Author Topic: Version 0.261  (Read 40015 times)

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Offline bredeus

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Re: Version 0.261
« Reply #195 on: January 23, 2012, 08:51:20 pm »
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ptx got one in the past

Offline Tears of Destiny

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Re: Version 0.261
« Reply #196 on: January 23, 2012, 09:39:27 pm »
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Nerfing armor doesn't make killing people harder. Well, atleast when the said person you want to kill doesn't bounce on your own armor.

I was refering to this:
In my opinion, in case something like this can be implemented  the game will become more realistic
if hp  lost  -15% then speed= ( Ath - 10 % )  and swing = ( WP - 10 % )  ,
Which is terribad idea. Cripple fights do not appeal to me.
« Last Edit: January 23, 2012, 09:41:01 pm by Tears of Destiny »
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Offline Overdriven

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Re: Version 0.261
« Reply #197 on: January 23, 2012, 09:46:06 pm »
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No they did that in the Floris mod for single player. It's pretty horrific if you get injured within the first 2 seconds of fighting.

Offline Kafein

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Re: Version 0.261
« Reply #198 on: January 23, 2012, 10:01:26 pm »
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I was refering to this:

Which is terribad idea. Cripple fights do not appeal to me.

I agree :D

I think not many players will change to pikes, as this weapon doesn't really pay for anything. Three slots, unsheathable, unbalanced, can't stab through ground or fight on slopes at all, too much glancing and the goddamn shield bubble around the horse's chest/lower neck make it still an incredibly ungrateful choice. Some will try for a time, so you will always have a certain amount of them on the servers, but they will be bad (what else, with such a weapon?) and thus not make any difference.

Pike is ok in my opinion, but doesn't work unless you have a lot of STR to avoid all the glances. The problem is exactly the same as shielder vs ranged. It's only a defensive counter that prevents you to die from those classes if you use it correctly, but doesn't allow you to kill them.

Offline Tore

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Re: Version 0.261
« Reply #199 on: January 25, 2012, 10:42:28 pm »
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Offline Elio

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Re: Version 0.261
« Reply #200 on: January 25, 2012, 11:19:05 pm »
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Offline Nehvar

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Re: Version 0.261
« Reply #201 on: January 25, 2012, 11:39:59 pm »
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No they did that in the Floris mod for single player. It's pretty horrific if you get injured within the first 2 seconds of fighting.

They did that to the UT99 Infiltration mod and ruined the fun.
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Offline Turkhammer

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Re: Version 0.261
« Reply #202 on: January 26, 2012, 05:48:34 am »
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Nothing about our poor ranged my old friends?  :?

Edit: I will use the quick post I have made to state the following thing:

In my eyes it is completely unfunny if you post...

... Mod is once again alive and kicking
... you killed the mod
... 1st! 2nd! or 3rd!

and similar "jokes". It's because jokes don't get funnier if you repeat them over and over, and I am really tired to read those wannabe-funny comments, instead of a real discussion about the changes. This trolling humour is the last resort for humourless people, because everybody can troll, and it somehow gained the reputation of being funny, but alas... it isn't...  :wink:

Lighten up Francis.

Offline Silveredge

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Re: Version 0.261
« Reply #203 on: January 26, 2012, 05:10:44 pm »
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Stop nerfing shit, and slowing down the game further. Do we really want to make it even harder and slower to kill someone by adding a cripple feature?
And what if you lose 85% at the beginning of battle? Or after being teamhit? Fuck that kind of realism in GAME.


Crossbows already have this feature when it rains, why not melee?  Great Idea!  Then melee can be as annoyed as crossbowman when the game messes with their timing and play constantly.

Offline Turkhammer

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Re: Version 0.261
« Reply #204 on: January 26, 2012, 05:18:00 pm »
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Stop nerfing shit, and slowing down the game further. Do we really want to make it even harder and slower to kill someone by adding a cripple feature?

Yes.

Offline Penitent

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Re: Version 0.261
« Reply #205 on: January 26, 2012, 11:15:44 pm »
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I can't play the game unless I use the launcher and select "repair" each time I play.  This is ok, except when I repair it overwrites any textures or sounds that I overwrote to mod the mod.  If I don't use "repair" when launching, the game crashes each time upon entry.

Any suggestions?

Offline Zerran

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Re: Version 0.261
« Reply #206 on: January 27, 2012, 12:25:29 am »
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I think not many players will change to pikes, as this weapon doesn't really pay for anything. Three slots, unsheathable, unbalanced, can't stab through ground or fight on slopes at all, too much glancing and the goddamn shield bubble around the horse's chest/lower neck make it still an incredibly ungrateful choice. Some will try for a time, so you will always have a certain amount of them on the servers, but they will be bad (what else, with such a weapon?) and thus not make any difference.

Pike is ok as it is. Just wish they would fix the ground collision on it. If I'm on a slope of more than about 25* I hit the ground more then my opponent.
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Offline karasu

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Re: Version 0.261
« Reply #207 on: January 27, 2012, 12:40:27 am »
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I can't play the game unless I use the launcher and select "repair" each time I play.  This is ok, except when I repair it overwrites any textures or sounds that I overwrote to mod the mod.  If I don't use "repair" when launching, the game crashes each time upon entry.

Any suggestions?

Perhaps one of the mods you're trying to use is making a conflict with the game, or might not be updated.

The good old trial and error kicks in.

Offline Draggon

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Re: Version 0.261
« Reply #208 on: January 27, 2012, 08:22:42 pm »
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I can't play the game unless I use the launcher and select "repair" each time I play.  This is ok, except when I repair it overwrites any textures or sounds that I overwrote to mod the mod.  If I don't use "repair" when launching, the game crashes each time upon entry.

Any suggestions?


Do you also have the latest version of Warband installed from Taleworlds?  I had a problem with Rageball until I did that.

Offline sefa66

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Re: Version 0.261
« Reply #209 on: January 28, 2012, 01:15:48 am »
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