Author Topic: Strategus Battles - Respawn timer based on K:D  (Read 10734 times)

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Offline Tholgar

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Re: Strategus Battles - Respawn timer based on K:D
« Reply #15 on: January 04, 2011, 06:19:33 pm »
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In red, attackers hard respawn. In blue, defenders hard respawn. In yellow, tactical soft respawns.
This is even greater idea.
Edit: Would like to see something like that for battles as well.
« Last Edit: January 04, 2011, 06:20:49 pm by Tholgar »
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Offline Olwen

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Re: Strategus Battles - Respawn timer based on K:D
« Reply #16 on: January 04, 2011, 06:22:28 pm »
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except for fief attack i'm against the hard respawn idea

Offline Keshian

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Re: Strategus Battles - Respawn timer based on K:D
« Reply #17 on: January 04, 2011, 06:33:19 pm »
-2
The main problem is this makes spawn raping even more likely a way to win rather than real fighting.  You keep killing them so they spawn slower so you can camp their spawn.  What we really need is random spawn points within a general area so spawn camping doesnt happen anymore as its a ridicilous game engine way of winning rather than actual fighting.  Right now main strategy in most fights is to spawn camp which is silly and not at all realistic.
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Re: Strategus Battles - Respawn timer based on K:D
« Reply #18 on: January 04, 2011, 06:51:56 pm »
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you would (probably) keep the troops, but lose some/all? of your gear.
IMO you should lose a % of troops and equipment (but not all equipment).  This represents people throwing down their equipment and running away, and it also represents the winning team running down some of the routers in the aftermath of the battle.  Equipment loss should be a bit higher than troop loss.
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Offline Leiknir

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Re: Strategus Battles - Respawn timer based on K:D
« Reply #19 on: January 04, 2011, 06:54:19 pm »
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I would base respawn time on the troop ratio, not k:d. Else the army with better equipment will field more players, instead the army with more troops should be able to
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Offline Freland

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Re: Strategus Battles - Respawn timer based on K:D
« Reply #20 on: January 04, 2011, 07:25:17 pm »
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One drawback would be that low level (or bad) players would not be accepted to Strategus battles anymore because they would hurt their team in two ways ("wasting" tickets and increasing the respawn timer). Furthermore I agree with Leiknir. Tropp ratio has to be taken into consideration (along k:d if you like).
« Last Edit: January 04, 2011, 07:27:56 pm by Freland »
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Offline Boss_Awesome

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Re: Strategus Battles - Respawn timer based on K:D
« Reply #21 on: January 04, 2011, 08:26:37 pm »
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We had a long discussion yesterday evening about this, and I'd like to hear more opinions about this.

The idea is as follows: Both teams start with a respawn timer of, say, 10 seconds. Every time One guy dies, it takes 10 seconds to respawn.

As the battle goes, the kill:death ratio will shift - which would also shift the respawn timer (for the whole team).

With a good K:D ratio, one team could get reinforcements within 3 seconds, while the worse team would eventually have to wait up to 25, 30 seconds per respawn.

Also, if a spawn is taken, you cannot respawn on it any more - if all spawn are taken, the enemy gets routed.

Reason for this? It would eventually allow more tactic in battles, it would allow a smaller team to win against a large team by being clever.

Thoughts?

I really like this in that it will prevent strategus battles from being as grueling as they have been in the past.  The peasant slaughters will be over much faster and it removes the ability to grief when a most of the team leaves but there are many tickets left.  Having an objective to attack makes for a much more tactical game, and i can also see a brilliant commander make a come from behind win if he times things right.  Only thing i worry about with this idea is archers still being "all that and a bag of chips" as they will initially reduce the enemies spawn rate which sets them up for failure.

Offline Blondin

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Re: Strategus Battles - Respawn timer based on K:D
« Reply #22 on: January 04, 2011, 10:23:20 pm »
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I agree with Leiknir, troop ratio is most important cause if you have 10k troops but 20 players vs 1k but 60 players this will not reflect reality (or goos sense) but game mechanics and then the 60 players can win, it's ridiculous.
With troops ratio (or scalling) you can implement a respawn timer based on k:d, then good team can have an advantage but will not make impossible things.

Offline Loki

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Re: Strategus Battles - Respawn timer based on K:D
« Reply #23 on: January 05, 2011, 07:26:10 am »
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As I have probably led or been in most of the strategus battles over the last month I think I have some insight that other players may not, so here goes my try at constructive criticism.

This is a bad idea, there is already a huge problem of uneven teams in Strategus.

Here is an example, the battle is 5000 troops vs 1000 troops.

The team with 5000 troops can only get 35 players to sign up, where the army with 1000 troops can get 60 players to show up.
Now you have a 5:1 ratio of tickets but a 1:2 player ratio.  The team with 60 players will be able to kill tickets faster (all other things being equal, such as player skill) because they have twice as many players actually playing.  But now since the 5000 troop team can only respawn every 30 seconds and the team with 60 players can respawn every 5 seconds they've effectively turned a 2:1 player ratio into a 12:1 player advantage.  Also this will make spawn camping much worse.

Teams that are clever and use teamplay (or just have more players) already have an advantage based on tactics, they don't need a physical game mechanic to give them an additional bonus.

I would like to see the spawns changed.

Also I'd like to see a way for the enemy team to surrender so you don't have to kill 4000 peasants.
Also I'd like to see a way to retreat.
I like the idea of spawn flags, but it would be extremely tricky to balance this.
« Last Edit: January 05, 2011, 09:23:19 am by Loki »
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Offline Helrekkr

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Re: Strategus Battles - Respawn timer based on K:D
« Reply #24 on: January 05, 2011, 08:39:52 am »
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Spawn camping has to be considered if you push the timer back as far as 30s.

Offline [ptx]

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Re: Strategus Battles - Respawn timer based on K:D
« Reply #25 on: January 05, 2011, 06:25:23 pm »
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If you get a ratio of 5:1, you deserve to win anyway.

I had a different suggestion - teams re-spawn in waves, either 30 seconds or 1 minute apart. If one side has a bad K:D ratio, it loses some tickets to "routing".
For example, if one side has killed 100 enemies and lost 1000 troops:
(insert balanceable number here) * (Deaths/Kills)% of its total tickets rout.
These routed tickets are recovered after battle. So, if one side does bad, it will lose the battle before it loses all its troops.

Offline Poetrydog

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Re: Strategus Battles - Respawn timer based on K:D
« Reply #26 on: January 05, 2011, 08:05:05 pm »
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This
Does it calculate troop ratios somehow? Else you will just see normal10k armies destroyed by 60fullplate charger people.

Is the only problem i see with it
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Offline RandomDude

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Re: Strategus Battles - Respawn timer based on K:D
« Reply #27 on: January 06, 2011, 12:41:30 am »
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thinking about it;

how many strategus battles have u been in where the k:d on one side was 2:1 or better?

most of mine are around 1:1, ranging from 1:2 to 2.5:1 im guessing

it's been really, really hard to get a team K:D of anything better than 2.5:1 and im not sure how it has changed to make it any different right now

my point being, would this proposal have any real effect on strat battles?

I too would like to see # players depend on army ratios/scaling

speaking of scaling, i died once in the yalen siege and had 7 deaths, but had around 3-4 kills for a total of 12...?

How is that right?

Offline Cris

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Re: Strategus Battles - Respawn timer based on K:D
« Reply #28 on: January 06, 2011, 01:48:03 am »
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chadz, what if one team has more players (i mean people, not tickets) than the other team...

Faster respawn and more players could make things really unbalanced...Any plans on balacing out into the spawn equiation?
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Re: Strategus Battles - Respawn timer based on K:D
« Reply #29 on: January 06, 2011, 02:54:00 am »
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As I have probably led or been in most of the strategus battles over the last month I think I have some insight that other players may not, so here goes my try at constructive criticism.

This is a bad idea, there is already a huge problem of uneven teams in Strategus.

Here is an example, the battle is 5000 troops vs 1000 troops.

The team with 5000 troops can only get 35 players to sign up, where the army with 1000 troops can get 60 players to show up.
Now you have a 5:1 ratio of tickets but a 1:2 player ratio.  The team with 60 players will be able to kill tickets faster (all other things being equal, such as player skill) because they have twice as many players actually playing.  But now since the 5000 troop team can only respawn every 30 seconds and the team with 60 players can respawn every 5 seconds they've effectively turned a 2:1 player ratio into a 12:1 player advantage.  Also this will make spawn camping much worse.

Teams that are clever and use teamplay (or just have more players) already have an advantage based on tactics, they don't need a physical game mechanic to give them an additional bonus.

I would like to see the spawns changed.

Also I'd like to see a way for the enemy team to surrender so you don't have to kill 4000 peasants.
Also I'd like to see a way to retreat.
I like the idea of spawn flags, but it would be extremely tricky to balance this.
+1