I haven't been playing this for very long and that seems to be the be all and end all here
![Razz :P](https://forum.c-rpg.net/Smileys/default/icon_razz.gif)
After having read through this whole thread though it seems that everyone wants something different.
The only opinion i have to say about this is that when i found out that killing people and being useful gives you no short term victory at all (meaning no extra points gained immediately) the whole game took on a slightly different edge.
I still love it but rather than thinking about it so much as a game you end up thinking about it as a math formula on one hand to make sure you aren't raped by upkeep and a round based system that treats everyone on a single team the same whatever they may be doing on the other. This is all good and fair but turns things into maths on one side and a grind on the other.
perhaps that is the goal of this which is cool, its a noble intention and i do see how it fits in with the whole leveling thing being your age which makes good sense in the context but even if killing someone just gave you a little bit extra, just a little bit, like 5 extra gold or 5 extra xp or anything at all, would go a long way i think.
It seems that this point has been endlessly debated though so i don't want to start anything, merely my thoughts on the state of crpg as the title says.