I haven't been playing this for very long and that seems to be the be all and end all here
After having read through this whole thread though it seems that everyone wants something different.
The only opinion i have to say about this is that when i found out that killing people and being useful gives you no short term victory at all (meaning no extra points gained immediately) the whole game took on a slightly different edge.
I still love it but rather than thinking about it so much as a game you end up thinking about it as a math formula on one hand to make sure you aren't raped by upkeep and a round based system that treats everyone on a single team the same whatever they may be doing on the other. This is all good and fair but turns things into maths on one side and a grind on the other.
perhaps that is the goal of this which is cool, its a noble intention and i do see how it fits in with the whole leveling thing being your age which makes good sense in the context but even if killing someone just gave you a little bit extra, just a little bit, like 5 extra gold or 5 extra xp or anything at all, would go a long way i think.
It seems that this point has been endlessly debated though so i don't want to start anything, merely my thoughts on the state of crpg as the title says.