+1 for retreat/surrender options
+1 for multiple spawn locations: it would be nice if teams can decide where to spawn after some critical positions ( capturable spawn points) have been taken by the enemy. Of course the availability of these "team decided" spawn locations would have restrictions; such as siege attacker team cannot be spawned in the castle or siege defender could only be spawned in some rooms ...
Agree with that.
And as for the respawn timer. If team A is taking heavy losses (team B is slaughtering them), the commander of team A would probably send in reinforcements which shouldn't increase the respawn time, but maybe even reduce it (would sound more logical to me, not ingame-balaced way tho, so lets not reduce it at least
).
From a team A's soldiers perspective rushing into the battle where you'd most likely die like your teammates before you, routing sounds more reasonable.
So as a result, individual soldiers start routing = increased ticket cost if the enemy team's k/d ratio gets too high, for example:
Enemy team's average k/d ratio is now 2.25/1 your team now loses 1.25 tickets for each respawn.
(enemy's k/d ratio) - 1 = your ticket cost/respawn
Only when enemy has k/d ratio is > 2, so it wouldn't result as reduced ticket cost per respawn
When it starts to look that bad a tactical retreat would be a much better option.