Author Topic: CRPG has lost that luvin' feelin'  (Read 19587 times)

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Offline Christo

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Re: CRPG has lost that luvin' feelin'
« Reply #120 on: September 04, 2011, 06:23:49 pm »
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Well, it's not like those suggestions get into consideration anyway.

Just ignore them, and don't get mad about it.  :wink:


PS: I, for one would like to return that feel what cRPG gave me for many, many months. This just poofed after the last few big overhauls.

I am certain that the way we are going killed some aspects that gave entertainment to me, and most of us around here.
Of course some of you might tell me to get the fuck out because I don't like it as it is, the door is over there. Well..

I'd just like to see that the mod is going in the way the people have fun with it, so I try to bring up suggestions to "influence" it a bit, in the right way. Yeah jump at me for using the word "influence." Nitpickers will nitpick.
« Last Edit: September 04, 2011, 06:26:38 pm by Christo »
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Offline Kafein

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Re: CRPG has lost that luvin' feelin'
« Reply #121 on: September 04, 2011, 06:26:51 pm »
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Strange then that I never complain about cav or polearms (even pikes) or 1h or 2h. Yet I spend some time "whining" about ranged. I often bring some arguments in the discussion but meh I guess the ranged lobbyists will always consider what would make them less powerful as whining and think that saying "stop whining" will magically make my point false.

ToD, when adapting means joining the group that kills you, your logic fails. What I see is that many people actually adapted and became ranged or at least hybrid (all the 15/24 snipers or 2h/xbow shotguns, shielded throwers...).


Adapting your playstyle to the range spam is usually either impossible (no cover) or will lead your team to sure defeat by having some people doing nothing behind some buildings, others charging to take out some of the ranged, and the other team moving to get a firing angle.

Offline Thucydides

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Re: CRPG has lost that luvin' feelin'
« Reply #122 on: September 04, 2011, 06:28:42 pm »
+1
Surprisingly the biggest whiner seems to be you, ToD.

pretty sure you and siiem have been whining about poles, cavs, and range in every topic i read.

Offline Xant

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Re: CRPG has lost that luvin' feelin'
« Reply #123 on: September 04, 2011, 06:29:14 pm »
-1
pretty sure you and siiem have been whining about poles, cavs, and range in every topic i read.

Pretty sure you're retarded.
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Offline Tears of Destiny

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Re: CRPG has lost that luvin' feelin'
« Reply #124 on: September 04, 2011, 06:32:12 pm »
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Well, it's not like those suggestions get into consideration anyway.

Just ignore them, and don't get mad about it.  :wink:

Even this thread is littered with idiot posts who say "range spam is so bad I never come to melee, and if I do I die form 15 long spears." Posts even from players who are veterans and ought to know better...

If I were to believe the majority of this thread and the cRPG forums in general, I would come to the conclusion that 40% of veteran players are completely inable to utilize more then two of the three points: Not Charge like a dumbass across an open field, not die instantly from cavalry, not get raped by a longspear user.

On second thought, since I have none of these problems... maybe I should get less irrittated by all these posters and start considering myself a living god as my skill is so high, I clearly outshine 85% of the players on these forums.... Hot damn I am so good at this game...
Strange then that I never complain about cav or polearms (even pikes) or 1h or 2h. Yet I spend some time "whining" about ranged. I often bring some arguments in the discussion but meh I guess the ranged lobbyists will always consider what would make them less powerful as whining and think that saying "stop whining" will magically make my point false.

ToD, when adapting means joining the group that kills you, your logic fails. What I see is that many people actually adapted and became ranged or at least hybrid (all the 15/24 snipers or 2h/xbow shotguns, shielded throwers...).


Adapting your playstyle to the range spam is usually either impossible (no cover) or will lead your team to sure defeat by having some people doing nothing behind some buildings, others charging to take out some of the ranged, and the other team moving to get a firing angle.
So... if a couple of shielders advance and a couple of dedicated 2Hers advance behind them as I have even seen plebs do... this should be an acceptable way for you to not get too shot up, right?
I am not saying people adapt by joining X playstyle, I am saying that ...
Oh who cares...


Fine yes yes yes, get shot up. Range spam is horrible. You all gonna die. Have fun.
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Offline Thucydides

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Re: CRPG has lost that luvin' feelin'
« Reply #125 on: September 04, 2011, 06:32:27 pm »
+1
Pretty sure you're retarded.

pretty sure i'm right, which makes me the opposite of retarded.

Offline Xant

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Re: CRPG has lost that luvin' feelin'
« Reply #126 on: September 04, 2011, 06:33:18 pm »
-1
pretty sure i'm right, which makes me the opposite of retarded.

I don't think you've been right a single time in any of your posts.
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Offline Christo

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Re: CRPG has lost that luvin' feelin'
« Reply #127 on: September 04, 2011, 06:40:56 pm »
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Guys, please go a bit higher than Kindergarten levels.

I'd try to bring in a real discussion, but pages of "ad hominem" just makes me lose my hope in this.


Anyway, to counter the "ranged spam" "cavalry spam" "unfair teams" problem, A "class" based balancing method should be used in my opinion. Meh, don't start rage about that class thingy, I'll elaborate.

Anyway, what I'm talking about is this: Balance out players by checking their Weapon Proficiency/Skills.

If you have riding, you are obviously cavalry, if you have more Archery like skills, you count as an archer. If you have crossbow WPF, you are a crossbowman. The idea is simple: To balance out the number of these "playstyles" between teams. I know this might be difficult, but it might be the solution we are looking for. And yes, this would mean that Crossbows would have a WPF difficulty to equip them.

Also this might mess up Banner Balance. But clans have Strategus, the upcoming Stronghold mode favors them as well.
Enough of a playground if you ask me.

After this "class" type of balance, the performance type of it should kick in, meaning that teams should have fairly paired opponents, not all the superheroes in one team, and fodder in the other.

What do you say? The idea itself is not thought out to the last bit, by the way.

Also I'd mix the both of the two worlds: The tick/multiplier system feels a bit empty. I'd mix it up with the kill proximity system. Remember how it was? No matter who got the kill, everyone around it got a fair slice. Sure, cav would get a bit less, but that's where an (Impossible to implement?) Assist counting system would be handy.

There are so many oppurtunities in this game, let's not give up this early.  :mrgreen:
« Last Edit: September 04, 2011, 06:44:13 pm by Christo »
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Offline Thucydides

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Re: CRPG has lost that luvin' feelin'
« Reply #128 on: September 04, 2011, 06:44:38 pm »
+1
I don't think you've been right a single time in any of your posts.

Xant, you whine a lot. This is established fact. Read your post history, its all there.

Offline Xant

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Re: CRPG has lost that luvin' feelin'
« Reply #129 on: September 04, 2011, 06:49:13 pm »
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Xant, you whine a lot. This is established fact. Read your post history, its all there.

Nop. I also haven't called for any nerfs except for longspear nerf.
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Offline Thucydides

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Re: CRPG has lost that luvin' feelin'
« Reply #130 on: September 04, 2011, 06:52:42 pm »
+3
Nop. I also haven't called for any nerfs except for longspear nerf.

whine=/ calling for nerfs. Else ToD would not be a whiner now will he?

also this is you:

Quote
c-RPG currently:
Rangefest and if you by some miracle happen to get into melee you get stabbed by 15 longspears and backstabbed by cavalry. Oh yeah and melee is so fun too, craploads of people having 80 armor and the devs figure it'd be cool to reduce damage by the soak change. Can't wait for War of the Roses/M&B2, at the current state c-RPG is in I don't really find it fun except for very shot periods of time.

sounds like whine to me

Offline Xant

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Re: CRPG has lost that luvin' feelin'
« Reply #131 on: September 04, 2011, 06:53:49 pm »
-1
whine=/ calling for nerfs. Else ToD would not be a whiner now will he?

also this is you:

sounds like whine to me

When have I whined? I don't like where c-RPG is currently, that hardly constitutes whining. But for argument's sake, let's say it does. When have I whined apart from that?
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Offline Christo

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Re: CRPG has lost that luvin' feelin'
« Reply #132 on: September 04, 2011, 06:54:25 pm »
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I'd post a popcorn.gif, but damn this is getting on my nerves.  :rolleyes:
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Offline Tears of Destiny

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Re: CRPG has lost that luvin' feelin'
« Reply #133 on: September 04, 2011, 06:54:40 pm »
+1
Nop. I also haven't called for any nerfs except for longspear nerf.

I have not called for nerfs on anything yet you still class me as a whiner (for saying people whine too much), nice try.

Also where the fuck is your avatar?

Another page of random shit that reminds me why I post so much spam and rarely take anything on these forums seriously and why I choose to troll so much over posting logical posts...
I'm not normal and I don't pretend so, my approach is pretty much a bomb crescendo.
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Offline Xant

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Re: CRPG has lost that luvin' feelin'
« Reply #134 on: September 04, 2011, 06:56:07 pm »
-1
I have not called for nerfs on anything yet you still class me as a whiner (for saying people whine too much), nice try.

Also where the fuck is your avatar?

No, but that was in reply to Thuc claiming I whine in every thread about ranged, poles and cavalry. One would assume I'd be saying they should be nerfed then. But he's a retard who can't even read posts, so meh.

My avatar got gay.
« Last Edit: September 04, 2011, 06:57:29 pm by Xant »
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