[H]ello!
So I was wondering what our beloved cRPG community may consider outdated in cRPG. Please type what YOU think is out of place now and how you think it could be changed.
From my point of view, cRPG's most outdated feature is it's grinding. As the whole set of MWs and high level characters (at least EU) are bocimng new standards, there is nothing amazing about being high level born in strat or about having MWs. Why should we keep this rate of gaining shit so low. It only discourages some people from trying out new things on new characters or playing other classes that you'd need different MWs for. For example for playing cav in EU a +3horse is an compulsory item, same goes for playing 1hander because 1h swords gain significant amount of cut damage that is necessary to deal with high armour values nicely. Polearmers and 2hs have high base damage so unloomed weapons in those categories are ok.
We can talk about how much high level gives you and all in all, it usually depends on the build itself, not only on the char's lvl. You can have some hybrids that at high level feel like ~30 lvl in 2 categoies or sth like that despite being lvl 34. The thing is that at higher lvl values, builds go way more interesting and you can creatively build your own character the way you want it.
I know that no-exp-punishment auctions are a good source of gold sink, but what if you could respec your character without losing exp and then you'd get 1week cooldown on another respec? Respecing your hero would be like respecing your STF but with those differences that character keeps his level and gains 1 week cooldown to another respec.
1. It would increase variety and give player more freedom,
2. You have to wait a week to change your strat-char anyway so it would be quite similar and shouldn't be abusable,
3. Devs/overlords could make gamechanging-decisions and could not give a fuck about community because people would have an access to respecs (would take them some time but it'd be doable to respec few chars with hero-changing)
4. It would refresh the game imho, more people would play with some role-play builds or with builds that they always wanted to try out, -
summing up, people would play for fun more.
Or if you don't like this idea, then at least make STFs lvl 32.
Seriously I remember having to sacrifice my alt few years ago to transfer my MW item to my main. I remember STF being respecable but with 7 days cooldown. Remember loads of things that got changed over time to the state that we have now and I guess, we can all agree that those changes only did good to cRPG.
Players & wealth & attitude & levels & items have changed and those changes have to be followed by proper cRPG changes.
Double the heirloompoints for retiring at all lvls. Imho 1lp for retiring at lvl 31 isn't worth all the exping. There are shitloads of heirlooms everywhere so why keep it grindy to obtain items? No point. MWs are new standards so everyone should have quite easy access to them. Or just speed up leveling (was said 100 times before). I believe it would revive players' will to level up & retire to achieve their goals, like making a newly added armours or upcoming heraldic horse +3.
tl;dr bla bla blaNow tell me what you think should get updated to follow new cRPG's spirit and help it progress!