Author Topic: The most outdated feature of cRPG is...?  (Read 5120 times)

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Offline BlueKnight

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The most outdated feature of cRPG is...?
« on: January 23, 2014, 04:13:47 pm »
+15
[H]ello!

So I was wondering what our beloved cRPG community may consider outdated in cRPG. Please type what YOU think is out of place now and how you think it could be changed.

From my point of view, cRPG's most outdated feature is it's grinding. As the whole set of MWs and high level characters (at least EU) are bocimng new standards, there is nothing amazing about being high level born in strat or about having MWs. Why should we keep this rate of gaining shit so low. It only discourages some people from trying out new things on new characters or playing other classes that you'd need different MWs for. For example for playing cav in EU a +3horse is an compulsory item, same goes for playing 1hander because 1h swords gain significant amount of cut damage that is necessary to deal with high armour values nicely. Polearmers and 2hs have high base damage so unloomed weapons in those categories are ok.

We can talk about how much high level gives you and all in all, it usually depends on the build itself, not only on the char's lvl. You can have some hybrids that at high level feel like ~30 lvl in 2 categoies or sth like that despite being lvl 34. The thing is that at higher lvl values, builds go way more interesting and you can creatively build your own character the way you want it.

I know that no-exp-punishment auctions are a good source of gold sink, but what if you could respec your character without losing exp and then you'd get 1week cooldown on another respec? Respecing your hero would be like respecing your STF but with those differences that character keeps his level and gains 1 week cooldown to another respec.

1. It would increase variety and give player more freedom,
2. You have to wait a week to change your strat-char anyway so it would be quite similar and shouldn't be abusable,
3. Devs/overlords could make gamechanging-decisions and could not give a fuck about community because people would have an access to respecs (would take them some time but it'd be doable to respec few chars with hero-changing)
4. It would refresh the game imho, more people would play with some role-play builds or with builds that they always wanted to try out, - summing up, people would play for fun more.

Or if you don't like this idea, then at least make STFs lvl 32.

Seriously I remember having to sacrifice my alt few years ago to transfer my MW item to my main. I remember STF being respecable but with 7 days cooldown. Remember loads of things that got changed over time to the state that we have now and I guess, we can all agree that those changes only did good to cRPG.

Players & wealth & attitude & levels & items have changed and those changes have to be followed by proper cRPG changes.

(click to show/hide)


tl;dr bla bla bla


Now tell me what you think should get updated to follow new cRPG's spirit and help it progress!
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Offline Osiris

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Re: The most outdated feature of cRPG is...?
« Reply #1 on: January 23, 2014, 04:18:47 pm »
0
Remove looms :D
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Offline Apsod

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Re: The most outdated feature of cRPG is...?
« Reply #2 on: January 23, 2014, 04:19:18 pm »
+12
x10 EXP Should totally be a thing.

Offline BlueKnight

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Re: The most outdated feature of cRPG is...?
« Reply #3 on: January 23, 2014, 04:19:31 pm »
+4
Remove looms :D
Teeth suggested it as far as I remember. I'd rather make everyone have looms instead of removing them all.
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Offline Leshma

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Re: The most outdated feature of cRPG is...?
« Reply #4 on: January 23, 2014, 04:21:49 pm »
+5
Apart from grind, outdated feature is shield forcefield while mounted, outdated feature is realistic fall damage, outdated feature is sheatable/non-sheatable mechanics, outdated feature is turn rate nerf, outdated feature is lance angle nerf. Mainly combination of realistic and non-realistic features that are annoying and bring less fun to playing this mod.

Also, any type of stun (ranged, pole, heavy weapon stun) is annoying if you ask me.

Offline LordBerenger

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Re: The most outdated feature of cRPG is...?
« Reply #5 on: January 23, 2014, 04:23:15 pm »
+3
Upkeep
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Offline Osiris

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Re: The most outdated feature of cRPG is...?
« Reply #6 on: January 23, 2014, 04:24:09 pm »
+1
Teeth suggested it as far as I remember. I'd rather make everyone have looms instead of removing them all.


how would that be any different? If everyone has looms then its the same as no one having looms. Currently people sell LP to pay for upkeep or market traders jew people out of gold.

You are left with some people complaining about the armoury limit because they have over 25 masterwork items. Then you have people who are stuck wearing armour they don't like or using weapons they don't like because they don't have the looms they want :P

Also no looms means more melee damage :D Or at least reset them so Looms become something special like they were supposed to be, not the norm <-- as chadz said he intended


remove looms buff freedom!  Personally im not too bothered if everyone has all their gear loomed. My alts will still run around in gear that is unloomed and different to my main because all looking the same sucks :D
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Offline Leshma

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Re: The most outdated feature of cRPG is...?
« Reply #7 on: January 23, 2014, 04:27:55 pm »
+13
Without looms, this mod will be more like native. I don't play native because there's that feeling like I'm wasting time. These flashy items make that feeling go away and give a bit of purpose to playing (having fun).

Offline BlueKnight

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Re: The most outdated feature of cRPG is...?
« Reply #8 on: January 23, 2014, 04:30:08 pm »
+4
Apart from grind, outdated feature is shield forcefield while mounted, outdated feature is realistic fall damage, outdated feature is sheatable/non-sheatable mechanics, outdated feature is turn rate nerf, outdated feature is lance angle nerf. Mainly combination of realistic and non-realistic features that are annoying and bring less fun to playing this mod.
Could you develop this thought? I think it's just blocking on horseback that works weird, not only shield on hback.

I like turn rate nerf. You actually have to aim your stab now to hit a sidestepping enemy. The problem of turn rate nerf was that hit-detection that got really weird.

Lance angle, I agree, but I don't think it should be like in native. Lance angle should depend on your actual speed. Would make more sense then oh-I-stab-forward-forward-forward-lewk!-I-haz-no-muzls-and-cunt-turn.

Sheathable mechanics are weird because I don't know how you can just stick an awlpike or fauchard to your back like it's nothing.

Also rearing horses with a touch of mentioned fauchard or glance of long polearms..

Without looms, this mod will be more like native. I don't play native because there's that feeling like I'm wasting time. These flashy items make that feeling go away and give a bit of purpose to playing (having fun).

Yet cRPG has it's leveling system which would still make your build unique if only cRPG put more accent on the build, not eq.

(click to show/hide)

I was just afraid that with loom removal all the items would stay with 'nerfed' stats. Easy access to looms would be good enough to get yourself wanted item imho and would keep 'the goal'-factor in game.
« Last Edit: January 23, 2014, 04:34:14 pm by BlueKnight »
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Offline Joker86

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Re: The most outdated feature of cRPG is...?
« Reply #9 on: January 23, 2014, 04:33:31 pm »
+3
- Battle game mode requiring infantry which is on foot with heavy armour and weapons with reach of 60-200 on average to hunt down archers and cavalry in order to kill them

- Upkeep system being complete and utter bullshit

- Character skill system being too plain, linear and unlfexible

- Reward system with multipliers being the absolute top candidate for the Darwin award as soon as someone dies of it

- Heirlooms which actually improve your power instead of giving only secondary or visual advantages
Joker makes a very good point.
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Offline BlueKnight

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Re: The most outdated feature of cRPG is...?
« Reply #10 on: January 23, 2014, 04:35:26 pm »
0
- Reward system with multipliers being the absolute top candidate for the Darwin award as soon as someone dies of it
I heard they are working on new exp system.  :wink:  :lol:
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Offline Leshma

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Re: The most outdated feature of cRPG is...?
« Reply #11 on: January 23, 2014, 04:37:01 pm »
-1
Yes, blocking on horseback is broken in general. But at least there are ways how to hit a player who uses no shield. With a shield that's very hard thing to pull off.

Turnrate nerf makes me hate my awlpike, not because it's not effective in combat but because I teamhit a lot while using it. I cannot force my mind to imagine things it can't see. Instead of hitting where it should, it cancels before it and hits somewhere else and here comes a teamkill...

Lance angle is awful from the day one and reason why I never touched lancer cav again. And I enjoyed it, especially with shorter lances.

Sheathable mechanics are realistic, make sense but... this game engine have abysmal collision detection which makes picking up items from the ground a very, very painful experience. That is why players rarely play with one sheathable and one non-sheathable item at the same time.

cRPG leveling is over for most players, I'm afraid. There's a ton of people sitting on their level 35 builds. If you remove looms, playing cRPG for them will be the same as playing native (with quite a few fixes).

Offline Patoson

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Re: The most outdated feature of cRPG is...?
« Reply #12 on: January 23, 2014, 04:37:53 pm »
+5
Knockdown, or at least its frequency.

Offline Leshma

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Re: The most outdated feature of cRPG is...?
« Reply #13 on: January 23, 2014, 04:39:48 pm »
+1
Upkeep system being complete and utter bullshit

Okay, we remove it and now what? A week later every server looks the same as Druzhina XP Strat Battle... don't let them fool you, too much plate on the battlefield makes this game unfun, to the point where it's comparable with War of the Roses..

Knockdown, or at least its frequency.

Oh yes, almost forgot. Knockdown frequency is through the roof. Something is terribly wrong there.

Offline Grumbs

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Re: The most outdated feature of cRPG is...?
« Reply #14 on: January 23, 2014, 04:41:51 pm »
+3
Automatically sharing looms with clan mates would be nice without messing with the armoury. I don't care if more than one can use it at the same time, just would be a decent way to let new guys have some looms and take some power away from people with full +3's and high level

Otherwise, I'd buff +1 and +2 while nerfing +3. Or buff +0 and make +1,2,3 less of a boost

Levelling takes too long to get to a good level. Rather than getting more xp per level with each gen, how about letting you start at a higher level? So you can skip some levels with each gen until you start at like lvl 20. This would be optional so people can still play low level if they want

Ranged gameplay mechanics are ancient, like oldschool crosshair games in a melee combat sim. Thats something for another game though I think
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