So far, the comments I've read are very shortsighted, and are made pretty much by people who see a nerf toward their class, and make a gigantic hoot about it, while secretly slobbering at the prospect of a different class getting nerfed.Quoting this for good measure.
As for the no jumping I would say if the player is above a certain weight limit they will be unable to jump instead of nobody can jump.Good example of what a post should be, constructive criticism.
Not sure what your problem with the pike is. It is far slower then the others, it can only stab, and the animation has a 1 second lag before you are even allowed to block with it.
I think your problem with long spears is clouding your judgement.
I'll read this all later, but I like the lances being couch only. Nerf the cav!
Same, but 2 things stand out just by skimming it...
"Horses die if they knock someone over.
Infantry die if they get knocked over by a horse."
lol
These seem interesting or good, the rest seem pointless or bad.
Chainsaw pike is so broken it's unbelievable. It would be nice to have pikes, as they're period, but if they can't be fixed, we don't have byzantine grenades either for some reason.
Infantry die if they're nocked over? Full support. :lol:
"No jumping whatsoever" suggestion is amazing. This isn't 1993.
Most of these suggestions are retarded.
Penalties for rain, you mean movement speed or dmg for ranged here? I would be for if this was about the movement speed, dmg reduction is somewhat understandable.
Remove bamboo spear, long spear, pike. - nah, we need those to take care of whorses and to have something to dance around with our poledancing characters
Lances become couch only.
Lances reworked statswise for couch only. -if only lances, no problem there :)
Full polearm turning on horseback. -this was removed from 90 to 40degrees in order to somewhat balance cav, i would leave it as it is, good cav gets kills with lancing anw, bad cav is bad no matter what.
Remove stagger. - totally in, even tho i think this is hardcoded, but it is retarded to be spamstunned by them uberfast poles, like, shortened spear
Implement comprehensive slot system. -cannot imagine any other than we have now tbh, if you got some ideas, please more specifically :)
Most of the horse changes, i do not have any opinion as i do not play cav, light cav goes down quite fast, heavy goes down slower, just the damage of bump seems too much.
Twohanders above 105 length have polethrust. - cool with this one
My shift is atm ending, i started to post this way too late, gonna go thru rest of the list and post my concerns/opinions from home.
Some of those might indeed look "retarded" to people, but hey, cmon, we are in beta, we need ALL the feedback for the dev team we can get, and perhaps from the discussions opened here the dev team might actually get some ideas or pushes in the right direction :P
Hmm.
These are the points I can totally agree with, most of these should make it ingame.
First of all, the lance angle nerf screwed lancers over, so they (yeah I'm no lancer anymore) had to adapt, the result: Even more backstab kills, because a frontal charge is almost suicide without a VERY heavy horse.
Stagger obviously has to go, I'm a polearm user but I want this to be gone.
A drawing delay when you want to quick-switch would screw over those annoying crossbow/2h hybrids and other guys who just got caught empty handed. I like it, no surrel quickswitching.
Another good idea for nerfing those who use a Crossbow as a shotgun or sidearm, is the idea of the falling bolt. Supporting it 150%.
Throwing is kinda the underdog of ranged, that's true. Still there are people who can manage to be good with it, but a look into the stats wouldn't hurt anyone.
Balancing based on logic, or at least common sense is another good one. Nice Example would be my weapon, the Elegant Poleaxe.
At stock, this weapon has the same stab damage as a Long Spear(26p). Other poleaxes start at 29-31pierce. Just weird.
Okay, for this the 2h elite lobbyists will hate me, but why not? The style of that stab would totally screw you over in a battle, it's just not how a Great Sword of such length should be used.
AGI needs love, and you point this out with the worst AGI skill right now, Weapon Master.
It has the worst scaling in the entire game right now, after a certain level it hardly effects anything.
And the last one.. this is the one I instantly agreed with. Ladders have to go from battle. Why?
Some people say that it's tactical and whatever. Yes they're used for tactical ambushes and flank attacks rarely on Nord Town, and other maps. But 90% of time they just being used by ranged so that they can roofcamp for an entire match, being unharmed.
This totally messes up balance, and needs to go.
These are all the good points I can agree with, or have something to say about.
I'm with Berethorn on this one. I've finally read the whole post, and the cav changes are the biggest and, to me, the most ridiculous.
These changes would be a severe blow to (and might even, as Berethorn put it, "kill") 1 handed cavalry.
Sorry, Zapper. I'll do that right now.
gayest requests ever. patricia, die plox
horses die if they horsebump too hard? More like slightly injured while trampling retards
TLDR - rubbish suggestions from another whiner, move along nothing to see here
it is very clear that you're a friendly archer, a lot of the changes would really help friendly archers, especially the cav changes
Cav changes are dumb.
As are most of these in general. And no, I'm not writing a long arse post to explain why. Plenty of people can see from first glance why.
i agree on the points most others do, the ones that make sence and that should already be in the mod. but the horse getting killed because of a bump is retarded, it's not realistic and will totally kill 1handed cav, so stay off my class! :evil:
Long post by a new player it seems. New as in, doesn't have over 2000 hrs of Warband, 10 years of Mount and Blade, 2 years of crpg.
All these ideas seem fine, but most are not a possibility due to engine limitations, balance issues, and TBH, fun.
Since there's no more bamboo spear, long spear, and pike, how do you expect infantry to survive when facing a lancer with his couched lance ?
Overall, some good ideas already suggested but not accepted/done because of the warband engine :
-horsemen receiving damage based on horse speed, when the horse dies
-xbow on the back needs to be reloaded before being used
-more time needed to sheath a weapon (unsheating seems okay)
-no ladders for battles (or at least, i would have made it as : your own team can't destroy it's own ladders. Only the opposing team can. So if you put a ladder, it will stay till being destroyed by ennemies or till next round. Frustrating to come to the ladder and see the xbowuser on top of it destroying it, before calmly reloading/shooting again... )
-More interesting WM.
Some ideas a bit retarded though.
still it's obvious that your opinion as a friendly archer(not friendly archer FFS!) is spoiling this post as a neutral one, cuz i saw from the first few ideas that you were a friendly archer, so not legitimet for me.
ROFL, that sentence renders your entire thread invalid, lance thrust is the single easiest thing to avoid, lance only cav who are not couching can ONLY backstab, since even those of us who daggers and other "noblock" items scoff at lancers when they try to stab, cavalry is ALREADY an ambush only class unless you have a plated charger and NOONE around has ANY polearm.
As to the removal of the long polearms, cause the shaft is also a hitbox: that applies to ALL weapons with a stab, and 2h abuse this broken mechanic much more than pike and spears do. Stop complaining that noone has read your entire post before replying: Most people wont bother, as soon as they see ONE ridiculous suggestion, they loose interest.
Also, try joining a gym or something if you really believe the jumping in crpg is cartoonish. I WOULD like to see plate armoured guys jumping only a few inches up, but as to low armoured guys, if you really think people cant jump that far....
A lot of these suggestion are complete crap, pretty much all the "unsheathable" are. Throwing can't sheath? Yeah, lets make a low-damage, short range, terrible accuracy weapon suck even more... Some of these are ok, but they have been already mentioned.
your "list" has no organization, its just a fucking list of changes you want to implement without providing reasoning, until after you've been criticized.
try organizing it better so that people can skim to the part that affects their class and the reasoning for the change implementation, and maybe then people will actually read
I'll read this all later
I'll read this all later, but I like the lances being couch only. Nerf the cav!
Same, but 2 things stand out just by skimming it...
"Horses die if they knock someone over.
Infantry die if they get knocked over by a horse."
lol
Remove bamboo spear, long spear, pike.
Full polearm turning on horseback.
Remove stagger.
Horse speed & maneuverability reduced when injured.
Rework throwing stats to better fit the pre-melee role.
Rebalance items based on logic and not stupid shit.
Add disarm mechanic based on comparing WPF, weapon weight & length between opponents.
Replace crushthrough with bonus against shields.
Horses take damage if they occupy the space of infantry (i.e bumping).
Infantry die if they get knocked over by a horse.
Horsemen take % damage of health based on velocity upon horse's death.
Knockdown on items with 5+ weight only.
As I have said to earthdforce, (snip) it would be a good idea if you actually read the entire post. (snip)
These seem interesting or good, the rest seem pointless or bad.
Chainsaw pike is so broken it's unbelievable. It would be nice to have pikes, as they're period, but if they can't be fixed, we don't have byzantine grenades either for some reason.
Infantry die if they're nocked over? Full support. :lol:
"No jumping whatsoever" suggestion is amazing. This isn't 1993.
Most of these suggestions are retarded.
Penalties for rain, you mean movement speed or dmg for ranged here? I would be for if this was about the movement speed, dmg reduction is somewhat understandable.
Remove bamboo spear, long spear, pike. - nah, we need those to take care of whorses and to have something to dance around with our poledancing characters
Lances become couch only.
Lances reworked statswise for couch only. -if only lances, no problem there :)
Full polearm turning on horseback. -this was removed from 90 to 40degrees in order to somewhat balance cav, i would leave it as it is, good cav gets kills with lancing anw, bad cav is bad no matter what.
Remove stagger. - totally in, even tho i think this is hardcoded, but it is retarded to be spamstunned by them uberfast poles, like, shortened spear
Implement comprehensive slot system. -cannot imagine any other than we have now tbh, if you got some ideas, please more specifically :)
Most of the horse changes, i do not have any opinion as i do not play cav, light cav goes down quite fast, heavy goes down slower, just the damage of bump seems too much.
Twohanders above 105 length have polethrust. - cool with this one
My shift is atm ending, i started to post this way too late, gonna go thru rest of the list and post my concerns/opinions from home.
Some of those might indeed look "retarded" to people, but hey, cmon, we are in beta, we need ALL the feedback for the dev team we can get, and perhaps from the discussions opened here the dev team might actually get some ideas or pushes in the right direction :P
Full polearm turning on horseback.
Remove stagger.
Add transition to sheathe an item before being able to draw a new one.
Add minimum duration required to sheathe weapon.
Crossbows lose their readied bolt when sheathed.
Rework throwing stats to better fit the pre-melee role.
Rebalance items based on logic.
Twohanders above 105 length have polethrust.
Increase average melee WPF, more benefits for higher WM.
Remove ladders from Battle.
I'll read this all later, but I like the lances being couch only. Nerf the cav!I guess that won't do much to me since I've been a long time fan of Great Lance 8-)
Hmm.
These are the points I can totally agree with, most of these should make it ingame.
First of all, the lance angle nerf screwed lancers over, so they (yeah I'm no lancer anymore) had to adapt, the result: Even more backstab kills, because a frontal charge is almost suicide without a VERY heavy horse.
Stagger obviously has to go, I'm a polearm user but I want this to be gone.
A drawing delay when you want to quick-switch would screw over those annoying crossbow/2h hybrids and other guys who just got caught empty handed. I like it, no surrel quickswitching.
Another good idea for nerfing those who use a Crossbow as a shotgun or sidearm, is the idea of the falling bolt. Supporting it 150%.
Throwing is kinda the underdog of ranged, that's true. Still there are people who can manage to be good with it, but a look into the stats wouldn't hurt anyone.
Balancing based on logic, or at least common sense is another good one. Nice Example would be my weapon, the Elegant Poleaxe.
At stock, this weapon has the same stab damage as a Long Spear(26p). Other poleaxes start at 29-31pierce. Just weird.
Okay, for this the 2h elite lobbyists will hate me, but why not? The style of that stab would totally screw you over in a battle, it's just not how a Great Sword of such length should be used.
AGI needs love, and you point this out with the worst AGI skill right now, Weapon Master.
It has the worst scaling in the entire game right now, after a certain level it hardly effects anything.
And the last one.. this is the one I instantly agreed with. Ladders have to go from battle. Why?
Some people say that it's tactical and whatever. Yes they're used for tactical ambushes and flank attacks rarely on Nord Town, and other maps. But 90% of time they just being used by ranged so that they can roofcamp for an entire match, being unharmed.
This totally messes up balance, and needs to go.
These are all the good points I can agree with, or have something to say about.
Same, but 2 things stand out just by skimming it...Change your avatar, that pokemon is already owned by another player!
"Horses die if they knock someone over.
Infantry die if they get knocked over by a horse."
lol
Yes, as I've said, this list will probably alienate most of the community because people are against change, specially in video games, you are just another one in the massive flock of alienated sheeps.You don't provide any argument for your "suggestions", so why should he?
The fact that you provide absolutely no argument or don't elaborate on anything makes not even take you seriously, a quick oneliner for a post with 1000+ characters, fucking brilliant.
i agree on the points most others do, the ones that make sence and that should already be in the mod. but the horse getting killed because of a bump is retarded, it's not realistic and will totally kill 1handed cav, so stay off my class! :evil:
Change your avatar, that pokemon is already owned by another player!
I'm with Berethorn on this one. I've finally read the whole post, and the cav changes are the biggest and, to me, the most ridiculous.
These changes would be a severe blow to (and might even, as Berethorn put it, "kill") 1 handed cavalry.
Sorry, Zapper. I'll do that right now.
gayest requests ever. patricia, die plox
horses die if they horsebump too hard? More like slightly injured while trampling retards
TLDR - rubbish suggestions from another whiner, move along nothing to see here
it is very clear that you're a friendly archer, a lot of the changes would really help friendly archers, especially the cav changes
Cav changes are dumb.
As are most of these in general. And no, I'm not writing a long arse post to explain why. Plenty of people can see from first glance why.
i agree on the points most others do, the ones that make sence and that should already be in the mod. but the horse getting killed because of a bump is retarded, it's not realistic and will totally kill 1handed cav, so stay off my class! :evil:
Long post by a new player it seems. New as in, doesn't have over 2000 hrs of Warband, 10 years of Mount and Blade, 2 years of crpg.
All these ideas seem fine, but most are not a possibility due to engine limitations, balance issues, and TBH, fun.
Since there's no more bamboo spear, long spear, and pike, how do you expect infantry to survive when facing a lancer with his couched lance ?
Overall, some good ideas already suggested but not accepted/done because of the warband engine :
-horsemen receiving damage based on horse speed, when the horse dies
-xbow on the back needs to be reloaded before being used
-more time needed to sheath a weapon (unsheating seems okay)
-no ladders for battles (or at least, i would have made it as : your own team can't destroy it's own ladders. Only the opposing team can. So if you put a ladder, it will stay till being destroyed by ennemies or till next round. Frustrating to come to the ladder and see the xbowuser on top of it destroying it, before calmly reloading/shooting again... )
-More interesting WM.
Some ideas a bit retarded though.
Couched lances are much much easier to deal with than actual thrusts from a long ass lance...
I see that none of you guys actually read the entire god damned post, as I've said before, I already developped on the subject of horses and the bumping.still it's obvious that your opinion as a my old friendCHER(not friendly archer FFS!) is spoiling this post as a neutral one, cuz i saw from the first few ideas that you were a my old friendcher, so not legitimet for me.
Just because I'm THAT nice, I'll copy paste it just for all of you wonderful guys!
Horses take damage if they occupy the space of infantry (i.e bumping).
Horses die if they knock someone over.
Infantry die if they get knocked over by a horse.
Replace with:
Horses are reduced to a light gallop, trot, walk, or are completely stopped when bumping/knocking over infantry depending on the horse.
Fix horse charge hitbox.
With maybe a certain amount of damage to the horse depending on the speed it goes.
If you consider a new player anyone who didn't play Warband for over 2000 hours, Mount and Blade for 10 years and cRPG for 2 years then sure, I do have close to 2000 hours, I do have 1 year of cRPG accumulated and I did play mount and blade for several years.
Couched lances are much much easier to deal with than actual thrusts from a long ass lance, also, awlpikes, bills, long voulges, etc will all still be available to kill horses.
Stop complaining that noone has read your entire post before replying: Most people wont bother, as soon as they see ONE ridiculous suggestion, they loose interest.
ADHD illiterates who refuse to read the entirety of a post, or even offer a compromise.
THIS IS WHY WE CAN'T HAVE NICE THINGS
This community is shit.
ILLETIRATE
still it's obvious that your opinion as a friendly archer(not friendly archer FFS!) is spoiling this post as a neutral one, cuz i saw from the first few ideas that you were a friendly archer, so not legitimet for me.
ROFL, that sentence renders your entire thread invalid, lance thrust is the single easiest thing to avoid, lance only cav who are not couching can ONLY backstab, since even those of us who daggers and other "noblock" items scoff at lancers when they try to stab, cavalry is ALREADY an ambush only class unless you have a plated charger and NOONE around has ANY polearm.
As to the removal of the long polearms, cause the shaft is also a hitbox: that applies to ALL weapons with a stab, and 2h abuse this broken mechanic much more than pike and spears do. Stop complaining that noone has read your entire post before replying: Most people wont bother, as soon as they see ONE ridiculous suggestion, they loose interest.
Also, try joining a gym or something if you really believe the jumping in crpg is cartoonish. I WOULD like to see plate armoured guys jumping only a few inches up, but as to low armoured guys, if you really think people cant jump that far....
A lot of these suggestion are complete crap, pretty much all the "unsheathable" are. Throwing can't sheath? Yeah, lets make a low-damage, short range, terrible accuracy weapon suck even more... Some of these are ok, but they have been already mentioned.
Refer to the very first fucking sentence in big bright letters of my first post.I did, most of your suggestions are still complete crap. Some are pretty good, the knockdown only on items with +5 weight is fine. Your suggestion about throwing is ludacris, throwing is meant to be a short range ranged weapon available to melee users without much slot commitment. You want it to be a short range weapon. You would have to give it a huge buff if you want the weapons to be unsheathable.
I did, most of your suggestions are still complete crap. Some are pretty good, the knockdown only on items with +5 weight is fine. Your suggestion about throwing is ludacris, throwing is meant to be a short range ranged weapon available to melee users without much slot commitment. You want it to be a short range weapon. You would have to give it a huge buff if you want the weapons to be unsheathable.
Yes, and this is where the STATS REWORKS come in place, learn to read, holy shit.
your "list" has no organization, its just a fucking list of changes you want to implement without providing reasoning, until after you've been criticized.
try organizing it better so that people can skim to the part that affects their class and the reasoning for the change implementation, and maybe then people will actually read
No, it's a deterrent for stupid fucks, if you don't want to read the entire post then just get out and don't post, thank you very much.
You know what's really stupid? People complained in the new faces patch about the lance angle, now it's actually IN THE GAME and they're not bitching anymore. derp. And alienate all the polearms guys, yeah take away the precious stagger and remove all the exploit weapons, abububu we can't play polearms anymore. But it's just as I expected, the community shits on it, idea goes south, etc, Community is shit.
I just don't give a single fuck if they don't read my post, it's just when they don't read THEN reply with ignorant fucking posts because ADHD illiterates as Gafferjack put it so well.
You want to be taken seriously then show some professionalism in your suggestions. No one ever reads a wall of text on the internet because most of the time, its a stupid waste of time.
You expect to be taken seriously but you write like a dumbass, sounds like the first step to success.
Showing some professionalism or not in my suggestions would still yield the same results, smart people giving smart feedbacks having read the entire thread, stupid shits (i.e you) posting stupid replies.
Now, time to ignore you and move on.
smart people giving smart feedbacks having read the entire thread
stupid shits (i.e you) posting stupid replies.
Ppl who do not agree with you.
As for the no jumping I would say if the player is above a certain weight limit they will be unable to jump instead of nobody can jump.
As for the no jumping I would say if the player is above a certain weight limit they will be unable to jump instead of nobody can jump.a guy in full plate can jump, just like a normal human, a guy also did a hand-stand in full plate. a lot of people think plate weighs 140 pounds, but it acctually only weighs 40, that's still a lot, but it almost intirely rests on your shoulders, which feels light. if a guy in plate is knocked down, he can get up very quik too, don't belive those plate myths, plate armored knights weren't robots that could walk with 2 miles an hour, they could run, fight block and manouver like any other man.
:?
Thanks for proving my point, though.
a guy in full plate can jump, just like a normal human, a guy also did a hand-stand in full plate. a lot of people think plate weighs 140 pounds, but it acctually only weighs 40, that's still a lot, but it almost intirely rests on your shoulders, which feels light. if a guy in plate is knocked down, he can get up very quik too, don't belive those plate myths, plate armored knights weren't robots that could walk with 2 miles an hour, they could run, fight block and manouver like any other man.
....jumping OVER my character's head on flat fucking terrain, as I said, it puts olympic athletes to fucking shame.
Yah, I mispelled it on pourpose, cauz I am illitrite, cant rite fingz downne proparly.
No it doesnt, anyone who is physically fit can standing jump AT LEAST 75% of their own bodies height, weighlifters for example can standing jump over 2 metres without even trying
....but making shit up is just silly.....
I agree. Although only playing 2 gens of range, it seems unfair that ranged can easily get randomly penalized and no one else.I'm certain that the rain can easily place other classes in disadvantage, as well.
I agree, making shit up is stupid. Also the world record for a standing high jump is 1.9 meters.
Disable penalties from rain. If impossible, disable rain. No, rain is awesome. I like how it changes the battlefield. Also, penalties are hardcoded. Rain chance might be a bit high though.
Remove bamboo spear, long spear, pike. These weapons stay. We might be able to do something with WSE about toe-to-to piking but the weapons themselves have a place in cRPG.
Lances become couch only. Lances reworked statswise for couch only.Don't like this. Would make it boring. I like current lance dualism.
Full polearm turning on horseback. Lance angle will most likely be increased with WSE. We are stuck with either using full(Native) or couching(current cRPG) angle for lancing atm.
Remove stagger. Polearm stagger is a bit retarded atm with it's 50% chance. Mount&Flip-a-coin. We are having ideas for a deterministic, non-chainable polestagger with WSE using a minimum holding time& other factors. I like polestagger itself though.
Implement comprehensive slot system. Wut? I think it's pretty good now apart from the bugs it causes.
Revamp upkeep to constant per tick. Nope, this is the only part where I actually like randomness. Constant would be boring.
Standardize horse HP & armor (base HP, armor, +armor only on armoured, etc).
Rebalance horse HP & armor (less armor, more HP). I dunno. Not having problems with how it is atm. But I'll think about it.
Horse speed & maneuverability reduced when injured. Possible but maybe very frustrating. Not sure if worth the work.
Remove majority of armored horses.Why?
Native animations. No, on the contrary. If it was up to me I'd introduce even more of Papa's animations, substituting the retarded haymaker swings of 2h and pole with his more compact, realistic attacks. But I guess with that we would drown in tears.
Plate either removed, or very expensive (and slot-heavy). See no reason other than historical accurateness.
Only one-handers with scabbards (bastard swords qualify), bows with scabbards, and crossbows are sheathable; no doubling of sheath slots. Possible.
Add transition to sheathe an item before being able to draw a new one. ?
Add minimum duration required to sheathe weapon. Possible.
Crossbows lose their readied bolt when sheathed. Hardcoded. WSE.
Throwing weapons become up to 3ammo unsheathable. No, throwers have it hard enough.
Rework throwing stats to better fit the pre-melee role. wat
Fix throwing axes stick-in model (or remove them entirely). Hardcoded. Everyone likes axes sticking out of them.
Spear-type throwing weapons become longer. Dunno, I think they are fine.
Remove lightsaber on all animations (notably overheads). Wut?
Color-based uniforms for each team based on team banner, including shield color Dunno about that. Dunno if it's possible or even needed. Maybe players would feel hindered in expressing their individuallity. On the other hand we don't care about players.
Rebalance items based on logic and not stupid shit. No comment. Placing name on to-ban-list though.
Rework armor common distribution for 60% light, 30% medium, 7% heavy, 3% plate. How? Also, percentages are to harsh. I'd go with 30/30/30/10.
Replace heirlooms with blacksmithing. Ok, looms are now called blacksmithed items. Is that what you mean?
Weapon length is calculated -5cm from tip (pick-style weapons use center of pick tip).` Don't have a problem with current weapon length.
Twohanders above 105 length have polethrust. Hmm, I like how it is now with half-swording. But actually not a bad suggeston.
Increase average melee WPF, more benefits for higher WM. Thinking about this.
Add disarm mechanic based on comparing WPF, weapon weight & length between opponents. I was thinking about disarming and other stuff for a long time. Conclusion: it would cause a lot rage and is probably not worth the effort. The only thing I'd like is disarming a pikeman when his thrust is chamber blocked, forcing him to draw his 2ndary weapon.
Blocking for extended periods of time deals flat damage to self based on WPF and duration. Don't understand.
Holding attacks for extended periods of time deals flat damage to self based on WPF and duration. Makes no sense to me. We had plans on reworking the chamber/hold weapon attack thing with letting damage decrease(even below quick swing damage) if held for too long. The heavier the weapon, the harsher the penalty. No more hammers holding overhead forever around a corner. No more pikeman in taking-a-shit position all day long. With WSE.
Weapon blocks are cancelled once they block an attack. Don't see a need for this. Actually in 2on1 I like that I can block both if they are stupid enough to do the same attack.
Replace crushthrough with bonus against shields. I like crushthrough. Maybe we can improve it with WSE though. Actually I don't see how. But no removing.
Shield skill is only used as a requirement for shields, in-game Shield skill is 0.Don't like this.
Remove jumping. NO, don't take my z-axis away. It's freedom.
Remove horse jumping.Same. Horse jumps are already rather flat.
Remove ladders from Battle. Can be considered.
Rework maps to reflect these changes. Not needed.
Horses are reduced to a light gallop, trot, walk, or are completely stopped when bumping/knocking over infantry depending on the horse.
Fix horse charge hitbox. I'd like 3 stage riding but dunno if possible or if it would work. I like the current horse charge mechanic though.
Horsemen take % damage of health based on velocity upon horse's death. Could be done I think. Horsemen might complain that the are already punished enough with the long downtime on forced dismount which usually ends in ground rape.
Bucklers mounted on arm instead of held in hand. Dunno if possible.
Automatically start at 9 Strength 9 Agility and begin gaining stat points at level 14. Might work. However some people like the total peasant feeling in early levels.
Make Strategus map large enough that positioning and travel is significantly important. Dunno. Not my resort.
Knockdown on items with 5+ weight only.I'm thinking about reworking knockdown with WSE to a non-random, skill-based mechanic. However I don't see why a <5 weight mace should not be able to KD.
Bucklers mounted on arm instead of held in hand. Dunno if possible.
The way how they did it in native > yours and Fasader's ideas. But they are professional developers unlike you, so we shouldn't be too harsh to you guys :)
Remove lightsaber on all animations (notably overheads). Wut?
I think she means the way you can twist animations into the enemies hitbox and do damage regards of how your weapon actually hit the enemy. Like how you can miss with a overhead, but at the last minute twist the animation into the enemy hitting him with the blunt side of the sword and still doing full damage.
limiting, nerfing, long fights, realism, historical accuracy...
this mod has contracted some nasty disease...
I don't support the idea of long fights at all. There are things I like and things I don't in your list. But this really bugs me.
Why do you want fights to be longer ? They already are much longer than in Native. And longer melee fights just mean that melee is nerfed compared to ranged. Honestly it shouldn't. Short fights are more intense, less about who has the most IF and armor and more about who can block, feint and chamber.
wrong. longer 1v1 fights mean numbers, teamwork & combined arms have a much bigger impact. rambos are on notice
You forgot to mention that it would buff ranged even more than numbers, teamwork & combined arms.
First of all because range is the type of class that gets the better results from numbers (2 infantry vs 1 are less effective than 2 archers vs 1). And because it's also the class type that needs virtually no specific teamwork-oriented behavior to be 100% effective in groups.
And finally, the fun of melee partially comes from the fact it's hard and the skill levels vary immensely. If you take away the "rambo" effect by auto-killing anyone facing 2 or more enemies in melee, many will loose interest in the game. Being shot at by 2 or more archers already isn't fun at all. Just imagine how the game would be if it was the same when 2 infantry attack you.