Poll

Would historically accurate firearms be a good addition to cRPG?

Yes, if they are balanced.
65 (53.7%)
No.
56 (46.3%)

Total Members Voted: 121

Author Topic: Adding firearms to cRPG  (Read 10588 times)

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Offline Kaelaen

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Re: Adding firearms to cRPG
« Reply #45 on: March 30, 2011, 08:55:08 pm »
0
You can't have one and not the other

Sure you can.  But that's not our call usually.
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Offline LordRichrich

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Re: Adding firearms to cRPG
« Reply #46 on: March 30, 2011, 09:01:00 pm »
0
Sure you can.  But that's not our call usually.
TRue but  the point is valid
And what's the worst that'll happen?
They won't be OP'd. They'll be a more powerful, less accurate version of crossbows. and a lot slower to boot
It can add to the RPG element of cRPG. First thing I'll do is by a gun with onna my high lvl chars and heirloom it and make me a musketman class :D

Offline Kaelaen

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Re: Adding firearms to cRPG
« Reply #47 on: March 30, 2011, 10:03:02 pm »
0
Oh no I'm not opposed to guns, sorry for being vague about it.  I am however ambient about them. 

Just so it doesn't feel like I was picking on you, Reinhardt's solution to go play somewhere makes about as much sense as people who complain country music and other genres do not belong in the video game Rock Band just because the title says Rock Band.  Or to hit closer to home, people who complain about range complaining the title of the game is called Mount and Blade and therefore should have absolutely nothing to do with anything else.

Anyway seeing as how I do not have an imagination I cannot tell if guns would be good or bad in crpg simply because I've never seen guns in crpg therefore I have no idea if it will affect the game positively or negatively.
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Offline Ujio

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Re: Adding firearms to cRPG
« Reply #48 on: March 30, 2011, 10:19:37 pm »
0
Nah Im Not too keen on guns being implemented, plus this is set in the 1200s as far as I know
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Offline Christo

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Re: Adding firearms to cRPG
« Reply #49 on: March 30, 2011, 10:23:15 pm »
0
Nah Im Not too keen on guns being implemented, plus this is set in the 1200s as far as I know

Nope. We have a load of Renaissance gear, Milanese plate isn't from 1200's for an example.  :)
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Offline Torp

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Re: Adding firearms to cRPG
« Reply #50 on: March 30, 2011, 10:23:34 pm »
0
no... just no

Offline Diomedes

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Re: Adding firearms to cRPG
« Reply #51 on: March 31, 2011, 12:32:51 am »
0
A case to be considered:

- Masterwork Gun
- Dedicated build
- Kesh


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« Last Edit: April 01, 2011, 06:17:01 am by Diomedes »

Offline HuskerRall

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Re: Adding firearms to cRPG
« Reply #52 on: March 31, 2011, 12:55:50 am »
0
YES

justification:

1. I have several friends that gave up the crossbows because it is so expensive to mantain and I guess any firearm should be more expensive than a crossbow
2. late period and renascence gear
3. samurai and ninja stuff  :rolleyes: - its funny how ninja here use long katana swords, ninja favored short swords that can be concealed
« Last Edit: March 31, 2011, 01:25:42 am by HuskerRall »

Offline ArchonAlarion

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Re: Adding firearms to cRPG
« Reply #53 on: March 31, 2011, 01:30:05 am »
0
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Early firearms were somewhat similar to shotguns. Often shrapnel was used instead of bullets. They'd generally have less range, lower accuracy, and long reload times.

The implementation of firearms is not the issue. The issue is the rest of the shitty mod, where superhuman stats take advantage of everything and equipment does not do what it does in reality.


Real life is balanced (physics). You don't need to distort the reality of weapons and armor to "create" balance. Manipulation of weapon cost/accessibility is enough if done properly, but of course it is not currently in crpg.
« Last Edit: March 31, 2011, 01:32:22 am by ArchonAlarion »

Offline Tears of Destiny

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Re: Adding firearms to cRPG
« Reply #54 on: March 31, 2011, 01:34:50 am »
0
3. samurai and ninja stuff  :rolleyes: - its funny how ninja here use long katana swords, ninja favored short swords that can be concealed

Real ninja did not wear black armor or any of the other ten million things you see in game either.

Due to Hollywood, when people say Ninja they really meant Shinobi. Ninja had no use for weapons, as they wore plain clothes on purpose to blend in for espionage and such. The Shinobi were the ones that did the killing.
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Offline MadJackMcMad

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Re: Adding firearms to cRPG
« Reply #55 on: March 31, 2011, 06:57:56 pm »
0
We already have weapons and armour that outdate early firearms, so why not?
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Offline Hunter_the_Honourable

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Re: Adding firearms to cRPG
« Reply #56 on: March 31, 2011, 07:52:21 pm »
-1
if you all want firearms why not just go play MM?
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Offline Belmont

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Re: Adding firearms to cRPG
« Reply #57 on: March 31, 2011, 08:02:19 pm »
0
if you all want firearms why not just go play MM?

Why post the same thing twice? Adding firearms to cRPG would just add more variety and not break game balance.

Offline Zisa

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Re: Adding firearms to cRPG
« Reply #58 on: March 31, 2011, 08:15:50 pm »
0
Who suggested guns.. did I mention this? Fuck no, mo and fucking no.
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Offline Hunter_the_Honourable

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Re: Adding firearms to cRPG
« Reply #59 on: March 31, 2011, 08:21:55 pm »
-1
Why post the same thing twice? Adding firearms to cRPG would just add more variety and not break game balance.

i disagree i think it would imbalance the game E.G cavalry kill infantry, infantry kill archers and archers kill cavalry now if guns DO get added even if the take ages to reload and they cost the earth the "system" would probably be like this cavalry kill infantry, infantry kill archers, archers kill archers then guns kill cavalry's horses making them useless mostly then bullets would break infantry's shields and would out range archers bows and cross-bows so that would IMBALANCE it of-corse i could be wrong and if i am then please do show me how im not saying this is how it will be merely a possibility.     
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