...and i believe he doesn't need a lawyer, especially not one who in his spare time acts as a dedicated "friendly scumcher".... ![Evil :evil:](https://forum.c-rpg.net/Smileys/default/icon_evil.gif)
My apologies but there is no correlation between a clarification, the duties of a lawyer, and how being a "friendly scumcher" has anything to do with the previous two subjects(btw I like how you put friendly in quotes
![Very Happy :D](https://forum.c-rpg.net/Smileys/default/icon_biggrin.gif)
, rather adorable I dare say), so I really do not get why you made the leap between a clarification and a lawyer, nor do I get why you made the rather large leap of adding the "especially not one who in his spare time acts as a dedicated "friendly scumcher"" to me being said supposed lawyer. Do you really have such a hatred or disliking for archers that you are unable to resist mentioning them in subjects that have nothing to do with them? (Such as lawyers?). Simply fascinating.
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Anywho, to the topic at hand; while firearms can be lumped in the general time period band that this game uses, I dare say that they would be a detriment to the "feel" of the setting, as there is simply something delightful about hearing only the whizzes of arrows and bolts, the trotting of horses, and the general clamor of melee combat all about you without the single sound of an explosion.
I would rather keep firearms out, for the simple reason of personal taste, and that bullets would look absolutely horrid if they used slow projectile speeds.
After all, in the fictional land that we live in, there are no firearms anyways, so why not let the knights in shining armor have their fun?