Poll

I like this version (0.241) more than the last one (0.234)

Yes, it's a move forward!
196 (66.9%)
No, it's a move backward!
97 (33.1%)

Total Members Voted: 292

Voting closed: September 28, 2011, 09:38:47 am

Author Topic: [Feedback] What's right/wrong with 0.241  (Read 14070 times)

0 Members and 3 Guests are viewing this topic.

Offline Lactose_the_intolerant

  • Earl
  • ******
  • Renown: 460
  • Infamy: 71
  • cRPG Player A Gentleman and a Scholar
  • Byzantium the intolerant, lactose_the_...
    • View Profile
Re: [Feedback] What's right/wrong with 0.241
« Reply #30 on: September 21, 2011, 12:52:42 pm »
0
+ new cav requirements
-heavy horses weaker against archers?
-items team. ugly stuff still there. new cool stuff not added

Offline Rebelyell

  • King
  • **********
  • Renown: 1267
  • Infamy: 398
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Faction: Knights Templar
  • Game nicks: Templar_Bobby
  • IRC nick: boobby
Re: [Feedback] What's right/wrong with 0.241
« Reply #31 on: September 21, 2011, 01:03:22 pm »
0
+new items!
+cav req
- botkins makes smal bows military picks throwers
- pike overhead
- no new armors(black armor????? wtf is that)
visitors can't see pics , please register or login

Hey, I just met you,
And this is crazy,
You just killed me
Nerf you maybe?

Offline Chasey

  • Tournament Champion
  • Duke
  • *******
  • Renown: 567
  • Infamy: 103
  • cRPG Player Sir Black Knight A Gentleman and a Scholar
    • View Profile
  • Game nicks: Vanguard_Chase
Re: [Feedback] What's right/wrong with 0.241
« Reply #32 on: September 21, 2011, 01:22:49 pm »
0
+ collisions with objects
- collisions with team mates
I like to fart on cold windows and lick the condensation :D

Offline Leshma

  • Kickstarter Addict
  • King
  • **********
  • Renown: 316
  • Infamy: 702
  • cRPG Player Sir White Rook A Gentleman and a Scholar
  • VOTE 2024
    • View Profile
Re: [Feedback] What's right/wrong with 0.241
« Reply #33 on: September 21, 2011, 01:28:11 pm »
0
In other words, 0.240 was good, 0.241 is crap :wink:

Offline Royans

  • Knight
  • ***
  • Renown: 77
  • Infamy: 16
  • cRPG Player
    • View Profile
Re: [Feedback] What's right/wrong with 0.241
« Reply #34 on: September 21, 2011, 01:29:08 pm »
0
- Arabian Horse riding req is way too high, and not the same as the courser. hu?

Would have been better to nerf the stat and let the same requirements...... to dont fuck the build :(
« Last Edit: September 21, 2011, 08:36:46 pm by Royans »

Offline wayyyyyne

  • Marshall
  • ********
  • Renown: 725
  • Infamy: 233
  • cRPG Player A Gentleman and a Scholar
    • View Profile
Re: [Feedback] What's right/wrong with 0.241
« Reply #35 on: September 21, 2011, 01:36:21 pm »
0
-Night/fog/sandstorm is back. It really pisses my off when I fail a block due to the inability of seeing my own weapon.
-no more floorstab

+no more floorstab
+ new items <3

Offline Tot.

  • Duke
  • *******
  • Renown: 517
  • Infamy: 133
  • cRPG Player
    • View Profile
Re: [Feedback] What's right/wrong with 0.241
« Reply #36 on: September 21, 2011, 01:40:55 pm »
0
- EU siege servers still dont have NA maps
- archery buffed (WTF? Thats insane to have piercing possibly on every bow, I'm often wondering why am I bothering with any armor at all)
- throwing buffed
- couple of funny hats instead of new sets of armor which are there waiting for a long time
- blocking with longspears
- black armor still has old model

+ weapon collision
« Last Edit: September 21, 2011, 01:42:02 pm by Tot. »
Mods compatible with cRPG. New crosshairs, textures, sounds, yay.

Offline Eugen

  • Count
  • *****
  • Renown: 180
  • Infamy: 26
  • cRPG Player
    • View Profile
  • Game nicks: Postla
Re: [Feedback] What's right/wrong with 0.241
« Reply #37 on: September 21, 2011, 01:45:17 pm »
0
I have a good feeling about the new patch(es):

+ ground and wall collision
+ throwing buff
+ fast horses nerved (higher requirement) so not every lad can ride a whirlwindbeast
+ is it hitboxes? I have not noticed it very much, but if teamhits can occur more easily its not bad. It demands a more careful gaming style so "plus" if this change is real.

+/- archery change (piercing damage for every bow) Cant say if it is good. I just started archery. I feels like a buff for me, becouse also cheap bows can do pierce now.

+/- new items: some are not exactly stylish. The implementation is - lets say - not very enthusiastic, with all this still missing icons and meshes
visitors can't see pics , please register or login

Offline Gristle

  • Duke
  • *******
  • Renown: 560
  • Infamy: 130
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Faction: BRD
  • Game nicks: Gristle_BRD
Re: [Feedback] What's right/wrong with 0.241
« Reply #38 on: September 21, 2011, 01:50:24 pm »
0
+ Strategus stuff
+ Bouncing is back
+ WSE
+ New and varied gear (keep it coming!)

- Shields were nerfed?
- Ranged jumping nerf
- Polestun still exists
- Weather/night. It still rains too often. I did not miss this.

Offline Kophka

  • Baron
  • ****
  • Renown: 92
  • Infamy: 14
  • cRPG Player
  • for the final ride
    • View Profile
  • Faction: Remnants
  • Game nicks: Kophka/Koschei
  • IRC nick: Kophka
Re: [Feedback] What's right/wrong with 0.241
« Reply #39 on: September 21, 2011, 01:50:59 pm »
0
+ The best light cavalry horses can't be used by plated Strength stackers (Arabian and Courser)
+ You can now tell when you get hit by a piercing Javelin/Jarid/T.Spear (yay for taking mass of missile into account!)
+ Turkish helmets!
+ Jump shots removed.

- Poor Desert horse is barely better than Steppe Horse, but gets treated like the Courser for reqs.
- All bows can do pierce now. Archers were doing pretty good before, was this needed?
- No cavalry mace? Skurcey even made the model for you!

Offline Tennenoth

  • Marshall
  • ********
  • Renown: 818
  • Infamy: 85
  • cRPG Player A Gentleman and a Scholar
  • "Bloody peasant archers!"
    • View Profile
  • Faction: Caravan Guild (Head)
  • Game nicks: Guard_Tenne; Guard_The_Biscuits; Guard_Bugden; Guard_Tennenuff
  • IRC nick: Tennenoth
Re: [Feedback] What's right/wrong with 0.241
« Reply #40 on: September 21, 2011, 01:52:08 pm »
+1
cRPG Game Mechanics
+ Horse bumpers getting bumped too (although it needed tweaking so that it only happened under circumstances such as "riding too slowly", logic behind this, riding quickly means that you're bracing for the impact, you know it's going to happen, riding slowly, although not as much force is applied, you're still caught off guard, if you understand, it's a good compromise anyway)
+ (in theory) Arrows dictating the damage type for bows, not 100% sure this is a fantastic idea for game balance but I really do like what you can do with it, the logic behind this is the fact taht different arrow types should do different types of damage although I am not 100% sure that a shortbow and Masterwork Bodkin arrows should allow for the player to deal 20 piercing damage although a basic dagger does 24 piercing damage with it's stab, i'm more worried about the horse archers and horn bow users suddenly being able to deal 28 pierce while longbowmen get 34, only 6 difference for a hell of a lot of speed difference.
+ Infantry hitting into the floor and walls more effectively, it means that I won't get slashed when I think "that rock there is solid, it'll save me, I will swing instead of block, oh, I appear to have died."
+/- The hit boxes on allied infantry have been both improved and broken, nice that polearm overheads now make contact etc but not too keep on having a 92 length weapon on a right swing hitting my ally who is on my left hand side with the backswing, although it could just be me needing to get used it, otherwise i've had no problems and like this.



Equipment Models
+ Adding community made models will spark more being made.
+ Nice to see more items being added.
- Long times between adding the models
- Broken textures each time, even if you asked some members of the community to test the models were implemented corrcetly before the release, so that when the patch is released, they'd work correctly the first time, that would be brilliant.
- The moaning coupled with not adding all the textures submitted by people, just relax, they can't throw everything in at once, I know that a lot of the time everything should already have been done, but these guys do this for free, it's not their job. If it were Blizzard or something, then you can complain that it's broken! :P




Strategus
+ Siege equipment is good, some fantastic ideas well implemented, this should make for some brilliant battles in my opinion.
+ Releasing hotfixes that change the textures to what they're supposed to be and having people not download the hotfix so that they see all manner of random things.***
+ Large Siege Tower clipping means that they can pass through walls slightly, pushing enemies off the wall, well done Ramses.
- Some walls appear to have an invisible barrier where the walls go |__|__|__|. The middle sections grab arrows but allow defenders to shoot through, little annoying.

***
(click to show/hide)
« Last Edit: September 21, 2011, 01:55:18 pm by Tennenoth »
visitors can't see pics , please register or login

BullDog Clan member since 31/08/2010 / Caravan Guild member since 03/08/2010

How to understand what I say.
Always finish your tea and biscuits regardless of how terrible they are

Offline Dezilagel

  • Marshall
  • ********
  • Renown: 722
  • Infamy: 209
  • cRPG Player
  • (X) probably goes well with Nutella
    • View Profile
  • Faction: Guards, Guards!
  • Game nicks: Dezi_the_Bagel
  • IRC nick: Dezilagel
Re: [Feedback] What's right/wrong with 0.241
« Reply #41 on: September 21, 2011, 02:20:25 pm »
0
+ Longspear (Block but no overhead is fair imo)

+ Helmets! (But PLEASE add that Byzantinum kettle hat)

+ No jumpshooting (thank god)

+ Strategus! - Even if everything's not working

- Ranged armor penetration (Not only a 0.241 issue, but even more noticable with this new patch due to pierce)

- HA + Bodkins

- Armor OP in melee (srsly, people are spamming cause they can afford to, they know they won't die if it fails)

- Roofcamping not fixed

- Polestun not fixed

~ Cav changes

~ New hitboxes, object/floor collision is great, but I'm not so sure about teammates. From a realistic POV sure - but this is a game of teamwork and often there are a lot of people on the same spot. Dieing because your weapon got stuck in your teammate that you can't even see just blows imo. I'm not even sure about the overhead fix. Warband has some flunky hitboxes in general and on several occations I've tk'd friendlies when my overhead appeared to be half a meter away from them. With longspear overhead removed (which - imo - was what broke the system) - I actually think it would be better to bring back the old system.

~ Throwing buff
« Last Edit: September 21, 2011, 02:23:23 pm by Dezilagel »
visitors can't see pics , please register or login

Quote from: Rumblood
You fuck, or you get fucked.
Valour Multghulis - All Krems Must Die

Offline NuberT

  • Earl
  • ******
  • Renown: 436
  • Infamy: 45
  • cRPG Player
    • View Profile
  • Faction: HRE
  • Game nicks: NuberT_HRE
  • IRC nick: NuberT_HRE
Re: [Feedback] What's right/wrong with 0.241
« Reply #42 on: September 21, 2011, 02:45:58 pm »
0
+object collision (hacking through doors on siege was so annoying..)
+bounce off (I want more bouncing yeah  :lol:)
+stratgeus progress
-Servers still laggy (perhaps just stutdown the unused servers eu5,eu7,eu8 or try out new configurations, strat is only half the fun with those lags)
-archery buff (we need to find a way to get rid off the numbers, just too many archers)
-Shield forcefield (Huscarl) still to big
-still too many crossbows (increase prices again!)

Overall nice progress!

EDIT: What I really want to see in the future, would be the stun of arrows, related to the damage they deal. Atm I am getting stunned by arrows, who deal 0 damage, that sucks XD
« Last Edit: September 21, 2011, 02:50:11 pm by NuberT »

Offline MrShine

  • Ragdoll Basher
  • King
  • **********
  • Renown: 1156
  • Infamy: 193
  • cRPG Player A Gentleman and a Scholar
  • Fear the stache
    • View Profile
  • Game nicks: MrShine
Re: [Feedback] What's right/wrong with 0.241
« Reply #43 on: September 21, 2011, 02:55:42 pm »
0
+ arrow changes (opens up bows, more balance in the future probably needed but a good start)
+ throwing penetration (needed buff for the class)
+ long spear removal of overhead (until the overhead animations can be changed this is good)
+ new caps are hideous, trolly and awesome

- Reverting ability to block w/ pike and long spear
coupled with
- Reverting horse bump for rider

^ both of these worked well together; cav nerf combined with anti cav nerf.  However 1h cav got pretty screwed over, so maybe if it came back there would need to be some changes.
Holy crap I have a youtube gaming channel! https://www.youtube.com/user/MrShine12345

Offline marco1391

  • Noble
  • **
  • Renown: 18
  • Infamy: 11
  • cRPG Player
    • View Profile
  • Game nicks: Legio_Marco1691
Re: [Feedback] What's right/wrong with 0.241
« Reply #44 on: September 21, 2011, 02:58:05 pm »
0
+katana buff
+cavalry balance
+archery balance
+jumpshot removed
+wse
+weapon rack and new strategus features
+new collision(could need a check for longest weapons like the flamberge)

-longbow being underpowered compared to rus bow
-crossbows still too accurate with low wpf, need a nerf for "crossbowers" with less than 100 wpf

edit: minus also on new hitboxes, really too much glances imo
« Last Edit: September 21, 2011, 03:19:52 pm by marco1391 »