cRPG

cRPG => General Discussion => Topic started by: rustyspoon on September 01, 2011, 06:35:48 pm

Title: CRPG has lost that luvin' feelin'
Post by: rustyspoon on September 01, 2011, 06:35:48 pm
Let me preface this by saying that Warband is one of my all-time favorite games. Definitely in my top 3. I've never played any other game that has such fantastic mechanics for cav and melee. Also, CRPG is overall pretty well balanced. It's certainly a hell of a lot better than it used to be a year ago.

Nowadays though I have a lot of trouble playing it for a long period of time. It seems like it's getting more frustrating instead of fun. Maybe it's the game modes getting stale. You can only kill so many people or defend the same castles over and over again. Or maybe it's just the way people play the game. It seems that pew pew and long spears keep getting more and more common. When you're up against a team that's stacking long spears the only real counter is more pew pew and long spears and that continues ad nauseam...

It's just hard to have a good fight when a bunch of people with long spears roll up on you while enemies and friendlies are shooting you in the back.

I don't know what I'm trying to say exactly, just trying to vent.

What do you guys think?
Title: Re: CRPG has lost that luvin' feelin'
Post by: Teeth on September 01, 2011, 06:38:42 pm
Dunno, I'm having fun mostly. Long spearing should get more difficult though. If they do that and do this http://forum.c-rpg.net/index.php/topic,14774.0.html, this game will continue to take moar hours from my free time.
Title: Re: CRPG has lost that luvin' feelin'
Post by: Tears of Destiny on September 01, 2011, 06:38:51 pm
It honestly sounds like burnout.
As stupid as this may sound, I suggest stop playing it entirely, and either play other games with your clan mates or just find something else entirely. After a nice break, come back if it starts to sound appealing.
Title: Re: CRPG has lost that luvin' feelin'
Post by: Spawny on September 01, 2011, 06:39:03 pm
visitors can't see pics , please register or login
Title: Re: CRPG has lost that luvin' feelin'
Post by: Nessaj on September 01, 2011, 06:54:32 pm
I think that you lose the initial 'wow this is awesome'-feel at some point with EVERYTHING you do repeatedly for a longer period of time, it'll happen to every game you love, you might still like it a lot afterwards but you won't have that "I need to play this"-feeling. C-rpg has a skill requirement unmatched by most probably every game except for actual simulators, which will always make it attractive as a game to keep your wits/reactions sharp :)

I've always felt that c-rpg was just a means to level and try out specs though, for then to be able to play Strategus. Never cared much for the FFA. However the current Strategus is plagued with a lot of exploiting and bug-abuse, no doubts that the new version will be much better though.

Stronghold also looks like an interesting mode :)

In either way, c-rpg seems to always be developing, changing, new maps, new modes, new items, new updates. That'll keep the game fresh but people will always have their 'favorite era' even so. Nothing to do about it, just personal preference.

As Tears suggested, take a break, anything you do too much you'll get tired of, same way as people discard music so quickly after having heard it on repeat for a week.

Everything in moderation.
Title: Re: CRPG has lost that luvin' feelin'
Post by: Digglez on September 01, 2011, 08:39:01 pm
It's just hard to have a good fight when a bunch of people with long spears roll up on you while enemies and friendlies are shooting you in the back.

I don't know what I'm trying to say exactly, just trying to vent.

What do you guys think?

Problem #1:  expecting fair fights

once you get the whole 'honor' concept out of your system you should be fine.

I get a greater sense of accomplishment by NOT using whats overplayed, overpowered or lame.
Title: Re: CRPG has lost that luvin' feelin'
Post by: Gristle on September 01, 2011, 09:04:23 pm
It honestly sounds like burnout.
As stupid as this may sound, I suggest stop playing it entirely, and either play other games with your clan mates or just find something else entirely. After a nice break, come back if it starts to sound appealing.

This is what I and apparently a bunch of other BRD members did for the last few months before strategus came back. You'll burn out on any game if you play it for too long.
Title: Re: CRPG has lost that luvin' feelin'
Post by: [ptx] on September 01, 2011, 09:06:41 pm
Well, i have the same problem, but it is crossbow/spamitar spam for me, that makes games unenjoyable.
Title: Re: CRPG has lost that luvin' feelin'
Post by: Donkleaps on September 01, 2011, 10:01:56 pm
Less pug play more organized clan vs clan scrims IMO!
Title: Re: CRPG has lost that luvin' feelin'
Post by: rustyspoon on September 01, 2011, 10:04:46 pm
Less pug play more organized clan vs clan scrims IMO!

God, I would love if we did this more often. We haven't done it in a looooong time....

I guess I am just burned out on the pug play. I honestly enjoy clan scrims much more than strategus even. When things aren't so serious it's so much more fun.
Title: Re: CRPG has lost that luvin' feelin'
Post by: dreadnok on September 01, 2011, 11:06:24 pm
i play siege alot. and notice the trends you do rusty. i have also noticed how somethings change and nothing is said. all of a sudden im getting hit by every throwing archer thru my shield. one handed swings go right thru people as well. great mauls are 100 percent crush thru even if they hit near you. i get people dont like sheilders, but you have so many ways to deal with them. theres no reason for a polearm stun. you realize little things like that the more you play.
Title: Re: CRPG has lost that luvin' feelin'
Post by: Gorath on September 01, 2011, 11:14:27 pm
It lost it a long time ago imo.
In TS the newer players are still excited.  The other older players though talk about some upcoming game because we're so fucking sick of this shit.

For me personally I cannot stand to even look at this game sober anymore, and now it's getting hard to even be drunk enough to tolerate the game.  All I see is "fuckwad with a ranged weapon, fuckwad with a horse, oh look fuckwad with a ranged weapon ON a horse, chat flood of moronic babble about whatever the kids think are trolololy tonight, bunch of guys butthurt and tk'ing each other, etc."

Very rarely do I see a "good fight" anymore, just a bunch of bullshit/trolling/idiotic behavior.  If it wasn't for the guys in voip I'd probably never load this stupid game again.  Only got in 30 minutes so far today on the day off I took and I'm out of shit to drink and having to go to the liquor store now in order to have the proper tolerance to participate in strat battles tonight.

Fuck this game.
Title: Re: CRPG has lost that luvin' feelin'
Post by: Tears of Destiny on September 01, 2011, 11:29:16 pm
I think a lot of people apparently need to stop playing, yeesh.
Title: Re: CRPG has lost that luvin' feelin'
Post by: Meow on September 01, 2011, 11:34:17 pm
i got one word and one letter for all of you.

no u

now go play and grind.
Title: Re: CRPG has lost that luvin' feelin'
Post by: LordRichrich on September 01, 2011, 11:46:41 pm
Eh, it's become boring because there's nothing to work to, people can access the better weapons quicker, those with heirlooms are at a huge advantage because it's shit difficult to get them and leveling back up from lvl 1 just isn't fun anymore.
Title: Re: CRPG has lost that luvin' feelin'
Post by: Varric on September 01, 2011, 11:47:49 pm
I know what we need.


More hats.
Title: Re: CRPG has lost that luvin' feelin'
Post by: Gorath on September 02, 2011, 12:01:04 am
those with heirlooms are at a huge advantage because it's shit difficult to get them and leveling back up from lvl 1 just isn't fun anymore.
now go play and grind.
yeah  :?
I think a lot of people apparently need to stop playing, yeesh.

Gladly.  Point to another game that's decent, that ISN'T singleplayer.
Title: Re: CRPG has lost that luvin' feelin'
Post by: LordRichrich on September 02, 2011, 12:27:16 am
yeah  :?
Gladly.  Point to another game that's decent, that ISN'T singleplayer.
If you mean mod, well I don't think there is one. But Halo is always pretty fun online.
You know developers never actually take anything said on these threads into account? We need a poll, and another poll becasue the admins claim it was corrupt and then another poll. And then everyone forgets and it's brough back up again and pushed to the bottom of the "to do" list and then someone spills coffee on it so it looks like "Make horses unplayable, long spears the best melee weapon and ban anyone  who dares question the admins with evidence"
Title: Re: CRPG has lost that luvin' feelin'
Post by: hippy_with_a_scimi on September 02, 2011, 12:44:13 am
i feel the same as rustyspoon , ive been playing since like forever (before last CRPG reset)  , my love for the game is still strong , but i hate the road it took ,

i liked the old Crpg , yes everything was fresh , current crpg is very good too , but people abusing of banner balancing , long spears , xbows galore , make this game really sucky on the NA side , thats why i play on low pop servers where all of this is far less annoying , also i kinda like playing on EU now where people are far less obnoxious...

                   if i dont smoke weed before playing i get too much rage to play for more than an hour :p


    I love this game , its easily the best game ever , but players make this game less enjoyable...
Title: Re: CRPG has lost that luvin' feelin'
Post by: Polobow on September 02, 2011, 12:45:26 am
I know what we need.


More hats.

Instead of "feeling comfortable with your equipment" you get "Suddenly out of nowhere, you feel your pockets have grown. To your surprise, you have found a new hat! Unfortunately, there is a lock on it, and you need to open it with a loom key."
Title: Re: CRPG has lost that luvin' feelin'
Post by: Mtemtko on September 02, 2011, 12:48:36 am
I change my build/gear almost every week just to keep this game entertaining, otherwise its extremely boring  :( .
Title: Re: CRPG has lost that luvin' feelin'
Post by: Zekerage on September 02, 2011, 12:57:43 am
I completely 100% agree. Granted I don't have thousands of hours (I only have around 980), I've noticed that it's just not fun anymore. I've done most of the serious builds, spent hours upon hours killing and dying,  poking, slashing, shooting, blocking, charging, holding, etc... I guess you can only do so much of the same thing before it get old.

I've been spending my time playing other games, and that's helped a little bit. I've also tried some joke builds (36-3 12 PS with a Warspear), and that's given me some slight amusement. It's just a shame that Strat didn't turn out to be what we were all hoping for (or at least what I was hoping for), and that the normal servers HAVE degraded into even more of a Pew pew fest.

Maybe if the put the Gen xp bonus back to what it was, it wouldn't be as much of a grind fest. Just limit the # of heirlooms points... Or maybe Don't limit the number of heirlooms. If there are more heirlooms, their value SHOULD decrease, it'll stabilize the market, then everyone can have heirlooms. Myyyy god....

But I digress. I just advise (As Tears has) to take a break. Play other games. Go outside. Build something. Put together a puzzle. Stop letting the digital vampire that is CRPG suck your soul away!

-Zylo
Title: Re: CRPG has lost that luvin' feelin'
Post by: hippy_with_a_scimi on September 02, 2011, 01:01:14 am

But I digress. I just advise (As Tears has) to take a break. Play other games. Go outside. Build something. Put together a puzzle. Stop letting the digital vampire that is CRPG suck your soul away!

-Zylo

nooo must...keep...playing... vampires must be slain!
Title: Re: CRPG has lost that luvin' feelin'
Post by: Gorath on September 02, 2011, 01:07:07 am
    I love this game , its easily the best game ever , but players make this game less enjoyable...

Couldn't agree more.

I change my build/gear almost every week just to keep this game entertaining, otherwise its extremely boring  :( .

I'd love to, but it has taken me almost 30 days to get to 31 so I CAN retire and change my build.  I really miss old cRPG (pre-NA servers or just after we got the 30 man) where I could have my 5-way hybrid and switch what I did every 3rd round or so.  1h/shield, hoplite, xbower, 2her, thrower, some variation thereof combining them.  Now, especially since I can't be a no-lifer (and wouldn't want to be even if I did have the time) all I can see is "great, 2 million more xp before I can retire..."
Hell, I still have 200k to go and I doubt I'll have the tolerance to play that long today JUST so I can go back to level 1 and start the grind all over again.
Title: Re: CRPG has lost that luvin' feelin'
Post by: Mtemtko on September 02, 2011, 01:09:19 am
Couldn't agree more.

I'd love to, but it has taken me almost 30 days to get to 31 so I CAN retire and change my build.  I really miss old cRPG (pre-NA servers or just after we got the 30 man) where I could have my 5-way hybrid and switch what I did every 3rd round or so.  1h/shield, hoplite, xbower, 2her, thrower, some variation thereof combining them.  Now, especially since I can't be a no-lifer (and wouldn't want to be even if I did have the time) all I can see is "great, 2 million more xp before I can retire..."
Hell, I still have 200k to go and I doubt I'll have the tolerance to play that long today JUST so I can go back to level 1 and start the grind all over again.

I just respec when I get sick of the build  :wink:
Title: Re: CRPG has lost that luvin' feelin'
Post by: Christo on September 02, 2011, 01:11:39 am
I feel kinda burnt out as well.

Problem is, there is no game like this at the moment.

Warband is a damned vampire, indeed.
Title: Re: CRPG has lost that luvin' feelin'
Post by: Warcat on September 02, 2011, 01:13:40 am
I've already posted the solution to cRPG's problems, were the devs to take my advice, cRPG would enter a new golden age.
A very good, balanced, game changing suggestion!  (http://forum.c-rpg.net/index.php/topic,11880.msg167751.html#msg167751)
Title: Re: CRPG has lost that luvin' feelin'
Post by: Overdriven on September 02, 2011, 01:15:58 am
Crpg/warband is my go to game if I'm bored. That means I'll play anything else first until I'm bored with that. So for instance, back in March the Witcher 2 came out. I was gone from crpg for a while because of that one. Dead Island will be coming out in a week, then BF3, then Skyrim. But despite that, I know that if I ever have some time to kill, am bored or just want to whack things with a sword or shoot from my horse, I'll come back to crpg. It means that every time I play something else and come back to crpg, it's practically like it's new again. I still find myself playing well...but from a fun/interest factor I can always keep coming back.

That and I'm now collecting a nice array of alts  :P
Title: Re: CRPG has lost that luvin' feelin'
Post by: Brrrak on September 02, 2011, 01:20:03 am
I've already posted the solution to cRPG's problems, were the devs to take my advice, cRPG would enter a new golden age.
A very good, balanced, game changing suggestion!  (http://forum.c-rpg.net/index.php/topic,11880.msg167751.html#msg167751)

For a minute, I thought it was something useful.
Title: Re: CRPG has lost that luvin' feelin'
Post by: Polobow on September 02, 2011, 01:26:09 am
For a minute, I thought it was something useful.

I thought the same...
Title: Re: CRPG has lost that luvin' feelin'
Post by: Gorath on September 02, 2011, 01:29:27 am
I just respec when I get sick of the build  :wink:

Do you already have a decent number of heirlooms?
I would respec but dammit I want to at least have some basic gear heirloomed like everyone else.
Title: Re: CRPG has lost that luvin' feelin'
Post by: Brrrak on September 02, 2011, 01:48:43 am
This thread really could not have come at a better time for me.  Here's what I feel right now, condensed:

Majority is bullshit, most of community speaks with a cock wedged in their mouth (including me, but hey, what do you expect?)
Title: Re: CRPG has lost that luvin' feelin'
Post by: polkafranzi on September 02, 2011, 01:51:46 am
http://www.youtube.com/watch?v=lhs3Rj71gpo
Title: Re: CRPG has lost that luvin' feelin'
Post by: Leshma on September 02, 2011, 01:52:01 am
I really miss old cRPG (pre-NA servers or just after we got the 30 man) where I could have my 5-way hybrid and switch what I did every 3rd round or so.  1h/shield, hoplite, xbower, 2her, thrower, some variation thereof combining them.  Now, especially since I can't be a no-lifer (and wouldn't want to be even if I did have the time) all I can see is "great, 2 million more xp before I can retire..."

trololololol

gorath, you have no shame...
Title: Re: CRPG has lost that luvin' feelin'
Post by: Gorath on September 02, 2011, 02:05:27 am
trololololol

gorath, you have no shame...

Yes, no shame.  Kind of like your ability to selectively ignore all pertinent information that goes against whatever you're trying to say.

Title: Re: CRPG has lost that luvin' feelin'
Post by: Leshma on September 02, 2011, 02:12:06 am
Unlike many people here, I have that special ability to remember completely unimportant stuff from the past, like your posts on old TW forums ;)
Title: Re: CRPG has lost that luvin' feelin'
Post by: Gorath on September 02, 2011, 02:29:47 am
Unlike many people here, I have that special ability to remember completely unimportant stuff from the past, like your posts on old TW forums ;)

Oh you mean how I say that 2her is the easiest form of melee combat to do well with?
I still say that, and I still mean it.
It's also why I spec as a 2her so often compared to anything else.
Title: Re: CRPG has lost that luvin' feelin'
Post by: LordRichrich on September 02, 2011, 02:39:20 am
Oh you mean how I say that 2her is the easiest form of melee combat to do well with?
I still say that, and I still mean it.
It's also why I spec as a 2her so often compared to anything else.
I find it easiest too, my 2h lvl 21 feels a LOT better than my lvl 30 polearm >.>
Title: Re: CRPG has lost that luvin' feelin'
Post by: Leshma on September 02, 2011, 02:48:58 am
Nah.

It's about new upkeep patch (around new years eve) being epic, how chadz fixed that awful grind, how retiring is awesome, no more smelly super effective hybrids...

...than you qq'ed how you have alts while others grinded their looms like true nolifer's they are, how having so many looms isn't fair...

...then you were happy when chadz nerfed looms...

and now we're at square one where you tell us you love hybrids, how previous system was fine, how new is grind etc :lol:
Title: Re: CRPG has lost that luvin' feelin'
Post by: ManOfWar on September 02, 2011, 03:02:29 am
Do you already have a decent number of heirlooms?
I would respec but dammit I want to at least have some basic gear heirloomed like everyone else.

Hey I gave away all my heirlooms, stop da bitchin :D
Title: Re: CRPG has lost that luvin' feelin'
Post by: Gorath on September 02, 2011, 03:18:52 am
Nah.

It's about new upkeep patch (around new years eve) being epic, how chadz fixed that awful grind, how retiring is awesome, no more smelly super effective hybrids...
Bolded part is untrue.  Only effective hybrid shit I bitched about was all the 1 wpf xbow users (which we STILL deal with).  The rest of it I absolutely believed until I realized that the guys that took advantage of the retirement system have a hundred heirlooms, thus were able to sell points/looms to never deal with upkeep due to having a gazillion gold, rendering that part of the patch ineffective.

...than you qq'ed how you have alts while others grinded their looms like true nolifer's they are, how having so many looms isn't fair...
And I still believe this stuff, are you reading the forums?  I think it's shit that they changed the retirement/loom system so that it fucks new players/players that didn't take advantage of the broken system and rewarding those that did by giving them a huge gap advantage between those that have none.  PS, all my alts were deleted when my account got hacked or did you forget that shit too?  So no switching to alts for me.  Just a single toon I've been having to REFUCKINGGRIND this whole time.

...then you were happy when chadz nerfed looms...
Yup, and I'd be even happier if he wiped them all so everyone started on even ground.

and now we're at square one where you tell us you love hybrids, how previous system was fine, how new is grind etc :lol:
I've always loved hybrids, duh.  Just not the stupid ability to "hybrid" by abusing no-investment hybridizing options (IE:  1 wpf ranged shit, as always).  100wpf should be what's necessary to do fuck all with anything imo.  Previous system WAS fine except for shit that occured because of retirement/heirlooms such as broken wpf stacking per gen, increased xp bonus per gen, heirloom stacking via gen'ing up, etc.  All that needed to happen was to add a hard cap and a soft cap (40 being a hard cap, 30/35 ish being the start of the soft-cap).  The grind now is worse than it ever was simply because it's all about getting to 31, retiring and doing it all over again just to achieve "par" when it comes to heirloom count.  Before the grind was simply getting to a "decent" weapon and at least level 20 so you could compete.  Once you hit those goals it was all downhill from there.

Not much has changed tbh.
Title: Re: CRPG has lost that luvin' feelin'
Post by: DrTaco on September 02, 2011, 03:48:25 am
I think the community - more rather than the game has made this mod so, well for a lack of a better phrase, piss poor.

Edit: You know who you are. I like Bird Clan though.
Title: Re: CRPG has lost that luvin' feelin'
Post by: Kenji on September 02, 2011, 04:16:34 am
Worry not, my friend, for there will always be me: the useless tincan on a tincan horse who gives you the rush to type capped letters (Or insults) in triumph whenever killing/dehorsing me.

Unless you deem killing a full plated guy on a plated pony as something effortless in the first place.. In which many do, except HAs (Murchad on the other hand..)

Edit:
Actually, I've got a screenshot here:
(click to show/hide)

The people that topped the scoreboard was Fallen_Loki, the dedicated archer, and Walt_F4, the dedicated piker.

I guess dedication triumphs everything :)
Title: Re: CRPG has lost that luvin' feelin'
Post by: Lorn on September 02, 2011, 05:39:54 am
Worry not, my friend, for there will always be me: the useless tincan on a tincan horse who gives you the rush to type capped letters (Or insults) in triumph whenever killing/dehorsing me.

Unless you deem killing a full plated guy on a plated pony as something effortless in the first place.. In which many do, except HAs (Murchad on the other hand..)

Edit:
Actually, I've got a screenshot here:
(click to show/hide)

The people that topped the scoreboard was Fallen_Loki, the dedicated archer, and Walt_F4, the dedicated piker.

I guess dedication triumphs everything :)

Well...he does have everything masterworked...  :rolleyes:
Title: Re: CRPG has lost that luvin' feelin'
Post by: Vibe on September 02, 2011, 08:19:23 am
Well, I never really hardcorely gamed Warband to start with, always played one or two games more I could just switch between. So I guess that keeps me from getting bored.
Title: Re: CRPG has lost that luvin' feelin'
Post by: _GTX_ on September 02, 2011, 08:34:52 am
Oh you mean how I say that 2her is the easiest form of melee combat to do well with?
I still say that, and I still mean it.
It's also why I spec as a 2her so often compared to anything else.

Just lol
Title: Re: CRPG has lost that luvin' feelin'
Post by: Peasant_Woman on September 02, 2011, 09:05:36 am
Personally I think we need another reset to bring back the old cRPG spirit.
Title: Re: CRPG has lost that luvin' feelin'
Post by: Xant on September 02, 2011, 09:23:47 am
Personally I think we need another reset to bring back the old cRPG spirit.

How would a reset bring back the "old cRPG spirit"? What is the "old cRPG spirit"? Does it only come around resets? Once per Christmas? Has anyone seen it? Maybe it died of old age?
Title: Re: CRPG has lost that luvin' feelin'
Post by: Lisandro on September 02, 2011, 09:40:26 am
Well, I never really hardcorely gamed Warband to start with, always played one or two games more I could just switch between. So I guess that keeps me from getting bored.
this.
I tried to do a full immersion to improve my misery skill,but..fail, my hand is bugged!Anyway it's normal,i get bored and i'm taking a break with Aoc and CO, when i will feel the miss of crpg i'll come back with my crappy hands.cya
Title: Re: CRPG has lost that luvin' feelin'
Post by: Vibe on September 02, 2011, 09:50:08 am
taking a break with Aoc and CO

Aoc being Age of Conan? What's CO? Just curious :D
Title: Re: CRPG has lost that luvin' feelin'
Post by: Lisandro on September 02, 2011, 09:58:12 am
Champion on line  :oops:
and yes conan
Title: Re: CRPG has lost that luvin' feelin'
Post by: Mannhammer on September 02, 2011, 10:18:02 am
It seems that pew pew and long spears keep getting more and more common.

Back in the "good old days" Kesh could one shot my charger and one shot me in Full Gothic Plate as I got up, and I spent many an early morning fighting dying in strat battles to an endless rain of DRZ arrows. There was no short supply of archers in those days. With each successive archery nerf more and more players have pealed away form the class, leaving only those committed to the class. You haven't been seeing an increase in the numbers of archers on the field, but a combination of increase in player skill, evolution of archer tactics and the obsolescence of retirement(after the patch leveling an archer is like pulling teeth, once an archer hits lvl 31 the game changes + Strat). All of this leads to a perception of an increased archer population because the average archer is now hitting more and doing more damage, due to the previously mentioned reasons.     

For example, say the average lvl 27, archer hits 1 in every 4 shots they make. But the average lvl 31 archer is more accurate and hits 1 in every 3 shots. If your on the receiving end of the arrows all you see is that your getting hit 25% more then you use to. As more and more archers quite retirering you see the increase in accuracy and correlate that to more archers.

Also, before upkeep everyone who wasn't an archer carried a crossbow side arm. So the overall number of crossbows on the field has gone down. But what we have seen evolve since the last patch is the dedicated crossbow men. These builds are deadly accurate at range and can 1-hit almost all players on the field. So the general perception of the cross bow has changed from a shot gun to a sniper rifle. So more accurate xbow hits may explain the perception of greater pew pew on the field.

Overall, does this help your burn out problem? No, sorry. I just wanted dispel the vision that the game has turned into counter strike and half the players are archer/dedicated xbows.

Title: Re: CRPG has lost that luvin' feelin'
Post by: BlackMilk on September 02, 2011, 10:47:21 am
I completely 100% agree. Granted I don't have thousands of hours (I only have around 980), I've noticed that it's just not fun anymore. I've done most of the serious builds, spent hours upon hours killing and dying,  poking, slashing, shooting, blocking, charging, holding, etc... I guess you can only do so much of the same thing before it get old.

I've been spending my time playing other games, and that's helped a little bit. I've also tried some joke builds (36-3 12 PS with a Warspear), and that's given me some slight amusement. It's just a shame that Strat didn't turn out to be what we were all hoping for (or at least what I was hoping for), and that the normal servers HAVE degraded into even more of a Pew pew fest.

Maybe if the put the Gen xp bonus back to what it was, it wouldn't be as much of a grind fest. Just limit the # of heirlooms points... Or maybe Don't limit the number of heirlooms. If there are more heirlooms, their value SHOULD decrease, it'll stabilize the market, then everyone can have heirlooms. Myyyy god....

But I digress. I just advise (As Tears has) to take a break. Play other games. Go outside. Build something. Put together a puzzle. Stop letting the digital vampire that is CRPG suck your soul away!

-Zylo
I couldnt agree more!
Title: Re: CRPG has lost that luvin' feelin'
Post by: Trippin on September 02, 2011, 11:26:10 am
It lost it a long time ago imo.
In TS the newer players are still excited.  The other older players though talk about some upcoming game because we're so fucking sick of this shit.

For me personally I cannot stand to even look at this game sober anymore, and now it's getting hard to even be drunk enough to tolerate the game.  All I see is "fuckwad with a ranged weapon, fuckwad with a horse, oh look fuckwad with a ranged weapon ON a horse, chat flood of moronic babble about whatever the kids think are trolololy tonight, bunch of guys butthurt and tk'ing each other, etc."

Very rarely do I see a "good fight" anymore, just a bunch of bullshit/trolling/idiotic behavior.  If it wasn't for the guys in voip I'd probably never load this stupid game again.  Only got in 30 minutes so far today on the day off I took and I'm out of shit to drink and having to go to the liquor store now in order to have the proper tolerance to participate in strat battles tonight.

Fuck this game.

My god you are such a pathetic human being.
Title: Re: CRPG has lost that luvin' feelin'
Post by: Blueberry Muffin on September 02, 2011, 12:29:01 pm
900 hours on crpg and Im still not bored. Ive got my char to gen 6 now and Im not going any further. Just grinding for a lvl 33 build which will inevitably take me forever. But its still something to work towards. I have an alt called Death_Muffin that I delete and skip the fun every few weeks so I can have somethin new to play - eg. a horse archer or a thrower/shielder or a lancer. Keeps the game fresh enough for me.

Though Im still having fun, you are right. The game does lose some of the magic and wonder you get from exploring a new world. But hey, isnt that true to all games? And besides when I get home at the end of the day after a hard shift or whatever, its kinda fun to log on to ts and shoot the shit with mah e-buddies.
Title: Re: CRPG has lost that luvin' feelin'
Post by: Prpavi on September 02, 2011, 12:30:21 pm
ye burning out myself for some time, true that "older" players, the ones that play the mod for long time are starting to quit (or play allot less) and look for other games. i lose myself in the endless grinds and a month long generations, its awfull. plus for me the servers are quite choppy at times and dont run properly.

the popultaion did drop a bit on EU_1, u just get sooo tired of all the cav and ranged.

but the thing is theres no similar game like this and medieval head bashing is what i love about it and why i return, cuz i have a great group of ppl that i play and have fun on TS and beacuse there are still those epic moment when you slice somebodys face off proprely.



Title: Re: CRPG has lost that luvin' feelin'
Post by: roymorrison on September 02, 2011, 03:55:58 pm
Back in the "good old days" Kesh could one shot my charger and one shot me in Full Gothic Plate as I got up, and I spent many an early morning fighting dying in strat battles to an endless rain of DRZ arrows. There was no short supply of archers in those days. With each successive archery nerf more and more players have pealed away form the class, leaving only those committed to the class. You haven't been seeing an increase in the numbers of archers on the field, but a combination of increase in player skill, evolution of archer tactics and the obsolescence of retirement(after the patch leveling an archer is like pulling teeth, once an archer hits lvl 31 the game changes + Strat). All of this leads to a perception of an increased archer population because the average archer is now hitting more and doing more damage, due to the previously mentioned reasons.     

For example, say the average lvl 27, archer hits 1 in every 4 shots they make. But the average lvl 31 archer is more accurate and hits 1 in every 3 shots. If your on the receiving end of the arrows all you see is that your getting hit 25% more then you use to. As more and more archers quite retirering you see the increase in accuracy and correlate that to more archers.

Also, before upkeep everyone who wasn't an archer carried a crossbow side arm. So the overall number of crossbows on the field has gone down. But what we have seen evolve since the last patch is the dedicated crossbow men. These builds are deadly accurate at range and can 1-hit almost all players on the field. So the general perception of the cross bow has changed from a shot gun to a sniper rifle. So more accurate xbow hits may explain the perception of greater pew pew on the field.

Overall, does this help your burn out problem? No, sorry. I just wanted dispel the vision that the game has turned into counter strike and half the players are archer/dedicated xbows.

Wow, a good post. 
Title: Re: CRPG has lost that luvin' feelin'
Post by: The_Angle on September 02, 2011, 04:02:20 pm
The game is alot more fun when you get your clan together and play on a server, especially when you've got TS to pass around those jokes and fo shizz.
Title: Re: CRPG has lost that luvin' feelin'
Post by: dreadnok on September 02, 2011, 10:19:53 pm
Back in the "good old days" Kesh could one shot my charger and one shot me in Full Gothic Plate as I got up, and I spent many an early morning fighting dying in strat battles to an endless rain of DRZ arrows. There was no short supply of archers in those days. With each successive archery nerf more and more players have pealed away form the class, leaving only those committed to the class. You haven't been seeing an increase in the numbers of archers on the field, but a combination of increase in player skill, evolution of archer tactics and the obsolescence of retirement(after the patch leveling an archer is like pulling teeth, once an archer hits lvl 31 the game changes + Strat). All of this leads to a perception of an increased archer population because the average archer is now hitting more and doing more damage, due to the previously mentioned reasons.     

For example, say the average lvl 27, archer hits 1 in every 4 shots they make. But the average lvl 31 archer is more accurate and hits 1 in every 3 shots. If your on the receiving end of the arrows all you see is that your getting hit 25% more then you use to. As more and more archers quite retirering you see the increase in accuracy and correlate that to more archers.

Also, before upkeep everyone who wasn't an archer carried a crossbow side arm. So the overall number of crossbows on the field has gone down. But what we have seen evolve since the last patch is the dedicated crossbow men. These builds are deadly accurate at range and can 1-hit almost all players on the field. So the general perception of the cross bow has changed from a shot gun to a sniper rifle. So more accurate xbow hits may explain the perception of greater pew pew on the field.

Overall, does this help your burn out problem? No, sorry. I just wanted dispel the vision that the game has turned into counter strike and half the players are archer/dedicated xbows.

soooo the 15 dudes i saw of a 21 man team on the roof firing down on us were a figment of my imagination?
Title: Re: CRPG has lost that luvin' feelin'
Post by: Apsod on September 02, 2011, 10:37:12 pm
1. Complain to chadz.
2. Wipe.
3. Pre patch cRPG.
4. ???
5. Profit!

Title: Re: CRPG has lost that luvin' feelin'
Post by: Rain on September 02, 2011, 11:28:48 pm
Any way you look at it M&B is the only game of its class... I've been feeling kind of burned out lately too.. but, i'll always come back. I always come back because after I get bored of another game I somehow find myself double clicking on warband... Humans are a creature of habit, and the community has taken a little dip in quality but its what keeps me coming back every time
Title: Re: CRPG has lost that luvin' feelin'
Post by: Leshma on September 03, 2011, 01:52:02 am
I love it :D

You, who don't love c-rpg -> door is that way :wink:
Title: Re: CRPG has lost that luvin' feelin'
Post by: Arrowblood on September 03, 2011, 02:03:18 am
I wouldnt play crpg if this community with this people wouldnt exist.
Title: Re: CRPG has lost that luvin' feelin'
Post by: Leshma on September 03, 2011, 02:05:07 am
That is true, no matter what Lolgorath says.
Title: Re: CRPG has lost that luvin' feelin'
Post by: Apsod on September 03, 2011, 11:45:50 am
Hey! You the apsod that also plays mercenaries?
Yeah :)
Title: Re: CRPG has lost that luvin' feelin'
Post by: Kafein on September 03, 2011, 12:11:56 pm
cRPG became over-serious with :

- upkeep, level cap and retirements nerf. Because before, dying to someone didn't mean anything because the stats differences were enough to make up for any player skill differences. Some fights felt like boss battles (captain georges for example), and you were a boss battle for someone else.
- the multiplier system. Now, everyone is ultra-concerned about winning rounds at all costs, not about having fun. That's why you see derp behavior that the pre-january versions were clean of.


Both are tightly related. When there were enormous stats differences, the way you got xp and gold wasn't based on success. So getting killed by tincans had absolutely no importance.

And finally, also in January, every piece of equipment became extremely easy to get. It's just like if the target public of this mod was emo kids that lack the patience to appreciate what they buy. Before the patch, equipment had a value. Your first armor, weapon etc. were things you didn't forget about. Now it's so easy to get, equipment lost it's value.


I still like the mod, but for different, and obviously less reliable reasons.
Title: Re: CRPG has lost that luvin' feelin'
Post by: Lichen on September 03, 2011, 06:21:08 pm
cRPG became over-serious with :

- upkeep, level cap and retirements nerf.
+1

- the multiplier system. Now, everyone is ultra-concerned about winning rounds at all costs, not about having fun.
SO TRUE. Related is because the game is now such a tedious GRIND and people are struggling for all the xp they can get.  I play even when I don't really WANT to because I'm trying to grind to retire in hopes one day my xp bonus will be enough for it NOT to be a grind. That is not good when people are playing just to get ahead instead of playing when they WANT to for FUN. It has just become a mindless grind a thon for many.

Also I really think that while making things 'team' focused  is good and can work with the right players/community, I think more often than not when it doesn't work and you lose anyway you are left feeling helpless and powerless to affect your own PERSONAL fun and achievement. It gets old hoping and trying to affect an entire teams success when the much easier simpler and more FUN solution is to be able to affect your OWN success independently. Currently the only thing I can think of that directly rewards the individual is 'valor'. I know some people say if you make things 'competitive' people will tk and all that. Well I'd rather find ways to deal with that and play a game that's more FUN instead of being at the mercy of autobalance and who's on your team largely dictating your fun. When the ability to be rewarded is taken out of your hands and given to others you feel powerless and fun is less likely.
Title: Re: CRPG has lost that luvin' feelin'
Post by: Gravoth_iii on September 03, 2011, 06:45:58 pm
Make Longspears have: Cannot be used to block. Problem solved.
Title: Re: CRPG has lost that luvin' feelin'
Post by: Christo on September 03, 2011, 06:46:28 pm
^

Wrong Topic?  :)
Title: Re: CRPG has lost that luvin' feelin'
Post by: Patricia on September 03, 2011, 07:03:49 pm
^

Wrong Topic?  :)

Not entirely, because long spears and pikes are one of the reason that cRPG has lost a good portion of the "Fun" factor to it, I can take on 5 guys and have a decent chance at winning if I play my cards right or just survive and get the time to retreat, meanwhile, if I end up fighting 2 guys, one that has a pike or a long spear, I'm just fucked with no chance of surviving or retaliation because I can't block two attacks at once, atleast when I fight 5 guys that don't have longspears/pikes I can dance just outside their reach, with a longspear/pike you just wiggle around and hit anyone within like a 3 meters radius of you.

And if you try to rush to kill the longspear/pike guy, LOL NOPE HE CAN BLOCK you're now fucked.
Title: Re: CRPG has lost that luvin' feelin'
Post by: rustyspoon on September 03, 2011, 07:37:47 pm
Not entirely, because long spears and pikes are one of the reason that cRPG has lost a good portion of the "Fun" factor to it, I can take on 5 guys and have a decent chance at winning if I play my cards right or just survive and get the time to retreat, meanwhile, if I end up fighting 2 guys, one that has a pike or a long spear, I'm just fucked with no chance of surviving or retaliation because I can't block two attacks at once, atleast when I fight 5 guys that don't have longspears/pikes I can dance just outside their reach, with a longspear/pike you just wiggle around and hit anyone within like a 3 meters radius of you.

And if you try to rush to kill the longspear/pike guy, LOL NOPE HE CAN BLOCK you're now fucked.

Granted, I don't like fighting multiple guys with longspears either, but I don't think it should lose it's ability to block. There's a reason why pikemen became a dominant force on the battlefield irl and people in game are starting to realize it too. It WOULD be a shitload better though if they'd remove it's ridiculous overhead.
Title: Re: CRPG has lost that luvin' feelin'
Post by: Polobow on September 03, 2011, 07:46:57 pm
Not entirely, because long spears and pikes are one of the reason that cRPG has lost a good portion of the "Fun" factor to it, I can take on 5 guys and have a decent chance at winning if I play my cards right or just survive and get the time to retreat, meanwhile, if I end up fighting 2 guys, one that has a pike or a long spear, I'm just fucked with no chance of surviving or retaliation because I can't block two attacks at once, atleast when I fight 5 guys that don't have longspears/pikes I can dance just outside their reach, with a longspear/pike you just wiggle around and hit anyone within like a 3 meters radius of you.

And if you try to rush to kill the longspear/pike guy, LOL NOPE HE CAN BLOCK you're now fucked.

Because they are the ultimate support weapon. They sacrifice 1v1 dueling for better support.
Title: Re: CRPG has lost that luvin' feelin'
Post by: rustyspoon on September 03, 2011, 08:00:00 pm
cRPG became over-serious with :

- upkeep, level cap and retirements nerf. Because before, dying to someone didn't mean anything because the stats differences were enough to make up for any player skill differences. Some fights felt like boss battles (captain georges for example), and you were a boss battle for someone else.
- the multiplier system. Now, everyone is ultra-concerned about winning rounds at all costs, not about having fun. That's why you see derp behavior that the pre-january versions were clean of.


Both are tightly related. When there were enormous stats differences, the way you got xp and gold wasn't based on success. So getting killed by tincans had absolutely no importance.

And finally, also in January, every piece of equipment became extremely easy to get. It's just like if the target public of this mod was emo kids that lack the patience to appreciate what they buy. Before the patch, equipment had a value. Your first armor, weapon etc. were things you didn't forget about. Now it's so easy to get, equipment lost it's value.


I still like the mod, but for different, and obviously less reliable reasons.

The more I think about this, the more I think you are absolutely right. Since winning has such a HUGE factor to advancing, people are going to do anything in their power to win. Nowadays everybody is trying to game the system as much as possible just to win. I think that's my big problem with it. It's a lot harder to play for fun when everyone else is playing to win and doing their best to exploit the items, game, system as much as possible to accomplish it. It all makes sense now...
Title: Re: CRPG has lost that luvin' feelin'
Post by: Thucydides on September 03, 2011, 08:03:19 pm
im so sorry for playing the game like its a war, i'll stop trying to win and play for fun from now on :)
Title: Re: CRPG has lost that luvin' feelin'
Post by: rustyspoon on September 03, 2011, 08:11:06 pm
im so sorry for playing the game like its a war, i'll stop trying to win and play for fun from now on :)

There's a difference between playing to win and playing to win AT ALL COSTS to the detriment of everything else.
Title: Re: CRPG has lost that luvin' feelin'
Post by: Thucydides on September 03, 2011, 08:14:17 pm
There's a difference between playing to win and playing to win AT ALL COSTS to the detriment of everything else.

tbh if i were to roleplay seriously, winning at all cost is what war is all about. War is nasty and vicious, you win or you die, your lands razed, your family raped and enslaved, your name wiped from all records. War is not fun for the losers.

but yeah, sometimes i take crpg way too seriously
Title: Re: CRPG has lost that luvin' feelin'
Post by: Kaelaen on September 03, 2011, 08:23:43 pm
I tried playing seriously recently, because I was starting to get bored of cRPG.  Turns out doing that completely killed my desire to ever touch the bloody game again.  The only reason I got bored in the first place is because I've done skipped the fun of every single goofy build imaginable, there's nothing left to do in the battle servers except grind, but I get no desire whatsoever doing that.

Now the only reason to play is strat, but I can't even finish my build because it involves playing some stupid game called cRPG in the first place.  Oh, duels are still fun at least.
Title: Re: CRPG has lost that luvin' feelin'
Post by: Laufknoten on September 03, 2011, 09:19:23 pm
The more I think about this, the more I think you are absolutely right. Since winning has such a HUGE factor to advancing, people are going to do anything in their power to win. Nowadays everybody is trying to game the system as much as possible just to win. I think that's my big problem with it. It's a lot harder to play for fun when everyone else is playing to win and doing their best to exploit the items, game, system as much as possible to accomplish it. It all makes sense now...
What about removing the scoreboard? :D
Title: Re: CRPG has lost that luvin' feelin'
Post by: Gorath on September 03, 2011, 09:31:07 pm
That is true, no matter what Lolgorath says.

Well of course some derpatroll dude loves what the community has become.  It's a haven for ragers and idjits.  :rolleyes:
Title: Re: CRPG has lost that luvin' feelin'
Post by: Patricia on September 03, 2011, 10:48:38 pm
Granted, I don't like fighting multiple guys with longspears either, but I don't think it should lose it's ability to block. There's a reason why pikemen became a dominant force on the battlefield irl and people in game are starting to realize it too. It WOULD be a shitload better though if they'd remove it's ridiculous overhead.

And fix the hitbox, stabbing is still sketchy as fuck because of the reach of both the long spear and pike.

Because they are the ultimate support weapon. They sacrifice 1v1 dueling for better support.

Also not true, while it may gimp you if you don't know how to use it properly, if you know how to use it properly, it's stupidly overpowered.

Whenever I fight competent (see: spinning circus bullshit) longspears/pikes user, I get killed by the stupid backhit doing full damage and polestunning me and the fact that for some reason Polearm stabbing/overhead-only weapons have absolutely no recovery time between attacks, thus making them stupidly faster than their stats indicates.

I see people never dropping the longspear or the pike, support? use longspear/pike, 1v1? use longspear/pike and they still succeed at it with ease.

Oh, I also forgot the chainsaw wooden shaft; Guy stab besides me, think he missed and drop my block to retaliate, GUESS NOT, I get one hit killed by the wooden shaft.
Title: Re: CRPG has lost that luvin' feelin'
Post by: Kafein on September 04, 2011, 12:31:17 am
I'm pretty bad at fighting longspear users. Probably more because I don't like to concentrate and tend to spam people with 1 or 2 attack directions for some reason. Pike users are piss easy though. The stun lasts so long they don't have time to block.

Now let's go back on topic.


I didn't hoped to see two people agreeing with me there (maybe more?) :

The more I think about this, the more I think you are absolutely right. Since winning has such a HUGE factor to advancing, people are going to do anything in their power to win. Nowadays everybody is trying to game the system as much as possible just to win. I think that's my big problem with it. It's a lot harder to play for fun when everyone else is playing to win and doing their best to exploit the items, game, system as much as possible to accomplish it. It all makes sense now...

+1
 SO TRUE. Related is because the game is now such a tedious GRIND and people are struggling for all the xp they can get.  I play even when I don't really WANT to because I'm trying to grind to retire in hopes one day my xp bonus will be enough for it NOT to be a grind. That is not good when people are playing just to get ahead instead of playing when they WANT to for FUN. It has just become a mindless grind a thon for many.

Also I really think that while making things 'team' focused  is good and can work with the right players/community, I think more often than not when it doesn't work and you lose anyway you are left feeling helpless and powerless to affect your own PERSONAL fun and achievement. It gets old hoping and trying to affect an entire teams success when the much easier simpler and more FUN solution is to be able to affect your OWN success independently. Currently the only thing I can think of that directly rewards the individual is 'valor'. I know some people say if you make things 'competitive' people will tk and all that. Well I'd rather find ways to deal with that and play a game that's more FUN instead of being at the mercy of autobalance and who's on your team largely dictating your fun. When the ability to be rewarded is taken out of your hands and given to others you feel powerless and fun is less likely.

I really thought I would be called a noob or crybaby or something along thses lines.

Fact is, when I began playing cRPG, I enjoyed being a peasant. My goal was to survive, maybe hitting or even killing someone. It was really refreshing to play a multiplayer game with those bizarre goals. My team would be winning or loosing, that had absolutely no importance. Then the game slowly changed as I leveled up and bought better equipment. It was slow so I could enjoy many flavors of the mod without skipping them. I remember when I bought the shortened voulge I was delighted to see I was able to kill at least a few people with it. Then my goal began to switch from surviving to killing and winning. But overall winning wasn't an important part of the game. I remember that winners did had better xp and gold but it wasn't x5 like today. So people didn't really cared about winning. The builds were absolutely not optimized even as half as they are now. Nor was the equipment. In fact many players were actually role-playing something, with a particular set of armor and weapons. Yes, people actually used totally underpowered equipment just because it fit their style, something considered noobish, if not worse, now. There was balance ranting, but on a much wider scale than now. Current balance discussions are like "elite spammitar is OP". Back then is was like "archers are OP", because no one cared about this or that weapon. No one bothered to see which one was better, because it had no real purpose. You played for fun, not to win.

Current cRPG feels like a giant competition between e-peen, trolling and douchebaggery. E-peen being winning by skill, and douchebaggery being winning by ruining the fun for the other side. Trolls are the real winners. They don't care about winning or loosing, equipment, build, gold, xp and all that crap. They play for fun.
Title: Re: CRPG has lost that luvin' feelin'
Post by: Serth on September 04, 2011, 12:58:25 am
I must say i missed the 3 week grind to get plate and then you could play and enjoy it for however long you wanted... I miss the good old days of exp barn :)
Title: Re: CRPG has lost that luvin' feelin'
Post by: dreadnok on September 04, 2011, 01:06:12 am
blah blah blah isnt there a thread like this in every mmo type of game
Title: Re: CRPG has lost that luvin' feelin'
Post by: Kafein on September 04, 2011, 01:08:42 am
I must say i missed the 3 week grind to get plate and then you could play and enjoy it for however long you wanted... I miss the good old days of exp barn :)

I say, the grind was what makes plate anything stats or equipment enjoyable. If it wasn't hard to get, you wouldn't be enjoying it much.

blah blah blah isnt there a thread like this in every mmo type of game

No, there's not. First because cRPG is not an MMO. At least not anymore. And second because MMO's never shift styles like cRPG did.
Title: Re: CRPG has lost that luvin' feelin'
Post by: Leshma on September 04, 2011, 01:24:29 am
I must say i missed the 3 week grind to get plate and then you could play and enjoy it for however long you wanted... I miss the good old days of exp barn :)

Played as a peasant till I got Heraldic Plate, Spamitar and Steel Shield. After that I bought Destrier. Next gen wanted to change so I bought Sword of Tears. After that wanted to try cav with my lvl 31 hybrid (1h, poles, 2h) and was satisfied how I did against lvl 43 dedicated monsters, being noob and all.

I still remember when I killed Finn in his full loomed black plate with stab in the head at chargers full speed :D
Title: Re: CRPG has lost that luvin' feelin'
Post by: Siiem on September 04, 2011, 01:28:10 am
Atm the combined ranged spam and cav spam on eu1 makes that server completely unplayable. it baffles my mind how many of them there are, no wonder players like VMega went 1h... Not so bad on smaller servers but it's still noticeable.

Today on eu1 I went to get a cup of coffee at round start, I was gone for maybe 20 seconds and when I came back  and spawned 15  cavs came raining down at me on spawn... I just holstered my weapon and went "shit" no clue if these are dedicated or stf cav players but seriously :shock:
Title: Re: CRPG has lost that luvin' feelin'
Post by: Osiris on September 04, 2011, 01:30:56 am
the most fun i get in crpg is when you come up against the heros you remember from when you was a peasent :D its just nice to fight those guys :P (its also nice because you can tell if you got any better)
Title: Re: CRPG has lost that luvin' feelin'
Post by: Kafein on September 04, 2011, 01:34:58 am
Played as a peasant till I got Heraldic Plate, Spamitar and Steel Shield. After that I bought Destrier. Next gen wanted to change so I bought pike of tears. After that wanted to try cav with my lvl 31 hybrid (1h, poles, 2h) and was satisfied how I did against lvl 43 dedicated monsters, being noob and all.

I still remember when I killed Finn in his full loomed black plate with stab in the head at chargers full speed :D


Haaaaa, I remember The_Finn :D

As I was a 24/7 1h cav back then (with a lance as support wep for cav duels), I had absolutely no problems dealing with that guy. He only focused on infantry and ranged. But yeah, killing high level monsters really felt good (georges, Kesh and the like)
Title: Re: CRPG has lost that luvin' feelin'
Post by: Gurnisson on September 04, 2011, 01:49:19 am
Today on eu1 I went to get a cup of coffee at round start, I was gone for maybe 20 seconds and when I came back  and spawned 15  cavs came raining down at me on spawn... I just holstered my weapon and went "shit" no clue if these are dedicated or stf cav players but seriously :shock:

You would've killed every enemy on the server if you hadn't gone for that cup of coffee. Next time, don't grab yourself that cup of coffee.
Title: Re: CRPG has lost that luvin' feelin'
Post by: Mtemtko on September 04, 2011, 01:51:59 am
the most fun i get in crpg is when you come up against the heros you remember from when you was a peasent :D its just nice to fight those guys :P (its also nice because you can tell if you got any better)

 :( The only one I remember at all was ginger, fighting off waves of peasants with his tincan
Title: Re: CRPG has lost that luvin' feelin'
Post by: Kafein on September 04, 2011, 01:52:41 am
Siiem, join me and workship Mocca, the god of coffee !!!  :o

The true power of coffee exceeds the power of alcohol !

Any other comments ?
Title: Re: CRPG has lost that luvin' feelin'
Post by: Siiem on September 04, 2011, 01:56:16 am
Siiem, join me and workship Mocca, the god of coffee !!!  :o

The true power of coffee exceeds the power of alcohol !

Any other comments ?

Well I drink about 2 liters of coffee everyday, if not I start to shake. Interestingly alcohol has the same effect when I drink it I stop shivering.
Title: Re: CRPG has lost that luvin' feelin'
Post by: Kafein on September 04, 2011, 02:00:47 am
Well I drink about 2 liters of coffee everyday, if not I start to shake. Interestingly alcohol has the same effect when I drink it I stop shivering.

I dueled that guy named Mr_Heineken once. And you know what ? I beat him. Drunkness makes you play better, but has it's root in evil power. Only coffee holds the truth.

Btw, I admire your zeal.
Title: Re: CRPG has lost that luvin' feelin'
Post by: Siiem on September 04, 2011, 02:02:46 am
Yes a small buzz actually helps on manual blocking.
Title: Re: CRPG has lost that luvin' feelin'
Post by: Osiris on September 04, 2011, 02:16:12 am
 Re: CRPG has lost that luvin' feelin'
« Reply #93 on: Today at 22:51:59 »Quote0    Voters list: Quote from: Osiris on Today at 22:30:56
the most fun i get in crpg is when you come up against the heros you remember from when you was a peasent  its just nice to fight those guys  (its also nice because you can tell if you got any better)


  The only one I remember at all was ginger, fighting off waves of peasants with his tincan


well im still not that good so its always exciting to fight ppl you know of :P bjord phyrex xant cicero tommy etc :D did i miss siiem? ^^ or most mercs. (not trying to be an ass but back in the day i used to love trying to fight a merc :D. im not sure if ive improved or your new guys are not as hardcore as the older crew.. to be honest its probably a bit of both.) I just find the most satisfaction when fighting and doing ok against great players :D
Title: Re: CRPG has lost that luvin' feelin'
Post by: Torp on September 04, 2011, 02:21:19 am
I remember seeing phyrex as some kind of cRPG god :)

and he is still, imo, the best melee player (dueller) out there :)
Title: Re: CRPG has lost that luvin' feelin'
Post by: Thick on September 04, 2011, 02:39:48 am
I agree Rusty. I am having those exact same feelings. The only way I know of to get over that hump is to take a break. I also find that each time I come back from a break, I seem to do better. Because if I'm feeling bored or burnt out, I just run into the fray and spam.
Title: Re: CRPG has lost that luvin' feelin'
Post by: Leshma on September 04, 2011, 10:29:06 am
Well of course some derpatroll dude loves what the community has become.  It's a haven for ragers and idjits.  :rolleyes:

Well Gorath, I still like this community but I realized that I've been grinding a lot lately, so I'll take a little break from this mod which means one idjit less. Have fun :)
Title: Re: CRPG has lost that luvin' feelin'
Post by: Nurax on September 04, 2011, 10:39:42 am
Well apart from what you've already said, I liked the old gold gaining system more, because you get very less gold and it took ages to buy a plate so it was something special when there was a "plate" guy.
Title: Re: CRPG has lost that luvin' feelin'
Post by: Gorath on September 04, 2011, 10:41:33 am
Well Gorath, I still like this community but I realized that I've been grinding a lot lately, so I'll take a little break from this mod which means one idjit less. Have fun :)

Sorry, playing BF2:PR and BC until BF3 comes out now.  Make that two idjits less.  :)
Title: Re: CRPG has lost that luvin' feelin'
Post by: Turk_Otto_Knight on September 04, 2011, 11:22:46 am
aaaaaaaaaaaaah i misss old c-RPG  :mad:
Title: Re: CRPG has lost that luvin' feelin'
Post by: ABCF on September 04, 2011, 11:50:15 am
When Halo 3 came out I bought Halo 2 again.  You know, remember the old days.  Nostalgia.

Bitch about interrupting my SMG honor duel and such.  Hostshotty4lyfe
Title: Re: CRPG has lost that luvin' feelin'
Post by: Xant on September 04, 2011, 12:39:42 pm
c-RPG currently:
Rangefest and if you by some miracle happen to get into melee you get stabbed by 15 longspears and backstabbed by cavalry. Oh yeah and melee is so fun too, craploads of people having 80 armor and the devs figure it'd be cool to reduce damage by the soak change. Can't wait for War of the Roses/M&B2, at the current state c-RPG is in I don't really find it fun except for very shot periods of time.
Title: Re: CRPG has lost that luvin' feelin'
Post by: Christo on September 04, 2011, 02:18:17 pm
^

What he said.
Title: Re: CRPG has lost that luvin' feelin'
Post by: Prpavi on September 04, 2011, 02:28:59 pm
c-RPG currently:
Rangefest and if you by some miracle happen to get into melee you get stabbed by 15 longspears and backstabbed by cavalry. Oh yeah and melee is so fun too, craploads of people having 80 armor and the devs figure it'd be cool to reduce damage by the soak change. Can't wait for War of the Roses/M&B2, at the current state c-RPG is in I don't really find it fun except for very shot periods of time.

+1

sums it up nicely
Title: Re: CRPG has lost that luvin' feelin'
Post by: HarunYahya on September 04, 2011, 02:53:24 pm
Don't start whining posts or a dev might show up and say:
"It is a free mod which is currently on beta state , either play or gtfo."
Title: Re: CRPG has lost that luvin' feelin'
Post by: Xant on September 04, 2011, 03:10:15 pm
Well, it's one thing to demand the devs to change shit in an entitled tone and one thing to say you don't enjoy the current situation of the mod all that much and thought it was better before. I don't really like c-RPG now, but it's better than nothing. It's free, yes, so devs can do what they want with it, I'm not saying they can't...
Title: Re: CRPG has lost that luvin' feelin'
Post by: Lichen on September 04, 2011, 05:26:26 pm
c-RPG currently:
Rangefest and if you by some miracle happen to get into melee you get stabbed by 15 longspears and backstabbed by cavalry.
Make a map that's all underground tunnels and rooms. Cav and archers will be pretty much useless. Make a forest map with lots of trees. Cav won't be very effective. Make a congested city map and block building access. Cav and archers=steamrolled.  You can have a huge impact on game balance just by intelligent map design. So why don't melee guys start make some maps THEY want to play? Have a melee focused server with only those kind of maps.
Title: Re: CRPG has lost that luvin' feelin'
Post by: Xant on September 04, 2011, 05:31:57 pm
Make a map that's all underground tunnels and rooms. Cav and archers will be pretty much useless. Make a forest map with lots of trees. Cav won't be very effective. Make a congested city map and block building access. Cav and archers=steamrolled.  You can have a huge impact on game balance just by intelligent map design. So why don't melee guys start make some maps THEY want to play? Have a melee focused server with only those kind of maps.

If you'll host the server for me.
Title: Re: CRPG has lost that luvin' feelin'
Post by: Tears of Destiny on September 04, 2011, 05:38:12 pm
It amuses me that every time a melee only server goes up, like Tunatown, it is wildly popular for all of one month, then abandoned for the other servers....

What s it that you want then?
Title: Re: CRPG has lost that luvin' feelin'
Post by: Thucydides on September 04, 2011, 05:40:45 pm
It amuses me that every time a melee only server goes up, like Tunatown, it is wildly popular for all of one month, then abandoned for the other servers....

What s it that you want then?

^^
Title: Re: CRPG has lost that luvin' feelin'
Post by: Xant on September 04, 2011, 05:47:17 pm
It amuses me that every time a melee only server goes up, like Tunatown, it is wildly popular for all of one month, then abandoned for the other servers....

What s it that you want then?

Personally, I don't want a melee only server. But when EU4 was melee only because of a bug, it was popular the whole time. At the moment a melee only server would turn into longspear wars anyhow.
Title: Re: CRPG has lost that luvin' feelin'
Post by: Kafein on September 04, 2011, 05:53:09 pm
The problem with melee servers is that 2h and pikes own everything. Cav is usually not allowed, 1h suck even more. In the end it's only fun for melee-only oriented builds, and feels bad for balanced melee builds. Different rules pretty much means different chars. And in the case of melee only, not that many people have chars "optimized" for that.
Title: Re: CRPG has lost that luvin' feelin'
Post by: Tears of Destiny on September 04, 2011, 05:56:22 pm
Then logically we should make a server that bans cavalry, range, anything from the throwing catagory, and anything with polestun... If that is we follow what the majority of the whiners want.
Title: Re: CRPG has lost that luvin' feelin'
Post by: Xant on September 04, 2011, 06:00:43 pm
Surprisingly the biggest whiner seems to be you, ToD.
Title: Re: CRPG has lost that luvin' feelin'
Post by: Tears of Destiny on September 04, 2011, 06:11:23 pm
Surprisingly the biggest whiner seems to be you, ToD.

I whine about all the whiny little bitches who complain about everything and anything under the sun, and if and JUST IF the next patch fixes what they are whining about, they either say "no I want it back!" or "Oh I found something else to exaggerate about and claim that it is breaking the game blah blah blah I refuse to adapt my playstyle and won't shut the fuck up blah."

I rarely touch the "suggestion boards" or "Game Ballance" forum for a reason, just a bunch of fucktwits claiming that "The other class that I rarely play and only made a STF alt on pnce or thrice is clearly OP" or "That weapon that keeps killing me a couple times a day? OP"

Somehow, whenever me or my clan mates play, we don't notice "HOLY SHIT AN IRON STORM OF PROJECTILES COMING RIGHT AT US! Oh we survived... SHIT TEN BAJILLION CAV LANCED US IN THE ASS! Oh we survived... ARRRRRGH PIKEWALL we is deadites..."

That is my problem. All these stories of "I rarely get to melee and I end up dying to a piker if I do" means you seriously suck ass at this game and should find another game. If I can get there all the damn time with a zero shield 4 ATHL poleaxe character all the bloody damn time and usually get at least one kill before going down, or get there with my 5 ATHL 5 skill SHLD character and usually get a kill before going down, then how in the living fuck can so many of you fucktwits fail at this?

You have a thrice damned TILD KEY, so USE IT to avoid cavalry RAPING YOU IN THE ASS, and listen to your teammates when they say cav behind if you have teammates.

 There is a billion and one fucking massive objects in 95% of the maps between you and your enemy, and you practically have to go OUT OF YOUR WAY to avoid them, so how in the fuck are you getting shot so much? Use your god damn cover and stop being so fucking impatient that you outpace your shielders, try walking BEHIND SHIELDERS since on the NA servers even RANDOM PLEBS GET THIS CONCEPT so whty in the nine hells am I seeing clanners that are so thick witted that they run out in front of shielders against the so-called iron hailstorm?

Oh shit there are pikers... well... Try using foot work (I know, really fucking hard concept) and stop attacking so much and just block since the time between attacks is not blindingly fast for pikes and longspears, so just CLOSE IN and then take ONE SWING and then BLOCK ONCE and then ONE MORE SWING like any other fight.... I can get that fighting groups of pikes/longspears is difficults.... But HOW THE FUCK are you people so fucking god damned aweful that I am starting to see bitch posts that say "I fought a long spear guy one on one and he killed me! Yeah he lolstabbed me at point blank and DESPITE THAT THIS ALWAYS HAPPENS I keep posting that I don't expect them to be able to attack that close so I will NEVER EVER EVER attempt to block them at close range because I AM AN INCOMPOTENT FUCKTWIT."

TL:DR version
You are all fucking retarded idiots who complain about everything from Mauls to stones to whatever raped you in the ass form a skilled player using it...
Title: Re: CRPG has lost that luvin' feelin'
Post by: Xant on September 04, 2011, 06:11:59 pm
Proving my point quite nicely there.
Title: Re: CRPG has lost that luvin' feelin'
Post by: hippy_with_a_scimi on September 04, 2011, 06:18:02 pm
I whine about all the whiny little bitches who complain about everything and anything under the sun, and if and JUST IF the next patch fixes what they are whining about, they either say "no I want it back!" or "Oh I found something else to exaggerate about and claim that it is breaking the game blah blah blah I refuse to adapt my playstyle and won't shut the fuck up blah."

I rarely touch the "suggestion boards" or "Game Ballance" forum for a reason, just a bunch of fucktwits claiming that "The other class that I rarely play and only made a STF alt on pnce or thrice is clearly OP" or "That weapon that keeps killing me a couple times a day? OP"

Somehow, whenever me or my clan mates play, we don't notice "HOLY SHIT AN IRON STORM OF PROJECTILES COMING RIGHT AT US! Oh we survived... SHIT TEN BAJILLION CAV LANCED US IN THE ASS! Oh we survived... ARRRRRGH PIKEWALL we is deadites..."

That is my problem. All these stories of "I rarely get to melee and I end up dying to a piker if I do" means you seriously suck ass at this game and should find another game. If I can get there all the damn time with a zero shield 4 ATHL poleaxe character all the bloody damn time and usually get at least one kill before going down, or get there with my 5 ATHL 5 skill SHLD character and usually get a kill before going down, then how in the living fuck can so many of you fucktwits fail at this?

You have a thrice damned TILD KEY, so USE IT to avoid cavalry RAPING YOU IN THE ASS, and listen to your teammates when they say cav behind if you have teammates.

 There is a billion and one fucking massive objects in 95% of the maps between you and your enemy, and you practically have to go OUT OF YOUR WAY to avoid them, so how in the fuck are you getting shot so much? Use your god damn cover and stop being so fucking impatient that you outpace your shielders, try walking BEHIND SHIELDERS since on the NA servers even RANDOM PLEBS GET THIS CONCEPT so whty in the nine hells am I seeing clanners that are so thick witted that they run out in front of shielders against the so-called iron hailstorm?

Oh shit there are pikers... well... Try using foot work (I know, really fucking hard concept) and stop attacking so much and just block since the time between attacks is not blindingly fast for pikes and longspears, so just CLOSE IN and then take ONE SWING and then BLOCK ONCE and then ONE MORE SWING like any other fight.... I can get that fighting groups of pikes/longspears is difficults.... But HOW THE FUCK are you people so fucking god damned aweful that I am starting to see bitch posts that say "I fought a long spear guy one on one and he killed me! Yeah he lolstabbed me at point blank and DESPITE THAT THIS ALWAYS HAPPENS I keep posting that I don't expect them to be able to attack that close so I will NEVER EVER EVER attempt to block them at close range because I AM AN INCOMPOTENT FUCKTWIT."

TL:DR version
You are all fucking retarded idiots who complain about everything from Mauls to stones to whatever raped you in the ass form a skilled player using it...

Geeze ToD , i agree to the posts of alot of people there , am i a whiner? no i think crpg went bad in the process but i still play it because there no games like it , i think you overgeneralize this time :)
Title: Re: CRPG has lost that luvin' feelin'
Post by: Christo on September 04, 2011, 06:19:34 pm
TL:DR version
You are all fucking retarded idiots who complain about everything from Mauls to stones to whatever raped you in the ass form a skilled player using it...

Whoa, whoa. Take a chill pill, ToD.

 :shock:
Title: Re: CRPG has lost that luvin' feelin'
Post by: Tears of Destiny on September 04, 2011, 06:22:10 pm
Geeze ToD , i agree to the posts of alot of people there , am i a whiner? no i think crpg went bad in the process but i still play it because there no games like it , i think you overgeneralize this time :)

I have yet to see you make idiotic statements. There is a difference between "there is a problem so I shall post it" and "There is a problem, so I am going to make up random shit and make a mountain out of a molehill." like all the people who lose against longspears on a one-on-one fight and claim that they are OP due to that... despite that LS are rubbish one on one compared to the majority of "real" dueling weapons, and only really become problems in group fights.

Yesterday I even came upon a post by Patricia (who claims to be a god when playing this game) who was bitching that he was hit pointblank by a longspear because he did not block due to not expecting them to be able to hit from that close... well damn... I had no idea that patricia became a retard who despite countless hours of playing this game, magically forgot that almost any weapon can hit point blank due to overheads or stabbing at the feet...

I don't have problems with the people who bring to light suggestions, I have problem with the idiots who say stupid crap like "No, removing overhead is not enough, remove all ability to block whatsoever with longspears" or "Remove range as this is a melee game, it says mount and blade not ount and friendly archer" or other stupid shit like that.
Title: Re: CRPG has lost that luvin' feelin'
Post by: Christo on September 04, 2011, 06:23:49 pm
Well, it's not like those suggestions get into consideration anyway.

Just ignore them, and don't get mad about it.  :wink:


PS: I, for one would like to return that feel what cRPG gave me for many, many months. This just poofed after the last few big overhauls.

I am certain that the way we are going killed some aspects that gave entertainment to me, and most of us around here.
Of course some of you might tell me to get the fuck out because I don't like it as it is, the door is over there. Well..

I'd just like to see that the mod is going in the way the people have fun with it, so I try to bring up suggestions to "influence" it a bit, in the right way. Yeah jump at me for using the word "influence." Nitpickers will nitpick.
Title: Re: CRPG has lost that luvin' feelin'
Post by: Kafein on September 04, 2011, 06:26:51 pm
Strange then that I never complain about cav or polearms (even pikes) or 1h or 2h. Yet I spend some time "whining" about ranged. I often bring some arguments in the discussion but meh I guess the ranged lobbyists will always consider what would make them less powerful as whining and think that saying "stop whining" will magically make my point false.

ToD, when adapting means joining the group that kills you, your logic fails. What I see is that many people actually adapted and became ranged or at least hybrid (all the 15/24 snipers or 2h/xbow shotguns, shielded throwers...).


Adapting your playstyle to the range spam is usually either impossible (no cover) or will lead your team to sure defeat by having some people doing nothing behind some buildings, others charging to take out some of the ranged, and the other team moving to get a firing angle.
Title: Re: CRPG has lost that luvin' feelin'
Post by: Thucydides on September 04, 2011, 06:28:42 pm
Surprisingly the biggest whiner seems to be you, ToD.

pretty sure you and siiem have been whining about poles, cavs, and range in every topic i read.
Title: Re: CRPG has lost that luvin' feelin'
Post by: Xant on September 04, 2011, 06:29:14 pm
pretty sure you and siiem have been whining about poles, cavs, and range in every topic i read.

Pretty sure you're retarded.
Title: Re: CRPG has lost that luvin' feelin'
Post by: Tears of Destiny on September 04, 2011, 06:32:12 pm
Well, it's not like those suggestions get into consideration anyway.

Just ignore them, and don't get mad about it.  :wink:

Even this thread is littered with idiot posts who say "range spam is so bad I never come to melee, and if I do I die form 15 long spears." Posts even from players who are veterans and ought to know better...

If I were to believe the majority of this thread and the cRPG forums in general, I would come to the conclusion that 40% of veteran players are completely inable to utilize more then two of the three points: Not Charge like a dumbass across an open field, not die instantly from cavalry, not get raped by a longspear user.

On second thought, since I have none of these problems... maybe I should get less irrittated by all these posters and start considering myself a living god as my skill is so high, I clearly outshine 85% of the players on these forums.... Hot damn I am so good at this game...
Strange then that I never complain about cav or polearms (even pikes) or 1h or 2h. Yet I spend some time "whining" about ranged. I often bring some arguments in the discussion but meh I guess the ranged lobbyists will always consider what would make them less powerful as whining and think that saying "stop whining" will magically make my point false.

ToD, when adapting means joining the group that kills you, your logic fails. What I see is that many people actually adapted and became ranged or at least hybrid (all the 15/24 snipers or 2h/xbow shotguns, shielded throwers...).


Adapting your playstyle to the range spam is usually either impossible (no cover) or will lead your team to sure defeat by having some people doing nothing behind some buildings, others charging to take out some of the ranged, and the other team moving to get a firing angle.
So... if a couple of shielders advance and a couple of dedicated 2Hers advance behind them as I have even seen plebs do... this should be an acceptable way for you to not get too shot up, right?
I am not saying people adapt by joining X playstyle, I am saying that ...
Oh who cares...


Fine yes yes yes, get shot up. Range spam is horrible. You all gonna die. Have fun.
Title: Re: CRPG has lost that luvin' feelin'
Post by: Thucydides on September 04, 2011, 06:32:27 pm
Pretty sure you're retarded.

pretty sure i'm right, which makes me the opposite of retarded.
Title: Re: CRPG has lost that luvin' feelin'
Post by: Xant on September 04, 2011, 06:33:18 pm
pretty sure i'm right, which makes me the opposite of retarded.

I don't think you've been right a single time in any of your posts.
Title: Re: CRPG has lost that luvin' feelin'
Post by: Christo on September 04, 2011, 06:40:56 pm
visitors can't see pics , please register or login


Guys, please go a bit higher than Kindergarten levels.

I'd try to bring in a real discussion, but pages of "ad hominem" just makes me lose my hope in this.


Anyway, to counter the "ranged spam" "cavalry spam" "unfair teams" problem, A "class" based balancing method should be used in my opinion. Meh, don't start rage about that class thingy, I'll elaborate.

Anyway, what I'm talking about is this: Balance out players by checking their Weapon Proficiency/Skills.

If you have riding, you are obviously cavalry, if you have more Archery like skills, you count as an archer. If you have crossbow WPF, you are a crossbowman. The idea is simple: To balance out the number of these "playstyles" between teams. I know this might be difficult, but it might be the solution we are looking for. And yes, this would mean that Crossbows would have a WPF difficulty to equip them.

Also this might mess up Banner Balance. But clans have Strategus, the upcoming Stronghold mode favors them as well.
Enough of a playground if you ask me.

After this "class" type of balance, the performance type of it should kick in, meaning that teams should have fairly paired opponents, not all the superheroes in one team, and fodder in the other.

What do you say? The idea itself is not thought out to the last bit, by the way.

Also I'd mix the both of the two worlds: The tick/multiplier system feels a bit empty. I'd mix it up with the kill proximity system. Remember how it was? No matter who got the kill, everyone around it got a fair slice. Sure, cav would get a bit less, but that's where an (Impossible to implement?) Assist counting system would be handy.

There are so many oppurtunities in this game, let's not give up this early.  :mrgreen:
Title: Re: CRPG has lost that luvin' feelin'
Post by: Thucydides on September 04, 2011, 06:44:38 pm
I don't think you've been right a single time in any of your posts.

Xant, you whine a lot. This is established fact. Read your post history, its all there.
Title: Re: CRPG has lost that luvin' feelin'
Post by: Xant on September 04, 2011, 06:49:13 pm
Xant, you whine a lot. This is established fact. Read your post history, its all there.

Nop. I also haven't called for any nerfs except for longspear nerf.
Title: Re: CRPG has lost that luvin' feelin'
Post by: Thucydides on September 04, 2011, 06:52:42 pm
Nop. I also haven't called for any nerfs except for longspear nerf.

whine=/ calling for nerfs. Else ToD would not be a whiner now will he?

also this is you:

Quote
c-RPG currently:
Rangefest and if you by some miracle happen to get into melee you get stabbed by 15 longspears and backstabbed by cavalry. Oh yeah and melee is so fun too, craploads of people having 80 armor and the devs figure it'd be cool to reduce damage by the soak change. Can't wait for War of the Roses/M&B2, at the current state c-RPG is in I don't really find it fun except for very shot periods of time.

sounds like whine to me
Title: Re: CRPG has lost that luvin' feelin'
Post by: Xant on September 04, 2011, 06:53:49 pm
whine=/ calling for nerfs. Else ToD would not be a whiner now will he?

also this is you:

sounds like whine to me

When have I whined? I don't like where c-RPG is currently, that hardly constitutes whining. But for argument's sake, let's say it does. When have I whined apart from that?
Title: Re: CRPG has lost that luvin' feelin'
Post by: Christo on September 04, 2011, 06:54:25 pm
I'd post a popcorn.gif, but damn this is getting on my nerves.  :rolleyes:
Title: Re: CRPG has lost that luvin' feelin'
Post by: Tears of Destiny on September 04, 2011, 06:54:40 pm
Nop. I also haven't called for any nerfs except for longspear nerf.

I have not called for nerfs on anything yet you still class me as a whiner (for saying people whine too much), nice try.

Also where the fuck is your avatar?

Another page of random shit that reminds me why I post so much spam and rarely take anything on these forums seriously and why I choose to troll so much over posting logical posts...
Title: Re: CRPG has lost that luvin' feelin'
Post by: Xant on September 04, 2011, 06:56:07 pm
I have not called for nerfs on anything yet you still class me as a whiner (for saying people whine too much), nice try.

Also where the fuck is your avatar?

No, but that was in reply to Thuc claiming I whine in every thread about ranged, poles and cavalry. One would assume I'd be saying they should be nerfed then. But he's a retard who can't even read posts, so meh.

My avatar got gay.
Title: Re: CRPG has lost that luvin' feelin'
Post by: Thucydides on September 04, 2011, 06:56:23 pm
When have I whined? I don't like where c-RPG is currently, that hardly constitutes whining. But for argument's sake, let's say it does. When have I whined apart from that?

posting about it on a public forum is whining, because you are crying about how bad CRPG is.
Title: Re: CRPG has lost that luvin' feelin'
Post by: Tears of Destiny on September 04, 2011, 07:03:45 pm
You only have to whine once to be a whiner! Now shush and eat your peas...
Title: Re: CRPG has lost that luvin' feelin'
Post by: Kafein on September 04, 2011, 07:07:35 pm
So... if a couple of shielders advance and a couple of dedicated 2Hers advance behind them as I have even seen plebs do... this should be an acceptable way for you to not get too shot up, right?

There are a couple of problems with this :

- shields don't protect that good. The shieldwall approach you describe is good vs one archer. But two (or more ofc) clever archers know how to bypass this.
- When the group encounters enemy inf, they are forced into combat. As ranged will camp roofs if they can, the attacking infantry will likely be raped by both having to dance and fight, even if the defending infantry is outnumbered. Furthermore, good infantry know that making that combat longer will give them an advantage, and it is very easy to slow down melee combats by restriciting itself to very simple attack schemes and being careful in general.
- Archers still can run in various directions. Those that aren't followed by inf can help running teammates. And if all are followed, the enemy inf is spread out and weak to cav.
Title: Re: CRPG has lost that luvin' feelin'
Post by: bredeus on September 04, 2011, 07:09:53 pm
thats why ladders had to go from battles, its cav job to take archers not inf
Title: Re: CRPG has lost that luvin' feelin'
Post by: Patricia on September 04, 2011, 10:12:26 pm
c-RPG currently:
Rangefest and if you by some miracle happen to get into melee you get stabbed by 15 longspears and backstabbed by cavalry. Oh yeah and melee is so fun too, craploads of people having 80 armor and the devs figure it'd be cool to reduce damage by the soak change. Can't wait for War of the Roses/M&B2, at the current state c-RPG is in I don't really find it fun except for very shot periods of time.

sounds like whine to me

Sounds like truth to me.

anything that's clothe and light armor is just fucking useless nowadays, I love clothes and light armor, it's all I wear but god damn, there's no way I can do shit, all I can do is rely on my athletics to not get shot by stray arrows that will one hit kill me or get punctured with several holes due to all that long spear spamming (which will also one hit kill me), also it's kind of hard to use TILDE when you're in the middle of USELESS BORING ENDLESS BLOCK BATTLE #12389747.

Problem with the current state of the game is the only way to not get one hit killed and actually be able to kill shit without needing 30 hits when you only take 1 to die, is to go FOTM builds everytime, which is the fucking epitome of fuckingboring.

So everyone has to go high strenght with above 80 body armor and all that shit, amazing.
Title: Re: CRPG has lost that luvin' feelin'
Post by: Thucydides on September 04, 2011, 10:27:33 pm
blame the veterans who sold all their heirlooms
Title: Re: CRPG has lost that luvin' feelin'
Post by: Tears of Destiny on September 04, 2011, 10:35:05 pm
...no to get shot by stray arrows that will one hit kill ...

How much STR and IF and armour do you have that arrows one shot you?
Title: Re: CRPG has lost that luvin' feelin'
Post by: Patricia on September 04, 2011, 10:40:19 pm
blame the veterans who sold all their heirlooms

The vets who sold their heirlooms merely found a loophole to circumvent upkeep, we should blame the devs for that.

Pre-upkeep patch, plate/heavy armor here and there, it's cool, they worked for it and it's not everyone.

Post-upkeep patch, upkeep to prevent plate/heavy armor from being overused, make plate/heavy armor more readily available, everyone and their dogs are using plate/heavy armor.

Not to mention the heirlooms are OP as fuck, using heirloomed light strange armor and I believe heirloomed gauntlets to +3, you can get to 50 body armor while still staying under the weight limit for wpf reduction.

The heirloom bonus is just stupidly huge, +7 to armor and +7 to gloves? What the fuck, a fun thing to note is also how light armor have a shitty heirloom compared to heavy armor, because light armor obviously needs less bonus and heavy armor obviously need even MORE armor, genius.

How much STR and IF and armour do you have that arrows one shot you?

And it really depends, I have 0 IF because I run an agi build since it's the only build I enjoy because I don't like FOTM strength crutching.
But I found myself getting one hit killed as much with my Brigandine and Wisby red gauntlets than when I use my red tunic.

I mostly hate the fact that the game completely catters to having more strenght than agility, because WM and ATH will only get you so far compared to being able to take a shitload of hits and kill in a few hits.

I've honestly counted the average amount of hits I need to kill anyone that's using your average plate/heavy armor and it can go anywhere from 4 hits to 30, and I'm not fucking kidding, I've had to fight NeoQC once or whatever, not only did I have to whack 15 times on his shield between each hits I got on him, he took 27 hits because of his stupid ass armor, meanwhile I die in one, I won but it was the most boring shit ever and burned me out from the game.
Title: Re: CRPG has lost that luvin' feelin'
Post by: rustyspoon on September 05, 2011, 03:30:14 am
I really think the current problems with the game have nothing to do with item balance, heirlooms, or builds. Overall I think the game is pretty damn well balanced. I think the reward system is entirely at fault.

I don't think that anyone can deny that CRPG in its current incarnation is very grindy. Unless you have every heirloom you could ever want, it's always in your benefit to retire. With the massive reduction in gen bonus, retiring really, REALLY sucks. The amount of time it takes to level has increased dramatically. Now, we have a system where that can be mitigated by a large margin if you win. This has caused the playerbase as a whole to move towards winning at all costs. People will do everything in their power to win, which has brought about a lot of dickish behavior, powergaming and has taken away a lot of lightheartedness. You rarely see goofy, fun builds nowadays because winning has become paramount to everything. It also makes me sad when I see clans rolling the siege server (which is traditionally the playground for new players) just so they can have a x5 for a few hours. This shit has gotten out of hand.

I think the only way to fix this is to change the reward system that is currently in place. My idea is to change it to where each player regardless of weather they win or lose gets a base amount of xp after the round is over. Then, each person gets an XP bonus if they meet certain criteria. If their team wins, they get a bonus. If they perform exceptionally well (whatever chadz does to determine valor) they get another bonus and so on. That way, whether you're on the winning team or losing team, you'll get a fair amount of xp. This could help stop a lot of the bullshit that is currently going on and bring it back to being the best mod to the best game I've ever played.
Title: Re: CRPG has lost that luvin' feelin'
Post by: Kafein on September 05, 2011, 12:03:13 pm
I really think the current problems with the game have nothing to do with item balance, heirlooms, or builds. Overall I think the game is pretty damn well balanced. I think the reward system is entirely at fault.

I don't think that anyone can deny that CRPG in its current incarnation is very grindy. Unless you have every heirloom you could ever want, it's always in your benefit to retire. With the massive reduction in gen bonus, retiring really, REALLY sucks. The amount of time it takes to level has increased dramatically. Now, we have a system where that can be mitigated by a large margin if you win. This has caused the playerbase as a whole to move towards winning at all costs. People will do everything in their power to win, which has brought about a lot of dickish behavior, powergaming and has taken away a lot of lightheartedness. You rarely see goofy, fun builds nowadays because winning has become paramount to everything. It also makes me sad when I see clans rolling the siege server (which is traditionally the playground for new players) just so they can have a x5 for a few hours. This shit has gotten out of hand.

I think the only way to fix this is to change the reward system that is currently in place. My idea is to change it to where each player regardless of weather they win or lose gets a base amount of xp after the round is over. Then, each person gets an XP bonus if they meet certain criteria. If their team wins, they get a bonus. If they perform exceptionally well (whatever chadz does to determine valor) they get another bonus and so on. That way, whether you're on the winning team or losing team, you'll get a fair amount of xp. This could help stop a lot of the bullshit that is currently going on and bring it back to being the best mod to the best game I've ever played.

This. We can change this game for the better my friend.
Title: Re: CRPG has lost that luvin' feelin'
Post by: Templar_Ratigan on September 05, 2011, 01:31:45 pm
There are two situations where I have suffered at the hands of ranged being stacked on one side.

One case is pretty much any time I go on EU 1, which is a clusterfuck shitstorm a the best of times. The only other times are when I join a server and autobalance, or the lack thereof, has seen it fit to put all the xbow hybrid swordsmen and archers into one team vs another, at which point I try and persevere for about 4-5 rounds or a map change and then I go somewhere else or take a break.

Combined with some of the poor maps arounds, maps where one team is in a nice roof-camping friendly map comes to mind, I can understand some of the frustrations.

However despite the annoyance this can induce I can happily say that this is a lot more rare than people would like to imply.

Personally I think the best thing to do is just take a step back and get a handle on the rage, remind yourself that it still isnt as bad as native and also realise that most of the time the melee players are still topping the scoreboards more often than not.

In fact I went on EU 1 recently, there was a hailstorm of bolts and arrows and so eventually I went somewhere else, but for the brief time I was there I did notice that Templar_Lerva was on top with his 20-2, (of course I dont usually put much stock in score as the only basis for skill, but I do see it as a measurement for the successfulness of your build), and he is currently a two handed man with medium chainmail on and no shield.

But what do I know, im just recalling from experience and mine my differ to other people's. :P

ps: I would also rather people check out the wonderfully poor attitudes of people on the siege servers and wonder about that, as much as about the threat of ranged.
Title: Re: CRPG has lost that luvin' feelin'
Post by: a_bear_irl on September 06, 2011, 08:53:46 am
autobalance is the worst, worse than cav, worse than arbalests, worse than fifty pikes on one team

more than anything bad autobalancing makes the game unfun, sure cav and ranged are annoying but when you have even amounts or even skill levels they're less annoying because cav tend to check cav, and so on. but more and more i see 10 guys on catas against 3 guys on rounceys. banner balance encourages this too, on NA at least. people notice which banner wins more and switch to it which fucks up the autobalance even more
Title: Re: CRPG has lost that luvin' feelin'
Post by: Classical on September 06, 2011, 10:08:36 am
The worst!
Title: Re: CRPG has lost that luvin' feelin'
Post by: Paul on September 06, 2011, 10:16:29 am
What's wrong with autobalance?

(click to show/hide)
Title: Re: CRPG has lost that luvin' feelin'
Post by: v/onMega on September 06, 2011, 10:47:54 am
What's wrong with autobalance?

(click to show/hide)

I see the point.
The T52 (not sure about the model) are a symbol for GK clan.
The solo protestor is a peasant (quite realistic, u cant see the butcher knife, too far away).

Banner balance is a gamebreaker 65% of the time.

Isnt it possible to create a more (not totally) class based balance, maybe?

About that lovin feeling:

Its different...maybe so different that a comparisson isnt right :-)

Crpg cheated on me when i got downgraded from lvl 45 to 30...
but, love is also really close to pain and a maniac like state...so who cares xD
Title: Re: CRPG has lost that luvin' feelin'
Post by: Overdriven on September 06, 2011, 11:39:07 am
O how I enjoy the hate against us. Considering there were only 3 of us back in feb it's quite amusing  :lol:

banner balance encourages this too, on NA at least. people notice which banner wins more and switch to it which fucks up the autobalance even more

People are doing that more and more in EU as well.
Title: Re: CRPG has lost that luvin' feelin'
Post by: Kafein on September 06, 2011, 12:00:10 pm
People are doing that more and more in EU as well.

True. I see dozens of randomers with the 22nd flag lol

Even clanmembers do this. I don't recall who, but there was a lone grey that had the pecores banner. I'm sure other people in various clans do that, probably when they are alone. It wasn't a problem for us but in the end if all the clanless mob starts to understand they can get much more xp & gold by having the same banner as good clans, or at least dividing the good clan because there are too many people with the same banner online, then banner balance will start to loose it's effect.
Title: Re: CRPG has lost that luvin' feelin'
Post by: polkafranzi on September 06, 2011, 12:01:42 pm
O how I enjoy the hate against us. Considering there were only 3 of us back in feb it's quite amusing  :lol:

People are doing that more and more in EU as well.

like when cooties takes bashi banner, bundle of sticks.  not proud to be searaider
Title: Re: CRPG has lost that luvin' feelin'
Post by: Phazey on September 06, 2011, 12:05:23 pm
*amusing unbridled rage directed at whiners*

You are all fucking retarded idiots who complain about everything

Overall I think the game is pretty damn well balanced. I think the reward system is entirely at fault.

My idea is to change it to where each player regardless of weather they win or lose gets a base amount of xp after the round is over.

Nice post rusty and +1 to ToD for raging at whiners  :lol:

Seriously though, i love the fact that it's not about personal performance. It's about how your team performs. Best change ever in my opinion, it makes crpg an exiting game to play and watch.

Heck, often when i'm dead, i'm spectating and loudly cheering on my team: "Go team go! Win for meh! Gief meh mah multi!!!"

You would remove a feature that's made crpg amazing and turn it into yet another ego fest where everybody seems obsessed only about their kill-to-death-ratio. I agree it sometimes sucks to be on the losing team... but with the autobalance and with a little teamplay and a positive attitude, it can be a lot of fun.

I'd hate to lose that. I love that it's about whether your team wins instead of about your personal performance.
Title: Re: CRPG has lost that luvin' feelin'
Post by: Kafein on September 06, 2011, 12:12:59 pm
Nice post rusty and +1 to ToD for raging at whiners  :lol:

Seriously though, i love the fact that it's not about personal performance. It's about how your team performs. Best change ever in my opinion, it makes crpg an exiting game to play and watch.

Heck, often when i'm dead, i'm spectating and loudly cheering on my team: "Go team go! Win for meh! Gief meh mah multi!!!"

You would remove a feature that's made crpg amazing and turn it into yet another ego fest where everybody seems obsessed only about their kill-to-death-ratio. I agree it sometimes sucks to be on the losing team... but with the autobalance and with a little teamplay and a positive attitude, it can be a lot of fun.

I'd hate to lose that. I love that it's about whether your team wins instead of about your personal performance.

The problem of making winning the ONLY goal in the game is the huge bitterness it creates. Just look at other team-based multiplayer games that focus on victory. Every single one of them is full of rage (LoL ?) and of douchebaggy ways of winning (those that involve completly spoiling the fun of the other team).

To counter that, I assume one of the best ways would be creating and promoting objective-based gamemodes like conquest, rather than all-out massacre. Stronghold seems like a very good mode, but the discipline needed makes me think it's only for clans.
Title: Re: CRPG has lost that luvin' feelin'
Post by: Phazey on September 06, 2011, 12:24:52 pm
+1 for objective based gameplay!

...and about the rage and hate... consider it a side-effect for all the elation, exitement and joy the game brings. :) I can live with a bit of frustration sometimes. Overall, the multiplier system is great fun.

And we have the "thy valour on the battleground hath been rewarded" tweak.

I say, keep the multiplier system and enforce teamplay. More challenging and exiting in the long run.
Title: Re: CRPG has lost that luvin' feelin'
Post by: Xant on September 06, 2011, 01:55:24 pm
O how I enjoy the hate against us. Considering there were only 3 of us back in feb it's quite amusing  :lol:

Then more and more people realized that CAV IS OP.........!!!!
Title: Re: CRPG has lost that luvin' feelin'
Post by: Overdriven on September 06, 2011, 02:01:18 pm
Then more and more people realized that CAV IS OP.........!!!!

No...Chagan just worked very hard to recruit people and did a great job of putting things together in the early days. Seems there was a lot of demand for such a clan.
Title: Re: CRPG has lost that luvin' feelin'
Post by: BlackMilk on September 06, 2011, 02:55:45 pm
No...Chagan just worked very hard to recruit people and did a great job of putting things together in the early days. Seems there was a lot of demand for such a clan.
yeah, great job chagan, but cav remains op.
Title: Re: CRPG has lost that luvin' feelin'
Post by: Gorath on September 06, 2011, 05:00:51 pm
I love that it's about whether your team wins instead of about your personal performance.

Socialist.
Title: Re: CRPG has lost that luvin' feelin'
Post by: Tears of Destiny on September 06, 2011, 05:21:50 pm
Taxes for roads are a socialist program  :P
Title: Re: CRPG has lost that luvin' feelin'
Post by: Kafein on September 06, 2011, 06:08:58 pm
+1 for objective based gameplay!

...and about the rage and hate... consider it a side-effect for all the elation, exitement and joy the game brings. :) I can live with a bit of frustration sometimes. Overall, the multiplier system is great fun.

And we have the "thy valour on the battleground hath been rewarded" tweak.

I say, keep the multiplier system and enforce teamplay. More challenging and exiting in the long run.

I don't know about you, but I sort of lost any feeling of "reward" from this game. Winning seems normal, deserved, and loosing is like a punishment for something you didn't do. The game is full of these little or big flaws that get increasingly annoying as you play. Many people seem not able to have fun with others having fun too (douchebag tactics). I still like duel mode though. It's still interesting and rewarding, without the douchebags, without half as much as the flaws of battle mode. Not as interesting as a few months ago when everyone wasn't able to block everything though. The main problem is that duels don't bring xp & gold, and it's important too.

Sometimes I don't want to play competitive, just enjoy the game without really concentrating. In the past, cRPG was good for that. But now, if you don't win you feel sad and you loose your gold to upkeep.
Title: Re: CRPG has lost that luvin' feelin'
Post by: Lichen on September 06, 2011, 06:27:04 pm
I say, keep the multiplier system and enforce teamplay.
Theoretically when (if) it turns out good people are happy. In reality the effort needed is a HUGE pain in the ass just to have 'fun'. The simpler method is one that puts the POWER back in the individual. Keep the multiplier system but also augment it with OTHER (individual dependent) ways to be rewarded. That way both types of players at least have a way to determine their own fun. There are things that players SHOULD be rewarded for that would immensely increase FUN and MOTIVATION to play but the only thing that matters is the team winning now. Well if you perform well but your team still loses and you get the 'reward' of a x1 multi does that make you want to continue the thankless (and rewardless) task? 'oh great another 5 rounds against autobalance clan stacking goodness...what 'fun'' It's no wonder there is so much hate and rage in this game. A main reason is because players are forced to rely on others and desperately want to win because the multi is the 'reward'. Give players back some individual based rewards and watch as people become much more relaxed because even if their team loses they can still be rewarded on an individual basis. Make the multi the icing on the cake, not the cake itself.
Title: Re: CRPG has lost that luvin' feelin'
Post by: Phazey on September 06, 2011, 06:47:10 pm
I don't know about you, but I sort of lost any feeling of "reward" from this game. Winning seems normal, deserved, and loosing is like a punishment for something you didn't do.

Well, sir, that's your problem right there.  :lol:

Sorry, i don't mean to be harsh or come over as a troll, but seriously... if that's your attitude then the fault isn't with the game... it's with your inflated sense of entitlement.

Learn to live with losses or prepare to be annoyed in any game you play. Don't ever allow yourself to think you're better than the average player or that your presence on a 50 player team would result in a high win rate. Because if you do, you're bound to get frustrated... a lot. :D

On a more serious note: i feel that the 'harsh' reward system in cRPG is great. Screw personal achievements and rewards for the individual. Teamplay is where it's at.

Else we might as well go back to playing world of warcraft. *ducks and runs away*  :wink:

Heck, we already have the "Thy valour hath been rewarded"-mechanic. Maybe there is room for more of that, i admit. But never lose the 'team fails -> you lose multiplier'-mechanic. It's awesome i say. Harsh games are more fun in the long run. Too much vanilla crap out here already.
Title: Re: CRPG has lost that luvin' feelin'
Post by: rustyspoon on September 06, 2011, 07:15:33 pm
Well, sir, that's your problem right there.  :lol:

Sorry, i don't mean to be harsh or come over as a troll, but seriously... if that's your attitude then the fault isn't with the game... it's with your inflated sense of entitlement.

Learn to live with losses or prepare to be annoyed in any game you play. Don't ever allow yourself to think you're better than the average player or that your presence on a 50 player team would result in a high win rate. Because if you do, you're bound to get frustrated... a lot. :D

On a more serious note: i feel that the 'harsh' reward system in cRPG is great. Screw personal achievements and rewards for the individual. Teamplay is where it's at.

Else we might as well go back to playing world of warcraft. *ducks and runs away*  :wink:

Heck, we already have the "Thy valour hath been rewarded"-mechanic. Maybe there is room for more of that, i admit. But never lose the 'team fails -> you lose multiplier'-mechanic. It's awesome i say. Harsh games are more fun in the long run. Too much vanilla crap out here already.

Okay, it seems that people are in two camps and I think both are wrong. One side thinks we should have individual performance rewards and one side thinks that you should be rewarded if your team does well. I don't think either system works for reasons noted many a post ago.

First off, should players be punished for bad autobalancing? That happens all the time. One team is stacked with ranged and cav and clans and the other team is all two-handers. With the "teamwork" argument the fact that they get rolled for 5 rounds is because of bad teamwork. If only those poor chumps had better teamwork, they easily would have done well. Same scenario with individual rewards, nobody gives a fuck, just wildly swings and hopes to kill stuff.

However, what if we had a reward system based on both approaches?

Let's say that each player on each team receives a base amount of xp. Each player on the winning team gets bonus xp on top of that. They are rewarded as a team, for a win. Now let's add some additional bonuses, shall we?

Let's say for example that there is a bonus for killing the most enemy horses? In my above scenario, let's say some guys formed a group of pikemen and killed 10 horses. That was some good teamwork that helped their team, but they still lost. In the old system they'd be stuck with a x1 and making shit progress on their character. But if they get rewarded for killing horses, that's a reward for good teamwork and for your personal performance.

You could give bonuses for any type of team-based or individual-based performance depending on what the devs want. You can even subtract xp for team-killing or team-wounding if the devs would like to.

I just think that the current system is broken, unfair and ultimately rage-inducing. Why not reward players who help their TEAM whether they win or lose and then give additional bonuses to the winning team on top of it? I think players would overall be happier, people's attitudes would improve and no more people getting pissed off and quitting after rolling with a x1 for an hour.
Title: Re: CRPG has lost that luvin' feelin'
Post by: Kafein on September 06, 2011, 07:18:51 pm
Well, sir, that's your problem right there.  :lol:

Sorry, i don't mean to be harsh or come over as a troll, but seriously... if that's your attitude then the fault isn't with the game... it's with your inflated sense of entitlement.

Learn to live with losses or prepare to be annoyed in any game you play. Don't ever allow yourself to think you're better than the average player or that your presence on a 50 player team would result in a high win rate. Because if you do, you're bound to get frustrated... a lot. :D

On a more serious note: i feel that the 'harsh' reward system in cRPG is great. Screw personal achievements and rewards for the individual. Teamplay is where it's at.

Else we might as well go back to playing world of warcraft. *ducks and runs away*  :wink:

Heck, we already have the "Thy valour hath been rewarded"-mechanic. Maybe there is room for more of that, i admit. But never lose the 'team fails -> you lose multiplier'-mechanic. It's awesome i say. Harsh games are more fun in the long run. Too much vanilla crap out here already.

Theoretically when (if) it turns out good people are happy. In reality the effort needed is a HUGE pain in the ass just to have 'fun'. The simpler method is one that puts the POWER back in the individual. Keep the multiplier system but also augment it with OTHER (individual dependent) ways to be rewarded. That way both types of players at least have a way to determine their own fun. There are things that players SHOULD be rewarded for that would immensely increase FUN and MOTIVATION to play but the only thing that matters is the team winning now. Well if you perform well but your team still loses and you get the 'reward' of a x1 multi does that make you want to continue the thankless (and rewardless) task? 'oh great another 5 rounds against autobalance clan stacking goodness...what 'fun'' It's no wonder there is so much hate and rage in this game. A main reason is because players are forced to rely on others and desperately want to win because the multi is the 'reward'. Give players back some individual based rewards and watch as people become much more relaxed because even if their team loses they can still be rewarded on an individual basis. Make the multi the icing on the cake, not the cake itself.


For me, Lichen raises a good point. The reward should be both team based and individually based. Or atleast, there should be rewarded individual-oriented modes like deathmatch or (more to my taste) duel.

In the end it all comes down to my mood when I play. When I'm serious and all, winning and loosing aren't really problems. But when I just want to enjoy the game without bothering too much there's nothing cRPG can offer.

If you think about it, the game is more than harsh. It's just incredibly frustrating in a bad way. Frustration that you can actually overcome someday is good, motivating. The frustration of (stupid example) wanting a new car and not being able to afford it yet. However, if it's just there without any reason and you don't have any means of being done with it, like the frustration of having one of your car's windows broken during the night, theres nothing motivating because anyway you can't do anything to avoid it.

Winning seems normal, deserved, and loosing is like a punishment for something you didn't do.

By this I was trying to say two things : first winning the round has lost it's motivating aspect for me. Seems logical after that much time spent playing. Second, by normal I didn't meant that I should win all the time (not even more than 50%), but that the reward seems normal and deserved even though my team doesn't win. That's why I liked the pre-january reward system : you won xp & gold by playing. Were you a good or a terrible player, you still won decent amounts of xp & gold. The bonus from winning was something like x1,5 afaik. So winning was indeed encouraged, but not to the point that you couldn't play a little carelessly or with non-optimal builds and equipments. The multiplier turned cRPG into ultra-competitive, rage-inducing fighting. To describe my thoughts :

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Title: Re: CRPG has lost that luvin' feelin'
Post by: Lichen on September 06, 2011, 07:24:15 pm
Screw personal achievements and rewards for the individual.
Screw fun and motivation as well I guess.
Title: Re: CRPG has lost that luvin' feelin'
Post by: Phazey on September 06, 2011, 07:29:30 pm
I get what you're saying Kafein. Really, i do.

But like i said, if winning doesn't offer any sense of achievement for you and losing feels like punishment, the problem is the player, not the game.

And at Lichen: pfffrrrrtt  :P

Title: Re: CRPG has lost that luvin' feelin'
Post by: Kafein on September 06, 2011, 07:42:02 pm
I get what you're saying Kafein. Really, i do.

But like i said, if winning doesn't offer any sense of achievement for you and losing feels like punishment, the problem is the player, not the game.

And at Lichen: pfffrrrrtt  :P

I know part of the reasons I reply on this thread are because I'm getting sick of this mod. I'll take a break of cRPG no matter what. Then maybe I'll try it again with fresh feelings. But I'm definetly not alone in the same situation or with the same opinion about the reward system. Moreover, the mod isn't what I thought it was. When I joined cRPG, I did it because I was sick of the repetitive aspect of Native MP. Play, die, buy better equipment, die again and so on. Then when the map changes everything vanishes and I feel like I didn't constructed anything. cRPG had this "persistant" touch I was searching for. I first realised it wasn't so true in January, when pretty much everything was capped to make everyone nearly the same. But now that I don't really enjoy the battles anymore because of various things, it's even clearer that the reasons I joined the mod got patched away. cRPG is closer to Native than it ever was. I stopped playing Native for a reason (other than the crappy balance, it was earlier), now cRPG is taking the same path. Winning is still motivating, but not half as much as loosing, game flaws and douchebaggery are demotivating for me.
Title: Re: CRPG has lost that luvin' feelin'
Post by: Thrasher on September 07, 2011, 07:53:40 am
I took a 4 month break...it did not work.
Title: Re: CRPG has lost that luvin' feelin'
Post by: Tears of Destiny on September 07, 2011, 06:14:58 pm
I took a 4 month break...it did not work.

Take another break then and make it two years.
Title: Re: CRPG has lost that luvin' feelin'
Post by: Kafein on September 07, 2011, 06:53:42 pm
Take another break then and make it two years.

Idk but it would surprise me if the mod was still alive then. Or it would have become a game on it's own.
Title: Re: CRPG has lost that luvin' feelin'
Post by: Tears of Destiny on September 07, 2011, 06:55:06 pm
Stainless Steel mod has survived longer! Though then again... That mod is a six gig legend...
Title: Re: CRPG has lost that luvin' feelin'
Post by: Phazey on September 07, 2011, 08:10:06 pm
Seriously though, i keep cRPG fresh by playing other games from time to time.

Right now, i'm really enjoying Deus Ex: Human Revolution. It's like reading a good scifi pulp book... not high class literature, but very entertaining nonetheless.

The thing that keeps me coming back is the combat mechanics and the teamplay. And the clan i guess. It's like a good pub, always cozy and lots of friendly people.
Title: Re: CRPG has lost that luvin' feelin'
Post by: Tears of Destiny on September 07, 2011, 08:14:17 pm
Seriously though, i keep cRPG fresh by playing other games from time to time.

Right now, i'm really enjoying Deus Ex: Human Revolution. It's like reading a good scifi pulp book... not high class literature, but very entertaining nonetheless.

The thing that keeps me coming back is the combat mechanics and the teamplay. And the clan i guess. It's like a good pub, always cozy and lots of friendly people.

This post is identical to what I would write, 100% behind this, and I am literally doing all of that, and also that is exactly what brings me back.
Title: Re: CRPG has lost that luvin' feelin'
Post by: Kafein on September 07, 2011, 09:21:24 pm
cRPG was the first mod/game that got me hooked so much I didn't played many other games at the same time. And I played it nearly non-stop for a whole year now. I guess it has to end sooner or later.

And you know what, I still play it despite this thread... Today I joined, did well/ok and I stayed a couple of hours because I was enjoying it. So it makes me think my lower motivation is more due to "end of holiday depression" than other things. I need to go back to the university :o. Diluting my playtime, coming back home tired, that'll help  :)

There are problems, sometimes they seem small, sometimes not. There are those gaming sessions when everything goes as you predicted, and others when all the game flaws keep on killing you :rolleyes:
Title: Re: CRPG has lost that luvin' feelin'
Post by: farthammer on September 07, 2011, 10:25:04 pm

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CAtrol alt delate is bads
Title: Re: CRPG has lost that luvin' feelin'
Post by: Templar_Ratigan on September 08, 2011, 12:46:10 am
Personally I just think they need to take crpg back to it's roots. Tell the community to fuck off and just do it your way dev's, it's your mod afterall.

Crpg was originally just a version of Native where you could pick your gear and stats and frankly I preferred it then.  Now it is a bizarre mishmash of odd projectiles and occasional mad animations.

I miss the fun builds and the silly weapons, IE: boulderonastick and the loony toons axe. What happened to the Crpg sense of fun? Now everyone seems to be a miserable bastard hell bent on squeezing the most efficiency out of their build or gear, it's even affecting me, im fast becoming a miserable bastard myself because this game has become one of the most frustrating wastes of time ive ever took part in.

As for why I still play, because the internet and it's people being the unoriginal pile of goo that it is/they are and that question is bound to pop up here, I occasionally get the old feelings of hilarity and amusement out of this game, but it is far too rare.

I dont even want to get into the insanity of the stabs, slashes and other maddening elements that have been introduced recently. I never had a problem with 2 handed sword thrusts until the animation's were 'fixed'. Or the random freezes that dont afflict me in native or any other game for that matter.

Frankly I lay the blame on the majority as all do in such situations, the constant WAH WAHing about EVERY....SINGLE.....LITTLE....FUCKING...THING!!!!

Even im doing it, although my anger tends to come from a feeling of exasperation towards something that I, nor anyone else, can explain, like getting hit by a man not facing you and swinging in completely the opposite direction, of course we all know thats a big lie to cover up someone's ego or something because they are a bad player......which still doesnt explain why ive actually seen it with my own eyes.
Im not a liar and I dont care about score, (wouldnt play on Pebble_Pusher if I did,) I dont make shit up to make myself feel better when I make a mistake, I accept it and try and learn from it im happy to do so, ive even sat on minus scores without making an excuse or being bothered about it because I understood what I did wrong and how I got there. What I despise is being done in by something inexplicable and unexpected that leaves me with the classic 'what the fuck' face that I pretty much wear all the time now while playing this module.

The fact is, none of this would have come to pass had not the mighty community complained and complained about this and that till we are left with the rotten scrotum of Crpg's remains.  :cry:
Title: Re: CRPG has lost that luvin' feelin'
Post by: Henry_Broodsonson on September 08, 2011, 01:35:05 am
Quote
Guys, please go a bit higher than Kindergarten levels.

I'd try to bring in a real discussion, but pages of "ad hominem" just makes me lose my hope in this.


Anyway, to counter the "ranged spam" "cavalry spam" "unfair teams" problem, A "class" based balancing method should be used in my opinion. Meh, don't start rage about that class thingy, I'll elaborate.

Anyway, what I'm talking about is this: Balance out players by checking their Weapon Proficiency/Skills.

If you have riding, you are obviously cavalry, if you have more Archery like skills, you count as an archer. If you have crossbow WPF, you are a crossbowman. The idea is simple: To balance out the number of these "playstyles" between teams. I know this might be difficult, but it might be the solution we are looking for. And yes, this would mean that Crossbows would have a WPF difficulty to equip them.

Also this might mess up Banner Balance. But clans have Strategus, the upcoming Stronghold mode favors them as well.
Enough of a playground if you ask me.

After this "class" type of balance, the performance type of it should kick in, meaning that teams should have fairly paired opponents, not all the superheroes in one team, and fodder in the other.

What do you say? The idea itself is not thought out to the last bit, by the way.

Also I'd mix the both of the two worlds: The tick/multiplier system feels a bit empty. I'd mix it up with the kill proximity system. Remember how it was? No matter who got the kill, everyone around it got a fair slice. Sure, cav would get a bit less, but that's where an (Impossible to implement?) Assist counting system would be handy.

There are so many oppurtunities in this game, let's not give up this early.


Reintroduce the old area based xp system as well, with one small change. The old system awarded gold and xp based upon the rank of the person killed, which was determined by their overall xp, which is not determined by their ability but by how often they played.

Instead, award gold and xp for players killed (in the old proximity system) based on their k/d ratio. The beauty of this is it puts a bounty on people, skilled or overpowered players would more likely get ganged up on, making the game more `challenging` for them and might reintroduce the petty rivalry from the earlier game. People will have to work a lot harder to preserve their precious k/d when the other team is getting heavily rewarded for scalping them.

Smashing into the flanks of an enemy army on horseback when your team hit them from the front, and watching the numbers fly. What the game needs....
Title: Re: CRPG has lost that luvin' feelin'
Post by: Kafein on September 08, 2011, 02:59:43 am
Personally I just think they need to take crpg back to it's roots. Tell the community to fuck off and just do it your way dev's, it's your mod afterall.

Crpg was originally just a version of Native where you could pick your gear and stats and frankly I preferred it then.  Now it is a bizarre mishmash of odd projectiles and occasional mad animations.

I miss the fun builds and the silly weapons, IE: boulderonastick and the loony toons axe. What happened to the Crpg sense of fun? Now everyone seems to be a miserable bastard hell bent on squeezing the most efficiency out of their build or gear, it's even affecting me, im fast becoming a miserable bastard myself because this game has become one of the most frustrating wastes of time ive ever took part in.

As for why I still play, because the internet and it's people being the unoriginal pile of goo that it is/they are and that question is bound to pop up here, I occasionally get the old feelings of hilarity and amusement out of this game, but it is far too rare.

I dont even want to get into the insanity of the stabs, slashes and other maddening elements that have been introduced recently. I never had a problem with 2 handed sword thrusts until the animation's were 'fixed'. Or the random freezes that dont afflict me in native or any other game for that matter.

Frankly I lay the blame on the majority as all do in such situations, the constant WAH WAHing about EVERY....SINGLE.....LITTLE....FUCKING...THING!!!!

Even im doing it, although my anger tends to come from a feeling of exasperation towards something that I, nor anyone else, can explain, like getting hit by a man not facing you and swinging in completely the opposite direction, of course we all know thats a big lie to cover up someone's ego or something because they are a bad player......which still doesnt explain why ive actually seen it with my own eyes.
Im not a liar and I dont care about score, (wouldnt play on Pebble_Pusher if I did,) I dont make shit up to make myself feel better when I make a mistake, I accept it and try and learn from it im happy to do so, ive even sat on minus scores without making an excuse or being bothered about it because I understood what I did wrong and how I got there. What I despise is being done in by something inexplicable and unexpected that leaves me with the classic 'what the fuck' face that I pretty much wear all the time now while playing this module.

The fact is, none of this would have come to pass had not the mighty community complained and complained about this and that till we are left with the rotten scrotum of Crpg's remains.  :cry:

You are pretty much both describing those "wtf" moments when you are killed by something without the feeling it should have happened (ghost ranges, hits and blocks not registering, that kind of shit). And the overall shift in the player attitude from "having fun", including half-serious weapons, much more roleplay, gimmick builds, honorable fights etc. to "winning at all costs", including heavy lobbyism about every balance aspect of the game, build and equipment optimization, douchebag tactics, leeching, exploiting, clan-stacking and banner-stealing and so on...

I don't think the proximity system is a good one. Giving exp per tick or per global enemy deaths (without the proximity aspect) is better because some classes have to be away from the fighting. However, I preferred the xp radius thingy because it didn't emphasized on winning as much as the one we have now and had no upkeep. Players had no reason to be douchebags towards each other back then. Now they have.
Title: Re: CRPG has lost that luvin' feelin'
Post by: Overdriven on September 08, 2011, 03:24:17 am
Seriously though, i keep cRPG fresh by playing other games from time to time.

Right now, i'm really enjoying Deus Ex: Human Revolution. It's like reading a good scifi pulp book... not high class literature, but very entertaining nonetheless.

The thing that keeps me coming back is the combat mechanics and the teamplay. And the clan i guess. It's like a good pub, always cozy and lots of friendly people.

That's exactly my view on things.

Dead Island is out tomorrow...and I know me and Lorenzo and a couple of our mates are planning on cooping that for a while. So expect to see my even less on pubby. I'll still go to battles and do clan stuff because honestly, that's the main thing that keeps me in crpg atm, but shifting to other games for a little while is no bad thing.

Pub analogy is perfect.
Title: Re: CRPG has lost that luvin' feelin'
Post by: Puppybull on September 08, 2011, 08:45:15 am
We can all learn from the mantis and puppy.
(click to show/hide)
Title: Re: CRPG has lost that luvin' feelin'
Post by: Henry_Broodsonson on September 08, 2011, 12:55:36 pm
cRPG may only move in one direction.
Title: Re: CRPG has lost that luvin' feelin'
Post by: Gurnisson on September 11, 2011, 01:30:47 am
I preferred the xp radius thingy because it didn't emphasized on winning as much as the one we have now

It was even worse. You had to survive a long time to get the most of the round, as well as winning to get the amount shown in the box and not only a small part of it, AND you had to be close to the killing all the time.

But the money wasn't as important back then, because of no upkeep, so I can understand that part.
Title: Re: CRPG has lost that luvin' feelin'
Post by: BlackMilk on December 29, 2011, 11:58:09 am
hmm...cRPG has definetly lost that loving feeling..partially. 1 1/2 years ago I was a poor, poor peasent who was lucky to get a kill and be able to afford a new weapon. It was satisfying to kill somebody especially if he was using good equipment, and it was nice to develop your char and buy new things etc. I think I loved crpg the most when I didn't understand anything, knew nobody and got raped all the time. I loved it cause it was new. I had been raping bots in singleplayer for almost 3 years and I almost allways topped the scoreboards in native for 1 year (including beta).

Nowadays its a bit different for me. I hardly ever get raped, I'm stinky rich and know alot of people. To be honest I get almost all my fun out of trying to be the best and kill the best fighters in crpg. I know that this might sound weird for some of you butthe thing that really satisfies me right now is to top the scoreboard with an awesome score or kill an awesome player like eg GTX or Xant or Candiru in a duel. It feels so good to me. Now that I can't develop my character and my equipment any further, I want to develop my skill. It's hard to do so in Native, because its way too random with too many unfixed things and too much cav/ranged for a 2hander like me. My skill doesn't really increase when playing native. If you dont get shot or backstabbed by cav you get feintspammed to death by one of the "top" twohanders. Mount and Blade is the only game that I've ever played long enough to be competitive and I really don't want to lose my skill in this game. cRPG afterall is still a great mod (game) and I've been enjoying it for 1 1/2 years now and I'm definetly not thinking about retiring. We got caring Mods and Devs and - allthough there are many retards - a quite nice community. sry for terribad english, I'm tired as fuck. :D
Title: Re: CRPG has lost that luvin' feelin'
Post by: Elmetiacos on December 29, 2011, 12:49:26 pm
Personally I just think they need to take crpg back to it's roots. Tell the community to fuck off and just do it your way dev's, it's your mod afterall.

Crpg was originally just a version of Native where you could pick your gear and stats and frankly I preferred it then.  Now it is a bizarre mishmash of odd projectiles and occasional mad animations.

I miss the fun builds and the silly weapons, IE: boulderonastick and the loony toons axe. What happened to the Crpg sense of fun? Now everyone seems to be a miserable bastard hell bent on squeezing the most efficiency out of their build or gear, it's even affecting me, im fast becoming a miserable bastard myself because this game has become one of the most frustrating wastes of time ive ever took part in.
Those of us old enough to remember the change from 1st/2nd Edition D&D to 3rd share your pain.
Title: Re: CRPG has lost that luvin' feelin'
Post by: Tristan on December 29, 2011, 12:55:03 pm
In my opinion cRPG has only improved the 1 ½ year I've been playing.

This doesn't mean my experience of playing the game has increased.

Research shows that adults try to mimic their fascination of christmas from when they were 6-10 years old. In that age christmas is magical and fantastic and so adults try to recreate this feeling of fascination often resultining in large disappointments. The magic of childhood cannot be recreated.

I see a parallel of "classic cRPG" vs. "new cRPG". When we played back then, the grind towards the first gear it was a new and exiting feeling. Affording your first plate, horse whatever. Problem was, that his experience could not be recreated over and over and instead resulted in bad multiplayer gameplay.

The improvements of the newer versions of cRPG actually made the game replayable.

Main focus of devs should be on two things:
1) Make strat work. Strike a balance between strategy & action game.
2) Make a league for tournaments. Solo, small team and large team. Make seasons and wipe the ladder every 3-6 months. Give bragging rights on forums and medals.
Title: Re: CRPG has lost that luvin' feelin'
Post by: ulfardarri on December 29, 2011, 09:40:23 pm
I say Long Spear out of the game :twisted:
Title: Re: CRPG has lost that luvin' feelin'
Post by: San on December 29, 2011, 10:21:37 pm
This is a bumped up old topic but still pretty relevant.

For me, a lot of the problem was worrying about EXP/retiring in general. Retiring to level 1 and leveling to level 20+ is a pretty horrible experience. After the market came out, I was like screw that. I am having much more fun with my gen 3 character. He is level 33 (respec'd at level 33 before). Don't have to worry about EXP, multiplier, or anything like that. I get on, play, and get off when I feel like it, even at X5. I found that much more enjoyable. I only have 1 loomed weapon but it doesn't even matter in the long run.

Classes aren't that out of balance, but I feel that improvements are still possible, such as the fixing of exploits and  the tweaking of annoying gameplay mechanics.

All I ask is for devs to continue to take into account the enjoyment of their player base when making design decisions.
Title: Re: CRPG has lost that luvin' feelin'
Post by: Oberyn on December 29, 2011, 10:32:52 pm
All I ask is for devs to continue to take into account the enjoyment of their player base when making design decisions.

No, you really don't want that. Mostly because the player base isn't a monolithic entity with one opinion, as can be seen from the variety of "nerf" and "buff" calls on this forum, interspersed with other gameplay suggestions. You can't please everyone. They should just make the game something that they want to play and ignore the vast majority of  player's "opinions" (charitably calling it that). Although there's been a lot of great ideas from the community, so not automatically dismiss everything of course. They should use their own judgement on that. But setting out to keep the "playerbase" happy, that anonymous, schizophrenic monstrousity, is a bad idea.
Title: Re: CRPG has lost that luvin' feelin'
Post by: Leshma on December 29, 2011, 11:29:18 pm
First thing first, democracy is an illusion.

No, you really don't want that. Mostly because the player base isn't a monolithic entity with one opinion, as can be seen from the variety of "nerf" and "buff" calls on this forum, interspersed with other gameplay suggestions.

Great minds think alike, fools think otherwise.

You can't please everyone. They should just make the game something that they want to play and ignore the vast majority of  player's "opinions" (charitably calling it that). Although there's been a lot of great ideas from the community, so not automatically dismiss everything of course. They should use their own judgement on that. But setting out to keep the "playerbase" happy, that anonymous, schizophrenic monstrousity, is a bad idea.

Trying to please everyone is stupid concept. After some time inferior will adapt to the better (which was suggested by superior).

To me it seems that they are trying to please inferior majority. That's why grind is essential part of the mod and easy mode classes like ranged are powerful. Good idea from their perspective but bad for elite part of this community, those with enough brain to realize that something is rotten in the land of chadzia.
Title: Re: CRPG has lost that luvin' feelin'
Post by: Oberyn on December 29, 2011, 11:35:11 pm
Let me guess, you're obviously part of the superior elite? Hate to break it to you but you're just a biased and self-centered as any other player of the mod. Your opinion isn't any more worthy or better than anyone else's. I'd even go so far as to say your opinions are even more worthless than the average player's because they're compounded by ridiculous arrogance, but I'm probably biased.
Title: Re: CRPG has lost that luvin' feelin'
Post by: BlackMilk on December 29, 2011, 11:58:21 pm
Oberyn you say what? :lol:
Title: Re: CRPG has lost that luvin' feelin'
Post by: San on December 30, 2011, 12:07:35 am
No, you really don't want that. Mostly because the player base isn't a monolithic entity with one opinion, as can be seen from the variety of "nerf" and "buff" calls on this forum, interspersed with other gameplay suggestions. You can't please everyone. They should just make the game something that they want to play and ignore the vast majority of  player's "opinions" (charitably calling it that). Although there's been a lot of great ideas from the community, so not automatically dismiss everything of course. They should use their own judgement on that. But setting out to keep the "playerbase" happy, that anonymous, schizophrenic monstrousity, is a bad idea.

I think I didn't phrase that with enough clarity. What I was thinking when I typed that was after they decide what they want to add/change for themselves to consider how it will actually help the community, not necessarily pandering to the players whims because player consensus can often times be immature and view changes in the short term.