Won't be moved if we don't go full retard. I've stepped up by identifying the issue, don't expect it being solved anytime soon (I'm well aware of Paul's stance on melee-archery relations). But I'm fairly sure, given enough time this thread will grow and gain support because this will get only worse, not better. Until they get another nerf, they numbers again go back to manageable size and another circle closes.
But San is right, and as Apsod said on server: Major problem with archery is that there's nothing efficient against them. That's their strength. When they grow in numbers, they are unstoppable on all besides open plains maps.
Single archer, even high level one can be dealt with. Ten of high level archers working together can't be killed easily, if they can be killed at all. Ten of anything else don't get anywhere good bonus from teamwork as archers do. This is not about them being OP, dealing massive damage, being first on the scoreboard (silly change meant to act as fix to ranged, by discouraging players to play ranged classes). This is about number of ranged on the server at given time and when that number is too high as it is in every game mode last few days (since free respec), gameplay goes to shit for everyone (including ranged).