Disable penalties from rain. If impossible, disable rain.
-Realisticly, rain does affect projectiles, so its ok to keep them. Since there is no wind system in warband, rain can kind of compensate
for that too. People and horses should also get the penalty(as they do now) couse if the dont it would be advantage over ranged and
mess up the balance. All in all, keep the penalties, tweak the values.
Remove bamboo spear, long spear, pike.
-Im sorry but I dont see any reason to do such thing. Spears are weapons that were used in these times, and as such they should be
in game
Lances become couch only.
-Great lances should be couch only, and they are couch only. Other lances, like heavy, light etc... are nothing more then a spear, and
spear can be thrust, longer the spear, more time it takes to thrust it, so its all about tweaking the speed rateing, which is ok curently.
Lances reworked statswise for couch only.
-Explained in point above
Full polearm turning on horseback.
-The polearm turning angle should indeed be wider, to the right- same as in native, to the left- more then curently, less then in native
Remove stagger.
-I dont understanf completly, stagger of what?
Implement comprehensive slot system.
-Imo, slot system should be changed. I thought about something like this; belt slot (1h, 1/2h weps) back slot (polearms, bows, xbows,
2h) shield slot (shields) ammo slot (thrown, arrows, bolts). Since there would be only one slot for ammo, ammo amount should be
incrised significantly. There are 4 slots in my vision, wich means it wouldnt be a problem to implement
Revamp upkeep to constant per tick.
-Im not sure if I understood this one corectly.
Standardize horse HP & armor (base HP, armor, +armor only on armoured, etc).
-see below
Rebalance horse HP & armor (less armor, more HP).
-Those two are mostly about balance, but no need for any extreme changes, Would be nice to see armour only on armoured horses,
and generally more HP
Horse speed & maneuverability reduced when injured.
-Though loggically it makes sense, and many mods, esoecally singleplayer, have it, im not that sure will it be too big nerf for cavalry.
But it might make a good thing if takes effect only bellow certain precentage of health, lets say 50 %
Remove majority of armored horses.
-Same as spears, don see why, That is more of a general item question on time period of items. If my memory serves me corectly,
there was a pool on removing 15. 16. century weapons, and majority voted to keep the 15. 16. century items. I think it was even from
one of the devs
Native animations.
-remove them or add them?
Plate either removed, or very expensive (and slot-heavy).
-relates to the remove majority of amroured horses question, and as for expensive, they already are, they drain money really quick,
same as armoured horses
Only one-handers with scabbards (bastard swords qualify), bows with scabbards, and crossbows are sheathable; no doubling of sheath slots.
-I dont know what to say besides, no, balance would be harmed
Add transition to sheathe an item before being able to draw a new one.
-now we are spliting hairs here, there are more important things to be dealt with
Add minimum duration required to sheathe weapon.
-see the above
Crossbows lose their readied bolt when sheathed.
-yes that would be nice, bolt could fall of, or even if, lets say arrow doesnt fall, there is chance of accidentall trigger, and we wouldnt
want that, would we ?
Throwing weapons become up to 3ammo unsheathable.
-Hmm, this one is confuseing
Rework throwing stats to better fit the pre-melee role.
-I think they are balanced fairly, lots of them, and they can sting well enough
Fix throwing axes stick-in model (or remove them entirely).
-Removeing them just for that would be idiotic
Spear-type throwing weapons become longer.
-dont see the importance, but it seems like an esthetic problem, then actuall problem
Remove lightsaber on all animations (notably overheads).
-I dont know what you mean by that
Color-based uniforms for each team based on team banner, including shield color.
-same as the above
Rebalance items based on logic and not stupid shit.
-Now heres the question, should they go for realism, or balance, and a note to you; balance doesnt always come with realism in
games
Rework armor common distribution for 60% light, 30% medium, 7% heavy, 3% plate.
-hmm, im not sure i understand you completly.
Replace heirlooms with blacksmithing.
-And giving blacksmithing skill?, adding a single skill pulls a hell lot of strings and requeries hell lot of balanceing, which would
tremendously alter the whole lvling
Weapon length is calculated -5cm from tip (pick-style weapons use center of pick tip).
-with this i agree
Twohanders above 105 length have polethrust.
-I agree, but maybe 110?
Increase average melee WPF, more benefits for higher WM.
-Agi builds would benifit too much
Add disarm mechanic based on comparing WPF, weapon weight & length between opponents.
-I doubt this is possible, but if it is, i dont see need, there is something simmilar already, weapon stun,
Blocking for extended periods of time deals flat damage to self based on WPF and duration.
-I would rather see that blocking constantly for a long period of time gives a certain wpp penalty for a certain period of time (that
would simulate stamina)
Holding attacks for extended periods of time deals flat damage to self based on WPF and duration.
-I wouldnt add that, or even the thing i said in point above
Weapon blocks are cancelled once they block an attack.
-would make a game a bit too hard
Replace crushthrough with bonus against shields.
-I dont see how would that make sense
Shield skill is only used as a requirement for shields, in-game Shield skill is 0.
-If by that you mean that shield skill doesnt influence the shield stats, then yes i agree with that
Remove jumping.
-Huh?! really ? why ?
Remove horse jumping.
-HUH? REALLY? WHY?
Remove ladders from Battle.
- no, they dont get overused, and they are not overpowered.
Rework maps to reflect these changes.
-dont know in which way, but i would really liek to see more flat maps
Horses are reduced to a light gallop, trot, walk, or are completely stopped when bumping/knocking over infantry depending on the horse.
-I wouldnt do that, but bigger speed penalty when you bump someone would be ok
Fix horse charge hitbox.
-fixes fixes fixes , they'll fix if they can, but definitly not a priority
Horsemen take % damage of health based on velocity upon horse's death.
-Yes, seams ok
Bucklers mounted on arm instead of held in hand.
-To much work for a little esthetic gain, but if it would make you happier, then yes
Automatically start at 9 Strength 9 Agility and begin gaining stat points at level 14.
-I wouldnt mess with leveling, it finnaly works now after the big patch.
Make Strategus map large enough that positioning and travel is significantly important.
-And now it isnt?
Knockdown on items with 5+ weight only.
-that would leave to little weapons with knockdown effect, bit i would remove knockdown on 1h