Author Topic: Why does we have this slow grind? *CURIOUS*  (Read 13019 times)

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Offline Tears of Destiny

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Re: Why does we have this slow grind? *CURIOUS*
« Reply #15 on: August 02, 2011, 04:42:34 am »
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What grind? I'm just playing and levels just come in.

This isn't any sort of japanese quasi-MMO, where you have to play for like a month to start actually enjoying the endgame.

And I'm most definitely not grinding anything, except enemies' skulls with the sabre.

This here is why I am ok with it. A mere 72 hours for "endgame" retirement? Maybe three times that for a MW item? Play Eve or WoW and then talk to me about grind...
I'm not normal and I don't pretend so, my approach is pretty much a bomb crescendo.
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Offline Bartimo

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Re: Why does we have this slow grind? *CURIOUS*
« Reply #16 on: August 02, 2011, 06:16:05 am »
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I understand  the appeal of progression in a game like this, but I really dont get why you have to start at such a dismal level of effectiveness. Levels 1-20 are just simply not fun. I think the game would be a lot more enjoyable for players new and old if new characters / generations started with the skill and attribute points of what is currently level 20 and enough money to load out with light armor and a weapon of choice. Then they could progress the last 11 levels before being able to retire. Make it the same amount of XP to move from 20 to 31 as it does to move from 1 to 31, but let players start out with enough points and money to make a character that can be at least somewhat effective in battle from the get go. You could limit first generation players from using the marketplace until hitting a certain level to prevent abuse.

I have to believe that a huge number of possible additions to this community have been run off upon realizing they had to spend 10 hours in game getting slaughtered before they could even hope to contribute to their team.

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Re: Why does we have this slow grind? *CURIOUS*
« Reply #17 on: August 02, 2011, 06:33:28 am »
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I understand  the appeal of progression in a game like this, but I really dont get why you have to start at such a dismal level of effectiveness. Levels 1-20 are just simply not fun. I think the game would be a lot more enjoyable for players new and old if new characters / generations started with the skill and attribute points of what is currently level 20 and enough money to load out with light armor and a weapon of choice. Then they could progress the last 11 levels before being able to retire. Make it the same amount of XP to move from 20 to 31 as it does to move from 1 to 31, but let players start out with enough points and money to make a character that can be at least somewhat effective in battle from the get go. You could limit first generation players from using the marketplace until hitting a certain level to prevent abuse.

I have to believe that a huge number of possible additions to this community have been run off upon realizing they had to spend 10 hours in game getting slaughtered before they could even hope to contribute to their team.

10 hours is quite small, the time will fly by.
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Offline Gorath

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Re: Why does we have this slow grind? *CURIOUS*
« Reply #18 on: August 02, 2011, 06:40:23 am »
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You can go and not retire, plenty of people choose not to and gun for higher levels.

Usually after they have amassed their fortune of heirlooms and gold.  Just sayin'
And I should be nice or polite to anyone.... why exactly?

Offline Tears of Destiny

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Re: Why does we have this slow grind? *CURIOUS*
« Reply #19 on: August 02, 2011, 06:43:12 am »
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Usually after they have amassed their fortune of heirlooms and gold.  Just sayin'

Usually, but not always, take Miley for example.

Anywho, level 30 is more then enough to make a dream build, if you want more stats you gotta sacrifice.
I'm not normal and I don't pretend so, my approach is pretty much a bomb crescendo.
Death is a fun way to pass the time though, several little bullets moving in staccato.
The terror of my reign will live on in infamy, singing when they die like a dead man's symphony.

Offline Seawied

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Re: Why does we have this slow grind? *CURIOUS*
« Reply #20 on: August 02, 2011, 08:09:29 am »
+3
I understand  the appeal of progression in a game like this, but I really dont get why you have to start at such a dismal level of effectiveness. Levels 1-20 are just simply not fun.

I disagree. I think 20-29 are far less fun than 1-20. During these levels, you have the pride of being a peasant and making lawlsy kills. If you kill an opponent at level 8, you damn well have earned the right to teabag him to your heart's content.  At 28 or 29? you're just a slightly weaker version of your future self, and the same satisfaction isn't achieved.


Then again, I made a build that only throws rocks at people... and I didn't use STF
So with PT >10 stones become simple too effective
:lol:

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Re: Why does we have this slow grind? *CURIOUS*
« Reply #21 on: August 02, 2011, 04:07:16 pm »
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I have to believe that a huge number of possible additions to this community have been run off upon realizing they had to spend 10 hours in game getting slaughtered before they could even hope to contribute to their team.
You can contribute to your team even if you're a peasant. In sieges you can try to get enemys away from the flag-area and follow you, so your teammates have less work. In battles you can take a pike and backstab good blockers so other people can get a strike in. Even if you just annoy the enemy it helps your team.     
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Offline Vibe

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Re: Why does we have this slow grind? *CURIOUS*
« Reply #22 on: August 02, 2011, 04:17:44 pm »
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chadz wants heirlooms to be a rare special thing, so...

Offline Ragemelon

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Re: Why does we have this slow grind? *CURIOUS*
« Reply #23 on: August 02, 2011, 04:46:16 pm »
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Seems abit unfair to newer players when people could hoard them earlier?
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Offline Gorath

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Re: Why does we have this slow grind? *CURIOUS*
« Reply #24 on: August 02, 2011, 04:47:39 pm »
+2
Seems abit unfair to newer players when people could hoard them earlier?

Yup.  Basically it says "Oho!  You weren't here to abuse it when it was broken?  Well fuck off then noob!"
And I should be nice or polite to anyone.... why exactly?

Offline Dezilagel

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Re: Why does we have this slow grind? *CURIOUS*
« Reply #25 on: August 02, 2011, 04:57:52 pm »
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If you need 1000 heirlooms to win - well then you suck.

The game's about personal skill progression imo, not geargrinding.

Want that - go wow.
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Offline Tears of Destiny

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Re: Why does we have this slow grind? *CURIOUS*
« Reply #26 on: August 02, 2011, 04:59:34 pm »
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Seems abit unfair to newer players when people could hoard them earlier?

You can say that about every single MMO in the world. Not a problem, it is a reward for wasting so much of your life towards having fun...
I'm not normal and I don't pretend so, my approach is pretty much a bomb crescendo.
Death is a fun way to pass the time though, several little bullets moving in staccato.
The terror of my reign will live on in infamy, singing when they die like a dead man's symphony.

Offline Dexxtaa

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Re: Why does we have this slow grind? *CURIOUS*
« Reply #27 on: August 02, 2011, 05:07:20 pm »
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Level 15 is where you start being effective.

If you have to wait til level 20, something is wrong.
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Offline Gorath

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Re: Why does we have this slow grind? *CURIOUS*
« Reply #28 on: August 02, 2011, 05:11:17 pm »
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The game's about personal skill progression imo, not geargrinding.

lolno.  If that were true then there'd be no levels, you'd simply get a set number of points to spend on skills/attributes, respecs would be free ORRRRR this would just be Native.

It's about amassing grinding all the little +1's in the game, especially if balance is being done around the premise of a MW'd item.

You forget it's not about NEEDING 1000 heirlooms to win.  But people wanting to be on a somewhat even field and not abusing a past system to get 100 gens and 1000 heirlooms means you're shit out of luck now as it takes for goddamn ever just to get 1 heirloom, much less a masterwork, much less a full set of armor + shield + weapons etc.
And I should be nice or polite to anyone.... why exactly?

Offline Dexxtaa

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Re: Why does we have this slow grind? *CURIOUS*
« Reply #29 on: August 02, 2011, 05:18:54 pm »
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lolno.  If that were true then there'd be no levels, you'd simply get a set number of points to spend on skills/attributes, respecs would be free ORRRRR this would just be Native.

It's about amassing grinding all the little +1's in the game, especially if balance is being done around the premise of a MW'd item.

You forget it's not about NEEDING 1000 heirlooms to win.  But people wanting to be on a somewhat even field and not abusing a past system to get 100 gens and 1000 heirlooms means you're shit out of luck now as it takes for goddamn ever just to get 1 heirloom, much less a masterwork, much less a full set of armor + shield + weapons etc.

I disagree. It's a mix between the two, grinding and personal skill.

We've seen plenty of STF peasants that still get destroyed.

And we've seen people at level 15 who most would refuse to believe they were level 15, based on the destruction they deal. 

Level is important, but equally so is personal skill.
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