Author Topic: Version 0.261  (Read 42092 times)

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Offline bredeus

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Re: Version 0.261
« Reply #180 on: January 23, 2012, 08:32:56 am »
0
I got that really strange feeling that all fail archers respec to fail cav. The idea probably was to force devs to nerf/cav or buff their lovely bows but for now its more fun for me more horsies to stab and more ppl are trying to stick with team.

Offline Dezilagel

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Re: Version 0.261
« Reply #181 on: January 23, 2012, 09:07:50 am »
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I got that really strange feeling that all fail archers respec to fail cav. The idea probably was to force devs to nerf/cav or buff their lovely bows but for now its more fun for me more horsies to stab and more ppl are trying to stick with team.

Yep.

And it also seems that a lot of people seem to have had wet cav dreams they now realize.

Whatisthisshit.
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Offline Kafein

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Re: Version 0.261
« Reply #182 on: January 23, 2012, 10:46:26 am »
+1
Yep.

And it also seems that a lot of people seem to have had wet cav dreams they now realize.

Whatisthisshit.

Yeah and I have to say, as a cav I hate the current amount of cav. On EU_1 I can't ride 10 meters without having to dodge some ally cav, and attacking is in fact more dangerous than it used to because the risk of being stopped by another cav right next to an enemy inf group is not negligible at all. I know it will probably decrease with time, when most of the noobcav will either run out of money or simply stop it because it isn't be as easy as they thought though.

Offline Dezilagel

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Re: Version 0.261
« Reply #183 on: January 23, 2012, 11:00:04 am »
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Yeah and I have to say, as a cav I hate the current amount of cav. On EU_1 I can't ride 10 meters without having to dodge some ally cav, and attacking is in fact more dangerous than it used to because the risk of being stopped by another cav right next to an enemy inf group is not negligible at all. I know it will probably decrease with time, when most of the noobcav will either run out of money or simply stop it because it isn't be as easy as they thought though.

Well yeah, repairs will maybe kill 'em, but the problem is that once the nubs find just out how easy it is to score a bunch of kills as cav they'll probably stick with it :/

A few cav is always exciting, but when they just swarm and you between bumps and jumping around like a madman end up couched, it's no fun imho.

Better cav than archers tho.

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Offline Kafein

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Re: Version 0.261
« Reply #184 on: January 23, 2012, 11:15:14 am »
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Well yeah, repairs will maybe kill 'em, but the problem is that once the nubs find just out how easy it is to score a bunch of kills as cav they'll probably stick with it :/

A few cav is always exciting, but when they just swarm and you between bumps and jumping around like a madman end up couched, it's no fun imho.

Better cav than archers tho.

Cav is auto-regulating. That's the main difference with ranged. A ranged domination could have led to absolutely everyone being ranged. It doesn't work like that for cav though, because cav teamwork doesn't scale well at all. What I think will happen is a growing pike population that will keep the cav numbers manageable, but all this needs time to settle down. Although many of the noobcav probably get more kills now, they will find out soon enough that kills alone don't make a victory, and also that you are entitled to be more efficient than the random joes because you pay twice their upkeep or more. As cav it's very easy to rack up peasant kills. But that doesn't really help your team much.

Offline bredeus

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Re: Version 0.261
« Reply #185 on: January 23, 2012, 11:39:26 am »
0
cavs still better than archers even then
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Offline akapraf

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Re: Version 0.261
« Reply #186 on: January 23, 2012, 11:50:15 am »
+2
In my opinion, in case something like this can be implemented  the game will become more realistic
if hp  lost  -15% then speed= ( Ath - 10 % )  and swing = ( WP - 10 % )  ,

Offline Ujin

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Re: Version 0.261
« Reply #187 on: January 23, 2012, 12:36:12 pm »
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In my opinion, in case something like this can be implemented  the game will become more realistic
if hp  lost  -15% then speed= ( Ath - 10 % )  and swing = ( WP - 10 % )  ,
So a wounded player =pincussion and cavalry prey ? No thanks.

Offline Felix

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Re: Version 0.261
« Reply #188 on: January 23, 2012, 12:40:25 pm »
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In my opinion, in case something like this can be implemented  the game will become more realistic
if hp  lost  -15% then speed= ( Ath - 10 % )  and swing = ( WP - 10 % )  ,
And what if you lose 85% at the beginning of battle? Or after being teamhit? Fuck that kind of realism in GAME.

Offline akapraf

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Re: Version 0.261
« Reply #189 on: January 23, 2012, 01:10:27 pm »
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So a wounded player =pincussion and cavalry prey ? No thanks.
The horse will lose his speed to if is wounded ( archers will take care of that )

And what if you lose 85% at the beginning of battle? Or after being teamhit? Fuck that kind of realism in GAME.
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« Last Edit: January 23, 2012, 04:38:10 pm by akapraf »

Offline POOPHAMMER

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Re: Version 0.261
« Reply #190 on: January 23, 2012, 04:24:10 pm »
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In my opinion, in case something like this can be implemented  the game will become more realistic
if hp  lost  -15% then speed= ( Ath - 10 % )  and swing = ( WP - 10 % )  ,

I fully support this movement
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Offline Tears of Destiny

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Re: Version 0.261
« Reply #191 on: January 23, 2012, 07:13:30 pm »
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Stop nerfing shit, and slowing down the game further. Do we really want to make it even harder and slower to kill someone by adding a cripple feature?
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Offline Kafein

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Re: Version 0.261
« Reply #192 on: January 23, 2012, 07:25:38 pm »
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Stop nerfing shit, and slowing down the game further. Do we really want to make it even harder and slower to kill someone by adding a cripple feature?

Nerfing armor doesn't make killing people harder. Well, atleast when the said person you want to kill doesn't bounce on your own armor.

Offline Joker86

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Re: Version 0.261
« Reply #193 on: January 23, 2012, 08:44:07 pm »
-2
I think not many players will change to pikes, as this weapon doesn't really pay for anything. Three slots, unsheathable, unbalanced, can't stab through ground or fight on slopes at all, too much glancing and the goddamn shield bubble around the horse's chest/lower neck make it still an incredibly ungrateful choice. Some will try for a time, so you will always have a certain amount of them on the servers, but they will be bad (what else, with such a weapon?) and thus not make any difference.
Joker makes a very good point.
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Offline SquishMitten

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Re: Version 0.261
« Reply #194 on: January 23, 2012, 08:49:47 pm »
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I haven't seen anyone with a masterwork pike yet, i want one :3
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