Author Topic: Nerf ranged  (Read 14951 times)

0 Members and 10 Guests are viewing this topic.

Offline Leshma

  • Kickstarter Addict
  • King
  • **********
  • Renown: 2520
  • Infamy: 2023
  • cRPG Player Sir White Rook A Gentleman and a Scholar
  • VOTE 2024
    • View Profile
Re: Nerf ranged
« Reply #45 on: December 02, 2013, 04:41:53 pm »
-1
Maybe shopkeeper needs to stop selling ranged weapons? :D

Offline Panos_

  • იოსებ ბესარიონის ძე სტალინი
  • King
  • **********
  • Renown: 2006
  • Infamy: 885
  • cRPG Player Sir White Bishop
  • Come and get couched, Turk!
    • View Profile
  • Faction: Vyzantion (Palaiologos Era)
  • Game nicks: Panos_the_TurkSlayer
  • IRC nick: THE_PANOS
Re: Nerf ranged
« Reply #46 on: December 02, 2013, 04:52:14 pm »
+1
2handers and ranged should jump from a cliff
visitors can't see pics , please register or login

Offline Falka

  • King
  • **********
  • Renown: 1257
  • Infamy: 423
  • cRPG Player Sir Black Bishop A Gentleman and a Scholar
    • View Profile
Re: Nerf ranged
« Reply #47 on: December 02, 2013, 04:57:31 pm »
+5
My shield doesn't protect me from ranged at all. Sometimes they can even shoot me directly from the front. Shots from the sides always hit, no matter how small the angle (or how wide my shield/how high my shield skill) is.

Bullshit.
visitors can't see pics , please register or login

Offline Ikarus

  • King
  • **********
  • Renown: 1470
  • Infamy: 121
  • cRPG Player Sir White Rook A Gentleman and a Scholar
  • Your favourite Schnitzel
    • View Profile
  • Faction: Vanguard
  • Game nicks: Ikarooz, CrossBowbimbo
Re: Nerf ranged
« Reply #48 on: December 02, 2013, 05:11:51 pm »
0
2handers and ranged should jump from a cliff
no u
visitors can't see pics , please register or login


Offline Kafein

  • King
  • **********
  • Renown: 2203
  • Infamy: 808
  • cRPG Player Sir White Rook A Gentleman and a Scholar
    • View Profile
Re: Nerf ranged
« Reply #49 on: December 02, 2013, 05:15:19 pm »
0

Offline Falka

  • King
  • **********
  • Renown: 1257
  • Infamy: 423
  • cRPG Player Sir Black Bishop A Gentleman and a Scholar
    • View Profile
Re: Nerf ranged
« Reply #50 on: December 02, 2013, 05:16:04 pm »
0
Get a shield lol

I had a shield, when I still played.
visitors can't see pics , please register or login

Offline Kafein

  • King
  • **********
  • Renown: 2203
  • Infamy: 808
  • cRPG Player Sir White Rook A Gentleman and a Scholar
    • View Profile
Re: Nerf ranged
« Reply #51 on: December 02, 2013, 05:18:54 pm »
-1
I had a shield, when I still played.

My grandmother used to make apple cakes.

Also to whoever is linking "how not to die against ranged" guides, stop your bullshit. Here's my guide on how not to die in melee : block. And it actually always works, unlike so-called guides that EVERYBODY KNOWS EVERYTHING ABOUT ALREADY HOW CAN YOU NOT SEE THAT, which are of course completely uneffictive.

Offline pingpong

  • Earl
  • ******
  • Renown: 423
  • Infamy: 220
  • cRPG Player A Gentleman and a Scholar
    • View Profile
Re: Nerf ranged
« Reply #52 on: December 02, 2013, 05:19:39 pm »
0
Only problem i have with archery is the fact that you dont really need to loom anything to be effective, if you want to be a second or 2 faster shot you loom a bow to +3 but thats pretty much it and thats not really necessary anymore because high wpf gives speed too. 

This pretty much explains why theres so much ranged, you dont need loomed bows or arrows anymore to kill people with like 2-3 shots and thats just wrong, bows & arrows needs to be nerfed pre damage buffs and return the looms giving dmg bonuses, game fixed, no more HAs 2 shotting a plate dude.

Offline Rebelyell

  • King
  • **********
  • Renown: 1267
  • Infamy: 398
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Faction: Knights Templar
  • Game nicks: Templar_Bobby
  • IRC nick: boobby
Re: Nerf ranged
« Reply #53 on: December 02, 2013, 05:26:30 pm »
0
Only problem i have with archery is the fact that you dont really need to loom anything to be effective, if you want to be a second or 2 faster shot you loom a bow to +3 but thats pretty much it and thats not really necessary anymore because high wpf gives speed too. 

This pretty much explains why theres so much ranged, you dont need loomed bows or arrows anymore to kill people with like 2-3 shots and thats just wrong, bows & arrows needs to be nerfed pre damage buffs and return the looms giving dmg bonuses, game fixed, no more HAs 2 shotting a plate dude.
how that is a problem
visitors can't see pics , please register or login

Hey, I just met you,
And this is crazy,
You just killed me
Nerf you maybe?

Offline Leshma

  • Kickstarter Addict
  • King
  • **********
  • Renown: 28
  • Infamy: 713
  • cRPG Player Sir White Rook A Gentleman and a Scholar
  • VOTE 2024
    • View Profile
Re: Nerf ranged
« Reply #54 on: December 02, 2013, 05:26:44 pm »
+3
A few nights ago i played on eu1 with ~40-50 other players. Map was some random steppe shit. Both teams used shield walls. Guess what happened? Within 1st 2 min i saw only 2 ranged kills, both killing 2h heroes that didnt follow the shield wall. After shield walls collided it was pretty much even fight. Ranged were killing, melee were killing, it was as you would say "balanced" fight. It was also really fun to play, and nobody complained except those solo wanna-be-heroes. All the rounds after that one had pretty much the same outcome - shield wall, retards get shot, after that is done teams collide and fun.
Is it just me or melee guys think they can go solo and kill them all?
Learn to comprehend the meaning of the word "team" in this game. After all when the round ends the game says "[insert color] TEAM has won the round!"

Aren't you the leader of cRPG's largest archer clan? :rolleyes:

Offline En_Dotter

  • Earl
  • ******
  • Renown: 330
  • Infamy: 97
  • cRPG Player
    • View Profile
  • Faction: Quincy Clan
  • Game nicks: Main: Qunicy_En_Dotter; Alts: Guardian_En_Dotter; Guardian_Spiralle
Re: Nerf ranged
« Reply #55 on: December 02, 2013, 05:32:15 pm »
0
Aren't you the leader of cRPG's largest archer clan? :rolleyes:

I got the leader rank so i can do certain things i cannot without the leader rank. So im only the leader on the paper but Quincy_Maat is the only true leader. Some others in Quincy clan also have a leader rank for the same reasons i do. Even if i were the true leader what difference would it make? I was the only Quincy at that moment on eu1. Please explain what you wanted to say?
Nothing is better than eternal happiness.
Eating a sandwich is better than nothing.
Therefore, eating a sandwich is better than eternal happiness.

Offline En_Dotter

  • Earl
  • ******
  • Renown: 330
  • Infamy: 97
  • cRPG Player
    • View Profile
  • Faction: Quincy Clan
  • Game nicks: Main: Qunicy_En_Dotter; Alts: Guardian_En_Dotter; Guardian_Spiralle
Re: Nerf ranged
« Reply #56 on: December 02, 2013, 05:32:55 pm »
0
Double post... delete plz...
Nothing is better than eternal happiness.
Eating a sandwich is better than nothing.
Therefore, eating a sandwich is better than eternal happiness.

Offline Penitent

  • King
  • **********
  • Renown: 1389
  • Infamy: 220
  • cRPG Player
    • View Profile
  • Game nicks: Penitent_Turtler
Re: Nerf ranged
« Reply #57 on: December 02, 2013, 05:35:38 pm »
+2
So no we arrive at the crux of the matter.  EU has too many archers (supposedly) but NA does not.  So, nerfing archers is not the answer -- obviously -- because that will screw up NA balance.  Sorry, NA matters too guys. 

On NA there are way too many 2h/pole users, so I adapt by playing shielder or archer.  (shielder is good for fighting multiple 2h players, archer works too because they don't carry shields).  If there are too many of a certain class, figure it out.

(click to show/hide)

Offline CrazyCracka420

  • Minute Valuable Contributor
  • Strategus Councillor
  • **
  • Renown: 1950
  • Infamy: 794
  • cRPG Player Sir White Pawn A Gentleman and a Scholar
  • Welp
    • View Profile
  • Faction: Vaegirs
  • Game nicks: Huseby
  • IRC nick: Steam name: crazycracka420
Re: Nerf ranged
« Reply #58 on: December 02, 2013, 05:36:53 pm »
+2
I hate the talk about nerfs.  No class is overpowered in a vacuum.  Nerfs only beget other nerfs, and we've been down that road far too often in c-rpg. 

For me, the problem with classes has always been the team balance.  Let's discuss something creative to "fix" the ranged problem without resorting to talk about nerfs.

Or people could just suck it up and learn to adapt to what they encounter in the battlefield.  I think that's what makes the game so great.  You have to adapt to be successful. 
visitors can't see pics , please register or login
 - Stolen from Macropussy

Offline Leshma

  • Kickstarter Addict
  • King
  • **********
  • Renown: 1351
  • Infamy: 2715
  • cRPG Player Sir White Rook A Gentleman and a Scholar
  • VOTE 2024
    • View Profile
Re: Nerf ranged
« Reply #59 on: December 02, 2013, 05:38:40 pm »
0
I got the leader rank so i can do certain things i cannot without the leader rank. So im only the leader on the paper but Quincy_Maat is the only true leader. Some others in Quincy clan also have a leader rank for the same reasons i do. Even if i were the true leader what difference would it make? I was only Quincy at that moment on eu1. Please explain what you wanted to say?

You remind me of Chagan Arslan, leader of GK. He also used to lobby hard against any cavalry nerfs, even when that class was clearly broken. After horses were balanced, he decided to quit playing cRPG.