Author Topic: The most outdated feature of cRPG is...?  (Read 5133 times)

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Offline sF_Guardian

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Re: The most outdated feature of cRPG is...?
« Reply #45 on: January 23, 2014, 11:40:59 pm »
0
Call me naive but I actually trust him that those aren't macros, or at least most of them aren't.

But I don't want to call you naive :(

It's always the same move with any weapons I saw him using and it's way too fast IMO.
I don't want to claim the truth here, especially since my assumptions and what I've heard does harm a player but I'm dammn sucpicious about him.
I don't want to give a feedback to molly neither i want to ban him,I wanted to give advise high authorities to take his admin rights.Panos you monkey wrench where would u put this topic enlighten me you cancer fuck.

Offline Grumbs

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Re: The most outdated feature of cRPG is...?
« Reply #46 on: January 23, 2014, 11:41:49 pm »
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What does the supposed macro do exactly?
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Offline Kastu

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Re: The most outdated feature of cRPG is...?
« Reply #47 on: January 23, 2014, 11:52:05 pm »
+8
Rain slowing everything down. I don't mind it being a visual effect but otherwise I see nothing positive in it, no matter what class I play.

Offline Grumbs

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Re: The most outdated feature of cRPG is...?
« Reply #48 on: January 23, 2014, 11:56:25 pm »
+1
Rain slowing everything down. I don't mind it being a visual effect but otherwise I see nothing positive in it, no matter what class I play.

Yep, an example of realism that doesn't add much in the terms of fun gameplay

I do like a bit of dynamic gameplay based on realistic stuff like weather effects, just don't think it really adds much in cRPG. Maybe it can be reworked in a way that adds something fun or tactical to the gameplay. Darkness is similar but not quite so bad.
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Offline BlueKnight

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Re: The most outdated feature of cRPG is...?
« Reply #49 on: January 23, 2014, 11:58:55 pm »
+1
When we're talking about weather, I'd like to mention fucking fog...

here are Atze and Qoray duels, with bonus slow motion footage just for kafein


Terrible weather again, makes the quality look even worse

Example of how everything is grey in a fog. So grey that you can get depressed just by playing this game. Everything becomes invisible in fog.

I know that some people enjoy fog but I just can't...

(click to show/hide)
(click to show/hide)
« Last Edit: January 24, 2014, 12:06:15 am by BlueKnight »
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Offline Templar_Steevee

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Re: The most outdated feature of cRPG is...?
« Reply #50 on: January 24, 2014, 12:14:50 am »
+4

-Archery nerfed to the ground unrealistically.


I can't agree with that. Good players can easilly be in top of scoreboard still, no matter they are x-bows, foot archers or mounted ranged.
And it looks like you forget that this game's name is Mount&Blade, not arrow&x-bow.
Archer forever :D

Offline Christo

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Re: The most outdated feature of cRPG is...?
« Reply #51 on: January 24, 2014, 03:35:07 am »
+2
multiplier system, it's horrible

was bad when it got introduced, wasn't changed ever since.
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Offline the real god emperor

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Re: The most outdated feature of cRPG is...?
« Reply #52 on: January 24, 2014, 07:14:00 am »
0
Call me naive but I actually trust him that those aren't macros, or at least most of them aren't.

Those aren't macros, everyone experienced in native two handed can perform the same lolfeint (including me), the reason people don't do it, it gives you a big advantage and it ruins all the fun of your opponent, lolfeinting is the second most gay thing in this game imo (first is fake peasants).However, countering lolfeint is much easier than you think, all lolfeinters are known players like Atze,Qoray etc..., when you come across them you will know when they will do that gay thing, and you can just spam them to death.


Offline Dionysus

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Re: The most outdated feature of cRPG is...?
« Reply #53 on: January 24, 2014, 07:22:07 am »
+1
The repair system and the distribution of experience and wealth are pretty deplorable, really.

Current state of cRPG for new players:

« Last Edit: January 24, 2014, 07:44:09 am by Dionysus »
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Offline korppis

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Re: The most outdated feature of cRPG is...?
« Reply #54 on: January 24, 2014, 07:29:16 am »
0
Knockdown would happen way too regularly if it didn't have a counter in rolls. I'm literally in shock when I get hit with a blunt weapon and don't get knocked to the ground, but with the roll, at least I can dodge the retarded knockdown + kick combo from time to time.

Sadly rolling still doesn't seem to work on EU2.  :(

Offline FleetFox

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Re: The most outdated feature of cRPG is...?
« Reply #55 on: January 24, 2014, 10:32:24 am »
+3
[H]ello!

So I was wondering what our beloved cRPG community may consider outdated in cRPG. Please type what YOU think is out of place now and how you think it could be changed.

From my point of view, cRPG's most outdated feature is it's grinding. As the whole set of MWs and high level characters (at least EU) are bocimng new standards, there is nothing amazing about being high level born in strat or about having MWs. Why should we keep this rate of gaining shit so low. It only discourages some people from trying out new things on new characters or playing other classes that you'd need different MWs for. For example for playing cav in EU a +3horse is an compulsory item, same goes for playing 1hander because 1h swords gain significant amount of cut damage that is necessary to deal with high armour values nicely. Polearmers and 2hs have high base damage so unloomed weapons in those categories are ok.

We can talk about how much high level gives you and all in all, it usually depends on the build itself, not only on the char's lvl. You can have some hybrids that at high level feel like ~30 lvl in 2 categoies or sth like that despite being lvl 34. The thing is that at higher lvl values, builds go way more interesting and you can creatively build your own character the way you want it.

I know that no-exp-punishment auctions are a good source of gold sink, but what if you could respec your character without losing exp and then you'd get 1week cooldown on another respec? Respecing your hero would be like respecing your STF but with those differences that character keeps his level and gains 1 week cooldown to another respec.

1. It would increase variety and give player more freedom,
2. You have to wait a week to change your strat-char anyway so it would be quite similar and shouldn't be abusable,
3. Devs/overlords could make gamechanging-decisions and could not give a fuck about community because people would have an access to respecs (would take them some time but it'd be doable to respec few chars with hero-changing)
4. It would refresh the game imho, more people would play with some role-play builds or with builds that they always wanted to try out, - summing up, people would play for fun more.

Or if you don't like this idea, then at least make STFs lvl 32.

Seriously I remember having to sacrifice my alt few years ago to transfer my MW item to my main. I remember STF being respecable but with 7 days cooldown. Remember loads of things that got changed over time to the state that we have now and I guess, we can all agree that those changes only did good to cRPG.

Players & wealth & attitude & levels & items have changed and those changes have to be followed by proper cRPG changes.

(click to show/hide)


tl;dr bla bla bla


Now tell me what you think should get updated to follow new cRPG's spirit and help it progress!

I think your suggestions are brilliant sir, I couldn't agree more with the respeccing being free with a 7 day cool down, its just logical in my opinion. Hopefully the devs will take heeds of this...
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Offline Camaris

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Re: The most outdated feature of cRPG is...?
« Reply #56 on: January 24, 2014, 01:22:23 pm »
0
There should be a free respec for one loom every month or two.
Without cost, without penalty.
Also every 3-4 month a free character respec. It should be possible to change playstyle without new grind.
Not every day but from time to time.

Offline YnScN

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Re: The most outdated feature of cRPG is...?
« Reply #57 on: January 24, 2014, 01:44:38 pm »
+1
I still dont know what would happen if we could respec at any moment without any cost? Whats too bad about it?

Offline Byrdi

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Re: The most outdated feature of cRPG is...?
« Reply #58 on: January 24, 2014, 01:56:20 pm »
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I agree with the OP.

Though I think a week is too little time between free respecs.
I would rather have it be a month or two. This way you will still have the joy of expectation.

Offline Maksimus

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Re: The most outdated feature of cRPG is...?
« Reply #59 on: January 24, 2014, 02:33:25 pm »
+1
Free respec for one week is very nice idea. For example there were so many patches and my friend is 35 lvl. And his build sucks now. After last patch he totally destroyed his build, because he didn't know what changes had come. And now he doesnt have enough motivation to play. Make free respecs.