Poll

Do we need immediate changes regarding the amount of ranged and cavalry in cRPG ?

Yes
76 (21.2%)
No
86 (24%)
Yes,but only for ranged
67 (18.7%)
Yes, but only for cavalry
20 (5.6%)
No, just remove the roofcamping
109 (30.4%)

Total Members Voted: 357

Voting closed: January 30, 2012, 01:23:06 am

Author Topic: The state of cRPG  (Read 24388 times)

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Offline polkafranzi

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Re: The state of cRPG
« Reply #345 on: January 16, 2012, 12:06:30 am »
0
Then who would care to play it?  :?

That's the problem bro  :?

There's a: being realistic and like "oh c'mon, it's a great long stick ffs, use it how it was meant to be used"

and b: cRPG needs pikemen, so allow it to be kinda fake so we don't kill off a class.

then c: don't complain about it, it's already fake enough  :mrgreen:
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Offline Joker86

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Re: The state of cRPG
« Reply #346 on: January 16, 2012, 12:12:27 am »
0
I take b), but it's still a long way to making it a viable fake  :?
Joker makes a very good point.
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Offline Gurnisson

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Re: The state of cRPG
« Reply #347 on: January 16, 2012, 12:58:30 am »
0
If it's two items that doesn't need any nerfs it's long spear and pike, Polkafranzi.
I voted Gurnisson cause of his fucking bendy pike, I swear noone can roflcopter stab like he can.

Offline Tot.

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Re: The state of cRPG
« Reply #348 on: January 16, 2012, 01:20:08 am »
+2
Nerfing long awlolpike seems fair to me.
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Offline Richter

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Re: The state of cRPG
« Reply #349 on: January 16, 2012, 01:27:27 am »
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Being who I am, I would like to report that playing is somewhat harder in battle now that my long spear & pike are unbalanced.
Indeed.

Offline Nessaj

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Re: The state of cRPG
« Reply #350 on: January 16, 2012, 01:29:24 am »
+1
Awlpikes have some pretty fast stab animations (and it seem to register pretty much instant, impossible to chamber), not unbeatable but combined with polestagger they're quite :shock:

They could use a bit of a look if everything is in order.

Otherwise the fast close-up instant stab is seen with several polearm weapons though. I'm sure some of the faster swords mimic the same tendencies (just with way less damage and much bigger chance to bounce).
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Offline Thomek

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Re: The state of cRPG
« Reply #351 on: January 19, 2012, 07:02:03 pm »
0
Problem with the awlpikes and the polearm animation in general is that it's very hard to see when the animation starts and ends. It's nigh on impossible to react to the animation start from a chambered strike. (At least I haven't learned how to do it well)

Your only option is to downblock until u hear the ding, chambering is harder than anything else. Differing between a feint, a strike and a miss(conscious or not) is also very hard.
« Last Edit: January 19, 2012, 07:03:15 pm by Thomek »
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Re: The state of cRPG
« Reply #352 on: January 21, 2012, 05:13:58 pm »
0
Yeah, the other day guy with spear run into me, chambered, and before i was able to downblock he just killed me, the animation didnt seem to start at all, he just run with chambered weap. into me and boooom

Offline Leshma

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Re: The state of cRPG
« Reply #353 on: January 22, 2012, 01:49:16 am »
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This mod is going in good direction, hopefully chadz will realise that even tho he put huge effort to make strat playable, that it simply ain't worth the time. I wish he'll ditch it and replace it with c-rpg league with different chars, fixed levels and no loomed gear and that pub c-rpg will become as casual as possible.
« Last Edit: January 22, 2012, 01:51:44 am by Leshma »

Offline Oberyn

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Re: The state of cRPG
« Reply #354 on: January 22, 2012, 01:56:44 am »
+1
I can manage to chamber most long polearms (now and then), but it's just not worth it against awlpikes. If you miss you're usually dead.
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Offline Herkkutatti

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Re: The state of cRPG
« Reply #355 on: January 22, 2012, 02:14:27 am »
0
I can manage to chamber most long polearms (now and then), but it's just not worth it against awlpikes. If you miss you're usually dead.
i would say that you are talknig about ashwood pike   :mrgreen:
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Offline Thomek

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Re: The state of cRPG
« Reply #356 on: January 22, 2012, 04:45:19 am »
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superslow spearmen or hoplites are easy to chamber.. Awlpikes not. Perhaps it has to do with the 2h mode/animations?
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