I was getting two shot by most archers, one shot by Arbalests pre-change. By people who I had no way of countering if I had my back turned for a second. Archery was, potentially at least, an extremely low risk, high reward class to play. You could hit like a tank from anywhere from two feet (turn + shoot) to two hundred feet away, run faster than most people due to light armor (so, even if I am carrying a shield, most of the time I could never hope to catch up to them). Now, I could have put on lighter armor to run faster, but the trade off is that I would have less survivability, and my armor is only like 4.1 pounds anyhow. I could throw on more armor for increased projectiles taken, but then I could absolutely never hope to catch a kiting archer. This was with a basic balanced build, 18/18. Even on my 21/21 I could rarely catch up to most archers while I was wearing medium armor (Padded Leather). Melee classes, you risk death in every single confrontation, so the reward should be higher.
I'm for the ranged nerf. Particularly the nerf on archery, less so against throwers, least of all against crossbowmen. Though I will admit that the reduction values need some tweaking.