Poll

Would historically accurate firearms be a good addition to cRPG?

Yes, if they are balanced.
65 (53.7%)
No.
56 (46.3%)

Total Members Voted: 121

Author Topic: Adding firearms to cRPG  (Read 10367 times)

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Offline Belmont

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Adding firearms to cRPG
« on: March 28, 2011, 04:33:06 pm »
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I would like to see arquebuses implemented in cRPG.

The reasons why firearms should be added:
- Firearms (such as arquebuses and matchlocks) were widely used in the 15th to 17th century (some firearms were used even earlier), similar to crossbows they were easy to use and didn't require extensive training.
- cRPG has several items from the 15th to 17th century so the atmosphere won't be affected in any way.
- Increased diversity in ranged weapons, all three fulfilling different roles. Firearms should be the most expensive ranged weapon (+25% over crossbows if not more).
- Firearm incite fear due to their power (which could be the same as crossbows or slightly more damaging (3-5 damage) with less accuracy and reload speed OR less damage and more projectile speed)
- Firearm formations *might* be used. (A crouching feature would make it easier, but it is not required)
- If possible (when WSE is implemented), firearms could receive a big penalty to reload speed when it is raining.

Now, the hardest part would be the models and animations but luckily the mod Age of False Innocence has released all their materials and they can be freely used as long as credits are provided. Here is a screenshot with several models:

(click to show/hide)

Most of these models are from the 18th and 19th century but some of them also resemble the firearms used between the 15th and 17th century. (These are only some of the firearms the mod has!)

Here are some photos of arquebuses:

(click to show/hide)

Comments are welcome.

EDIT: Suggestion edited to only replace the Siege crossbow to still keep one heavy hitting crossbow.
EDIT2: Suggestion edited to include firearms after it was pointed out that Firearms do have their own hidden WPF category.
« Last Edit: April 01, 2011, 02:17:18 pm by Belmont »

Offline Noble Crassius

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Re: Replacement for Heavy/Siege Crossbows
« Reply #1 on: March 28, 2011, 04:42:09 pm »
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The only issue I can see is projectile speed, you can't have a bullet that travels as fast the bolts do now without making them look like crap.

On it.

Offline Ujin

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Re: Replacement for Heavy/Siege Crossbows
« Reply #2 on: March 28, 2011, 05:04:06 pm »
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some of the less late-period looking models could work, i guess.

Offline Dravic

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Re: Replacement for Heavy/Siege Crossbows
« Reply #3 on: March 28, 2011, 05:13:47 pm »
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Why replace? Just add another type of weapons: firearms, and keep xbows!

Would be nice to see firearms available in cRPG, but not at cost of replacing them with xbows!

Offline Ujin

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Re: Replacement for Heavy/Siege Crossbows
« Reply #4 on: March 28, 2011, 05:36:39 pm »
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Why replace? Just add another type of weapons: firearms, and keep xbows!

Would be nice to see firearms available in cRPG, but not at cost of replacing them with xbows!
"Replacement for Heavy/Siege Crossbows"

Offline Captain_Georges

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Re: Replacement for Heavy/Siege Crossbows
« Reply #5 on: March 28, 2011, 05:42:02 pm »
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Actually I think this is a pretty good idea, it would really make firearms nerds like me and some other people playing crpg happy, while still keeping crossbows in the game. I would however only replace a siege crossbow with an aquerbus, and leave the heavy crossbow as the heavy hitting xbow. Also there were threads where people would have arguments like ITS NOT THE TIME PERIOD, which is kind of untrue since not only do we not have a set period, there are also a lot of weapons and armors that were used the same time as the early matchlock weapons. (gothic, milanese, all variants of full plate, not to mention weapons like halberd, side sword etc.)

Replacing the last crossbow would be a lot simpler rather than adding a whole new wpf class and req
« Last Edit: March 28, 2011, 05:43:19 pm by Captain_Georges »
cRPG needs guns

Offline jspook

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Re: Replacement for Heavy/Siege Crossbows
« Reply #6 on: March 28, 2011, 05:42:44 pm »
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No on guns.  Guns killed the age of the sword.  This is Mount and Blade.

That being said:  it should take up at least three slots, if not all 4.
rifle (maybe 2 slots)
powder horn
ammunition

*edit*
If you are so keen on replacing the sniper crossbow, why not just add an Arbalest to the game.  its a period piece, steel reinforced, hand cranked, heavy infantry crossbow.
It has a steel bow for higher spring tensile strength.  aka: much faster projectile speed and accuracy
it had to be hand cranked (or windlassed).  meaning it has a slow firing speed (about 2 shots a minute)
it was pretty heavy, being made with mostly steel parts.
« Last Edit: March 28, 2011, 05:53:35 pm by jspook »
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Offline Captain_Georges

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Re: Replacement for Siege Crossbow
« Reply #7 on: March 28, 2011, 06:08:01 pm »
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its not as much as about replacing xbow it's about putting stuff in that makes smoke and goes boom
cRPG needs guns

Offline Gnjus

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Re: Replacement for Siege Crossbow
« Reply #8 on: March 28, 2011, 06:53:29 pm »
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it's about putting stuff in that makes smoke and goes boom

If you really want that just eat a shitload of beans and roll a weed, it will do the trick for ya.
Do you honestly think you have any sort of moral authority, Reyiz? Go genocide some more armenians and deny it ever happened, please, and stay in the middle east.
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Offline Captain_Georges

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Re: Replacement for Siege Crossbow
« Reply #9 on: March 28, 2011, 07:02:16 pm »
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also needs to pierce armor
cRPG needs guns

Offline Glyph

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Re: Replacement for Siege Crossbow
« Reply #10 on: March 28, 2011, 07:39:27 pm »
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don't worry if you eat enough beans the smell will pierce anything :D
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Offline Gnjus

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Re: Replacement for Siege Crossbow
« Reply #11 on: March 28, 2011, 07:45:10 pm »
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also needs to pierce armor

Shove some toothpicks up your arse and fart hard enough.
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Offline Christo

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Re: Replacement for Siege Crossbow
« Reply #12 on: March 28, 2011, 07:45:34 pm »
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I think that replacing is not the right thing to do.

Just make a Firearms branch, with two or three weapons:

A crappy handcannon, short range, inaccurate as hell, and crap damage.

A simple Arquebus, moderate damage, and moderate reloading speed. Also moderate in accuracy. A balanced killing tool.

A complicated Sniper Arquebus, Deals high damage, Takes AGES to reload, but it can go a bit further than the simple Arquebus.
This one should have a bit better accuracy than the simple Arquebus, but it should still miss sometimes, like the Sniper Crossbow.

Also, the costs of these weapons should be pretty high, so plate gunners won't be a problem.
Another option is to balance the guns with the crossbows, so the guns will be only new skins, within a new branch.
Perhaps lower the reloading speed than most crossbows, and add a BIT more damage, to make them different, but it should leave crossbows a viable weapon.

What do you think?
« Last Edit: March 28, 2011, 07:51:05 pm by Christo »
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Offline Captain_Georges

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Re: Replacement for Siege Crossbow
« Reply #13 on: March 28, 2011, 07:46:48 pm »
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making a whole branch might need a whole deal of work
cRPG needs guns

Offline Armbrust_Schtze

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Re: Replacement for Siege Crossbow
« Reply #14 on: March 28, 2011, 08:02:37 pm »
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DONT REPLACE MY BELUVED SIEGE CROSSBOW WITH THAT 17th CENTURY SHIT!  :shock:

just implement medieval fire arms already!
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