Alright, here goes something that cannot really be measured in numbers, and is going to be subjective for every single player out there, boiling down to why people play the class they do.
I want to look at the collective "Fun" as if you summed up the fun every player had in a round of cRPG.
So I'll start with my subjective experience in this.
To start with the good things:
For me, personally, the only element of fun crpg has on all other games I know that is truly unique is that it's capable of giving me an adrenaline rush. Not often, not every map, but often enough, fighting multiple enemies, getting out of a hairy situation etc.. Also, a great part of it is the funny or absurd situations happening to me, or other players. Most maps bring a good laugh!
The tactical perspective of tricking or outsmarting the opponent also brings satisfaction, as does the measure of skill that dueling mostly is. The scoreboard and the occasional leading your team can also be a nice satisfying element. Friends and knowing the other players by style or rumour is an additional bonus that comes with time.
All this is good.. But. There are some very frustrating sides, some connected with the fun and feeling of achievement, some not.
The negatives:
Getting teamkilled (Cursing yourself for being near a reckless player. Worst is perhaps a friendly cav bump or couching.)
Getting 1-shot by xbows. (Your brain and eyes are connected to movement. In a lot of action it is very hard, nigh on impossible to see a static xbowman. Mostly it's just a gigantic anticlimax to get shot by them, and I doubt it's extremely satisfying for them too.)
Getting 1-shot by cav. Either couched or simple thrust, or even bump slashed. The "get some awareness" crowd can stfu, the best players gets jumped by cav, even some of the best cav players themselves are often hopeless little rabbits once they are on the ground.
What is the worst about this, is that I cannot in my wildest imagination understand what makes it FUN for the cav player to ride around in circles and stab targets of opportunity. No effort no reward. Same with xbows and Archers. Of course it is satisfying to kill players no matter what, but I think we can talk about degrees of satisfaction.. On the other hand it is extra satisfying to kill the low effort players for some perverted reason.
So what you guys think?
What class get's the most and least satisfying kills.
To what class is it lamest to die, and to what class is a good way to die.