cRPG
cRPG => General Discussion => Topic started by: Alexander_TheGreat_ on August 02, 2011, 01:49:23 am
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Why does we have this slow grind?
Why cant we keep the 100+exp, after each retirement?
why do we have to stick to 30+exp, after each retirement?
*im curious*
Please increase the exp after retirement! :(
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Kesh :mrgreen:
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Chances are the answer is heirlooms. They shouldn't be so easy to get. Question is what you referring to when you say 500+exp?
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Chances are the answer is heirlooms. They shouldn't be so easy to get. Question is what you referring to when you say 500+exp?
sry i ment 100+exp i was thiknig about x5 xD
But what about just increasing the lvl for retirement? So people can use more skills points and attibute
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sry i ment 100+exp i was thiknig about x5 xD
But what about just increasing the lvl for retirement? So people can use more skills points and attibute
You can go and not retire, plenty of people choose not to and gun for higher levels.
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You can go and not retire, plenty of people choose not to and gun for higher levels.
But most of them are players who have found their favourite build and already loomed all their equipment. And they probably did that before the big patch. I don't think any new player would decide to go lvl 34/35 first gen.
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Dunno if its just me but I'v got the impression its just a race to level 31.
I'v got the impression that 70% of the pop is lvl 30 the rest is just trying to get there. I really get the impression that until your level 27 you're inferior to the majority of the players cuz your build isnt finished. you can only measure yourelf to the others when you'v got to level 28+, under that its just a painful grind to the light.
I didnt get to play much of pre-january patch, i never got a heirloom there, i never made a money reserve :arrow: cant afford to buy something on the market.
i wish i started crpg earlier...
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But most of them are players who have found their favourite build and already loomed all their equipment. And they probably did that before the big patch. I don't think any new player would decide to go lvl 34/35 first gen.
True, but on the other hand level 30 should be enough for you to make a proper build. I can make a good build and still be deadly in melee if just level 23 or so, and I am a terrible player, so by level 30 you should be able to have enough points in whatever you want to make a "dream build."
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True, but on the other hand level 30 should be enough for you to make a proper build. I can make a good build and still be deadly in melee if just level 23 or so, and I am a terrible player, so by level 30 you should be able to have enough points in whatever you want to make a "dream build."
Yeah, but the fact that the grinding-thing starts again at lvl 30 is a little bit disappointing and the whole thing gets too repetitive. The way from lvl 1 to 30 is quite fast and you can achieve your goal (your lvl 30 build) in small steps, which is good for the motivation. Lvl 30-31 is just a struggle imo. I retired on lvl 30 several times, just because it was getting too boring for me...
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I like the length of the 30 though as it allows me to enjoy what I have finally accomplished. :/
I can see your point though.
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I wish we had never moved to this whole tick system in the first place
I miss actually fighting in groups because if you didnt, you would not get XP or gold
I miss only getting around 150~ gold per round (if you won), then the special feeling of hopping in your first set of really good equipment after working for it for a good while
Now you just run off, do whatever, die, and make as much XP and gold as the person destroying everyone
cRPG just has been kinda downhill since
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Even tho the current system is more balanced the old ways where still alot more fun nonetheless.
We traded fun for balance.. :rolleyes:
Plus somewhere around half the players all rdy have their loomed set up items and build so they will offcourse not agree with gettin back the old xp bonus.
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only thing i like of the new multiplier system, is that you can gain exp in a 20 players server as in a full 120 players.
things i dislike are the tons of leechers. the QML thingy works no more. you need only a little macro software to fool it.
and i miss the days where 80k xp per round at gen10 was a common thing.
market is a damn good thing but new people selling their very first retirements just to bank 400k to run with full gear... :|
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I wish we had never moved to this whole tick system in the first place
I miss actually fighting in groups because if you didnt, you would not get XP or gold
I miss only getting around 150~ gold per round (if you won), then the special feeling of hopping in your first set of really good equipment after working for it for a good while
Now you just run off, do whatever, die, and make as much XP and gold as the person destroying everyone
cRPG just has been kinda downhill since
players that stick together increase the change of their team winning, thus rewarding you with more exp/gold.
If you're not part of the solution you're part of the problem. Too many chiefs, not enough indians
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What grind? I'm just playing and levels just come in.
This isn't any sort of japanese quasi-MMO, where you have to play for like a month to start actually enjoying the endgame.
And I'm most definitely not grinding anything, except enemies' skulls with the sabre.
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What grind? I'm just playing and levels just come in.
This isn't any sort of japanese quasi-MMO, where you have to play for like a month to start actually enjoying the endgame.
And I'm most definitely not grinding anything, except enemies' skulls with the sabre.
This here is why I am ok with it. A mere 72 hours for "endgame" retirement? Maybe three times that for a MW item? Play Eve or WoW and then talk to me about grind...
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I understand the appeal of progression in a game like this, but I really dont get why you have to start at such a dismal level of effectiveness. Levels 1-20 are just simply not fun. I think the game would be a lot more enjoyable for players new and old if new characters / generations started with the skill and attribute points of what is currently level 20 and enough money to load out with light armor and a weapon of choice. Then they could progress the last 11 levels before being able to retire. Make it the same amount of XP to move from 20 to 31 as it does to move from 1 to 31, but let players start out with enough points and money to make a character that can be at least somewhat effective in battle from the get go. You could limit first generation players from using the marketplace until hitting a certain level to prevent abuse.
I have to believe that a huge number of possible additions to this community have been run off upon realizing they had to spend 10 hours in game getting slaughtered before they could even hope to contribute to their team.
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I understand the appeal of progression in a game like this, but I really dont get why you have to start at such a dismal level of effectiveness. Levels 1-20 are just simply not fun. I think the game would be a lot more enjoyable for players new and old if new characters / generations started with the skill and attribute points of what is currently level 20 and enough money to load out with light armor and a weapon of choice. Then they could progress the last 11 levels before being able to retire. Make it the same amount of XP to move from 20 to 31 as it does to move from 1 to 31, but let players start out with enough points and money to make a character that can be at least somewhat effective in battle from the get go. You could limit first generation players from using the marketplace until hitting a certain level to prevent abuse.
I have to believe that a huge number of possible additions to this community have been run off upon realizing they had to spend 10 hours in game getting slaughtered before they could even hope to contribute to their team.
10 hours is quite small, the time will fly by.
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You can go and not retire, plenty of people choose not to and gun for higher levels.
Usually after they have amassed their fortune of heirlooms and gold. Just sayin'
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Usually after they have amassed their fortune of heirlooms and gold. Just sayin'
Usually, but not always, take Miley for example.
Anywho, level 30 is more then enough to make a dream build, if you want more stats you gotta sacrifice.
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I understand the appeal of progression in a game like this, but I really dont get why you have to start at such a dismal level of effectiveness. Levels 1-20 are just simply not fun.
I disagree. I think 20-29 are far less fun than 1-20. During these levels, you have the pride of being a peasant and making lawlsy kills. If you kill an opponent at level 8, you damn well have earned the right to teabag him to your heart's content. At 28 or 29? you're just a slightly weaker version of your future self, and the same satisfaction isn't achieved.
Then again, I made a build that only throws rocks at people... and I didn't use STF
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I have to believe that a huge number of possible additions to this community have been run off upon realizing they had to spend 10 hours in game getting slaughtered before they could even hope to contribute to their team.
You can contribute to your team even if you're a peasant. In sieges you can try to get enemys away from the flag-area and follow you, so your teammates have less work. In battles you can take a pike and backstab good blockers so other people can get a strike in. Even if you just annoy the enemy it helps your team.
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chadz wants heirlooms to be a rare special thing, so...
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Seems abit unfair to newer players when people could hoard them earlier?
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Seems abit unfair to newer players when people could hoard them earlier?
Yup. Basically it says "Oho! You weren't here to abuse it when it was broken? Well fuck off then noob!"
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If you need 1000 heirlooms to win - well then you suck.
The game's about personal skill progression imo, not geargrinding.
Want that - go wow.
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Seems abit unfair to newer players when people could hoard them earlier?
You can say that about every single MMO in the world. Not a problem, it is a reward for wasting so much of your life towards having fun...
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Level 15 is where you start being effective.
If you have to wait til level 20, something is wrong.
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The game's about personal skill progression imo, not geargrinding.
lolno. If that were true then there'd be no levels, you'd simply get a set number of points to spend on skills/attributes, respecs would be free ORRRRR this would just be Native.
It's about amassing grinding all the little +1's in the game, especially if balance is being done around the premise of a MW'd item.
You forget it's not about NEEDING 1000 heirlooms to win. But people wanting to be on a somewhat even field and not abusing a past system to get 100 gens and 1000 heirlooms means you're shit out of luck now as it takes for goddamn ever just to get 1 heirloom, much less a masterwork, much less a full set of armor + shield + weapons etc.
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lolno. If that were true then there'd be no levels, you'd simply get a set number of points to spend on skills/attributes, respecs would be free ORRRRR this would just be Native.
It's about amassing grinding all the little +1's in the game, especially if balance is being done around the premise of a MW'd item.
You forget it's not about NEEDING 1000 heirlooms to win. But people wanting to be on a somewhat even field and not abusing a past system to get 100 gens and 1000 heirlooms means you're shit out of luck now as it takes for goddamn ever just to get 1 heirloom, much less a masterwork, much less a full set of armor + shield + weapons etc.
I disagree. It's a mix between the two, grinding and personal skill.
We've seen plenty of STF peasants that still get destroyed.
And we've seen people at level 15 who most would refuse to believe they were level 15, based on the destruction they deal.
Level is important, but equally so is personal skill.
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You forget it's not about NEEDING 1000 heirlooms to win. But people wanting to be on a somewhat even field and not abusing a past system to get 100 gens and 1000 heirlooms means you're shit out of luck now as it takes for goddamn ever just to get 1 heirloom, much less a masterwork, much less a full set of armor + shield + weapons etc.
That was normalized though, so people who had 1000 heirlooms due to the +100 xp retirement bonus now have the proper generation reflected as if they had played with the normal +30 xp retirement bonus. People like Kesh no longer have 'bonus' looms, they've just played a shit ton.
A heirloom alone doesn't help much, but sure having a bunch of them give you an advantage. Still, the ABSOLUTE most heirlooms you can wear is 27 (9 unique item slots all +3 heirloomed) and given the slot mechanics/not everyone uses a mount that pretty much never happens... so there's a ceiling that everyone can reach where they can't pile on anymore heirlooms even if they've massed a stockpile of them.
Besides, compared to other 'grind to compete' type games this doesn't even come CLOSE. A 2-hander with no heirlooms against a mirror image of himself in full heirlooms might need 3-5 hits to kill his heirloomed counterpart, while the decked out version needs maybe 1-3 to kill him. Player skill can very easily overcome that obstacle; yes it's a disadvantage but you can certainly compete and win if skilled.
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10 hours is quite small, the time will fly by.
I disagree. I think 10 hours is a very long time to play a not fun version of a game. I normally only average about an hour a day of gaming, so I have to spend a week and a half of my game time playing cannon fodder before I can be anything else. This is very discouraging and if I didnt have friends already playing the game encouraging me I never would have made it 10 hours.
I disagree. I think 20-29 are far less fun than 1-20. During these levels, you have the pride of being a peasant and making lawlsy kills. If you kill an opponent at level 8, you damn well have earned the right to teabag him to your heart's content. At 28 or 29? you're just a slightly weaker version of your future self, and the same satisfaction isn't achieved.
If you kill an opponent at level 8 you got lucky and picked off the last 1/10 of his life or are a veteran with heirloom items and lots of money to equip the most optimal gear your stats will allow. If you are masochistic enough to ENJOY the early levels you can just not distribute your skill points and run around naked to your hearts content while letting those who want to be competitive do so.
You can contribute to your team even if you're a peasant. In sieges you can try to get enemys away from the flag-area and follow you, so your teammates have less work. In battles you can take a pike and backstab good blockers so other people can get a strike in. Even if you just annoy the enemy it helps your team.
Sure, you can draw enemy archer fire, get melee to chase you since your such a pathetically easy kill to pad their score, and if the stars align just right you can sometimes even poke someone with your pitchfork and mess up someones timing enough to let someone else kill them... OR you could, you know, actually provide a non-gimmick asset to your team and hit shit with a real weapon. One of these is a lot more appealing then the others.
I disagree. It's a mix between the two, grinding and personal skill.
We've seen plenty of STF peasants that still get destroyed.
And we've seen people at level 15 who most would refuse to believe they were level 15, based on the destruction they deal.
Level is important, but equally so is personal skill.
The level you can become effective depends on your build. A 2 hander is going to be more effective earlier then anything else since you only need STR to beneficent your key skills. 20 is just a number I threw out that I felt afforded all types of characters enough points to be able to have some points in all their key skills and have some level of effectiveness.
I also agree that if you take a highly skilled player at level 15 they are going to smoke a newbie STF character. This is as it should be - but at least the STF character can take a couple of hits before dying. Also bear in mind that the level 15's youve seen be very effective also arent using the same gear as a new level 15. Theyll have heirlooms and other optimal gear bought from their massive piggybank.
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If you don't like leveling, I imagine you should go to Native. They have plenty of equal playing field servers out there.
The joy comes from BLOSSOMING from infantry to adultery (haha) in terms of leveling.
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I disagree. I think 10 hours is a very long time to play a not fun version of a game. I normally only average about an hour a day of gaming, so I have to spend a week and a half of my game time playing cannon fodder before I can be anything else. This is very discouraging and if I didnt have friends already playing the game encouraging me I never would have made it 10 hours.
If you find this discouraging then you would have never made it before january patch.
Also, you should already quit cRPG, it's a hard game and you will be disapointed.
I'm speaking of personnal skills, not equipment or lvl, it's the hard part, aquiring personnal skill, buy stuff and leveling is nothing...
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If you find this discouraging then you would have never made it before january patch.
Also, you should already quit cRPG, it's a hard game and you will be disapointed.
I'm speaking of personnal skills, not equipment or lvl, it's the hard part, aquiring personnal skill, buy stuff and leveling is nothing...
Ah the January patch.
Back when we made 42 gold per round if we were lucky, 90 gold on the EU 180 man servers.
Back when getting padded cloth actually meant you fought hard for half a day, and armor meant you should be afraid of the man encased within. Horses were fierce and the warriors mounted were fiercer still.
Back when cRPG was truly about skill, combat experience and fighting career, and not some jackass impatient to get to level 30 so he could start "pwnzer!ng s0m3 d00d3s."
Ahhh. Golden days of ages past.
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lolno. If that were true then there'd be no levels, you'd simply get a set number of points to spend on skills/attributes, respecs would be free ORRRRR this would just be Native.
It's about amassing grinding all the little +1's in the game, especially if balance is being done around the premise of a MW'd item.
You forget it's not about NEEDING 1000 heirlooms to win. But people wanting to be on a somewhat even field and not abusing a past system to get 100 gens and 1000 heirlooms means you're shit out of luck now as it takes for goddamn ever just to get 1 heirloom, much less a masterwork, much less a full set of armor + shield + weapons etc.
Bro, you're not getting it.
I don't consider lv 1-20 a grind - it's an interesting and refreshing gamplay experience. As others have said, doing good as a peasant is very rewarding^^
And why would you need heirlooms to be on a "somewhat even field"? I've only got one loom thus far (a +2 poleaxe) and from my experience any advantages they offer can easily be offset with a little skill (and if they cannot - well then that says something about your class amrite? :wink:)
C-rpg have lots of qualities NOT related to geargrinding that native doesn't have. Wider range of equipment, less rangedspam, unparalelled level of char customization and strategus just to mention some.
I play this game to face (and beat!) the best, my grind is the grind for skill. And also, I think it's a really good game (and mod!), and I just enjoy playing it.
If people want to play this game to grind gear - fine, let them. I'll just enjoy playing the game my way. '
But don't go crying about how "it's not fair!", the developers set the rules and the current rules say that if you spend 1000 hours grinding heirlooms, you get a slight stat advantage for your chosen gear over other players.
Big deal.
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I don't consider lv 1-20 a grind - it's an interesting and refreshing gamplay experience. As others have said, doing good as a peasant is very rewarding^^
I agree with this. I kind of wish I could retire at this point, so I can muck around.
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If you find this discouraging then you would have never made it before january patch.
Also, you should already quit cRPG, it's a hard game and you will be disapointed.
I'm speaking of personnal skills, not equipment or lvl, it's the hard part, aquiring personnal skill, buy stuff and leveling is nothing...
I understand cRPG is a hard game that rewards personal skill, that is the main reason I enjoy it. I am getting better and feel like I typically have a positive impact on my team when I play. Its a hard game even without having to enter it at a severe stat and gear disadvantage - I dont see the need to compound the inherent difficultly.
Telling me, and people like me, just to quit is a losing proposition for everyone. This game is extremely unfriendly to new players and as time goes on and the overall gear disadvantage for new players grows it is going to become even more unfriendly. It is in everyones best interest to encourage new players to play and to keep playing, otherwise the community will stagnate and the game will with it.
Id be curious to see what the statistics are on what percent of new accounts achieve a level 30+ character. I think that number could be raised by giving new players less of a disadvantage from the get go.
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Here s what i want to say, when all the other s went from Gen to Gen i kept on leveling my 2nd Gen char pre patchup to lvl 44 in a pure grind... after the patch i got thrown down to lvl 30, that was very frustrating i gotta admit because other Templer s were up to Gen 10 back than, and i couldn t even retire to gen 3 and wished i had at least retired once more pre patch.
With the new worth of heirlooms and the total unworthfullnis of grinding above lvl 31 i think retiring is actual fun for me now. I m half way to gen 6 now and i don t even cworry anymore for Templar s with gen 18.
The exp bonus is nearly perfekt with a max of 45% due to retirement. Now guy s like Kesh or my teammate s can t go up to lvl 44 in just a couple of days just because they retired 18+ time s and whenever i got my set full with (i only retired 5 time s but i bought 2) 9 heirlooms i don t c the need to retire anymore and can easely catch up to them on lvl s (maybe stop just 2-3 lvl s behind them wich is not so big a problem).
Using all my loomed equip will be rather rare, because of the exp. upkeep but i know that it s rewarding and lot s of fun... so for me a 'lil grind to have a 'lil edge once a while is totally ok and just perfect...
Big Thx to the Def team nice job :P
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I just want to actually state this. You can only wear 9 heirlooms, and thats if you fill up all of your weapon slots and ride a horse, which typically only a horse archer will do. I don't really see the point in whining about "he has too many looms". If anything the old system was more noob friendly in that it would make heirlooms much cheaper than they are now.
While I agree that heirlooms should take some time to get the fact that it takes ~180-200 hours for a new player to make his first masterwork/lordly is probably a bit excessive.
The only downside is really that being gen 30+ would make leveling to 33+ significantly easier which probably isn't intended. Perhaps a solution to that is leaving leveling to 33 about the same as it is now, and then significantly increasing the path to 33+. That way there would be a slight advantage to older players and still would appease people who don't have as much time as others to play.
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Nobody can go on lvl 44 now, there is a hard cap at 35.
Since new patch with no upkeep for new player, i think it's pretty balanced for everyone.
Noobs and casual can play just for fun, veteran and hardcore player can grind and play endless hours.
Everybody is satisfied.
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I understand cRPG is a hard game that rewards personal skill, that is the main reason I enjoy it. I am getting better and feel like I typically have a positive impact on my team when I play. Its a hard game even without having to enter it at a severe stat and gear disadvantage - I dont see the need to compound the inherent difficultly.
Telling me, and people like me, just to quit is a losing proposition for everyone. This game is extremely unfriendly to new players and as time goes on and the overall gear disadvantage for new players grows it is going to become even more unfriendly. It is in everyones best interest to encourage new players to play and to keep playing, otherwise the community will stagnate and the game will with it.
Id be curious to see what the statistics are on what percent of new accounts achieve a level 30+ character. I think that number could be raised by giving new players less of a disadvantage from the get go.
First off, everyone wants new players to join CRPG, you'll have your elitists and your smug assholes just like every other game, but I think most people love to see new players join in on the fun. (and it IS fun)
But you have to understand that compared to MMOs and many other RPG type games the grind and disadvantage a new player has to endure in CRPG is almost non-existent. A lot of people who start out might say "if only I had some loomed weapons" or "if only I was level 30 instead of level 20" thinking that the deck is stacked against them so much. And yes you ARE at a disadvantage in level and in gear, but by not as much as you probably think. Once you hit level 28 or 29 or 30, or are able to acquire a few loom points you'll see that they aren't making or breaking your character.
Here's some more food for thought:
-new STF (skip the fun) option allows you have one character jump to level 30 and get 10k gold. This is newbie friendly.
-new upkeep system allows for new gen 1 characters to get some time amassing gold before having to worry about upkeep.
-most players retire at level 31, so a lot of those experienced players spend half their time at lvl 30 and the other half leveling up just like you
-having no looms against a player with FULL looms (quite rare) means you might have to hit them 1-3 more times than normal.
-for many builds you can be effective at level 15+ (some less, some more)
Last gen I had a 2.4:1 KDR using a +3 sword and generally no other heirlooms (sometimes busted out a +1 sword and +2 armor). The shielder gen before that I used 0 looms yet was able to maintain a 1.8:1 KDR. You could point at looms for the improvement but I earnestly think it was a change in build and general improvement in my personal skills that did most of it... either way I was able to do quite well without any looms so my point is skill is the most important factor.
So TLDR looms, levels, and gold matter, but I think the devs have made an earnest effort to make an already 'grind lite' game fairly newbie friendly with recent updates. If you are a skilled player at level 28 with 0 looms you will consistently beat an unskilled player who's crutching on looms.
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I play more than I should and still just retiring once takes forever basically. It sucks when you are on a not so good team and there isn't much you can do to affect the outcome and win. My best option is to wear my best gear and weaps to increase my chances to gain and keep a multiplier. So I either lose money to better my chances at winning or make money and lose way more often. Kinda sucks that individual performance is not directly rewarded. Sure now we have the 'valor' thing but I've only ever gotten that once.
It's a grind. A very slow grind I agree. I like grinding but I'd want to be able to have more control over my progress than currently.
One thing I would like to see is xp given every 30 seconds instead of minute (obviously half the amount given for a full minute). That way there would be less missed ticks when a round ends close to before another minute goes by. Also less people 'milking' for another tick. People would get more xp that way. I hate how the quicker a round ends the less you are rewarded. The incentive now is to purposely try and draw it out as long as you can if you have a multi (aside from the possible increased repair costs).
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How long does it take to grind/level a character to level 30?
-provided playing crpg only a couple of hours at night each day-
Is there a limit for number of characters per cd-key?
there's currently 1 week cooldown for STF characters
say..if a month has passed or 3 weeks or something, why can't we buy our STF char and make it a regular alt?
or even more, why buy it? if a month or two have passed make it a regular alt..just saying
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How long does it take to grind/level a character to level 30?
it takes an average of 71 hours or so to retire assuming a gen 1 character is used, so 30 hours or so to reach level 30.
-provided playing crpg only a couple of hours at night each day-
Most people can casually play and reach it in two weeks, which is insanely fast when compared to every MMO out there.
Is there a limit for number of characters per cd-key?
No
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For the most part, I think the leveling is fine... I do like the grind from 1-29 alot better than 29-30 and I absolutely hate the last 1/4 of the grind to 31. I usually get through the first 3 million exp from 30-31 just fine, loving my build. But after that it just feels like Im grinding endlessly due to me not gaining anything during that time. if they lowered the exp from 30-31 by 1/4 or 1/5 I would be much happier while playing 30-31.
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This is also IMO the main problem. I'm new to cRPG, recently got to 30 and when I saw that I needed to double my exp to get 31 I hesitated and respec'd. I'm 30 again and kind of in the same situation - this time starting alts.
For the most part, I think the leveling is fine... I do like the grind from 1-29 alot better than 29-30 and I absolutely hate the last 1/4 of the grind to 31. I usually get through the first 3 million exp from 30-31 just fine, loving my build. But after that it just feels like Im grinding endlessly due to me not gaining anything during that time. if they lowered the exp from 30-31 by 1/4 or 1/5 I would be much happier while playing 30-31.
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Yup. Basically it says "Oho! You weren't here to abuse it when it was broken? Well fuck off then noob!"
broken? abused? the old retirement system required 5k gold multiplied by actual generation. to retire from 9gen to 10gen was a 50k gold fee. to retire from 19gen to 20gen was a 100k gold fee. if you still call spending 100k to retire some sort of "retirement abuse".
yes we didn't have upkeep but average gold income was 1k/hour.
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broken? abused? the old retirement system required 5k gold multiplied by actual generation. to retire from 9gen to 10gen was a 50k gold fee. to retire from 19gen to 20gen was a 100k gold fee. if you still call spending 100k to retire some sort of "retirement abuse".
yes we didn't have upkeep but average gold income was 1k/hour.
And yet people had no problem retiring every week on the minute as soon as the timer ticked over up to gen 10, 20+ and such. Retirement was MUCH easier back then. It was a weekly thing on the dot.
And think about that. NO upkeep, 1k/hour (using your average).
So all you did was level/play until you owned the gear you wanted to use. This wasn't that hard. Hell, before my shit got deleted I had every 1h/2h/PA/shield/horse/bow/xbow/armor/gloves/helmet/boots/ladders/siege shields/construction shit I might ever want to use at any point ever.
So say you played casual and got in 2 hours a night during workdays. There's 10kg there with nothing to spend it on. Then you play for say 4 hours on the weekend, so there's another 8k gold (and that's being lenient with alot of the grinders play time logged). Even then you would be retiring much faster than currently where it takes almost a friggin month to get to 31.
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And yet people had no problem retiring every week on the minute as soon as the timer ticked over up to gen 10, 20+ and such. Retirement was MUCH easier back then. It was a weekly thing on the dot.
And think about that. NO upkeep, 1k/hour (using your average).
So all you did was level/play until you owned the gear you wanted to use. This wasn't that hard. Hell, before my shit got deleted I had every 1h/2h/PA/shield/horse/bow/xbow/armor/gloves/helmet/boots/ladders/siege shields/construction shit I might ever want to use at any point ever.
So say you played casual and got in 2 hours a night during workdays. There's 10kg there with nothing to spend it on. Then you play for say 4 hours on the weekend, so there's another 8k gold (and that's being lenient with alot of the grinders play time logged). Even then you would be retiring much faster than currently where it takes almost a friggin month to get to 31.
2 weeks is the vg i would say to get to 31.
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2 weeks is the vg i would say to get to 31.
I'm on week 3 and 2 days. I think I'm 50% of the way into 30 climbing to 31
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I'm on week 3 and 2 days. I think I'm 50% of the way into 30 climbing to 31
Stop having a life then :wink:
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Stop having a life then :wink:
omg, you're right! Fuck paying rent, power bills, buying groceries, etc! Then I wouldn't have to work!
Brilliant!
Shit, how would I get power and internet for my puter then though?
:lol:
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Why bother, 2012 is closing in!
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Why bother, 2012 is closing in!
Excellent point. Off to play Mount and Musket for lolz
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Excellent point. Off to play Mount and Musket for lolz
2012? Nah, it's October 21, 2011!!!!
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And yet people had no problem retiring every week on the minute as soon as the timer ticked over up to gen 10, 20+ and such. Retirement was MUCH easier back then. It was a weekly thing on the dot.
And think about that. NO upkeep, 1k/hour (using your average).
So all you did was level/play until you owned the gear you wanted to use. This wasn't that hard. Hell, before my shit got deleted I had every 1h/2h/PA/shield/horse/bow/xbow/armor/gloves/helmet/boots/ladders/siege shields/construction shit I might ever want to use at any point ever.
So say you played casual and got in 2 hours a night during workdays. There's 10kg there with nothing to spend it on. Then you play for say 4 hours on the weekend, so there's another 8k gold (and that's being lenient with alot of the grinders play time logged). Even then you would be retiring much faster than currently where it takes almost a friggin month to get to 31.
well when i did my last 2 retiments pre-jan patch, i sold a lot of unused items to be able to. i really don't know how keshian was able to retire once a week with 130k-150k retirement fees.
i still think that the easier retirement run was after january patch when the generation xp bonus was high and there was no money fee / no retirement cooldown. was between january post patch and late march. pity i stopped crpg from december to april :mad:
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Chances are the answer is heirlooms. They shouldn't be so easy to get. Question is what you referring to when you say 500+exp?
You used to be able to pay a mere 50k and be just level 15 for heirlooms.
You can still pay now of course, but that price is dictated by players and usually a lot more than 50k.
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You used to be able to pay a mere 50k and be just level 15 for heirlooms.
You can still pay now of course, but that price is dictated by players and usually a lot more than 50k.
the price is dictated by the average retirement time. the slower the xp, the higher the price.
with a slightly xp boost, i'm sure a loom point will be 100k cheaper.
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The time it takes to get to 31 is less than it takes to get to 30, why?Because you will have a finished build and will win more often(It took me 4 days to get from 30 to 31 last retirement)
Anyway, even if it takes the same amount of time, it´s fine.It gives you some time to enjoy what you have accomplished, and it decourages Uberbuilds like we had before(Lvl 45 Elephant riding Plated Horse archers...Yeah, fun times).I think chadz said once he wanted people to regard their characters as finished with lvl 30 because that is fine without being uber.I agree.
I think the leveling is almost perfect right now.It´s the only thing in cRPG I think its perfect already.
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You should start playing this game for fun, then you barely notice the grind. My last gen was fucked up by new strength requirements and I felt like it took ages before I could retire. This gen I had a fine build and I was just playing for fun and when I took a look at my xp bar I suddenly saw I was halfway to 31. So make sure you get your build right, maybe use skip the fun to find out your preferred build.
Use this http://infinitum.dyndns.org/crpg/calc.htm
2 weeks is the vg i would say to get to 31.
I've been playing on my current character since mid january and I retired 2.8 times. If I would just get xp on duel this number would be much higher.
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A solution would be to put cap only for people below level 31.
Something like
between level 1 to 10 gen max = 5
between level 10 to 20 gen max = 10
between level 20 to 31 gen max = 15
between level 31 to 32 gen max =18
between level 32 to 33 gen max = 22
between level 33 to 34 gen max =30
between level 34 to 35 gen max = 50
And put the bonus of experience to 80 xp
This should be great , will avoid people herlooming thousand of time and be cool with people trying to grind high level who suffered several time of heriloom thief, of generation caps ...
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A solution would be to put cap only for people below level 31.
Something like
between level 1 to 10 gen max = 5
between level 10 to 20 gen max = 10
between level 20 to 31 gen max = 15
between level 31 to 32 gen max =18
between level 32 to 33 gen max = 22
between level 33 to 34 gen max =30
between level 34 to 35 gen max = 50
And put the bonus of experience to 80 xp
This should be great , will avoid people herlooming thousand of time and be cool with people trying to grind high level who suffered several time of heriloom thief, of generation caps ...
Retirement exp doesnt stack above gen 13, if I recall correctly, so its already capped.
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Retirement exp doesnt stack above gen 13, if I recall correctly, so its already capped.
Gen 16 at 1450 xp.
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Gen 16 at 1450 xp.
I want that! At my current rate I will get there in about 3 years.
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It will always be a grind to those who make it a grind... Just my opinion... Since even when people were retiring in 3 days or less there were people complaining about the 'grind' the 'GRIND' the terrible 'GRRRRRRRRRIIIIIIIIIINNNNNNNNNNDDDDDDDDDDDDDDDDDDDD'
Play the game & have fun, then it won't feel like grinding.
Just my opinion. yar.
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It will always be a grind to those who make it a grind... Just my opinion... Since even when people were retiring in 3 days or less there were people complaining about the 'grind' the 'GRIND' the terrible 'GRRRRRRRRRIIIIIIIIIINNNNNNNNNNDDDDDDDDDDDDDDDDDDDD'
Play the game & have fun, then it won't feel like grinding.
Just my opinion. yar.
Stops being fun when your goal is to have "x" masterworked.
Once you introduce goals into the game, those become the focus. Especially when you see other people running around with "y" heirlooms.
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Listen to this while you read http://www.youtube.com/watch?v=0sxPQvqnZdQ
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Listen to this while you read http://www.youtube.com/watch?v=0sxPQvqnZdQ
heeheehahahaah The top comment on that video is a hoot
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heeheehahahaah The top comment on that video is a hoot
NO WHY DID IT HAVE TO HAPPEN TO THE SANDWICH WHY WHYYYY!!!! :cry: :cry: :cry: :cry: :cry: :cry:
SO SAD :cry:
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A solution would be to put cap only for people below level 31.
Something like
between level 1 to 10 gen max = 5
between level 10 to 20 gen max = 10
between level 20 to 31 gen max = 15
between level 31 to 32 gen max =18
between level 32 to 33 gen max = 22
between level 33 to 34 gen max =30
between level 34 to 35 gen max = 50
And put the bonus of experience to 80 xp
This should be great , will avoid people herlooming thousand of time and be cool with people trying to grind high level who suffered several time of heriloom thief, of generation caps ...
Retirement exp doesnt stack above gen 13, if I recall correctly, so its already capped.
Did you read before answering? I'm speaking about a retirement cap depending on level. Allowing people to reach leavel 35 wich for the moment require 1 year grinding....
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I actually don't understand what you are trying to say.
Are you saying someone can retire/heirloom 5 times by retiring at level 10, then they can retire another 5 times trying to level to 20 each time, etc? :?:
If so that's silly, you could get a buttload of heirlooms in literally 1 day. If that's not what you mean, I'm confused :cry:
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I actually don't understand what you are trying to say.
Are you saying someone can retire/heirloom 5 times by retiring at level 10, then they can retire another 5 times trying to level to 20 each time, etc? :?:
If so that's silly, you could get a buttload of heirlooms in literally 1 day. If that's not what you mean, I'm confused :cry:
Better than my guess. To me, it seems like he wants 5 to be the level you retire at for your first 10 gens and so on. Which is an even far stupider idea than what you interpreted. I like how he got on somebody for not reading, but those who did read get a headache from trying to grasp what the hell he's saying
Apparently, people think heirlooms should just be handed out rather than earned. Some bastards are even lazier than I am.
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A solution would be to put cap only for people below level 31.
Something like
between level 1 to 10 gen max = 5
between level 10 to 20 gen max = 10
between level 20 to 31 gen max = 15
between level 31 to 32 gen max =18
between level 32 to 33 gen max = 22
between level 33 to 34 gen max =30
between level 34 to 35 gen max = 50
And put the bonus of experience to 80 xp
This should be great , will avoid people herlooming thousand of time and be cool with people trying to grind high level who suffered several time of heriloom thief, of generation caps ...
Retirement exp doesnt stack above gen 13, if I recall correctly, so its already capped.
Ouh i totally miss explained : I'm speaking about a xp generation bonus cap depending on level you are.
Im generation 50 and level 7 : i have the same xp bonus than a generation 10 level 7
i'm generation 50 and level 32 i'm considered as a generation 22.
So generation 50 would not retire faster than generation 15 because they would be considered as generation 15 below level 31 and would benefit of their very high generation only above level 31
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What grind? I'm just playing and levels just come in.
This isn't any sort of japanese quasi-MMO, where you have to play for like a month to start actually enjoying the endgame.
And I'm most definitely not grinding anything, except enemies' skulls with the sabre.
Good man: for me its same, I play and have fun then one day PLOP lvl 31.....retire and start again but with humoursly fast dagger or nice big bow, extra wellbred horsie, w.e I feel like having fun with. Market is ok IMHO tho it kinda takes the fun out of stuff, I would never sell an heirloom anyway, THATS MY FAMILIES HISTORY :D
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Wait, how is playing 70 hours in two weeks casual? That's five hours per day. Casual is more like one hour per day.
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Wait, how is playing 70 hours in two weeks casual? That's five hours per day. Casual is more like one hour per day.
You forget that many of the greatest players in cRPG are unemployed, have few if any friends and are otherwise devoid of anything remotely like a real world responsibility (or are underage and on summer holidays). To those players, 5 hours a day over two weeks is probably pretty casual.
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I wish we had never moved to this whole tick system in the first place
I miss actually fighting in groups because if you didnt, you would not get XP or gold
I miss only getting around 150~ gold per round (if you won), then the special feeling of hopping in your first set of really good equipment after working for it for a good while
Now you just run off, do whatever, die, and make as much XP and gold as the person destroying everyone
cRPG just has been kinda downhill since
So you took comfort in jewing everybody on the marketplace ^^
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Wait, how is playing 70 hours in two weeks casual? That's five hours per day. Casual is more like one hour per day.
Hm, in my experience the average "casual" is about two hours, three to five days a week for their favorite game. *shrugs*
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That sounds fair. I think I misread your post anyways. Were you talking about the grind to level 30? If so, your comment makes more sense.
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Im on summer holidays so im playing 160-170 hours over 2 weeks says Steam and before the holidays it was 60-80 every 2 weeks.
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So you took comfort in jewing everybody on the marketplace ^^
Oops, cu soon in the ban requests section :P
Although half my family is of jewish culture and I'm proud to "jew" people on the market :twisted:
I suppose not all people that could consider themselves offended are likeminded :lol:
how to derail a thread, page 23
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Why does we have this slow grind?
Why cant we keep the 100+exp, after each retirement?
why do we have to stick to 30+exp, after each retirement?
*im curious*
Please increase the exp after retirement! :(
If anything it should be the other way around. Give new players more experience when they are new so they get a few heirlooms faster.
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If anything it should be the other way around. Give new players more experience when they are new so they get a few heirlooms faster.
Nah looms should be special or at least your first MW.It should be a struggle for them to get it.
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Again complains about leveling?
move on, nothing to see here
(spoken by employed, socially living generation 14 player)
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LEVELLING! ITS SO HARD! Its not my skill thats lacking, I just cant beat these players cause theyr weapons do THREE POINTS MORE DAMAGE! and their armour is 0.00001 mm THICKER THAN MINE! ZOMG ZOMG GIVE ME THESE ITEMS FOR FREE!
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To be honest, full heirloomed armor and weapons make quite a big difference vs a non heirloomed guy.
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To be honest, full heirloomed armor and weapons make quite a big difference vs a non heirloomed guy.
yup, it does, but not on a "gamebreaking" level, so all the whining about being in disadvantage is crap
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yup, it does, so all the whining about being in disadvantage is crap
More fun with contradictory statements. Yay.
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yup, it does, but not on a "gamebreaking" level, so all the whining about being in disadvantage is crap
What is this i dont even.....
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What is this i dont even.....
yeah, it takes one less hit for you to die or one more hit for him to die, that is really HUGE disadvantage...
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yeah, it takes one less hit for you to die or one more hit for him to die, that is really HUGE disadvantage...
yes ofc now all gen 1 chars get 1 extra skill point every 5 lvls so the can "compete".
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yes ofc now all gen 1 chars get 1 extra skill point every 5 lvls so the can "compete".
What?
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What?
trolling. (i hope)
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yeah, it takes one less hit for you to die or one more hit for him to die, that is really HUGE disadvantage...
If they die in 3 hits and you die in 5 AND you are faster? Yes. Huge advantage.
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trolling. (i hope)
ofc
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If they die in 3 hits and you die in 5 AND you are faster? Yes. Huge advantage.
The weapon speed difference is max 2 points or whatnot for MW item, that is NOT HUGE advantage, if you think so, you need to try to do better.
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+6 ranged looms make hell of a difference afaik. (MW Arb + MW steel bolts, O.o last thing it needs is more damage, give it some reload speed and acc (or whatev) instead imo!)
Armor ones are also quite powerful. (but srsly, they let you survive like one more hit, that is easily offset by a little skill, I don't think they're OP)
The other looms don't make that much of a difference at all, sure is nice to have a little more speed/dmg, but in general if a fully loomed guy beats me in melee, he probably would without them anyways.
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+6 ranged looms make hell of a difference afaik. (MW Arb + MW steel bolts, O.o last thing it needs is more damage, give it some reload speed and acc (or whatev) instead imo!)
Armor ones are also quite powerful. (but srsly, they let you survive like one more hit, that is easily offset by a little skill, I don't think they're OP)
The other looms don't make that much of a difference at all, sure is nice to have a little more speed/dmg, but in general if a fully loomed guy beats me in melee, he probably would without them anyways.
about the armor... well having some glances in the brawl or surviving with very few hp and being able to continue fighting bringing down another 1 or 2 enemies... well overall is a big advantage.
OR you can boost a lighter armor to the armor rating of a heavier one being much more agile. that's another advantage.
+14 from body and gauntlets let you (for instance) have a heavy infantry armor rating with a cheaper and medium weight body armor.
example i like the +3 great maul because 47 blunt with 7PS do the same damage as a standard great maul with 8ps.
i don't say they're gamebreaking but having +14 armor and +4 damage (or +3 damage and +1 speed) is quite comfortable.
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I started way to late 2.. Got stuck at lvl 30 (so did my friends), and now I cant seem to get to 31. So ill just hope for a patch that change the XP factor (or anything else).
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I started way to late 2.. Got stuck at lvl 30 (so did my friends), and now I cant seem to get to 31. So ill just hope for a patch that change the XP factor (or anything else).
omg.
cant say anything else to this. :p
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I started way to late 2.. Got stuck at lvl 30 (so did my friends), and now I cant seem to get to 31. So ill just hope for a patch that change the XP factor (or anything else).
Good luck with that.
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What is the meaning of a soft cap if everybody can reach it?
If you lower the amount of xp needed ppl will make their build for lvl 31 or even 32, meaning soft cap is not respected and stf character are disavantadged.
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What is the meaning of a soft cap if everybody can reach it?
If you lower the amount of xp needed ppl will make their build for lvl 31 or even 32, meaning soft cap is not respected and stf character are disavantadged.
And whats the problem in that????If u already have your looms making your build for 32 is useless make it for 33 or higher.
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Exactly and then the soft cap is no more lvl 30, and everybody except stf and casual will be lvl 32 or higher, which is unfair.
Ps : i don't care i have already 6 looms and i plain my next build on level 33, but if you lower xp needed for looms then i could have many more, meaning i would have a bigger advantage over new player.
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Don't raise soft cap. A level 30 build can do a lot as that is 31 skill points 29 attribute points plus base six, and enough to make any reasonable themed character for nearly any kind of build. If you can not make your ideal character at level 30 then you are doing something wrong.
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Don't raise soft cap. A level 30 build can do a lot as that is 31 skill points 29 attribute points plus base six, and enough to make any reasonable themed character for nearly any kind of build. If you can not make your ideal character at level 30 then you are doing something wrong.
Agreed. Doing something wrong, or expecting too much.
No character should be able to do it all, even as much I want to recreate my single player master-of-all-trades, jack-of-none behemoth of ungodly fury.
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Don't raise soft cap. A level 30 build can do a lot as that is 31 skill points 29 attribute points plus base six, and enough to make any reasonable themed character for nearly any kind of build. If you can not make your ideal character at level 30 then you are doing something wrong.
I started way to late 2.. Got stuck at lvl 30 (so did my friends), and now I cant seem to get to 31. So ill just hope for a patch that change the XP factor (or anything else).
Hes doing everything wrong.
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I've been playing on my current character since mid january and I retired 2.8 times. If I would just get xp on duel this number would be much higher.
USED to be, you did. I took a 2h agi build from lvl 5 to 30 on duel. Pre upkeep days.
I would like to see XP back on duels, but that would require upkeep also: since its difficult to balance that, as in, do you risk breakage EVERY life, or timewise, or what?
I started way to late 2.. Got stuck at lvl 30 (so did my friends), and now I cant seem to get to 31. So ill just hope for a patch that change the XP factor (or anything else).
Erm.....how did you get STUCK? 30 to 31 is your toon's PRIME as a fighter. From 20 to 30 most builds are capable and improving warriors, at 30 they peak and are at their best...31 isnt so far away when you play for fun...
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USED to be, you did. I took a 2h agi build from lvl 5 to 30 on duel. Pre upkeep days.
I would like to see XP back on duels, but that would require upkeep also: since its difficult to balance that, as in, do you risk breakage EVERY life, or timewise, or what?
duel system needs the old xp per kill system to be effective. then 1k XP per duel won and 25 gold, with half the upkeep of a normal battle server.
or something like that. to find the right numbers i think it needs testing.
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I don't even see the point in retiring anymore. You'll be performing a lot better at level 32+, so you will help your team get x5 much much easier.
If you want to get heirlooms, just play in light armor for a while and you will get ~300k for a generation's worth of experience anyways. Your build will still be superior to most players so you're still pretty deadly even in light armor. And that's if you want money fast. I feel that higher levels just give better options.
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I don't even see the point in retiring anymore. You'll be performing a lot better at level 32+, so you will help your team get x5 much much easier.
Was thinking the same, but then i got proven differently. Thought i wont never retire again, but heck, as soon as i get to 20ish or whatnot, i happen to see myself on the winning side quite often, and then i just get to 31 and i am like: okay, but, what if i tried to swap these points from str to agi? so i just retire, give out(or sell) the loompoint and start again :)
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I don't even see the point in retiring anymore. You'll be performing a lot better at level 32+, so you will help your team get x5 much much easier.
If you want to get heirlooms, just play in light armor for a while and you will get ~300k for a generation's worth of experience anyways. Your build will still be superior to most players so you're still pretty deadly even in light armor. And that's if you want money fast. I feel that higher levels just give better options.
OR you can run with FULL GEAR 24 7 by only selling 2 retirement loom points.
i could be level 34... but i have 5millions worth of retired items.... 2 MW weapons and soon +14 armor bonus from lordly chest armor and gloves.
another thing... with a level 33-34-35 character, you will NEVER retire. So, pray your build will not get a nerf :P
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I'll come in and toss my own 2 pence in. It seems that everything is all fine until suddenly you hit level 30 and are required to grind hard to level 31, which takes quite sometime. But whenever you look at the stat increase in your retirement menu, I have to say that retiring is super over-rated and hardly worth the final grind, which sheds a wee tear to me eye.
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It seems that everything is all fine until suddenly you hit level 30 and are required to grind hard to level 31
You're not required to grind. Enjoy playing instead. Your character is 'finished' at level 30... no need to 'grind hard'.
I have to say that retiring is super over-rated and hardly worth the final grind
Again, nobody is forcing you. Do not retire, unless you feel like it. And what is with this 'grinding' obsession? Retire when you feel like a fresh start or when you're bored with your current build and want the challenge of being a lowbie.
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+1 for Phazey (like always! How ppl can hate mercs with a guy like him :D )
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You're not required to grind. Enjoy playing instead. Your character is 'finished' at level 30... no need to 'grind hard'.
Again, nobody is forcing you. Do not retire, unless you feel like it. And what is with this 'grinding' obsession? Retire when you feel like a fresh start or when you're bored with your current build and want the challenge of being a lowbie.
Thanks for wasting your time sir, your trollery is much appreciated.
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Thanks for wasting your time sir, your trollery is much appreciated.
I don't think he was trolling. Honestly I like my main build so much now that I will never retire ever again because I enjoy how he works.
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Fair enough.
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Thanks for wasting your time sir, your trollery is much appreciated.
Napoleon dosnt/didnt troll
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Thanks for wasting your time sir, your trollery is much appreciated.
I dont get it: WHY is he trolling: he is just sharing (I believe) the vast majority of cRPG's players opinion: THERE IS NO GRINDING between 30 and 31: Sure it takes a long time, but your AIM in crpg isnt to retire nonstop, its to have fun playing crpg, at lvl 30 your toon is finished, hes fighting fit, got all good stats, can compete with anyone: If all you want is to get more retirements and levels all day, why not play games designed to be time sinks? There are plenty of them, Blizzard have a popular one called WoW, a game purely designed to make its players spend as long as possible online and so need to keep paying them money: This game is for fun, to test your skill against others, to irritate great big heroes by shooting them, to hand out with your friends and meanly gank helpless peasants, to make characters who throw Stones that hit like Mac Trucks.
If any player REALLY believes that having slightly better gear is going to make them better players, or that retireing is the main goal *I know we all like to retire, we all like shiney new gear* then they need to find another game, IMHO, cause this game is for FUN. Enjoy it, or dont play it: dont complain that you don't enjoy it, you haven't spent any money on it, chadz and the devteam dont OWE you anything, and noone is keeping anyone here against anyone else's will, as far as I know.
In short: Stop WHINEING!
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I dont get it: WHY is he trolling: he is just sharing (I believe) the vast majority of cRPG's players opinion: THERE IS NO GRINDING between 30 and 31: Sure it takes a long time, but your AIM in crpg isnt to retire nonstop, its to have fun playing crpg, at lvl 30 your toon is finished, hes fighting fit, got all good stats, can compete with anyone: If all you want is to get more retirements and levels all day, why not play games designed to be time sinks? There are plenty of them, Blizzard have a popular one called WoW, a game purely designed to make its players spend as long as possible online and so need to keep paying them money: This game is for fun, to test your skill against others, to irritate great big heroes by shooting them, to hand out with your friends and meanly gank helpless peasants, to make characters who throw Stones that hit like Mac Trucks.
If any player REALLY believes that having slightly better gear is going to make them better players, or that retireing is the main goal *I know we all like to retire, we all like shiney new gear* then they need to find another game, IMHO, cause this game is for FUN. Enjoy it, or dont play it: dont complain that you don't enjoy it, you haven't spent any money on it, chadz and the devteam dont OWE you anything, and noone is keeping anyone here against anyone else's will, as far as I know.
In short: Stop WHINEING!
i have fun playing and i also have fun fine tuning my gear and my build. what's wrong with it?
and i think the majority just like to "pwn" because every patch there is a mass build-change. for instance the massive xbow spam in this patch, the massive polearm spam after 2h nerf, the massive barmace spam in january, the massive morningstar spam pre-january, the massive archery spam in december 2010, the peasant-on-a-plated-charger when we didn't have upkeep, the old "bec de corbin" abuse in 2010, and so on.
besides that, me and pully startd the "morningstar PS10 crushthru" fashion in october. but after all, i'm still 2handed. yes i like crushthru weapons. i abused morningstar, barmace, mallet... now i roll with a dedicated great maul blockcrusher but i haven't rolled a "easymode fotm" build followed by a patch buff.
so there is people that like to "pwn", people that don't give a damn and still roll with his build since first cRPG beta, there is people that like to try funny builds (10PT stones, etc...).
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And what is with this 'grinding' obsession? Retire when you feel like a fresh start or when you're bored with your current build and want the challenge of being a lowbie.
lol sir. This is completely inefficient and completely wasting all the time you've put into the grind to 31 to get that heirloom either to keep for increased effectiveness on the field or to sell for large sums of gold so you don't ever have to worry about upkeep again. Doing inefficient things is rather stupid in most people's eyes. The game involves stats, therefore it automatically involves high levels of min/maxing as well.
And the people that think having lordly armor, gloves, helmet and boots along with a masterwork weapon vs a first gen with none of those items isn't sitting at a very large advantage are either naive, trolling, or lying to themselves. Let's cut the crap and be honest here. Goretooth is a good player, sure. But he's not even nearly close to as effective on the field without the full 3x black armor/heavy guantlets/black plated boots/bec combo of his that let's him ignore 9 out of 10 attacks.
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Gorath, do think it's even possible to start today and get the money and equipment that someone like Goretooth has?
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lol sir. This is completely inefficient and completely wasting all the time you've put into the grind to 31 to get that heirloom either to keep for increased effectiveness on the field or to sell for large sums of gold so you don't ever have to worry about upkeep again. Doing inefficient things is rather stupid in most people's eyes. The game involves stats, therefore it automatically involves high levels of min/maxing as well.
And the people that think having lordly armor, gloves, helmet and boots along with a masterwork weapon vs a first gen with none of those items isn't sitting at a very large advantage are either naive, trolling, or lying to themselves. Let's cut the crap and be honest here. Goretooth is a good player, sure. But he's not even nearly close to as effective on the field without the full 3x black armor/heavy guantlets/black plated boots/bec combo of his that let's him ignore 9 out of 10 attacks.
You seen Goretooth at strat battles?
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Goretooth had a pretty high up KDR in LLJK's last strat battle, and that's with EU ping and our equipment being absolute shit.
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You seen Goretooth at strat battles?
:P
I gave you your credit for being a good player. Don't selectively ignore that. I said you're not nearly AS EFFECTIVE. However in strat battles of course you're going to do proportionally well since while you don't have those heirlooms, neither does anyone else. As far as on the BATTLE servers however which is where those heirlooms show up and thus the only servers that retirement has any effect really your 3x heirloomed everything does indeed make a large difference. To deny that is to straight up lie.
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i do think they need to find of another way to get xp.
right now with the ticks i dont realy get any reward for killing 8 players in one round.
i still am motivated to do it and just help my team out by playing smart etc, but like alotof players just run themself to the enemy and let them kill them and then people like me have to do the work for them.
or you got players dying in the first round and kickpolling u because are on a high position with 2 more archers ....
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This has been said, but it needs to be emphasized. This game is awesome because we have a development team that doesn't profit from the mod. They take steps to ensure they are advancing a game they would like to play.
Thanks to that, we've got the wonderful choice of grind or no grind. I'm not going to lie, if skip the fun was around when I first joined, I would never have retired. However, for those who do like to grind, constant retirement is an option.
There is absolutely nothing forcing you to retire. It's not like there are heirlooms in Strategus.
It's a choice. You can't pick both, and there's no real reason to complain about the grinders because when it comes to combat, it's always going to be a question of avoiding more mistakes than your opponents. Sure, this forces skip the fun characters and others who don't retire to make even fewer mistakes than someone with triple-heirloomed plate, but hey, it was our choices that led us here in the first place.
I mean, it's the same as choosing to wear a peasant shirt versus plate. You could have that advantage, but why bother when you can have more fun without it?
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It's not like there are heirlooms in Strategus.
True. And I suppose that's where alot of the crap comes from. The game is focused on strat, when in reality basic cRPG is what we play the large majority of the time. If we're even interested in strat and it's drama at all.
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Ill just say something kinda aimed at the OP.If you think cRPG grind is bad you shouldn't touch a game like WoT (World of Tanks).I always found the cRPG grind fine quite light then i found that game and boy am I glad that cRPG aint 1/10 that grindy.
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well back when i had my gen 9 char , i didnt care about grinding since i already had my shit at order.
i already had an MW LHB, an mw heraldic mail and mw gloves.
but now i had to start over.
im kinda a bit weaker than people of equal skill and with all the heirlooms,most of the time i do just fine but yeah.
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Complete bs not as effective? i'm probably more effective without the armor. I just wear it to piss off people and not get one shotted by ranged.
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Complete bs not as effective? i'm probably more effective without the armor. I just wear it to piss off people and not get one shotted by ranged.
Yeah, you're right. What was I thinking. A full regalia of masterworked top-tier items makes no difference at all. In fact it's completely gimping yourself to get heirlooms. My bad.
:rolleyes:
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Complete bs not as effective? i'm probably more effective without the armor. I just wear it to piss off people and not get one shotted by ranged.
Yeah I guess 86 body armor isn't that useful after all :rolleyes:
Anyway reguarding the heirloom I think some are close to be game breaking, for example a full set of heirloomed armor makes a huge difference and also on crossbows it's totally different to have a normal arbalest with normal bolts compared to heirloomed ones, if I were on the dev team I would limit the use of them to 9 total points(3 mw items)to keep the difference with casual players not too far, but I suppose this would never be accepted by players that grinded to have a full set of everything
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Hey i'm happy if they remove all loomed items.
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Make xp ticks every 30 seconds (half of what you get in 1 min) instead of once a minute and there will be less 'missed' xp. Also the constant auto team switching doesn't really help for keeping multipliers.
Hey i'm happy if they remove all loomed items.
No way man. That would take away a BIG reason to play. The less 'goals' there are to strive for the less motivation to play.
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From what I noticed, armor looms (+3 armor & +3 gloves) and good ping (under 20 or 30) can make an average melee player into a good player.
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From what I noticed, armor looms (+3 armor & +3 gloves) and good ping (under 20 or 30) can make an average melee player into a good player.
good ping is still the key. i noticed on RuCRPG (where russians ping from 3 to 10ms) that those fibercable players with this "better than LAN" ping, usually swings their 1h axes + shield faster than a ninja with a katana.
about +3 armor and +3 gauntlets, it's true. a +14 armor bonus can transform a light armor set into a medium one (retaining the light weight AND light upkeep), a medium set into a heavy one (retaining the medium weight AND medium upkeep), a heavy set into a M1A1 abrams. A +3 black armor with +3 heavy gauntlets, sum a total of 67+19=86 body armor.
example taken from the damage calculator against 86 body armor:
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Strength: 18
Powerstrike: 6
Profiency: 120 (effective)
Weapon: 1h
Damage: 33
Type: cut
Minimum: 0 (bounce)
Average: 5.5
Maximum: 11 (with speed bonus 100%)
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Lets see with a danish
Strength: 18
Powerstrike: 6
Profiency: 120 (effective)
Weapon: 1h
Damage: 40
Type: cut
Minimum: 0 (still bounce)
Average: 8.5
Maximum: 17
-------------------------------------------
Let's see with a 24/15 build
Strength: 24
Powerstrike: 8
Profiency: 130 (effective)
Weapon: 2h
Damage: 40
Type: cut
Minimum: 1 (almost bounce.. ps8 still not enough with negative speed bonus)
Average: 11.5 (average damage from PS8 + danish... 8 hits to take down someone like goretooth with 0 speed bonus)
Maximum: 22 (22hp at full speed bonus)
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Let's see with a bec on a usual euro build. 21/18
Strength: 21
Powerstrike: 7
Profiency: 135 (effective)
Weapon: polearm
Damage: 36
Type: pierce
Minimum: 4 (oh not a glance!)
Average: 16 (nice damage. near 6 average hits at 0 speed bonus)
Maximum: 28 (quite good. 3 full hits this time)
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My +3 great maul build would do this:
Strength: 21
Powerstrike: 7
Profiency: 110ish (effective)
Weapon: 2h
Damage: 47
Type: blunt
Minimum: 13
Average: 26 (4 average hits. 3 of em leaving the STR build + 86 armor with some HP left
Maximum: 39 (still 3 hits.. 2 of em leaving the 86 armor target with some HP left. assuming that heavy tank is a STR 36/3 build with 93hp)
---------------------------------------------
While another STR build with a +3 morningstar would do:
Strength: 36
Powerstrike: 12
Profiency: 90ish (effective)
Weapon: 2h
Damage: 41
Type: pierce
Minimum: 17
Average: 31 (it's a good DPS without speed bonus. a STR build with 12PS will have a very low speed bonus from his slow running speed. still 3 hits against a 86 armor 93hp target)
Maximum: 45
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good ping is still the key. i noticed on RuCRPG (where russians ping from 3 to 10ms) that those fibercable players with this "better than LAN" ping, usually swings their 1h axes + shield faster than a ninja with a katana.
about +3 armor and +3 gauntlets, it's true. a +14 armor bonus can transform a light armor set into a medium one (retaining the light weight AND light upkeep), a medium set into a heavy one (retaining the medium weight AND medium upkeep), a heavy set into a M1A1 abrams. A +3 black armor with +3 heavy gauntlets, sum a total of 67+19=86 body armor.
example taken from the damage calculator against 86 body armor:
-------------------------------------------
Strength: 18
Powerstrike: 6
Profiency: 120 (effective)
Weapon: 1h
Damage: 33
Type: cut
Minimum: 0 (bounce)
Average: 5.5
Maximum: 11 (with speed bonus 100%)
-------------------------------------------
Lets see with a danish
Strength: 18
Powerstrike: 6
Profiency: 120 (effective)
Weapon: 1h
Damage: 40
Type: cut
Minimum: 0 (still bounce)
Average: 8.5
Maximum: 17
-------------------------------------------
Let's see with a 24/15 build
Strength: 24
Powerstrike: 8
Profiency: 130 (effective)
Weapon: 2h
Damage: 40
Type: cut
Minimum: 1 (almost bounce.. ps8 still not enough with negative speed bonus)
Average: 11.5 (average damage from PS8 + danish... 8 hits to take down someone like goretooth with 0 speed bonus)
Maximum: 22 (22hp at full speed bonus)
------------------------------------------
Let's see with a bec on a usual euro build. 21/18
Strength: 21
Powerstrike: 7
Profiency: 135 (effective)
Weapon: polearm
Damage: 36
Type: pierce
Minimum: 4 (oh not a glance!)
Average: 16 (nice damage. near 6 average hits at 0 speed bonus)
Maximum: 28 (quite good. 3 full hits this time)
------------------------------------------
My +3 great maul build would do this:
Strength: 21
Powerstrike: 7
Profiency: 110ish (effective)
Weapon: 2h
Damage: 47
Type: blunt
Minimum: 13
Average: 26 (4 average hits. 3 of em leaving the STR build + 86 armor with some HP left
Maximum: 39 (still 3 hits.. 2 of em leaving the 86 armor target with some HP left. assuming that heavy tank is a STR 36/3 build with 93hp)
---------------------------------------------
While another STR build with a +3 morningstar would do:
Strength: 36
Powerstrike: 12
Profiency: 90ish (effective)
Weapon: 2h
Damage: 41
Type: pierce
Minimum: 17
Average: 31 (it's a good DPS without speed bonus. a STR build with 12PS will have a very low speed bonus from his slow running speed. still 3 hits against a 86 armor 93hp target)
Maximum: 45
Qusetion is, why 1h user aim in the body against such enemy ? When i see black armor user with heaviest gauntlets, i hit them in the face with my flimsy 33c Italian Sword. It works wonders.
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Make xp ticks every 30 seconds (half of what you get in 1 min) instead of once a minute and there will be less 'missed' xp. Also the constant auto team switching doesn't really help for keeping multipliers.
No way man. That would take away a BIG reason to play. The less 'goals' there are to strive for the less motivation to play.
Agreed, motivation in the form of advancement, however insignificant; is a requirement for an MMO.
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Qusetion is, why 1h user aim in the body against such enemy ? When i see black armor user with heaviest gauntlets, i hit them in the face with my flimsy 33c Italian Sword. It works wonders.
true in a plain situation. but not that true when your blackarmor enemy have a slightly height advantage (stairs, steep terrain, rocks, siege castle walls, ladders, etc.)
and the blackarmored foe, knows that so even in plain terrain, he will expect either a left or overhead 1h swing. so with some lucky glances he can maul the mass barely bothered by all but pierce/blunt.
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true in a plain situation. but not that true when your blackarmor enemy have a slightly height advantage (stairs, steep terrain, rocks, siege castle walls, ladders, etc.)
and the blackarmored foe, knows that so even in plain terrain, he will expect either a left or overhead 1h swing. so with some lucky glances he can maul the mass barely bothered by all but pierce/blunt.
Even with a overhead swing on such a heavy armored guy you will bounce quite often and 1 bounce = dead. Thrust to the head, blunt/pierce weapon or retreat. :D