I like the idea of giving players a free respec (with a 7 day, or even longer cool-down timer). I dislike the idea of having a STF be level 32 (a lot of people wouldn't play main chars then).
Pretty sure all high level players have already fine tuned their builds so not sure that point is much of a barrier. Peasants could definitely profit from it because when they first start they play and put points into lots of skills not knowing its better to specialise, the implementation of a free respec a week would therefore help increase the chance of new players continuing with the mod as they don't have to waste half their game time when they realise they have fucked up their builds.
I strongly believe this needs some real consideration from the developers, and I would appreciate it if they responded to this thread, just so we have some idea how they feel about this topic .
That's actually not that true. It sucks trying to grind through low level archer builds (especially low level horse archer builds). But if you're already level 35, you no longer have the barrier of having to "suffer through" painful low levels as a horse archer.
Same goes for other things, I would never have aimed for a 24/18 build at level 34 when I was starting out and was at level 30, because for 100+million XP that would have meant not having a lot of skills (since I dumped them into the "skills to attributes" field). But when I got the free respec, I was able to go 24/18 because I didn't have to worry about sacrificing skills for millions of XP until I got my perfect "min-max" build I was looking for.
So there are certainly "cons" to giving people free respecs, but I think the pro's outweigh them. Especially the fact that devs could then make large gameplay changes without sending some players packing for the door and never coming back (looking at you crossbow usage without needing a skill associated with it like every other weapon type, e.g. throwing, archery, melee).