Well, in the same sense I could say that the only depth involved in native lancing is facing your lance towards the enemy and letting go at the right time. Which is considerably easier than making sure your entire horse is in a proper position. And no, opening up more options does not equate widening the skill gap, since native lancing is frankly, imo, OP and easymode as hell. It'd be like adding a totally OP melee weapon to the selection. More options? Yeah. Magical skill gap increase? No. Not to mention that you'd almost completely kill off 1h and 2h cav as playstyles. In c-rpg they are still at a disadvantage when fighting lancers, but not completely helpless at all.
The difference in skill between making sure your lance is pointed at the enemy and making sure your entire horse is pointed at the enemy is not as much of a skill difference is it is a complete change to how cav plays.
Maneuvering your horse into position honestly does not require more skill than making good use of the variety of lance angles avaliable to you in native.
Then do it? First you say that getting on someone's 6 is autowin (bullshit), but now all of a sudden you can remedy it? And if you need to outmaneuver as well as time the lance then doesn't that make for a greater skill gap? Since you're so bloody pro you should be doing great then!
I have methods of dealing with courser lancer's chasing me, however every one of those methods are significantly less effective now. What does this do?
This puts more emphasis on getting on the enemies 6, a simple and hardly skilful tactic, and less emphasis on out manuevering and other techniques utilized by cavalry in Native.
In Native, the good cav do good, and bad cav do bad, unlike in CRPG where they are practically the same.
First off, this is in no way "dismissing the skill of our cav community" as it is pointing out an inferior gameplay mechanic, so you can cut that shit out.
Secondly, I stand by my point. I did say "practically" diddn't I? Not completely, but much less so than in native.
Take a Great cav player against a Good cav player in crpg, then do the same in Native on a flat map. The score differerence in Native would most likely be greater.
or maybe dismounting and fight them on a hill might be better ideas
That's like me telling an archer who is complaining about his bow being underpowered to switch to a 2 Hander.
How is it not obvious to you that there is a great difference between a good and a bad cav player here when we consistently have the exact same people getting completely insane scores from horseback?
Once again, the score difference would most likely be greater in Native. And actually, I am always on the top of the scorechain, especially since I learned the following things:
1. Getting on an enemies 6 O clock in a cav on cav battle is now more important than positioning, maneuvering, and lance release timing.
2. Never attack ANYONE head on besides a 1Hander, or a single lone archer. Oh wait, I can't attack a single lone archer head on either because my Rouncey will get two shotted.
3. Couching is now more powerful than before, and should be used more often compared to timed release of lance thrusts.
Fact is, there is no way 1vs6 cav should give the 1 cav even a remote chance of winning. Such a situation would only be for the very best players. As I see it, cav atm is in an ok place and honestly I cba to see any more changes involving cav.
In Native and PWMod (During war's), I normally win 1vs6 cav battles because I am able to use lance angles to my advantage.
All i'm asking for is a slight chance of doing so in crpg, not as big of a chance as in native, just a slight one.
It seems like an increase in the lance angle, not even to native standards, is too much to ask for?