We had a long discussion yesterday evening about this, and I'd like to hear more opinions about this.
The idea is as follows: Both teams start with a respawn timer of, say, 10 seconds. Every time One guy dies, it takes 10 seconds to respawn.
As the battle goes, the kill:death ratio will shift - which would also shift the respawn timer (for the whole team).
With a good K:D ratio, one team could get reinforcements within 3 seconds, while the worse team would eventually have to wait up to 25, 30 seconds per respawn.
Also, if a spawn is taken, you cannot respawn on it any more - if all spawn are taken, the enemy gets routed.
Reason for this? It would eventually allow more tactic in battles, it would allow a smaller team to win against a large team by being clever.
Thoughts?