Author Topic: New Server Standard: 100% Team damage, 100% Reflect  (Read 4019 times)

0 Members and 2 Guests are viewing this topic.

Offline HarunYahya

  • Marshall
  • ********
  • Renown: 965
  • Infamy: 309
  • cRPG Player
  • Proud Abdulla wielder
    • View Profile
  • Faction: BashiBazouks
  • Game nicks: HarunYahya,HarunShootya,Inan
  • IRC nick: HarunYahya
Re: New Server Standard: 100% Team damage, 100% Reflect
« Reply #30 on: June 08, 2011, 11:09:11 am »
0
So if you couch your teammate by accident,will you die on horse ?While he walks away ...
Capture this and put it on youtube .It will be one of the famous epic fail videos  :twisted:

Offline Tavuk_Bey

  • Earl
  • ******
  • Renown: 409
  • Infamy: 233
  • cRPG Player
  • herrroo, my näym iz bokkkseee änd i'm fukken ugry
    • View Profile
  • Faction: bashibazouk, the official jihad clan
  • Game nicks: tavuk
  • IRC nick: Minister of Shitstorm
Re: New Server Standard: 100% Team damage, 100% Reflect
« Reply #31 on: June 08, 2011, 11:21:21 am »
-1
yes
visitors can't see pics , please register or login


roast and roast again until lambs become kebab

Offline Toffi

  • Knight
  • ***
  • Renown: 43
  • Infamy: 9
  • cRPG Player
    • View Profile
  • Faction: Caravan Guild (Honoured Guard)
Re: New Server Standard: 100% Team damage, 100% Reflect
« Reply #32 on: June 08, 2011, 01:21:45 pm »
0
I guess it's because 100% is most realistic

Offline Momo

  • Baron
  • ****
  • Renown: 141
  • Infamy: 170
  • cRPG Player
    • View Profile
  • Game nicks: _Momo_
  • IRC nick: Momo
Re: New Server Standard: 100% Team damage, 100% Reflect
« Reply #33 on: June 08, 2011, 01:49:00 pm »
0
Horsebump should be reflective too, so you get the friendly bump dmg, but that dude gets it on his horse too  :twisted:.
I was the first one who started -1-ing everyone, now everyone does it to everyone.

visitors can't see pics , please register or login

Offline Peasant_Woman

  • Earl
  • ******
  • Renown: 438
  • Infamy: 37
  • cRPG Player Sir White Pawn A Gentleman and a Scholar
  • Unofficial Moderator
    • View Profile
  • Faction: Ninja, Ming, Companions, Cavemen
  • Game nicks: Peasant_Woman, Ninja_Ninja, Ming_Ninja, Companion_Ninja.
Re: New Server Standard: 100% Team damage, 100% Reflect
« Reply #34 on: June 08, 2011, 01:52:43 pm »
0
Yes please. Too many times have I died because my team mate can't watch his swings or some archer fires carelessly into a tight melee. I miss the days where you lost gold for tk's, people were MUCH more careful back then.
Maybe you are not bad, but you are a boring person. Well, that's the end of the matter.
Guide to map making
My Maps

Offline The_Bloody_Nine

  • Marshall
  • ********
  • Renown: 946
  • Infamy: 108
  • cRPG Player Sir White Bishop A Gentleman and a Scholar
  • "I am still alive"
    • View Profile
Re: New Server Standard: 100% Team damage, 100% Reflect
« Reply #35 on: June 08, 2011, 02:36:33 pm »
0
a big no from me. Reflective damage destroys the whole game experience and all the staggering and stumbling is just terrible. Like I said before, for me this would be a definite reason to stop playing this game.

Offline Gurnisson

  • King
  • **********
  • Renown: 1750
  • Infamy: 362
  • cRPG Player Sir Black Bishop A Gentleman and a Scholar
    • View Profile
  • Faction: Nordmen
  • Game nicks: SeaRaider_Gurnisson
Re: New Server Standard: 100% Team damage, 100% Reflect
« Reply #36 on: June 08, 2011, 02:39:34 pm »
0
Reflective damage is stupid and annoying. No from me.
I voted Gurnisson cause of his fucking bendy pike, I swear noone can roflcopter stab like he can.

Offline Momo

  • Baron
  • ****
  • Renown: 141
  • Infamy: 170
  • cRPG Player
    • View Profile
  • Game nicks: _Momo_
  • IRC nick: Momo
Re: New Server Standard: 100% Team damage, 100% Reflect
« Reply #37 on: June 08, 2011, 02:40:11 pm »
0
a big no from me. Reflective damage destroys the whole game experience and all the staggering and stumbling is just terrible. Like I said before, for me this would be a definite reason to stop playing this game.

You know, the friendly bumps, and a lots of fail cav/archer/2h/pole tks do the same. I don't mind if they destroy their own game experience, but leave mine alone.
I was the first one who started -1-ing everyone, now everyone does it to everyone.

visitors can't see pics , please register or login

Offline The_Bloody_Nine

  • Marshall
  • ********
  • Renown: 946
  • Infamy: 108
  • cRPG Player Sir White Bishop A Gentleman and a Scholar
  • "I am still alive"
    • View Profile
Re: New Server Standard: 100% Team damage, 100% Reflect
« Reply #38 on: June 08, 2011, 02:52:37 pm »
0
You know, the friendly bumps, and a lots of fail cav/archer/2h/pole tks do the same. I don't mind if they destroy their own game experience, but leave mine alone.
well, it is my experience that I talk of. I have to look at ten teammates dangling and wobling around (and dying without a weapon touching them) while trying to hit one enemy. I rather look upon ten teammates killing each other.


Offline Ylca

  • Count
  • *****
  • Renown: 183
  • Infamy: 68
  • cRPG Player
    • View Profile
  • Faction: LLJK
  • Game nicks: YlcaTheTerrible, YlcaTheJuggler
Re: New Server Standard: 100% Team damage, 100% Reflect
« Reply #39 on: June 08, 2011, 03:34:20 pm »
0
I'm not sure why this thread is still going, a dev has already said it's not going to happen. What's left to discuss?

Offline The_Bloody_Nine

  • Marshall
  • ********
  • Renown: 946
  • Infamy: 108
  • cRPG Player Sir White Bishop A Gentleman and a Scholar
  • "I am still alive"
    • View Profile
Re: New Server Standard: 100% Team damage, 100% Reflect
« Reply #40 on: June 08, 2011, 03:47:39 pm »
0
Discussed over 9000 times. Not gonna happen on official servers.
oh cool, didn't read it before. Good, one can rely on you, devs! :)

Offline Tears of Destiny

  • Naive
  • King
  • **********
  • Renown: 1847
  • Infamy: 870
  • cRPG Player A Gentleman and a Scholar
  • Quiet drifting through shallow waters. 死のび
    • View Profile
    • NADS
  • Faction: Black Company
  • IRC nick: Tears
Re: New Server Standard: 100% Team damage, 100% Reflect
« Reply #41 on: June 08, 2011, 08:06:59 pm »
0
I'm not sure why this thread is still going, a dev has already said it's not going to happen. What's left to discuss?

OP can lock thread.
I'm not normal and I don't pretend so, my approach is pretty much a bomb crescendo.
Death is a fun way to pass the time though, several little bullets moving in staccato.
The terror of my reign will live on in infamy, singing when they die like a dead man's symphony.

Offline DrKronic

  • Knight
  • ***
  • Renown: 67
  • Infamy: 39
  • cRPG Player
  • Arch Villain of cRPG
    • View Profile
  • Faction: I do what I want
Re: New Server Standard: 100% Team damage, 100% Reflect
« Reply #42 on: June 08, 2011, 09:01:53 pm »
0
Lets beat this faildea into the ground, btw reviewing my past weeks tks and especially teamwounds account for a good deal of my deaths

Even with that fact still this would suck, I remember a big reason I didn't play on that the fallen server was it had reflect
Greed is for amateurs...Chaos, Disorder, Anarchy now that's fun!

Offline Classical

  • Permanently Banned
  • **
  • Renown: 133
  • Infamy: 62
  • cRPG Player
    • View Profile
Re: New Server Standard: 100% Team damage, 100% Reflect
« Reply #43 on: June 09, 2011, 01:46:45 am »
0
I'm not sure why this thread is still going, a dev has already said it's not going to happen. What's left to discuss?

On a side note, the developer that spoke doesn't have any authority (As far as I know) over the server regulations (Other than don't exploit) of Ecko's unofficial servers, which are all the NA servers, minus TX_BATTLE and a couple others. This could easily be implemented if you make a better case for it, but apparently will not be implemented whatsoever on the EU servers (Official).

Offline MouthnHoof

  • Noble
  • **
  • Renown: 14
  • Infamy: 4
  • cRPG Player
    • View Profile
  • IRC nick: MouthnHoof
Re: New Server Standard: 100% Team damage, 100% Reflect
« Reply #44 on: June 09, 2011, 10:15:34 am »
0
Even with that fact still this would suck, I remember a big reason I didn't play on that the fallen server was it had reflect
a big no from me. Reflective damage destroys the whole game experience and all the staggering and stumbling is just terrible. Like I said before, for me this would be a definite reason to stop playing this game.
Staggering and stumbling happens just as much in reflective and non-reflective cases, the only difference is who is doing the staggering. So basically you say that you hit a lot of friendlies and if the damage was reflective this would ruin your game experience. Hmmm, interesting.