It's just hard to have a good fight when a bunch of people with long spears roll up on you while enemies and friendlies are shooting you in the back.
I don't know what I'm trying to say exactly, just trying to vent.
What do you guys think?
It honestly sounds like burnout.
As stupid as this may sound, I suggest stop playing it entirely, and either play other games with your clan mates or just find something else entirely. After a nice break, come back if it starts to sound appealing.
Less pug play more organized clan vs clan scrims IMO!
those with heirlooms are at a huge advantage because it's shit difficult to get them and leveling back up from lvl 1 just isn't fun anymore.
now goyeah :?play andgrind.
I think a lot of people apparently need to stop playing, yeesh.
yeah :?If you mean mod, well I don't think there is one. But Halo is always pretty fun online.
Gladly. Point to another game that's decent, that ISN'T singleplayer.
I know what we need.
More hats.
But I digress. I just advise (As Tears has) to take a break. Play other games. Go outside. Build something. Put together a puzzle. Stop letting the digital vampire that is CRPG suck your soul away!
-Zylo
I love this game , its easily the best game ever , but players make this game less enjoyable...
I change my build/gear almost every week just to keep this game entertaining, otherwise its extremely boring :( .
Couldn't agree more.
I'd love to, but it has taken me almost 30 days to get to 31 so I CAN retire and change my build. I really miss old cRPG (pre-NA servers or just after we got the 30 man) where I could have my 5-way hybrid and switch what I did every 3rd round or so. 1h/shield, hoplite, xbower, 2her, thrower, some variation thereof combining them. Now, especially since I can't be a no-lifer (and wouldn't want to be even if I did have the time) all I can see is "great, 2 million more xp before I can retire..."
Hell, I still have 200k to go and I doubt I'll have the tolerance to play that long today JUST so I can go back to level 1 and start the grind all over again.
I've already posted the solution to cRPG's problems, were the devs to take my advice, cRPG would enter a new golden age.
A very good, balanced, game changing suggestion! (http://forum.c-rpg.net/index.php/topic,11880.msg167751.html#msg167751)
For a minute, I thought it was something useful.
I just respec when I get sick of the build :wink:
I really miss old cRPG (pre-NA servers or just after we got the 30 man) where I could have my 5-way hybrid and switch what I did every 3rd round or so. 1h/shield, hoplite, xbower, 2her, thrower, some variation thereof combining them. Now, especially since I can't be a no-lifer (and wouldn't want to be even if I did have the time) all I can see is "great, 2 million more xp before I can retire..."
trololololol
gorath, you have no shame...
Unlike many people here, I have that special ability to remember completely unimportant stuff from the past, like your posts on old TW forums ;)
Oh you mean how I say that 2her is the easiest form of melee combat to do well with?I find it easiest too, my 2h lvl 21 feels a LOT better than my lvl 30 polearm >.>
I still say that, and I still mean it.
It's also why I spec as a 2her so often compared to anything else.
Do you already have a decent number of heirlooms?
I would respec but dammit I want to at least have some basic gear heirloomed like everyone else.
Nah.Bolded part is untrue. Only effective hybrid shit I bitched about was all the 1 wpf xbow users (which we STILL deal with). The rest of it I absolutely believed until I realized that the guys that took advantage of the retirement system have a hundred heirlooms, thus were able to sell points/looms to never deal with upkeep due to having a gazillion gold, rendering that part of the patch ineffective.
It's about new upkeep patch (around new years eve) being epic, how chadz fixed that awful grind, how retiring is awesome, no more smelly super effective hybrids...
...than you qq'ed how you have alts while others grinded their looms like true nolifer's they are, how having so many looms isn't fair...And I still believe this stuff, are you reading the forums? I think it's shit that they changed the retirement/loom system so that it fucks new players/players that didn't take advantage of the broken system and rewarding those that did by giving them a huge gap advantage between those that have none. PS, all my alts were deleted when my account got hacked or did you forget that shit too? So no switching to alts for me. Just a single toon I've been having to REFUCKINGGRIND this whole time.
...then you were happy when chadz nerfed looms...Yup, and I'd be even happier if he wiped them all so everyone started on even ground.
and now we're at square one where you tell us you love hybrids, how previous system was fine, how new is grind etc :lol:I've always loved hybrids, duh. Just not the stupid ability to "hybrid" by abusing no-investment hybridizing options (IE: 1 wpf ranged shit, as always). 100wpf should be what's necessary to do fuck all with anything imo. Previous system WAS fine except for shit that occured because of retirement/heirlooms such as broken wpf stacking per gen, increased xp bonus per gen, heirloom stacking via gen'ing up, etc. All that needed to happen was to add a hard cap and a soft cap (40 being a hard cap, 30/35 ish being the start of the soft-cap). The grind now is worse than it ever was simply because it's all about getting to 31, retiring and doing it all over again just to achieve "par" when it comes to heirloom count. Before the grind was simply getting to a "decent" weapon and at least level 20 so you could compete. Once you hit those goals it was all downhill from there.
Worry not, my friend, for there will always be me: the useless tincan on a tincan horse who gives you the rush to type capped letters (Or insults) in triumph whenever killing/dehorsing me.
Unless you deem killing a full plated guy on a plated pony as something effortless in the first place.. In which many do, except HAs (Murchad on the other hand..)
Edit:
Actually, I've got a screenshot here:(click to show/hide)
The people that topped the scoreboard was Fallen_Loki, the dedicated archer, and Walt_F4, the dedicated piker.
I guess dedication triumphs everything :)
Oh you mean how I say that 2her is the easiest form of melee combat to do well with?
I still say that, and I still mean it.
It's also why I spec as a 2her so often compared to anything else.
Personally I think we need another reset to bring back the old cRPG spirit.
Well, I never really hardcorely gamed Warband to start with, always played one or two games more I could just switch between. So I guess that keeps me from getting bored.this.
taking a break with Aoc and CO
It seems that pew pew and long spears keep getting more and more common.
I completely 100% agree. Granted I don't have thousands of hours (I only have around 980), I've noticed that it's just not fun anymore. I've done most of the serious builds, spent hours upon hours killing and dying, poking, slashing, shooting, blocking, charging, holding, etc... I guess you can only do so much of the same thing before it get old.I couldnt agree more!
I've been spending my time playing other games, and that's helped a little bit. I've also tried some joke builds (36-3 12 PS with a Warspear), and that's given me some slight amusement. It's just a shame that Strat didn't turn out to be what we were all hoping for (or at least what I was hoping for), and that the normal servers HAVE degraded into even more of a Pew pew fest.
Maybe if the put the Gen xp bonus back to what it was, it wouldn't be as much of a grind fest. Just limit the # of heirlooms points... Or maybe Don't limit the number of heirlooms. If there are more heirlooms, their value SHOULD decrease, it'll stabilize the market, then everyone can have heirlooms. Myyyy god....
But I digress. I just advise (As Tears has) to take a break. Play other games. Go outside. Build something. Put together a puzzle. Stop letting the digital vampire that is CRPG suck your soul away!
-Zylo
It lost it a long time ago imo.
In TS the newer players are still excited. The other older players though talk about some upcoming game because we're so fucking sick of this shit.
For me personally I cannot stand to even look at this game sober anymore, and now it's getting hard to even be drunk enough to tolerate the game. All I see is "fuckwad with a ranged weapon, fuckwad with a horse, oh look fuckwad with a ranged weapon ON a horse, chat flood of moronic babble about whatever the kids think are trolololy tonight, bunch of guys butthurt and tk'ing each other, etc."
Very rarely do I see a "good fight" anymore, just a bunch of bullshit/trolling/idiotic behavior. If it wasn't for the guys in voip I'd probably never load this stupid game again. Only got in 30 minutes so far today on the day off I took and I'm out of shit to drink and having to go to the liquor store now in order to have the proper tolerance to participate in strat battles tonight.
Fuck this game.
Back in the "good old days" Kesh could one shot my charger and one shot me in Full Gothic Plate as I got up, and I spent many an early morningfightingdying in strat battles to an endless rain of DRZ arrows. There was no short supply of archers in those days. With each successive archery nerf more and more players have pealed away form the class, leaving only those committed to the class. You haven't been seeing an increase in the numbers of archers on the field, but a combination of increase in player skill, evolution of archer tactics and the obsolescence of retirement(after the patch leveling an archer is like pulling teeth, once an archer hits lvl 31 the game changes + Strat). All of this leads to a perception of an increased archer population because the average archer is now hitting more and doing more damage, due to the previously mentioned reasons.
For example, say the average lvl 27, archer hits 1 in every 4 shots they make. But the average lvl 31 archer is more accurate and hits 1 in every 3 shots. If your on the receiving end of the arrows all you see is that your getting hit 25% more then you use to. As more and more archers quite retirering you see the increase in accuracy and correlate that to more archers.
Also, before upkeep everyone who wasn't an archer carried a crossbow side arm. So the overall number of crossbows on the field has gone down. But what we have seen evolve since the last patch is the dedicated crossbow men. These builds are deadly accurate at range and can 1-hit almost all players on the field. So the general perception of the cross bow has changed from a shot gun to a sniper rifle. So more accurate xbow hits may explain the perception of greater pew pew on the field.
Overall, does this help your burn out problem? No, sorry. I just wanted dispel the vision that the game has turned into counter strike and half the players are archer/dedicated xbows.
Back in the "good old days" Kesh could one shot my charger and one shot me in Full Gothic Plate as I got up, and I spent many an early morningfightingdying in strat battles to an endless rain of DRZ arrows. There was no short supply of archers in those days. With each successive archery nerf more and more players have pealed away form the class, leaving only those committed to the class. You haven't been seeing an increase in the numbers of archers on the field, but a combination of increase in player skill, evolution of archer tactics and the obsolescence of retirement(after the patch leveling an archer is like pulling teeth, once an archer hits lvl 31 the game changes + Strat). All of this leads to a perception of an increased archer population because the average archer is now hitting more and doing more damage, due to the previously mentioned reasons.
For example, say the average lvl 27, archer hits 1 in every 4 shots they make. But the average lvl 31 archer is more accurate and hits 1 in every 3 shots. If your on the receiving end of the arrows all you see is that your getting hit 25% more then you use to. As more and more archers quite retirering you see the increase in accuracy and correlate that to more archers.
Also, before upkeep everyone who wasn't an archer carried a crossbow side arm. So the overall number of crossbows on the field has gone down. But what we have seen evolve since the last patch is the dedicated crossbow men. These builds are deadly accurate at range and can 1-hit almost all players on the field. So the general perception of the cross bow has changed from a shot gun to a sniper rifle. So more accurate xbow hits may explain the perception of greater pew pew on the field.
Overall, does this help your burn out problem? No, sorry. I just wanted dispel the vision that the game has turned into counter strike and half the players are archer/dedicated xbows.
Hey! You the apsod that also plays mercenaries?Yeah :)
cRPG became over-serious with :+1
- upkeep, level cap and retirements nerf.
- the multiplier system. Now, everyone is ultra-concerned about winning rounds at all costs, not about having fun.SO TRUE. Related is because the game is now such a tedious GRIND and people are struggling for all the xp they can get. I play even when I don't really WANT to because I'm trying to grind to retire in hopes one day my xp bonus will be enough for it NOT to be a grind. That is not good when people are playing just to get ahead instead of playing when they WANT to for FUN. It has just become a mindless grind a thon for many.
^
Wrong Topic? :)
Not entirely, because long spears and pikes are one of the reason that cRPG has lost a good portion of the "Fun" factor to it, I can take on 5 guys and have a decent chance at winning if I play my cards right or just survive and get the time to retreat, meanwhile, if I end up fighting 2 guys, one that has a pike or a long spear, I'm just fucked with no chance of surviving or retaliation because I can't block two attacks at once, atleast when I fight 5 guys that don't have longspears/pikes I can dance just outside their reach, with a longspear/pike you just wiggle around and hit anyone within like a 3 meters radius of you.
And if you try to rush to kill the longspear/pike guy, LOL NOPE HE CAN BLOCK you're now fucked.
Not entirely, because long spears and pikes are one of the reason that cRPG has lost a good portion of the "Fun" factor to it, I can take on 5 guys and have a decent chance at winning if I play my cards right or just survive and get the time to retreat, meanwhile, if I end up fighting 2 guys, one that has a pike or a long spear, I'm just fucked with no chance of surviving or retaliation because I can't block two attacks at once, atleast when I fight 5 guys that don't have longspears/pikes I can dance just outside their reach, with a longspear/pike you just wiggle around and hit anyone within like a 3 meters radius of you.
And if you try to rush to kill the longspear/pike guy, LOL NOPE HE CAN BLOCK you're now fucked.
cRPG became over-serious with :
- upkeep, level cap and retirements nerf. Because before, dying to someone didn't mean anything because the stats differences were enough to make up for any player skill differences. Some fights felt like boss battles (captain georges for example), and you were a boss battle for someone else.
- the multiplier system. Now, everyone is ultra-concerned about winning rounds at all costs, not about having fun. That's why you see derp behavior that the pre-january versions were clean of.
Both are tightly related. When there were enormous stats differences, the way you got xp and gold wasn't based on success. So getting killed by tincans had absolutely no importance.
And finally, also in January, every piece of equipment became extremely easy to get. It's just like if the target public of this mod was emo kids that lack the patience to appreciate what they buy. Before the patch, equipment had a value. Your first armor, weapon etc. were things you didn't forget about. Now it's so easy to get, equipment lost it's value.
I still like the mod, but for different, and obviously less reliable reasons.
im so sorry for playing the game like its a war, i'll stop trying to win and play for fun from now on :)
There's a difference between playing to win and playing to win AT ALL COSTS to the detriment of everything else.
The more I think about this, the more I think you are absolutely right. Since winning has such a HUGE factor to advancing, people are going to do anything in their power to win. Nowadays everybody is trying to game the system as much as possible just to win. I think that's my big problem with it. It's a lot harder to play for fun when everyone else is playing to win and doing their best to exploit the items, game, system as much as possible to accomplish it. It all makes sense now...What about removing the scoreboard? :D
That is true, no matter what Lolgorath says.
Granted, I don't like fighting multiple guys with longspears either, but I don't think it should lose it's ability to block. There's a reason why pikemen became a dominant force on the battlefield irl and people in game are starting to realize it too. It WOULD be a shitload better though if they'd remove it's ridiculous overhead.
Because they are the ultimate support weapon. They sacrifice 1v1 dueling for better support.
The more I think about this, the more I think you are absolutely right. Since winning has such a HUGE factor to advancing, people are going to do anything in their power to win. Nowadays everybody is trying to game the system as much as possible just to win. I think that's my big problem with it. It's a lot harder to play for fun when everyone else is playing to win and doing their best to exploit the items, game, system as much as possible to accomplish it. It all makes sense now...
+1
SO TRUE. Related is because the game is now such a tedious GRIND and people are struggling for all the xp they can get. I play even when I don't really WANT to because I'm trying to grind to retire in hopes one day my xp bonus will be enough for it NOT to be a grind. That is not good when people are playing just to get ahead instead of playing when they WANT to for FUN. It has just become a mindless grind a thon for many.
Also I really think that while making things 'team' focused is good and can work with the right players/community, I think more often than not when it doesn't work and you lose anyway you are left feeling helpless and powerless to affect your own PERSONAL fun and achievement. It gets old hoping and trying to affect an entire teams success when the much easier simpler and more FUN solution is to be able to affect your OWN success independently. Currently the only thing I can think of that directly rewards the individual is 'valor'. I know some people say if you make things 'competitive' people will tk and all that. Well I'd rather find ways to deal with that and play a game that's more FUN instead of being at the mercy of autobalance and who's on your team largely dictating your fun. When the ability to be rewarded is taken out of your hands and given to others you feel powerless and fun is less likely.
I must say i missed the 3 week grind to get plate and then you could play and enjoy it for however long you wanted... I miss the good old days of exp barn :)
blah blah blah isnt there a thread like this in every mmo type of game
I must say i missed the 3 week grind to get plate and then you could play and enjoy it for however long you wanted... I miss the good old days of exp barn :)
Played as a peasant till I got Heraldic Plate, Spamitar and Steel Shield. After that I bought Destrier. Next gen wanted to change so I bought pike of tears. After that wanted to try cav with my lvl 31 hybrid (1h, poles, 2h) and was satisfied how I did against lvl 43 dedicated monsters, being noob and all.
I still remember when I killed Finn in his full loomed black plate with stab in the head at chargers full speed :D
Today on eu1 I went to get a cup of coffee at round start, I was gone for maybe 20 seconds and when I came back and spawned 15 cavs came raining down at me on spawn... I just holstered my weapon and went "shit" no clue if these are dedicated or stf cav players but seriously :shock:
the most fun i get in crpg is when you come up against the heros you remember from when you was a peasent :D its just nice to fight those guys :P (its also nice because you can tell if you got any better)
Siiem, join me and workship Mocca, the god of coffee !!! :o
The true power of coffee exceeds the power of alcohol !
Any other comments ?
Well I drink about 2 liters of coffee everyday, if not I start to shake. Interestingly alcohol has the same effect when I drink it I stop shivering.
Well of course some derpatroll dude loves what the community has become. It's a haven for ragers and idjits. :rolleyes:
Well Gorath, I still like this community but I realized that I've been grinding a lot lately, so I'll take a little break from this mod which means one idjit less. Have fun :)
c-RPG currently:
Rangefest and if you by some miracle happen to get into melee you get stabbed by 15 longspears and backstabbed by cavalry. Oh yeah and melee is so fun too, craploads of people having 80 armor and the devs figure it'd be cool to reduce damage by the soak change. Can't wait for War of the Roses/M&B2, at the current state c-RPG is in I don't really find it fun except for very shot periods of time.
c-RPG currently:Make a map that's all underground tunnels and rooms. Cav and archers will be pretty much useless. Make a forest map with lots of trees. Cav won't be very effective. Make a congested city map and block building access. Cav and archers=steamrolled. You can have a huge impact on game balance just by intelligent map design. So why don't melee guys start make some maps THEY want to play? Have a melee focused server with only those kind of maps.
Rangefest and if you by some miracle happen to get into melee you get stabbed by 15 longspears and backstabbed by cavalry.
Make a map that's all underground tunnels and rooms. Cav and archers will be pretty much useless. Make a forest map with lots of trees. Cav won't be very effective. Make a congested city map and block building access. Cav and archers=steamrolled. You can have a huge impact on game balance just by intelligent map design. So why don't melee guys start make some maps THEY want to play? Have a melee focused server with only those kind of maps.
It amuses me that every time a melee only server goes up, like Tunatown, it is wildly popular for all of one month, then abandoned for the other servers....
What s it that you want then?
It amuses me that every time a melee only server goes up, like Tunatown, it is wildly popular for all of one month, then abandoned for the other servers....
What s it that you want then?
Surprisingly the biggest whiner seems to be you, ToD.
I whine about all the whiny little bitches who complain about everything and anything under the sun, and if and JUST IF the next patch fixes what they are whining about, they either say "no I want it back!" or "Oh I found something else to exaggerate about and claim that it is breaking the game blah blah blah I refuse to adapt my playstyle and won't shut the fuck up blah."
I rarely touch the "suggestion boards" or "Game Ballance" forum for a reason, just a bunch of fucktwits claiming that "The other class that I rarely play and only made a STF alt on pnce or thrice is clearly OP" or "That weapon that keeps killing me a couple times a day? OP"
Somehow, whenever me or my clan mates play, we don't notice "HOLY SHIT AN IRON STORM OF PROJECTILES COMING RIGHT AT US! Oh we survived... SHIT TEN BAJILLION CAV LANCED US IN THE ASS! Oh we survived... ARRRRRGH PIKEWALL we is deadites..."
That is my problem. All these stories of "I rarely get to melee and I end up dying to a piker if I do" means you seriously suck ass at this game and should find another game. If I can get there all the damn time with a zero shield 4 ATHL poleaxe character all the bloody damn time and usually get at least one kill before going down, or get there with my 5 ATHL 5 skill SHLD character and usually get a kill before going down, then how in the living fuck can so many of you fucktwits fail at this?
You have a thrice damned TILD KEY, so USE IT to avoid cavalry RAPING YOU IN THE ASS, and listen to your teammates when they say cav behind if you have teammates.
There is a billion and one fucking massive objects in 95% of the maps between you and your enemy, and you practically have to go OUT OF YOUR WAY to avoid them, so how in the fuck are you getting shot so much? Use your god damn cover and stop being so fucking impatient that you outpace your shielders, try walking BEHIND SHIELDERS since on the NA servers even RANDOM PLEBS GET THIS CONCEPT so whty in the nine hells am I seeing clanners that are so thick witted that they run out in front of shielders against the so-called iron hailstorm?
Oh shit there are pikers... well... Try using foot work (I know, really fucking hard concept) and stop attacking so much and just block since the time between attacks is not blindingly fast for pikes and longspears, so just CLOSE IN and then take ONE SWING and then BLOCK ONCE and then ONE MORE SWING like any other fight.... I can get that fighting groups of pikes/longspears is difficults.... But HOW THE FUCK are you people so fucking god damned aweful that I am starting to see bitch posts that say "I fought a long spear guy one on one and he killed me! Yeah he lolstabbed me at point blank and DESPITE THAT THIS ALWAYS HAPPENS I keep posting that I don't expect them to be able to attack that close so I will NEVER EVER EVER attempt to block them at close range because I AM AN INCOMPOTENT FUCKTWIT."
TL:DR version
You are all fucking retarded idiots who complain about everything from Mauls to stones to whatever raped you in the ass form a skilled player using it...
TL:DR version
You are all fucking retarded idiots who complain about everything from Mauls to stones to whatever raped you in the ass form a skilled player using it...
Geeze ToD , i agree to the posts of alot of people there , am i a whiner? no i think crpg went bad in the process but i still play it because there no games like it , i think you overgeneralize this time :)
Surprisingly the biggest whiner seems to be you, ToD.
pretty sure you and siiem have been whining about poles, cavs, and range in every topic i read.
Well, it's not like those suggestions get into consideration anyway.
Just ignore them, and don't get mad about it. :wink:
Strange then that I never complain about cav or polearms (even pikes) or 1h or 2h. Yet I spend some time "whining" about ranged. I often bring some arguments in the discussion but meh I guess the ranged lobbyists will always consider what would make them less powerful as whining and think that saying "stop whining" will magically make my point false.So... if a couple of shielders advance and a couple of dedicated 2Hers advance behind them as I have even seen plebs do... this should be an acceptable way for you to not get too shot up, right?
ToD, when adapting means joining the group that kills you, your logic fails. What I see is that many people actually adapted and became ranged or at least hybrid (all the 15/24 snipers or 2h/xbow shotguns, shielded throwers...).
Adapting your playstyle to the range spam is usually either impossible (no cover) or will lead your team to sure defeat by having some people doing nothing behind some buildings, others charging to take out some of the ranged, and the other team moving to get a firing angle.
Pretty sure you're retarded.
pretty sure i'm right, which makes me the opposite of retarded.
I don't think you've been right a single time in any of your posts.
Xant, you whine a lot. This is established fact. Read your post history, its all there.
Nop. I also haven't called for any nerfs except for longspear nerf.
c-RPG currently:
Rangefest and if you by some miracle happen to get into melee you get stabbed by 15 longspears and backstabbed by cavalry. Oh yeah and melee is so fun too, craploads of people having 80 armor and the devs figure it'd be cool to reduce damage by the soak change. Can't wait for War of the Roses/M&B2, at the current state c-RPG is in I don't really find it fun except for very shot periods of time.
whine=/ calling for nerfs. Else ToD would not be a whiner now will he?
also this is you:
sounds like whine to me
Nop. I also haven't called for any nerfs except for longspear nerf.
I have not called for nerfs on anything yet you still class me as a whiner (for saying people whine too much), nice try.
Also where the fuck is your avatar?
When have I whined? I don't like where c-RPG is currently, that hardly constitutes whining. But for argument's sake, let's say it does. When have I whined apart from that?
So... if a couple of shielders advance and a couple of dedicated 2Hers advance behind them as I have even seen plebs do... this should be an acceptable way for you to not get too shot up, right?
c-RPG currently:
Rangefest and if you by some miracle happen to get into melee you get stabbed by 15 longspears and backstabbed by cavalry. Oh yeah and melee is so fun too, craploads of people having 80 armor and the devs figure it'd be cool to reduce damage by the soak change. Can't wait for War of the Roses/M&B2, at the current state c-RPG is in I don't really find it fun except for very shot periods of time.
sounds like whine to me
...no to get shot by stray arrows that will one hit kill ...
blame the veterans who sold all their heirlooms
How much STR and IF and armour do you have that arrows one shot you?
I really think the current problems with the game have nothing to do with item balance, heirlooms, or builds. Overall I think the game is pretty damn well balanced. I think the reward system is entirely at fault.
I don't think that anyone can deny that CRPG in its current incarnation is very grindy. Unless you have every heirloom you could ever want, it's always in your benefit to retire. With the massive reduction in gen bonus, retiring really, REALLY sucks. The amount of time it takes to level has increased dramatically. Now, we have a system where that can be mitigated by a large margin if you win. This has caused the playerbase as a whole to move towards winning at all costs. People will do everything in their power to win, which has brought about a lot of dickish behavior, powergaming and has taken away a lot of lightheartedness. You rarely see goofy, fun builds nowadays because winning has become paramount to everything. It also makes me sad when I see clans rolling the siege server (which is traditionally the playground for new players) just so they can have a x5 for a few hours. This shit has gotten out of hand.
I think the only way to fix this is to change the reward system that is currently in place. My idea is to change it to where each player regardless of weather they win or lose gets a base amount of xp after the round is over. Then, each person gets an XP bonus if they meet certain criteria. If their team wins, they get a bonus. If they perform exceptionally well (whatever chadz does to determine valor) they get another bonus and so on. That way, whether you're on the winning team or losing team, you'll get a fair amount of xp. This could help stop a lot of the bullshit that is currently going on and bring it back to being the best mod to the best game I've ever played.
What's wrong with autobalance?(click to show/hide)
banner balance encourages this too, on NA at least. people notice which banner wins more and switch to it which fucks up the autobalance even more
People are doing that more and more in EU as well.
O how I enjoy the hate against us. Considering there were only 3 of us back in feb it's quite amusing :lol:
People are doing that more and more in EU as well.
*amusing unbridled rage directed at whiners*
You are all fucking retarded idiots who complain about everything
Overall I think the game is pretty damn well balanced. I think the reward system is entirely at fault.
My idea is to change it to where each player regardless of weather they win or lose gets a base amount of xp after the round is over.
Nice post rusty and +1 to ToD for raging at whiners :lol:
Seriously though, i love the fact that it's not about personal performance. It's about how your team performs. Best change ever in my opinion, it makes crpg an exiting game to play and watch.
Heck, often when i'm dead, i'm spectating and loudly cheering on my team: "Go team go! Win for meh! Gief meh mah multi!!!"
You would remove a feature that's made crpg amazing and turn it into yet another ego fest where everybody seems obsessed only about their kill-to-death-ratio. I agree it sometimes sucks to be on the losing team... but with the autobalance and with a little teamplay and a positive attitude, it can be a lot of fun.
I'd hate to lose that. I love that it's about whether your team wins instead of about your personal performance.
O how I enjoy the hate against us. Considering there were only 3 of us back in feb it's quite amusing :lol:
Then more and more people realized that CAV IS OP.........!!!!
No...Chagan just worked very hard to recruit people and did a great job of putting things together in the early days. Seems there was a lot of demand for such a clan.yeah, great job chagan, but cav remains op.
I love that it's about whether your team wins instead of about your personal performance.
+1 for objective based gameplay!
...and about the rage and hate... consider it a side-effect for all the elation, exitement and joy the game brings. :) I can live with a bit of frustration sometimes. Overall, the multiplier system is great fun.
And we have the "thy valour on the battleground hath been rewarded" tweak.
I say, keep the multiplier system and enforce teamplay. More challenging and exiting in the long run.
I say, keep the multiplier system and enforce teamplay.Theoretically when (if) it turns out good people are happy. In reality the effort needed is a HUGE pain in the ass just to have 'fun'. The simpler method is one that puts the POWER back in the individual. Keep the multiplier system but also augment it with OTHER (individual dependent) ways to be rewarded. That way both types of players at least have a way to determine their own fun. There are things that players SHOULD be rewarded for that would immensely increase FUN and MOTIVATION to play but the only thing that matters is the team winning now. Well if you perform well but your team still loses and you get the 'reward' of a x1 multi does that make you want to continue the thankless (and rewardless) task? 'oh great another 5 rounds against autobalance clan stacking goodness...what 'fun'' It's no wonder there is so much hate and rage in this game. A main reason is because players are forced to rely on others and desperately want to win because the multi is the 'reward'. Give players back some individual based rewards and watch as people become much more relaxed because even if their team loses they can still be rewarded on an individual basis. Make the multi the icing on the cake, not the cake itself.
I don't know about you, but I sort of lost any feeling of "reward" from this game. Winning seems normal, deserved, and loosing is like a punishment for something you didn't do.
Well, sir, that's your problem right there. :lol:
Sorry, i don't mean to be harsh or come over as a troll, but seriously... if that's your attitude then the fault isn't with the game... it's with your inflated sense of entitlement.
Learn to live with losses or prepare to be annoyed in any game you play. Don't ever allow yourself to think you're better than the average player or that your presence on a 50 player team would result in a high win rate. Because if you do, you're bound to get frustrated... a lot. :D
On a more serious note: i feel that the 'harsh' reward system in cRPG is great. Screw personal achievements and rewards for the individual. Teamplay is where it's at.
Else we might as well go back to playing world of warcraft. *ducks and runs away* :wink:
Heck, we already have the "Thy valour hath been rewarded"-mechanic. Maybe there is room for more of that, i admit. But never lose the 'team fails -> you lose multiplier'-mechanic. It's awesome i say. Harsh games are more fun in the long run. Too much vanilla crap out here already.
Well, sir, that's your problem right there. :lol:
Sorry, i don't mean to be harsh or come over as a troll, but seriously... if that's your attitude then the fault isn't with the game... it's with your inflated sense of entitlement.
Learn to live with losses or prepare to be annoyed in any game you play. Don't ever allow yourself to think you're better than the average player or that your presence on a 50 player team would result in a high win rate. Because if you do, you're bound to get frustrated... a lot. :D
On a more serious note: i feel that the 'harsh' reward system in cRPG is great. Screw personal achievements and rewards for the individual. Teamplay is where it's at.
Else we might as well go back to playing world of warcraft. *ducks and runs away* :wink:
Heck, we already have the "Thy valour hath been rewarded"-mechanic. Maybe there is room for more of that, i admit. But never lose the 'team fails -> you lose multiplier'-mechanic. It's awesome i say. Harsh games are more fun in the long run. Too much vanilla crap out here already.
Theoretically when (if) it turns out good people are happy. In reality the effort needed is a HUGE pain in the ass just to have 'fun'. The simpler method is one that puts the POWER back in the individual. Keep the multiplier system but also augment it with OTHER (individual dependent) ways to be rewarded. That way both types of players at least have a way to determine their own fun. There are things that players SHOULD be rewarded for that would immensely increase FUN and MOTIVATION to play but the only thing that matters is the team winning now. Well if you perform well but your team still loses and you get the 'reward' of a x1 multi does that make you want to continue the thankless (and rewardless) task? 'oh great another 5 rounds against autobalance clan stacking goodness...what 'fun'' It's no wonder there is so much hate and rage in this game. A main reason is because players are forced to rely on others and desperately want to win because the multi is the 'reward'. Give players back some individual based rewards and watch as people become much more relaxed because even if their team loses they can still be rewarded on an individual basis. Make the multi the icing on the cake, not the cake itself.
Winning seems normal, deserved, and loosing is like a punishment for something you didn't do.
Screw personal achievements and rewards for the individual.Screw fun and motivation as well I guess.
I get what you're saying Kafein. Really, i do.
But like i said, if winning doesn't offer any sense of achievement for you and losing feels like punishment, the problem is the player, not the game.
And at Lichen: pfffrrrrtt :P
I took a 4 month break...it did not work.
Take another break then and make it two years.
Seriously though, i keep cRPG fresh by playing other games from time to time.
Right now, i'm really enjoying Deus Ex: Human Revolution. It's like reading a good scifi pulp book... not high class literature, but very entertaining nonetheless.
The thing that keeps me coming back is the combat mechanics and the teamplay. And the clan i guess. It's like a good pub, always cozy and lots of friendly people.
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Guys, please go a bit higher than Kindergarten levels.
I'd try to bring in a real discussion, but pages of "ad hominem" just makes me lose my hope in this.
Anyway, to counter the "ranged spam" "cavalry spam" "unfair teams" problem, A "class" based balancing method should be used in my opinion. Meh, don't start rage about that class thingy, I'll elaborate.
Anyway, what I'm talking about is this: Balance out players by checking their Weapon Proficiency/Skills.
If you have riding, you are obviously cavalry, if you have more Archery like skills, you count as an archer. If you have crossbow WPF, you are a crossbowman. The idea is simple: To balance out the number of these "playstyles" between teams. I know this might be difficult, but it might be the solution we are looking for. And yes, this would mean that Crossbows would have a WPF difficulty to equip them.
Also this might mess up Banner Balance. But clans have Strategus, the upcoming Stronghold mode favors them as well.
Enough of a playground if you ask me.
After this "class" type of balance, the performance type of it should kick in, meaning that teams should have fairly paired opponents, not all the superheroes in one team, and fodder in the other.
What do you say? The idea itself is not thought out to the last bit, by the way.
Also I'd mix the both of the two worlds: The tick/multiplier system feels a bit empty. I'd mix it up with the kill proximity system. Remember how it was? No matter who got the kill, everyone around it got a fair slice. Sure, cav would get a bit less, but that's where an (Impossible to implement?) Assist counting system would be handy.
There are so many oppurtunities in this game, let's not give up this early.
Personally I just think they need to take crpg back to it's roots. Tell the community to fuck off and just do it your way dev's, it's your mod afterall.
Crpg was originally just a version of Native where you could pick your gear and stats and frankly I preferred it then. Now it is a bizarre mishmash of odd projectiles and occasional mad animations.
I miss the fun builds and the silly weapons, IE: boulderonastick and the loony toons axe. What happened to the Crpg sense of fun? Now everyone seems to be a miserable bastard hell bent on squeezing the most efficiency out of their build or gear, it's even affecting me, im fast becoming a miserable bastard myself because this game has become one of the most frustrating wastes of time ive ever took part in.
As for why I still play, because the internet and it's people being the unoriginal pile of goo that it is/they are and that question is bound to pop up here, I occasionally get the old feelings of hilarity and amusement out of this game, but it is far too rare.
I dont even want to get into the insanity of the stabs, slashes and other maddening elements that have been introduced recently. I never had a problem with 2 handed sword thrusts until the animation's were 'fixed'. Or the random freezes that dont afflict me in native or any other game for that matter.
Frankly I lay the blame on the majority as all do in such situations, the constant WAH WAHing about EVERY....SINGLE.....LITTLE....FUCKING...THING!!!!
Even im doing it, although my anger tends to come from a feeling of exasperation towards something that I, nor anyone else, can explain, like getting hit by a man not facing you and swinging in completely the opposite direction, of course we all know thats a big lie to cover up someone's ego or something because they are a bad player......which still doesnt explain why ive actually seen it with my own eyes.
Im not a liar and I dont care about score, (wouldnt play on Pebble_Pusher if I did,) I dont make shit up to make myself feel better when I make a mistake, I accept it and try and learn from it im happy to do so, ive even sat on minus scores without making an excuse or being bothered about it because I understood what I did wrong and how I got there. What I despise is being done in by something inexplicable and unexpected that leaves me with the classic 'what the fuck' face that I pretty much wear all the time now while playing this module.
The fact is, none of this would have come to pass had not the mighty community complained and complained about this and that till we are left with the rotten scrotum of Crpg's remains. :cry:
Seriously though, i keep cRPG fresh by playing other games from time to time.
Right now, i'm really enjoying Deus Ex: Human Revolution. It's like reading a good scifi pulp book... not high class literature, but very entertaining nonetheless.
The thing that keeps me coming back is the combat mechanics and the teamplay. And the clan i guess. It's like a good pub, always cozy and lots of friendly people.
I preferred the xp radius thingy because it didn't emphasized on winning as much as the one we have now
Personally I just think they need to take crpg back to it's roots. Tell the community to fuck off and just do it your way dev's, it's your mod afterall.Those of us old enough to remember the change from 1st/2nd Edition D&D to 3rd share your pain.
Crpg was originally just a version of Native where you could pick your gear and stats and frankly I preferred it then. Now it is a bizarre mishmash of odd projectiles and occasional mad animations.
I miss the fun builds and the silly weapons, IE: boulderonastick and the loony toons axe. What happened to the Crpg sense of fun? Now everyone seems to be a miserable bastard hell bent on squeezing the most efficiency out of their build or gear, it's even affecting me, im fast becoming a miserable bastard myself because this game has become one of the most frustrating wastes of time ive ever took part in.
All I ask is for devs to continue to take into account the enjoyment of their player base when making design decisions.
No, you really don't want that. Mostly because the player base isn't a monolithic entity with one opinion, as can be seen from the variety of "nerf" and "buff" calls on this forum, interspersed with other gameplay suggestions.
You can't please everyone. They should just make the game something that they want to play and ignore the vast majority of player's "opinions" (charitably calling it that). Although there's been a lot of great ideas from the community, so not automatically dismiss everything of course. They should use their own judgement on that. But setting out to keep the "playerbase" happy, that anonymous, schizophrenic monstrousity, is a bad idea.
No, you really don't want that. Mostly because the player base isn't a monolithic entity with one opinion, as can be seen from the variety of "nerf" and "buff" calls on this forum, interspersed with other gameplay suggestions. You can't please everyone. They should just make the game something that they want to play and ignore the vast majority of player's "opinions" (charitably calling it that). Although there's been a lot of great ideas from the community, so not automatically dismiss everything of course. They should use their own judgement on that. But setting out to keep the "playerbase" happy, that anonymous, schizophrenic monstrousity, is a bad idea.