Author Topic: Why does we have this slow grind? *CURIOUS*  (Read 12987 times)

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Offline Goretooth

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Re: Why does we have this slow grind? *CURIOUS*
« Reply #135 on: August 22, 2011, 07:24:47 am »
0
Hey i'm happy if they remove all loomed items.
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Offline Lichen

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Re: Why does we have this slow grind? *CURIOUS*
« Reply #136 on: August 22, 2011, 08:55:32 am »
+1
Make xp ticks every 30 seconds (half of what you get in 1 min) instead of once a minute and there will be less 'missed' xp. Also the constant auto team switching doesn't really help for keeping multipliers.

Hey i'm happy if they remove all loomed items.
No way man. That would take away a BIG reason to play. The less 'goals' there are to strive for the less motivation to play.

Offline Vibe

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Re: Why does we have this slow grind? *CURIOUS*
« Reply #137 on: August 22, 2011, 11:21:30 am »
+2
From what I noticed, armor looms (+3 armor & +3 gloves) and good ping (under 20 or 30) can make an average melee player into a good player.

Offline Corrado_Decimo

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Re: Why does we have this slow grind? *CURIOUS*
« Reply #138 on: August 22, 2011, 01:09:36 pm »
0
From what I noticed, armor looms (+3 armor & +3 gloves) and good ping (under 20 or 30) can make an average melee player into a good player.

good ping is still the key. i noticed on RuCRPG (where russians ping from 3 to 10ms) that those fibercable players with this "better than LAN" ping, usually swings their 1h axes + shield faster than a ninja with a katana.

about +3 armor and +3 gauntlets, it's true. a +14 armor bonus can transform a light armor set into a medium one (retaining the light weight AND light upkeep), a medium set into a heavy one (retaining the medium weight AND medium upkeep), a heavy set into a M1A1 abrams. A +3 black armor with +3 heavy gauntlets, sum a total of 67+19=86 body armor.

example taken from the damage calculator against 86 body armor:

-------------------------------------------

Strength: 18
Powerstrike: 6
Profiency: 120 (effective)
Weapon: 1h
Damage: 33
Type: cut

    Minimum: 0 (bounce)
    Average: 5.5
    Maximum: 11 (with speed bonus 100%)

-------------------------------------------

Lets see with a danish

Strength: 18
Powerstrike: 6
Profiency: 120 (effective)
Weapon: 1h
Damage: 40
Type: cut

    Minimum: 0 (still bounce)
    Average: 8.5
    Maximum: 17

-------------------------------------------

Let's see with a 24/15 build


Strength: 24
Powerstrike: 8
Profiency: 130 (effective)
Weapon: 2h
Damage: 40
Type: cut

    Minimum: 1 (almost bounce.. ps8 still not enough with negative speed bonus)
    Average: 11.5 (average damage from PS8 + danish... 8 hits to take down someone like goretooth with 0 speed bonus)
    Maximum: 22 (22hp at full speed bonus)

------------------------------------------

Let's see with a bec on a usual euro build. 21/18

Strength: 21
Powerstrike: 7
Profiency: 135 (effective)
Weapon: polearm
Damage: 36
Type: pierce

    Minimum: 4 (oh not a glance!)
    Average: 16 (nice damage. near 6 average hits at 0 speed bonus)
    Maximum: 28 (quite good. 3 full hits this time)

------------------------------------------

My +3 great maul build would do this:

Strength: 21
Powerstrike: 7
Profiency: 110ish (effective)
Weapon: 2h
Damage: 47
Type: blunt

    Minimum: 13
    Average: 26 (4 average hits. 3 of em leaving the STR build + 86 armor with some HP left
    Maximum: 39 (still 3 hits.. 2 of em leaving the 86 armor target with some HP left. assuming that heavy tank is a STR 36/3 build with 93hp)

---------------------------------------------

While another STR build with a +3 morningstar would do:

Strength: 36
Powerstrike: 12
Profiency: 90ish (effective)
Weapon: 2h
Damage: 41
Type: pierce

    Minimum: 17
    Average: 31 (it's a good DPS without speed bonus. a STR build with 12PS will have a very low speed bonus from his slow running speed. still 3 hits against a 86 armor 93hp target)
    Maximum: 45

Offline Lech

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Re: Why does we have this slow grind? *CURIOUS*
« Reply #139 on: August 22, 2011, 02:09:42 pm »
0
good ping is still the key. i noticed on RuCRPG (where russians ping from 3 to 10ms) that those fibercable players with this "better than LAN" ping, usually swings their 1h axes + shield faster than a ninja with a katana.

about +3 armor and +3 gauntlets, it's true. a +14 armor bonus can transform a light armor set into a medium one (retaining the light weight AND light upkeep), a medium set into a heavy one (retaining the medium weight AND medium upkeep), a heavy set into a M1A1 abrams. A +3 black armor with +3 heavy gauntlets, sum a total of 67+19=86 body armor.

example taken from the damage calculator against 86 body armor:

-------------------------------------------

Strength: 18
Powerstrike: 6
Profiency: 120 (effective)
Weapon: 1h
Damage: 33
Type: cut

    Minimum: 0 (bounce)
    Average: 5.5
    Maximum: 11 (with speed bonus 100%)

-------------------------------------------

Lets see with a danish

Strength: 18
Powerstrike: 6
Profiency: 120 (effective)
Weapon: 1h
Damage: 40
Type: cut

    Minimum: 0 (still bounce)
    Average: 8.5
    Maximum: 17

-------------------------------------------

Let's see with a 24/15 build


Strength: 24
Powerstrike: 8
Profiency: 130 (effective)
Weapon: 2h
Damage: 40
Type: cut

    Minimum: 1 (almost bounce.. ps8 still not enough with negative speed bonus)
    Average: 11.5 (average damage from PS8 + danish... 8 hits to take down someone like goretooth with 0 speed bonus)
    Maximum: 22 (22hp at full speed bonus)

------------------------------------------

Let's see with a bec on a usual euro build. 21/18

Strength: 21
Powerstrike: 7
Profiency: 135 (effective)
Weapon: polearm
Damage: 36
Type: pierce

    Minimum: 4 (oh not a glance!)
    Average: 16 (nice damage. near 6 average hits at 0 speed bonus)
    Maximum: 28 (quite good. 3 full hits this time)

------------------------------------------

My +3 great maul build would do this:

Strength: 21
Powerstrike: 7
Profiency: 110ish (effective)
Weapon: 2h
Damage: 47
Type: blunt

    Minimum: 13
    Average: 26 (4 average hits. 3 of em leaving the STR build + 86 armor with some HP left
    Maximum: 39 (still 3 hits.. 2 of em leaving the 86 armor target with some HP left. assuming that heavy tank is a STR 36/3 build with 93hp)

---------------------------------------------

While another STR build with a +3 morningstar would do:

Strength: 36
Powerstrike: 12
Profiency: 90ish (effective)
Weapon: 2h
Damage: 41
Type: pierce

    Minimum: 17
    Average: 31 (it's a good DPS without speed bonus. a STR build with 12PS will have a very low speed bonus from his slow running speed. still 3 hits against a 86 armor 93hp target)
    Maximum: 45

Qusetion is, why 1h user aim in the body against such enemy ? When i see black armor user with heaviest gauntlets, i hit them in the face with my flimsy 33c Italian Sword. It works wonders.

Offline Rumblood

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Re: Why does we have this slow grind? *CURIOUS*
« Reply #140 on: August 22, 2011, 03:03:10 pm »
+1
Make xp ticks every 30 seconds (half of what you get in 1 min) instead of once a minute and there will be less 'missed' xp. Also the constant auto team switching doesn't really help for keeping multipliers.
No way man. That would take away a BIG reason to play. The less 'goals' there are to strive for the less motivation to play.

Agreed, motivation in the form of advancement, however insignificant; is a requirement for an MMO.
"I don't think much of a man who is not wiser today than he was yesterday" – Abraham Lincoln

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Offline Corrado_Decimo

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Re: Why does we have this slow grind? *CURIOUS*
« Reply #141 on: August 22, 2011, 05:10:01 pm »
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Qusetion is, why 1h user aim in the body against such enemy ? When i see black armor user with heaviest gauntlets, i hit them in the face with my flimsy 33c Italian Sword. It works wonders.

true in a plain situation. but not that true when your blackarmor enemy have a slightly height advantage (stairs, steep terrain, rocks, siege castle walls, ladders, etc.)

and the blackarmored foe, knows that so even in plain terrain, he will expect either a left or overhead 1h swing. so with some lucky glances he can maul the mass barely bothered by all but pierce/blunt.

Offline Laufknoten

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Re: Why does we have this slow grind? *CURIOUS*
« Reply #142 on: August 22, 2011, 05:36:35 pm »
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true in a plain situation. but not that true when your blackarmor enemy have a slightly height advantage (stairs, steep terrain, rocks, siege castle walls, ladders, etc.)

and the blackarmored foe, knows that so even in plain terrain, he will expect either a left or overhead 1h swing. so with some lucky glances he can maul the mass barely bothered by all but pierce/blunt.
Even with a overhead swing on such a heavy armored guy you will bounce quite often and 1 bounce = dead. Thrust to the head, blunt/pierce weapon or retreat. :D
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