Author Topic: Strategus update: weight, trading, spotting  (Read 15962 times)

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Offline Bjarky

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Re: Strategus update: weight, trading, spotting
« Reply #90 on: November 09, 2011, 09:11:53 am »
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Is it true that crafting skill was changed from 15% chance to 100%? If so, that's definitely a step in the right direction, since random chance mechanics are also not fun or interesting, but frustrating.
yeah it seems to follow the fiefs % more directly now  :o

Offline MaHuD

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Re: Strategus update: weight, trading, spotting
« Reply #91 on: November 09, 2011, 09:47:00 am »
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what about it?
if you need the info it's in the original update log in the movement table:
http://forum.c-rpg.net/index.php/topic,18362.0.html
Saw that yeah, but the title is implying somethign changed to spotting. :)

Offline Bjarky

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Re: Strategus update: weight, trading, spotting
« Reply #92 on: November 09, 2011, 10:54:58 am »
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true, didn't consider this, well it would be rather difficult to test this out.
or it's chadz trolling again  :o

Offline Aelfwine

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Re: Strategus update: weight, trading, spotting
« Reply #93 on: November 09, 2011, 10:57:57 am »
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I believe the vertical is the % bonus you can gain and the horizontal looks to be the % distance as a function of the total distance possible.  I could be wrong though.

oh, makes sense, ty for answer

Offline Cicero

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Re: Strategus update: weight, trading, spotting
« Reply #94 on: November 09, 2011, 02:41:02 pm »
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troops cant move now on
Troops: 564
Speed: 1.177 meters per minute [zoom]
Equipment: 0 kg
Cargo: 0 kg (0 crates)

its impossible to take or move.Need to at least give some more speed like 15 speed

Offline VVarlord

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Re: Strategus update: weight, trading, spotting
« Reply #95 on: November 09, 2011, 09:28:14 pm »
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troops cant move now on
Troops: 564
Speed: 1.177 meters per minute [zoom]
Equipment: 0 kg
Cargo: 0 kg (0 crates)

its impossible to take or move.Need to at least give some more speed like 15 speed

MODS DEAD.

Offline Dach

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Re: Strategus update: weight, trading, spotting
« Reply #96 on: November 10, 2011, 02:36:22 am »
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Is it true that crafting skill was changed from 15% chance to 100%? If so, that's definitely a step in the right direction, since random chance mechanics are also not fun or interesting, but frustrating.

Yep, tested. If the village production is at 100% you will craft X items in one hour. (X is your crafting skill.)
« Last Edit: November 10, 2011, 02:37:50 am by Dach »
A lot of people in the NA community know that Dach rages and in the process of his uncontrollable rage, he tends to kick people.

You've been warned! :twisted:

Offline Slamz

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Re: Strategus update: weight, trading, spotting
« Reply #97 on: November 10, 2011, 10:29:17 am »
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1 helmet, 1 armor, 1 pair of boots, 1 pair of gloves, 2 weapons [up to 4 stacks of arrows, bolts or throwing weapons count as 1 weapon]

Just to clarify:
What about shields?  I assume 1 shield = 1 weapon?
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Offline Bjarky

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Re: Strategus update: weight, trading, spotting
« Reply #98 on: November 10, 2011, 11:20:09 am »
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1 shield = 1 weapon

Offline Konrax

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Re: Strategus update: weight, trading, spotting
« Reply #99 on: November 10, 2011, 07:39:06 pm »
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So:
you can put up offers in towns. This means your goods/items are stored there and when someone accepts your offer, you get your money. Hopefully this helps independent traders and crafters so they don't have to contact people to set up trades.

Troops can carry equipment on their body (1 helmet, 1 armor, 1 pair of boots, 1 pair of gloves, 2 weapons [up to 4 stacks of arrows, bolts or throwing weapons count as 1 weapon]). If you have more than this, you carry stuff in crates. Trading goods, Spare weapons and armors - that goes into crates. One crate takes 30kg. Two men or one horse can carry a crate without additional penalty. Trading goods have a weight of 5.

So, this is the speed you will achieve:
180% speed with more horses than troops, and equipment worn directly,
130% speed with slow horses,
100%-90% with equipment worn directly (depends on the weight of the equip you wear),
85% if you have more horses than crates,
75% to 40% if you have troops carrying crates.

Faraway goods bonus was manipulated so it's a) higher and b) it goes more like this:
(click to show/hide)
The idea is that, once you have reached around 70%, the increase is getting lower again, so you don't necessarily have to move to the very last village in the corner.

some other stuff I forgot and will write some details about when you remind me of them.

I don't see any mention of shields in here...

Can I carry 1 shield and 2 weapons per troop or something?

Offline Bjarky

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Re: Strategus update: weight, trading, spotting
« Reply #100 on: November 10, 2011, 09:02:14 pm »
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yeah he forgot to mention it, but when u transfer shields to a friend, you'll notice that it seems to act like it was a weapon on your equip strat weight per troops limit.

Offline Jarlek

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Re: Strategus update: weight, trading, spotting
« Reply #101 on: November 10, 2011, 09:27:45 pm »
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yeah he forgot to mention it, but when u transfer shields to a friend, you'll notice that it seems to act like it was a weapon on your equip strat weight per troops limit.
So where you Guards keeping your Area 51 testing grounds for strategus? xD
This game isn't about being skillful as much as its about saying things in general chat that enrage people who then go to murder you but in their rage they make dumb mistakes which gets them killed.
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Offline Bjarky

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Re: Strategus update: weight, trading, spotting
« Reply #102 on: November 11, 2011, 03:09:28 am »
+1
So where you Guards keeping your *bleeep* testing grounds for strategus? xD
hushhh, i dare not to speak of it  :shock:
« Last Edit: November 11, 2011, 03:27:22 am by Bjarky »

Offline Slamz

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Re: Strategus update: weight, trading, spotting
« Reply #103 on: November 11, 2011, 08:06:28 pm »
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After messing around with this, I'd like to suggest it be changed to troops carrying 2 weapons and 1 shield.

The problem I'm seeing is that since you don't know what the makeup of your roster is going to be, you have to carry extra stuff.  For 100 troops and a shielder-heavy guild, you might want:

70 one-handers
70 shields
20 two-handers
20 polearms
20 bows
10 crossbows
50 arrows
50 bolts
30 throwing

That's not an unreasonable list to be prepared for various roster makeups (not sure how many archers, polearm users, etc, you're going to end up with) but that's 242 weapons.  You can only carry 200 without crates, and 1 crate is going to slap 25% off of your speed.

If every troop could do 2 weapons and 1 shield then this would be 172 weapons -- room to spare!
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Offline Jarlek

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Re: Strategus update: weight, trading, spotting
« Reply #104 on: November 11, 2011, 09:06:48 pm »
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Or even better, let each troops be able to carry 4 slots of equipment. Makes sense and balance. Although the 0 slot items should take 0.5 so we can't run around with billions of them.
This game isn't about being skillful as much as its about saying things in general chat that enrage people who then go to murder you but in their rage they make dumb mistakes which gets them killed.
In memory of Jarlek_zeh_Blue, ruler of Ilvia