Tydeus, you havent thought this one trough, since it means the end of 1h/2h cav.
If i need to explain why, im really gonna be shocked, since your the item balancer
PS: Im not saying the current lancing fights are really, if not EXTREME boring atm with the current angle nerf, but reverting it to its old state is insanity
ALSO: The slow ass right swings on all weapons.... this attack move is obsolete an needs a speed up
Alright, first of all, we shouldn't revert to the old lancing angles. Second, I think there's room to increase the available turning angles based on weapon length, so there's more reason to take a Light Lance, or possibly even a War Spear(or any other semi-long pointed poke-stick). This would basically mean leaving the Heavy Lance exactly as it is and giving the light lance 5-15 additional degrees of freedom on either side.
For the other stuff I was asked to elaborate on:
Due to the way skill conversions work, you're almost always kicking yourself in the foot by converting more than just a couple of times. I'm not sure there's a solution to be found here, but the system itself just makes me cringe. It offers players customization at the cost of overall effectiveness.
The monetary system, the foundation all equipment is built upon. Not only is the way in which players gain gold flawed, but item costs, upkeep basically anything and everything else that is dependent upon or that uses gold, is now therefore flawed as well. There isn't one good thing I have to say about our current system other than the fact that it's currently better than having nothing. There's also no easy fix to this system because nearly everything needs reworked from the ground up. Just think of all the marketplace trades that would be so much easier to do if everything ran on currency rather than trades. The fastest way to turn one item into another of your choice, is to simply turn the item into gold, then outright buy the item you want. Unfortunately due to our gold system and taxes(which are really only necessary because our gold system is flawed), this doesn't really work too well.
Armor scaling. Without writing paragraphs elaborating on this (I could literally write a 2,000 word essay on how our armor values fuck over nearly every aspect of balance), I'll just point out a few things that should be apparent to anyone. With heirlooms you can increase your armor level by 10, which is a difference of... 50 gold and 1.3 weight that can reduce damage by about 20% reduction in damage taken for realistically about a
0 % increase in effectiveness or it could mean... a difference of 16,000 gold (gold system flawed much?) and 7.9 weight that can reduce damage by 20-100%(because you can turn 5-10 damage into 0-2 damage due to cut retardation) and provides a
massive increase to actual effectiveness.