cRPG Game Mechanics+ Horse bumpers getting bumped too (although it needed tweaking so that it only happened under circumstances such as "riding too slowly", logic behind this, riding quickly means that you're bracing for the impact, you know it's going to happen, riding slowly, although not as much force is applied, you're still caught off guard, if you understand, it's a good compromise anyway)
+ (in theory) Arrows dictating the damage type for bows, not 100% sure this is a fantastic idea for game balance but I really do like what you can do with it, the logic behind this is the fact taht different arrow types should do different types of damage although I am not 100% sure that a shortbow and Masterwork Bodkin arrows should allow for the player to deal 20 piercing damage although a basic dagger does 24 piercing damage with it's stab, i'm more worried about the horse archers and horn bow users suddenly being able to deal 28 pierce while longbowmen get 34, only 6 difference for a hell of a lot of speed difference.
+ Infantry hitting into the floor and walls more effectively, it means that I won't get slashed when I think "that rock there is solid, it'll save me, I will swing instead of block, oh, I appear to have died."
+/- The hit boxes on allied infantry have been both improved and broken, nice that polearm overheads now make contact etc but not too keep on having a 92 length weapon on a right swing hitting my ally who is on my left hand side with the backswing, although it could just be me needing to get used it, otherwise i've had no problems and like this.
Equipment Models+ Adding community made models will spark more being made.
+ Nice to see more items being added.
- Long times between adding the models
- Broken textures each time, even if you asked some members of the community to test the models were implemented corrcetly before the release, so that when the patch is released, they'd work correctly the first time, that would be brilliant.
- The moaning coupled with not adding all the textures submitted by people, just relax, they can't throw everything in at once, I know that a lot of the time everything should already have been done, but these guys do this for free, it's not their job. If it were Blizzard or something, then you can complain that it's broken!
Strategus+ Siege equipment is good, some fantastic ideas well implemented, this should make for some brilliant battles in my opinion.
+ Releasing hotfixes that change the textures to what they're supposed to be and having people not download the hotfix so that they see all manner of random things.***
+ Large Siege Tower clipping means that they can pass through walls slightly, pushing enemies off the wall, well done Ramses.
- Some walls appear to have an invisible barrier where the walls go |__|__|__|. The middle sections grab arrows but allow defenders to shoot through, little annoying.
***
Comments such as:
"Wtf? Why are there red carpets everywhere?!" - "You're tripping out mate, stop smoking, there are no red carpets."
"Ok..? The catapults are shooting healing tents, does this mean I installed the hotfix wrong..?" - "Of course not, the devs clearly made it do that because it's highly realistic."
"Since when were healing tents used as projectiles? Oh God!? The catapult is being eaten by the floor and there are people walking up in the air, I knew I shouldn't have eaten that out of date sandwhich!"
chadz ingame: "Do the attackers know that catapults aren't siege rams?"
Ramses on ts in reply: "Well shooting the walls doesn't work so what do you want me to do..?"
Were gained due to people not downloading the hotfix. Please devs, never doing things like this, hilarious!