Author Topic: The most outdated feature of cRPG is...?  (Read 5065 times)

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Offline dynamike

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Re: The most outdated feature of cRPG is...?
« Reply #30 on: January 23, 2014, 05:53:37 pm »
0
Multiplier system, static lancing angles Elaborate please, 10+ shield skill, skill/attribute point conversion functionality Elaborate please, monetary system Elaborate please, marketplace tax, non-free character respecs, armor scaling(the fact that plate armor even functions as anything more than an aesthetic choice) Elaborate please.
For while the fire in the heart of a single Remnant still burns... can Stratia truly have fallen?

Offline Joker86

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Re: The most outdated feature of cRPG is...?
« Reply #31 on: January 23, 2014, 05:55:50 pm »
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Could you explain your thoughts? I have explained mine in the 1st post. It became tl;dr that I guess everybody has skipped, which doesn't change the fact that I'd gladly read a well built set of sentences explaining somebody's point of view. No need to go super-detail quality just a few more sentences please :-)

A little bit more elaborate explanation of my point of view. Read also Grumbs' answer and my reply to it.
Joker makes a very good point.
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Offline Tzar

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Re: The most outdated feature of cRPG is...?
« Reply #32 on: January 23, 2014, 05:59:37 pm »
+8
For the people, who have a hard time remembering why they nerfed the lance angle, after watching plz shatup about wanting it back thx.

 :arrow:
I've never played a server where people split up as much or as often as on EU1.  No wonder range is having a field day.

Offline Gurnisson

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Re: The most outdated feature of cRPG is...?
« Reply #33 on: January 23, 2014, 06:03:24 pm »
+1
Knockdown would happen way too regularly if it didn't have a counter in rolls. I'm literally in shock when I get hit with a blunt weapon and don't get knocked to the ground, but with the roll, at least I can dodge the retarded knockdown + kick combo from time to time.
I voted Gurnisson cause of his fucking bendy pike, I swear noone can roflcopter stab like he can.

Offline Tydeus

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Re: The most outdated feature of cRPG is...?
« Reply #34 on: January 23, 2014, 06:05:44 pm »
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Most of that in the video isn't even due to the lance angle, but the speed of the lance thrust. Not a good representation of why the angles were lowered.  :?
chadz> i wouldnt mind seeing some penis on my character

Offline Tzar

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Re: The most outdated feature of cRPG is...?
« Reply #35 on: January 23, 2014, 06:07:21 pm »
+1
Tydeus, you havent thought this one trough, since it means the end of 1h/2h cav.

If i need to explain why, im really gonna be shocked, since your the item balancer  :wink:

PS: Im not saying the current lancing fights are really, if not EXTREME boring atm with the current angle nerf, but reverting it to its old state is insanity  :lol:

« Last Edit: January 23, 2014, 06:16:38 pm by Tzar »
I've never played a server where people split up as much or as often as on EU1.  No wonder range is having a field day.

Offline Tzar

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Re: The most outdated feature of cRPG is...?
« Reply #36 on: January 23, 2014, 06:19:54 pm »
+1
My suggestions:

Speed up the freaking game! Atm its really boring, the combat speed is insanely sloooooooow :!: ......

We want more fast paced action  :idea:

Plus, it would bring back players who quit cause of the constant nerfs to the combat system.

All we have left are the old people, the grinders, the strat junkies :D , the stab molesters, the range horde.

I know tons of people who would start playing again if you, took an speeded up the combat system.
I've never played a server where people split up as much or as often as on EU1.  No wonder range is having a field day.

Offline Dede

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Re: The most outdated feature of cRPG is...?
« Reply #37 on: January 23, 2014, 07:07:49 pm »
+4
For the people, who have a hard time remembering why they nerfed the lance angle, after watching plz shatup about wanting it back thx.

 :arrow:

Well, I am not sure if its a good example to justify the "lance angle nerf" with a game-record of Tommy(one of the best Lance cavs)
Cav duels are not interesting anymore, and are more random than skillbased in my opinion. Forcing the "Lance -cav-class" to backstabbing unavare infantry is also boring - "no challenge, no fun".

It can be done much better, like nerfing/reducing the damage of the lance when its reaches certain angle. This way it would be only possible to do the full damage with straight lance attacks. Also in terms of realism that would make much more sense.


I have an old post where I posted my other suggestions with an image how it would look like:
Horses - how to improve difficulty
http://forum.melee.org/general-discussion/horses-how-to-improve-difficulty/msg534360/#msg534360

Offline the real god emperor

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Re: The most outdated feature of cRPG is...?
« Reply #38 on: January 23, 2014, 07:51:48 pm »
+1
-Upkeep system is really dumb
-Multi system aswell
-Sudden horse stops, and teleports.
-Archery nerfed to the ground unrealistically.
-Knockdown+kick+knockdown+kick.... combos
-Turnspeed nerfs are unrealistic and slows the game way too much.
-Agiwhores dealing more damage than Strwhores.

Also free respecs every week is a good idea imo

Offline Tydeus

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Re: The most outdated feature of cRPG is...?
« Reply #39 on: January 23, 2014, 08:13:03 pm »
+1
Tydeus, you havent thought this one trough, since it means the end of 1h/2h cav.

If i need to explain why, im really gonna be shocked, since your the item balancer  :wink:

PS: Im not saying the current lancing fights are really, if not EXTREME boring atm with the current angle nerf, but reverting it to its old state is insanity  :lol:

ALSO: The slow ass right swings on all weapons.... this attack move is obsolete an needs a speed up  :P
Alright, first of all, we shouldn't revert to the old lancing angles. Second, I think there's room to increase the available turning angles based on weapon length, so there's more reason to take a Light Lance, or possibly even a War Spear(or any other semi-long pointed poke-stick). This would basically mean leaving the Heavy Lance exactly as it is and giving the light lance 5-15 additional degrees of freedom on either side.

For the other stuff I was asked to elaborate on:
Due to the way skill conversions work, you're almost always kicking yourself in the foot by converting more than just a couple of times. I'm not sure there's a solution to be found here, but the system itself just makes me cringe. It offers players customization at the cost of overall effectiveness.

The monetary system, the foundation all equipment is built upon. Not only is the way in which players gain gold flawed, but item costs, upkeep basically anything and everything else that is dependent upon or that uses gold, is now therefore flawed as well. There isn't one good thing I have to say about our current system other than the fact that it's currently better than having nothing. There's also no easy fix to this system because nearly everything needs reworked from the ground up. Just think of all the marketplace trades that would be so much easier to do if everything ran on currency rather than trades. The fastest way to turn one item into another of your choice, is to simply turn the item into gold, then outright buy the item you want. Unfortunately due to our gold system and taxes(which are really only necessary because our gold system is flawed), this doesn't really work too well.

Armor scaling. Without writing paragraphs elaborating on this (I could literally write a 2,000 word essay on how our armor values fuck over nearly every aspect of balance), I'll just point out a few things that should be apparent to anyone. With heirlooms you can increase your armor level by 10, which is a difference of... 50 gold and 1.3 weight that can reduce damage by about 20% reduction in damage taken for realistically about a 0 % increase in effectiveness or it could mean... a difference of 16,000 gold (gold system flawed much?) and 7.9 weight that can reduce damage by 20-100%(because you can turn 5-10 damage into 0-2 damage due to cut retardation) and provides a massive increase to actual effectiveness.
« Last Edit: January 23, 2014, 08:18:05 pm by Tydeus »
chadz> i wouldnt mind seeing some penis on my character

Offline Tagora

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Re: The most outdated feature of cRPG is...?
« Reply #40 on: January 23, 2014, 08:14:13 pm »
+2
Improve the armor system.
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Offline sF_Guardian

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Re: The most outdated feature of cRPG is...?
« Reply #41 on: January 23, 2014, 11:21:08 pm »
0
My suggestions:

Speed up the freaking game! Atm its really boring, the combat speed is insanely sloooooooow :!: ......

We want more fast paced action  :idea:

Plus, it would bring back players who quit cause of the constant nerfs to the combat system.

All we have left are the old people, the grinders, the strat junkies :D , the stab molesters, the range horde.

I know tons of people who would start playing again if you, took an speeded up the combat system.

bbuuut Qoray would have to rework his macros to be faster... :(
I don't want to give a feedback to molly neither i want to ban him,I wanted to give advise high authorities to take his admin rights.Panos you monkey wrench where would u put this topic enlighten me you cancer fuck.

Offline Osiris

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Re: The most outdated feature of cRPG is...?
« Reply #42 on: January 23, 2014, 11:24:39 pm »
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They would be the same macros used in native so doubt it :D

But game just doesn't have the same feel of excitement, Eu1 makes me rage and eu2 gets boring :D I have more fun/excitement when playing native matches. maybe its because i haven't done many or maybe because strat/clan battles here are the only real thing that means much :D
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Offline Smithy

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Re: The most outdated feature of cRPG is...?
« Reply #43 on: January 23, 2014, 11:35:41 pm »
0
I like the grind.  Guess I'm weird.   :rolleyes:
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Offline BlueKnight

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Re: The most outdated feature of cRPG is...?
« Reply #44 on: January 23, 2014, 11:38:30 pm »
+1
bbuuut Qoray would have to rework his macros to be faster... :(
Call me naive but I actually trust him that those aren't macros, or at least most of them aren't.
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