Very mixed opinions for me. I like the new patch, but also there are aspects that I don't agree with.
+ archers got an animation nerf ~ This has been something that's been long coming to the archers. They've been doing their silly jumpshot thing too long. It's good to see a little less stupid looking things happening across the servers.
+ archers got a damage buff ~ To balance the animations out, they received a damage boost to their arrows. Personally, this doesn't affect me very much; my build and armor were initially designed post-janPatch to counteract the arrow hailstorms that used to frequent the servers. I find myself not cutting swaths through peons anymore, which should be the way this game is played anyway; with a combination of all kinds of infantry
- Cav got some kind of buff ~ I'm not sure what specific values were changed in the new patch, but they are definitely buffed in some manner. I find myself constantly #2 or #3 on the scoreboard. While I don't really care where I sit on the board, what gets me is that a cav player is ALWAYS ranking higher than me. Again, I don't have a problem with that, really, because if someone on my team is killing more of the other guys, that's great. But consistently I find the scoreboard reading obscene numbers like 45-2 for the cav players at the end of the round. I seriously find it hard to think that this is fun for the peasants and mid-grade fighters. I derp around with a long spear and butt armor, so I'm fine. I think it would be really annoying for the others who don't have a similar loadout. Again, this is a rather intangible buff, as far as I can see, but it's definitely there. Buffs are fine, I love balance. But this seems a little too much, if cavalry are decimating swaths of fighters, plate fighters, included.
NA Case studies : BADPLAYER of Chaos, Palatro's alt; BeepBeep I'm a Jeep ATS (these two characters are on opposite ends of the scale, you'll find that Baddie is a perfectly competent fighter, but Jeep is a troll character made for annoying the living crap out of people. Both score well on the leaderboards)
+ Long Spear loses its overhead ~ As a long spear user myself, I'm glad to see this weapon lose its overhead. It gets too tough to fight one of these weapons, given the range we start poking at vs the range they can hit us.
- New hitboxes ~ I cannot agree with the new hitboxes, I'm super stoked that the pikes don't magically go through teammates anymore and connect with the ground and all that, but every single weapon has gained a "lightsaber" effect; I have stabbed out multiple times with my long spear, only to have my teammate who's literally on my immediate right (not ahead of me, directly beside me) eat a full bore spear friendly-fire to the back, stumble animations and "fuck yous" abound. That, at the very least, should be a glance on my end, or better yet, a total miss because - you know - they're nowhere near the hit zone.
- No glances ~ Glance parties are over, and my playstyle with my secondary weapons (bec, axes, whatever) is changed, because part of my playstyle involves stepping into my opponents at an angle that forces a glance (while I take a full on swing at them), archers don't glance unless they're pretty much level fivers. I know there are other fighters out there who use glances in their combat style, and knowing how to force a glance has always been a benefit for my team when it gets hairy.
That's kind of everything I can think of right now. Again, I think this is an overall step in the right direction, but there are elements I may not agree with.
Oh
edit;
- Lightsaber (last minute turn for full damage) swings are still in full effect