Author Topic: The most outdated feature of cRPG is...?  (Read 5067 times)

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Offline Spartacus

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Re: The most outdated feature of cRPG is...?
« Reply #60 on: January 24, 2014, 03:46:25 pm »
+1
From chadz
Quote
2. Change the multi system
Yes, the multi system is silly. I have no trouble admitting that :]

It makes you stop playing when you drop to x1, and it forces you to continue playing when you have x5.

Therefore, we'll change the system to something that rewards personal skill and risk more. It will be, among other factors, proximity based, as we had in the early versions of cRPG. It will definately not be purely kill based, we don't want to reward fraghunters over teamplayers. It will also not reward proximity leechers. You can expect this change soon.
soon
So thats NA, why do you care about EU? Are you trying to export freedom?

Offline Kafein

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Re: The most outdated feature of cRPG is...?
« Reply #61 on: January 24, 2014, 03:49:02 pm »
+1
Free respec for one week is very nice idea. For example there were so many patches and my friend is 35 lvl. And his build sucks now. After last patch he totally destroyed his build, because he didn't know what changes had come. And now he doesnt have enough motivation to play. Make free respecs.

Aaaah that friend again.


I don't believe free respecs right now would a good thing. It would just further separate the high levels and the not high levels, because the peasants would absolutely not profit from it, while those that already have it easy would fine-tune their builds even more, or go FOTM.

Your point about grinding becoming an unnecessary barrier for new players is correct though. Nowadays the norm is to have a full +3 set and be level 34. And whatever it happens to be, the norm should be reachable quicker than right now.

Offline FleetFox

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Re: The most outdated feature of cRPG is...?
« Reply #62 on: January 24, 2014, 03:59:26 pm »
+2
Aaaah that friend again.


I don't believe free respecs right now would a good thing. It would just further separate the high levels and the not high levels, because the peasants would absolutely not profit from it, while those that already have it easy would fine-tune their builds even more, or go FOTM.

Your point about grinding becoming an unnecessary barrier for new players is correct though. Nowadays the norm is to have a full +3 set and be level 34. And whatever it happens to be, the norm should be reachable quicker than right now.

Pretty sure all high level players have already fine tuned their builds so not sure that point is much of a barrier. Peasants could definitely profit from it because when they first start they play and put points into lots of skills not knowing its better to specialise, the implementation of a free respec a week would therefore help increase the chance of new players continuing with the mod as they don't have to waste half their game time when they realise they have fucked up their builds.

I strongly believe this needs some real consideration from the developers, and I would appreciate it if they responded to this thread, just so we have some idea how they feel about this topic :).
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Offline Osiris

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Re: The most outdated feature of cRPG is...?
« Reply #63 on: January 24, 2014, 05:44:38 pm »
0
yeah my lvl 32 main feels pretty weak when it takes 5+ hits to the head with +3 military cleaver with 6ps to kill someone :(

my alts generally feel very weak :D hitting a guy 10 times then getting one hit at level 16 really gets annoying (so ive respeeced my 2h and pole alt to heavily str based :D)
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Offline CrazyCracka420

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Re: The most outdated feature of cRPG is...?
« Reply #64 on: January 24, 2014, 08:53:32 pm »
+1
I like the idea of giving players a free respec (with a 7 day, or even longer cool-down timer).  I dislike the idea of having a STF be level 32 (a lot of people wouldn't play main chars then). 
Pretty sure all high level players have already fine tuned their builds so not sure that point is much of a barrier. Peasants could definitely profit from it because when they first start they play and put points into lots of skills not knowing its better to specialise, the implementation of a free respec a week would therefore help increase the chance of new players continuing with the mod as they don't have to waste half their game time when they realise they have fucked up their builds.

I strongly believe this needs some real consideration from the developers, and I would appreciate it if they responded to this thread, just so we have some idea how they feel about this topic :).


That's actually not that true.   It sucks trying to grind through low level archer builds (especially low level horse archer builds).  But if you're already level 35, you no longer have the barrier of having to "suffer through" painful low levels as a horse archer.

Same goes for other things, I would never have aimed for a 24/18 build at level 34 when I was starting out and was at level 30, because for 100+million XP that would have meant not having a lot of skills (since I dumped them into the "skills to attributes" field).  But when I got the free respec, I was able to go 24/18 because I didn't have to worry about sacrificing skills for millions of XP until I got my perfect "min-max" build I was looking for.

So there are certainly "cons" to giving people free respecs, but I think the pro's outweigh them.  Especially the fact that devs could then make large gameplay changes without sending some players packing for the door and never coming back (looking at you crossbow usage without needing a skill associated with it like every other weapon type, e.g. throwing, archery, melee). 
« Last Edit: January 24, 2014, 08:57:48 pm by CrazyCracka420 »
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Offline Sniger

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Re: The most outdated feature of cRPG is...?
« Reply #65 on: January 25, 2014, 04:33:13 am »
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IDGAF  :lol:

Offline Xeen

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Re: The most outdated feature of cRPG is...?
« Reply #66 on: January 25, 2014, 01:00:54 pm »
+1
Lots of things.  If I had to name one, though, I'd go with upkeep.  They just need to be done with it and just fully balance the items.  Items like the scythe, low-end spears, the daggers (especially prenerf), regular maul, and shortened military scythe are all great examples of extremely dirt-cheap items that are actually really great at what they do with unique strengths that you don't find on any other items.  They could simply accentuate these features and have lots of balanced, varying items for us to choose from.