Author Topic: Cavalry is underpowered and unrealistic. Degrees of turn on lance too low.  (Read 5149 times)

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Offline Revo142

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« Last Edit: December 30, 2011, 05:54:24 am by Revo142 »

Offline Casimir

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Re: Cavalry is underpowered and unrealistic. Degrees of turn on lance too low.
« Reply #1 on: December 30, 2011, 06:16:31 am »
-1
You fail to comprehend the abilities of 2h cav!
Turtles

Offline San

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Re: Cavalry is underpowered and unrealistic. Degrees of turn on lance too low.
« Reply #2 on: December 30, 2011, 06:19:24 am »
0
Cav are already powerful even if they don't win 100% on a charge against aware opponents. I almost stopped reading your post when you said that cav should just beat 1h effortlessly, especially since lance cav already do very well against 1h.

You also have to view from the infantry's perspective. Every time they hear a horse drawing near, they have to confirm whether that person is friend or foe and whether or not he is the target. In addition, the sound of the horse doesn't always equate to how close that unit is to attacking you accurately. What I'm getting at is that often times, cav is capable of getting the attack initiative on opponents. Cavalry units are already essential and viable classes imo.

I wouldn't mind a small increase in the angle, but is there any justification since lancer cav still seems pretty dang effective?

Offline Revo142

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Re: Cavalry is underpowered and unrealistic. Degrees of turn on lance too low.
« Reply #3 on: December 30, 2011, 07:44:22 am »
-2
Cav are already powerful even if they don't win 100% on a charge against aware opponents. I almost stopped reading your post when you said that cav should just beat 1h effortlessly, especially since lance cav already do very well against 1h.

You also have to view from the infantry's perspective. Every time they hear a horse drawing near, they have to confirm whether that person is friend or foe and whether or not he is the target. In addition, the sound of the horse doesn't always equate to how close that unit is to attacking you accurately. What I'm getting at is that often times, cav is capable of getting the attack initiative on opponents. Cavalry units are already essential and viable classes imo.

I wouldn't mind a small increase in the angle, but is there any justification since lancer cav still seems pretty dang effective?

Lance cav already does well against 1H?  I'm talking about aware 1H'ers.  They can block with their shield, Jump out of the way, or jump slash you, which usually results in a 1 hit kill.  The chance that a 1Hander will succesfully jump slash you is low, but it needs to be even lower. 

More importantly is how a 1H can side step, and slash your horse as it passes by, which takes down about half the horses health unless you have a heavy warhorse.

And as I said in my conclusion, only the skilled cav players will know how to utilize this increase in degrees effectively, which bad cav players will remain bad.  The skill gap between a great cav player, and a good cav player is way too small due to this lance nerf.

My biggest complaint is how terrible cav on cav combat is now.  Whoever has larger numbers and gets on your 6 O clock wins the cav vs cav battle.  As I said before, in Native, skilled cav players can take on multiple unstilled cav players by themselves, which is what it should be like.

In Native, if someone got on your 6 O clock and you were the superior player, you could out maneuver them and turn the tables, in CRPG when you have a guy chasing you and you try to out maneuver him in anyway, you'd get a lance to the face due to the limitations of the game mechanics.  You can't do shit besides run to you're teamates and hope that he gives up on the chase.  Skill hardly means anything in cav vs cav battles anymore.
« Last Edit: December 30, 2011, 07:50:29 am by Revo142 »

Offline justme

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Re: Cavalry is underpowered and unrealistic. Degrees of turn on lance too low.
« Reply #4 on: December 30, 2011, 07:50:26 am »
0
i have 4 riding and i aint that good in lancing, but those with 7 riding are doing just fine.. and thats the way that should be

Offline Wraist

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Re: Cavalry is underpowered and unrealistic. Degrees of turn on lance too low.
« Reply #5 on: December 30, 2011, 08:04:11 am »
0
Whenever I do battle [when I was a polearm user], calvary just loved to charge directly into my poleax, only to be reared/killed. There were a few times where I died because they'd lance me in the face while reared, but whatever.

Then there were like two lancers [out of a shitload I killed] that didn't charge me head on, I tried to stab them with the poleaxe, failed and died a horrible death. I think they're fine.

Offline Segd

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Re: Cavalry is underpowered and unrealistic. Degrees of turn on lance too low.
« Reply #6 on: December 30, 2011, 08:30:10 am »
+3
l2p

Offline Vibe

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Re: Cavalry is underpowered and unrealistic. Degrees of turn on lance too low.
« Reply #7 on: December 30, 2011, 08:37:23 am »
+1
get skill

Offline Zaren

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Re: Cavalry is underpowered and unrealistic. Degrees of turn on lance too low.
« Reply #8 on: December 30, 2011, 08:47:13 am »
0
Ive played as cav for quite a while and ive come to decide that cav is just fine. 1v1 I could take a 1h as long as I was killing them with a charge. When I got into hand to hand they had a slight advantage. I think this is perfectly reasonable considering if cav had the upperhand in cq melee they would be very OP. Already we have enough cav that just runs you over again and again. As a previous cav player, I think that cav is perfectly fine and a buff would be unnecessary.
And to your theory of 6oclock always wins its called the S key turn..... you turn into them stopping them and crossing their T and pull out a sword or slashing weapon allowing you to slash their horse while they are stuck.
I don't know who you are ingame but you kinda sound like a Noob who doesn't know how to use cav.
« Last Edit: December 30, 2011, 08:56:03 am by blacktiger28 »

Offline Inkompetent

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Re: Cavalry is underpowered and unrealistic. Degrees of turn on lance too low.
« Reply #9 on: December 30, 2011, 10:04:41 am »
0
At full speed cavalry SHOULD be hit and miss. Slow it down a little bit, and assuming you have decent Riding Skill you can screw people pretty badly. Especially cavalry in groups is terrifying, when a whole column or wedge of cavalry come charging it is very hard to get out of the way.

Yes, some very skilled agility-infantry is fast enough to effortlessly step out of the way of the cav, but most players aren't, especially since horses are more quiet than ninjas in the game.

Cavalry is difficult to play well - yes. But it is VERY powerful when done right. Much more powerful than an infantryman doing his stuff right.

Offline Paul

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Re: Cavalry is underpowered and unrealistic. Degrees of turn on lance too low.
« Reply #10 on: December 30, 2011, 11:53:12 am »
+1
We used to think that lancers should get some angle back at some point but then we took an arrow in the k/d rating. Means lancers are strong, don't need buff imo.

Edit: I have 2 lancers, one dedicated and one hybrid(main). Also I got a 1h cav, HA and HC. So I think I got an idea about cav strength.
« Last Edit: December 30, 2011, 11:58:06 am by Paul »

Offline Cup1d

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Re: Cavalry is underpowered and unrealistic. Degrees of turn on lance too low.
« Reply #11 on: December 30, 2011, 12:16:41 pm »
0
Nerf hard this mountain bike-horses, ladder horses, siege-wall-jumping horses, horses that can jump over pike, white horses, black horses, brown horses, peasants horses, armored horses...
Did I forgot something?

Offline Cup1d

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Re: Cavalry is underpowered and unrealistic. Degrees of turn on lance too low.
« Reply #12 on: December 30, 2011, 12:20:06 pm »
0
Also, please, add special «Howl» that can frighten horse. In opposite to Whistle

Offline Gurnisson

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Re: Cavalry is underpowered and unrealistic. Degrees of turn on lance too low.
« Reply #13 on: December 30, 2011, 12:37:16 pm »
0
I see a player who fails to adjust and wants to rape noobs like does in native, effortlessly. Just learn to adapt and learn tricks for crpg cav instead of whining over the difference. crpg cav is fine and should be nerfed compared to native, considering the lower rate of fire of archers and xbowmen
I voted Gurnisson cause of his fucking bendy pike, I swear noone can roflcopter stab like he can.

Offline Revo142

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Re: Cavalry is underpowered and unrealistic. Degrees of turn on lance too low.
« Reply #14 on: December 30, 2011, 02:17:00 pm »
0
I see a player who fails to adjust and wants to rape noobs like does in native, effortlessly. Just learn to adapt and learn tricks for crpg cav instead of whining over the difference. crpg cav is fine and should be nerfed compared to native, considering the lower rate of fire of archers and xbowmen

You are very ignorant.

1.  I explicitly stated in my post that I DON'T want the degrees of turn buffed to Native standards, so there goes you're "wants to rape noobs like does in native" bullshit.

3.  Its not only "noobs" that I rape in native.  I rape good cavalry players, I rape great cavalry players, I rape a team of great cavalry players single handedly because the skill gap and game mechanics actually reward the more skilled players.

2.  If you know anything about cav in Native or even read my post, you would know that it isn't "effortlessly".  In Native, the good cav do good, and bad cav do bad, unlike in CRPG where they are practically the same.  Sounds like you've never played cav before.

3.  There is a difference between "whining over the differences" and proposing a reasonable, well-backed up argument on ONE aspect of cavalry that should be adjusted, NOT EVEN to Native standards.

Thank you.