Author Topic: Peasant_Woman's simple and easy guide to making a playable map for cRPG  (Read 30809 times)

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Offline Peasant_Woman

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Welcome to my guide to making maps for cRPG! Due to cRPG's lack of original maps, the rotation on most servers has grown stale. This is sad as it can be fun and easy to start making maps, even with no experience at all.
All you'll need is 10-15 minutes to get everything set up but each subsequent time you feel like making a map it takes seconds.

1: Creating a mapping module

(click to show/hide)

1A: Generating A Terrain Code

(click to show/hide)

1B: Textfile Editing

(click to show/hide)

1C: Editing Your Map (Finally)

(click to show/hide)

1D: Credits:

Mustikki
(click to show/hide)

Elindor
(click to show/hide)

Ozin
(click to show/hide)
« Last Edit: February 08, 2015, 08:34:47 am by Peasant_Woman »
Maybe you are not bad, but you are a boring person. Well, that's the end of the matter.
Guide to map making
My Maps

Offline Peasant_Woman

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2: Edit Mode:

2A: Controlling Edit Mode:

(click to show/hide)

2B: Adding Spawn Points:

(click to show/hide)

2C: Adding Interactive Objects In Siege Mode:

(click to show/hide)

2D: Submitting Your Map To The Admins:

(click to show/hide)
« Last Edit: November 08, 2017, 09:42:40 am by Peasant_Woman »
Maybe you are not bad, but you are a boring person. Well, that's the end of the matter.
Guide to map making
My Maps

Offline Peasant_Woman

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3: Tips and tricks for edit mode

or

How to make sure your map doesn't look like ass:


3A: Terrain Elevation Tips:

(click to show/hide)

3B: Terrain Texture tips:

(click to show/hide)
« Last Edit: November 06, 2014, 02:07:34 am by Peasant_Woman »
Maybe you are not bad, but you are a boring person. Well, that's the end of the matter.
Guide to map making
My Maps

Offline Elindor

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Lol was about to do this today too Peasant Woman!

Make sure we get consolidated info on navigating the map editor in here :)
I can help if you like....I can consolidate the controls and siege interactive info here and you can copy it in there

The community definitely needs more people involved in this and a good solid guide on making a map FOR CRPG specifically is crucial.

COUPLE THINGS:

- open the scenes.txt in WORDPAD....much much easier to read

- sea background 1 has mountains on some sides, sea background 2 is ocean on all sides, if im not mistaken

- navigating through the maps in editor mode is a pain, you can call your map Heisenberg (or something near the top) in the sco and scene.txt and then its easier to find in the list (cause its at the top for some reason).  Then just change it to whatever you want when submitting.

« Last Edit: June 21, 2012, 11:02:27 pm by Elindor »
Elindor, Archon of the Holy Guard
Holy Guard Thread :HERE
Banner Shop : HERE // Map Thread : HERE

Offline Ozin

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Very nice guide. I'll add a section for the new siege mode when it's ready.

Offline Mustikki

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#1 Download and install Notepad++, the only real program used at scenes.txt & strings.txt
(ctrl+f = search)

#2 Generate terrain code at native single player world map at editor mode, copy and overwrite in cRPG scenes.txt over scn_blank_##.
(Use blank_## name untill your ready to publish the map, then you rename it to name you like. terrain code @ scene.txt and .sco file needs to have same name [look pre-made files])

#3 We got couple new scene props in cRPG.
You can find them at Edit Objects: mp_

So, for those of you that didn't notice, we got some nice new scene props added to cRPG! Thanks to Moeckerkalfie and his Moeckpack OSP [wooden fortifications]. There are a couple of more mound types that I didn't include (in the screens), but you get the gist of it.

Here are some pictures of the props:
(click to show/hide)

And here are Some example of how they can be used:
(click to show/hide)

Happy mapping.

#4 Searching scene props
- Simply left-click scene props list and type the first letters of the prop.
- Double left-click placed props list to move fast there.
« Last Edit: June 19, 2012, 04:06:36 pm by Mustikki »

Offline Elindor

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** Ok Peasant Woman here's the controls and Siege interactive info you can copy **


CONTROLLING EDITOR MODE
----------------------------------------------------------------------------------

(click to show/hide)

ADDING SPAWN POINTS
----------------------------------------------------------------------------------

(click to show/hide)

ADDING INTERACTIVE OBJECTS IN SIEGE MODE
----------------------------------------------------------------------------------

(click to show/hide)

SUBMITTING YOUR MAP TO THE ADMINS
----------------------------------------------------------------------------------

(click to show/hide)


===============================================

There that stuff should help :)
« Last Edit: June 19, 2012, 04:19:43 pm by Elindor »
Elindor, Archon of the Holy Guard
Holy Guard Thread :HERE
Banner Shop : HERE // Map Thread : HERE

Offline bosco

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Nice guide(s).

But before you start building your map (especially Siege): Look for historical references! Too many castles that don't make sense from a defender's point of view are in the rotation already.

Offline Peasant_Woman

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Thanks for all the support guys, I'm hoping to build a very comprehensive guide to scening here. I'll add in anything you can think of and credit you all. :)
Maybe you are not bad, but you are a boring person. Well, that's the end of the matter.
Guide to map making
My Maps

Offline Elindor

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Good stuff...when this is complete lets get this stickied....possibly replace the other guides as this one will be the most comprehensive/consolidated.
Elindor, Archon of the Holy Guard
Holy Guard Thread :HERE
Banner Shop : HERE // Map Thread : HERE

Offline Elindor

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Peasant Woman....

creating gatehouse needs more explanation, sorry my bad.

Placing the gate
Use the portcullis prop as the gate and use winch_b as the winch.  Place the portcullis first (in down position), be sure that the portcullis prop intercepts the ropes hanging down from the gatehouse winch area.  Then place the winch_b where the winch should go, making sure that it intercepts with the ropes there as well.  There is a (rather rubbish) script which handles linking all this together, it will simply open the closest gate to it.  After this, the gate should be interactable.
Elindor, Archon of the Holy Guard
Holy Guard Thread :HERE
Banner Shop : HERE // Map Thread : HERE

Offline Ozin

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Hmm, I could add support for manual linking of portcullis and winch using variation id. Also custom movement amount for the portcullis. Both would be optional.

Maybe use the variation id of doors to adjust the door hp as percentage of the default hp?

Sorry for going a bit off topic here.
« Last Edit: June 19, 2012, 07:18:11 pm by Ozin »

Offline Elindor

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Wouldn't be bad Ozin...

Could there be "prebuilt" gatehouses of each kind?
That way people can just throw in a gatehouse and it has a functioning winch/portcullis.

Could still build one with the parts if someone wanted to customize...

Also, could there be a couple PREBUILT belfry? (siege tower)
Seems kinda pointless to have to build one - asking for trouble :)
Elindor, Archon of the Holy Guard
Holy Guard Thread :HERE
Banner Shop : HERE // Map Thread : HERE

Offline Branches

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AWESOME!!! NICE WORK GUYS!!! xD

Thanks for putting all the effort into this!

Offline Mustikki

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SUBMITTING YOUR MAP TO THE ADMINS

  • Submitting a map is done in one of the sticI love you, with a link to the download and a short description.
  • For feedback and updates, create a separate thread. Make sure you update the entry in the Submission thread ("map x have been updated, please see [link], is well enough).
  • If you have made several maps, make ONE thread with all of those maps in.
Examples:
http://forum.c-rpg.net/index.php/topic,24392.0.html
http://forum.c-rpg.net/index.php/topic,24437.0.html


You made a battle map and would like to see it on the official EU and NA servers? This is the place to submit it.

There are some basic rules if you want your map to be considered:
  • A submitted map must include the .sco file and the terrain info from scenes.txt. For sharing M&B Nexus would be the first option; however since if you create a new account it might take a while to get it activated, I recommend using MediaFire as an alternative, due to it's lack of waiting time, captcha or download limits.
  • At least 3 screenshots are required, one being an aerial view with spawns marked. Optionally you can mark possible paths, recommended especially for city maps. Spoiler tags will be used to add the screenshots.
  • -Addon To rules: A link to a thread where pictures can be found is adequate as well.
  • A short description of the map is required.
  • No mirror maps.
  • No fantasy maps.
  • No mass turf maps.
  • No maps larger then 600 KB.
Maps will be added in packs rather then one by one, so it might be a while until your map is added. You might also be requested to do some adjustements, ranging from balancing changes to bugfixing.