Poll

Do we need immediate changes regarding the amount of ranged and cavalry in cRPG ?

Yes
76 (21.2%)
No
86 (24%)
Yes,but only for ranged
67 (18.7%)
Yes, but only for cavalry
20 (5.6%)
No, just remove the roofcamping
109 (30.4%)

Total Members Voted: 357

Voting closed: January 30, 2012, 01:23:06 am

Author Topic: The state of cRPG  (Read 25972 times)

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Offline CrazyCracka420

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Re: The state of cRPG
« Reply #285 on: January 13, 2012, 08:57:12 pm »
0
and wpf, weapon damage and power strike? :D

Sure why not.

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Offline BlackMilk

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Re: The state of cRPG
« Reply #286 on: January 13, 2012, 08:59:54 pm »
0
Actually I've had the same idea some months ago, but I cba to put it on forum :D

Offline Cris

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Re: The state of cRPG
« Reply #287 on: January 13, 2012, 09:44:16 pm »
+1
The only problem is with team balancing...when we get too much of something on one side (specially cav) its clean who wins.

I think after certain % of class per side, balancer should outweight the class difference over banners.
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Offline Aseldo

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Re: The state of cRPG
« Reply #288 on: January 13, 2012, 10:03:36 pm »
0
Yes we need to nerf ranged, lord knows they haven't been nerfed at least 100 times already. What's that? one nerf to 2 handers? All hell breaks loose

Offline Arrowblood

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Re: The state of cRPG
« Reply #289 on: January 13, 2012, 10:12:47 pm »
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Yes we need to nerf ranged, lord knows they haven't been nerfed at least 100 times already. What's that? one nerf to 2 handers? All hell breaks loose

Offline polkafranzi

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Re: The state of cRPG
« Reply #290 on: January 13, 2012, 10:19:39 pm »
0
Yes we need to nerf ranged, lord knows they haven't been nerfed at least 100 times already. What's that? one nerf to 2 handers? All hell breaks loose

one nerf?

trololo, good one
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Offline BlackMilk

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Re: The state of cRPG
« Reply #291 on: January 13, 2012, 11:21:19 pm »
0
Atleast Ranged remained a viable choice..

Offline Casimir

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Re: The state of cRPG
« Reply #292 on: January 14, 2012, 02:10:24 am »
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2h is more than viable. wtf are you taking about?
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Offline MrShine

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Re: The state of cRPG
« Reply #293 on: January 14, 2012, 02:45:51 am »
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Atleast Ranged remained a viable choice..

Yeah 2hand is such an un-viable choice that only a third of the community plays one.
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Offline Xant

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Re: The state of cRPG
« Reply #294 on: January 14, 2012, 05:06:57 am »
0
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Offline BlackMilk

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Re: The state of cRPG
« Reply #295 on: January 14, 2012, 09:01:38 am »
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When did I say that 2h isnt viable? I just stated that ranged is still viable :o

Offline Kafein

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Re: The state of cRPG
« Reply #296 on: January 14, 2012, 11:36:33 am »
+1
The only problem is with team balancing...when we get too much of something on one side (specially cav) its clean who wins.

I think after certain % of class per side, balancer should outweight the class difference over banners.

Admitting there is a problem when teams aren't class-balanced is admitting there is a problem with the classes. Mass cav teams win often when the map isn't a village, mountain from another planet or town (read : on less than 20% of the maps, mass cav will probably win, although the chances are still fairly high for the usual village maps). But mass ranged wins much more often, as the natural advantages due to difficult terrain are always in favor of range.


A full-inf team should have the same chances as a full-cav or full-ranged team (given a neutral map and a few rounds to adapt of course). If it doesn't, then the classes aren't balanced.

Offline Frankysan

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Re: The state of cRPG
« Reply #297 on: January 14, 2012, 12:35:24 pm »
0
 
Yeah 2hand is such an un-viable choice that only a third of the community plays one.
the next guy crying about 2h nerf should really win some big award lol, 0.1 on ready animation and you talk about not being viable?
a longsword with 0 wpf and 24 agi  is still viable to spam ppl face  :D

Offline Lorenzo_of_Iberia

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Re: The state of cRPG
« Reply #298 on: January 14, 2012, 01:41:56 pm »
0
The only problem is with team balancing...when we get too much of something on one side (specially cav) its clean who wins.

I think after certain % of class per side, balancer should outweight the class difference over banners.

This is only true if a team hasnt got the sense to change their style in response to the inbanlance. The problem is that there is such a lack of shields and anti-cav polearms that if one side has plenty of ranged or cav they are unstoppable because no team has enough shields or spears to stop them steamrolling.
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Offline Dezilagel

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Re: The state of cRPG
« Reply #299 on: January 14, 2012, 01:56:08 pm »
0
the next guy crying about 2h nerf should really win some big award lol, 0.1 on ready animation and you talk about not being viable?
a longsword with 0 wpf and 24 agi  is still viable to spam ppl face  :D

The problem with the nerf isn't the 2h/pole balance vs other classes, but rather that it fucks up the melee game by:

1. Making it slow(er) and boring

2. Promoting spam
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