Removing cav and ranged next patch so Thomek can live his dream of taking on men piles from behind undisturbed.
Yes I am biased, like every other player. (not ironic here)
That's why I made a poll, explained my personal biased position, and asked players how they feel about this.
I do it because cRPG has devs who listens to and interacts with the playerbase, and because thinking of how cRPG could be better has become a kind of hobby of mine.
I may be wrong, but sometimes sharing ideas spins into new ideas with devs that are open and not completely pigheaded, and the mod eventually gets
better. Starting out a few "philosophical" threads now and then just to measure where cRPG is at this moment, and what it can or should be is OK right?
I DO realize cav and ranged are needed in cRPG dear Paulus. They are a part of the dynamic mix of massed high speed fighting going on. I'm just asking the question whether it is FUN that they are so many, so good and so powerful as they are.
Let me ask some questions:
Do you think it could be a connection between the amount of ranged, the roofcamping and the power of cav?
Do you think dying by huge amounts of cav or arrows is fun? (Because as with projectiles, cav becomes unproportionally stronger in numbers)
Do you think these trends could actually be self-reinforcing?
If can you answer yes to these questions, perhaps it is time to think about IF and HOW we would want to try and reverse it.