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loginEarly firearms were somewhat similar to shotguns. Often shrapnel was used instead of bullets. They'd generally have less range, lower accuracy, and long reload times.
The implementation of firearms is not the issue. The issue is the rest of the shitty mod, where superhuman stats take advantage of everything and equipment does not do what it does in reality.
Real life is balanced (physics). You don't need to distort the reality of weapons and armor to "create" balance. Manipulation of weapon cost/accessibility is enough if done properly, but of course it is not currently in crpg.