Poll

I like this version (0.241) more than the last one (0.234)

Yes, it's a move forward!
196 (66.9%)
No, it's a move backward!
97 (33.1%)

Total Members Voted: 292

Voting closed: September 28, 2011, 09:38:47 am

Author Topic: [Feedback] What's right/wrong with 0.241  (Read 13440 times)

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Offline _GTX_

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Re: [Feedback] What's right/wrong with 0.241
« Reply #60 on: September 21, 2011, 05:13:43 pm »
0
Just gonna keep it short about major things.

- pole stun not removed/decreased yet
- new collisions
+ new gear
+ that u wanna use time reading this, and actually making this feedback thread is awesome.
« Last Edit: September 21, 2011, 08:37:33 pm by _GTX_ »
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Offline Kafein

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Re: [Feedback] What's right/wrong with 0.241
« Reply #61 on: September 21, 2011, 05:59:15 pm »
0
+ horse difficulty changes
- nothing done for the poor guys that don't meet the requirements of their heirloomed horses anymore.
- I didn't played for 3 days because of this. I want to use the horse I bought 2 days before the patch, yet I can't without loosing all this hard-earned xp, so I can't comment on other changes. I thought I would simply use another one and retire, but now I play old games instead of cRPG, which allmost never happened in one year.

Offline Penitent

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Re: [Feedback] What's right/wrong with 0.241
« Reply #62 on: September 21, 2011, 06:19:25 pm »
0
-servers more laggy
-game more unstable (I keep getting glitched or locked up)
-Horse difficulty too high (didn't see an issue with this that warranted change since the BEST horses were mostly untouched, but the middle ones were made with really high difficulty?)

Offline dado

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Re: [Feedback] What's right/wrong with 0.241
« Reply #63 on: September 21, 2011, 06:32:34 pm »
0
- hitboxes (hiting ppls behind you with left and right swing , and 50% of overheads goes through enemy head )



Offline Varyag

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Re: [Feedback] What's right/wrong with 0.241
« Reply #64 on: September 21, 2011, 07:02:06 pm »
0
- I would say there was no need for xbow nerf. Xbows = high damage = slow as hell reload
So any archer can kill you.

- Archer buff (piercing). Archers were a major pain for all classes before, now you made them even deadlier...not good.

+ horse nerf

Suggestion: make a tripod feature for arbalest user, so they can't move when using it but it gives them tremendous accuracy.

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Offline El_Infante

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Re: [Feedback] What's right/wrong with 0.241
« Reply #65 on: September 21, 2011, 07:24:41 pm »
0
Like:
+ Cav requeriments.
+ New Upkeep
+- New hitboxes (Testing and fixing it and it will be a nice improvement)
+ Coverage of shields.
+ Xbow nerf.

Dislike:
- Ladders didn't get removed from battle.
- Archers with lowtier equipment do near damage as archers with high tier equipment.
- No reason to use a longbow (Give lowtier bows lower dmg/accuracy).
- Item nerf would have a loom redistribution point. If your item is crap after nerf, no one want it, so you can't trade it for anything good.
- Longspear/Pike shouldn't block.
- Marketplace scams after patch (For example, people that lose bodkin or sold it at prepatch "values". This can be fixed deleting marketplace offers after patch).
- Soak values.
- Unfair nerfs (I don't understand how bec have 34p damage and steel pick have 32p with 99 speed).
- Polestun.
« Last Edit: September 21, 2011, 07:56:52 pm by El_Infante »

Offline Casimir

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Re: [Feedback] What's right/wrong with 0.241
« Reply #66 on: September 21, 2011, 07:26:11 pm »
0
- Overheads are Fail

+ 2h cav is better
Turtles

Offline Kansuke

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Re: [Feedback] What's right/wrong with 0.241
« Reply #67 on: September 21, 2011, 07:45:34 pm »
+1
+ New items
+ Bumpstun for cav reverted
+ No more jumping archer
+ Object colision for weapons
+ WSE
+ Coverage of shields
+ New strategus features
+ Arrow type changes damage

- No cavalry mace yet
- Too few new items
- Xbow still OP
- Polestun not fixed
- 2h animation (lolstab) not fixed
- No shield bash animation
- team balance is still crappy


Offline Siiem

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Re: [Feedback] What's right/wrong with 0.241
« Reply #68 on: September 21, 2011, 07:46:47 pm »
-1
- new helmets (fuckin ugly)
- bumpstun for cav


Offline Dezilagel

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Re: [Feedback] What's right/wrong with 0.241
« Reply #69 on: September 21, 2011, 07:54:12 pm »
0
- I would say there was no need for xbow nerf. Xbows = high damage = slow as hell reload
So any archer can kill you.

- Archer buff (piercing). Archers were a major pain for all classes before, now you made them even deadlier...not good.

+ horse nerf

Suggestion: make a tripod feature for arbalest user, so they can't move when using it but it gives them tremendous accuracy.

Dedicated  MW arbalester and MW Steel botls here

Shocking  :rolleyes:
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Offline Murmillus_Prime

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Re: [Feedback] What's right/wrong with 0.241
« Reply #70 on: September 21, 2011, 07:57:57 pm »
0
- cav requirements

+ sexy caps
Dumbfuck.Fuckwit.Cuntshit.Brickfuck.

Offline Socrates

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Re: [Feedback] What's right/wrong with 0.241
« Reply #71 on: September 21, 2011, 08:03:59 pm »
0
+new armor
+pierce archers
The act of justice is not determined by the state.
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Offline kukufarikki

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Re: [Feedback] What's right/wrong with 0.241
« Reply #72 on: September 21, 2011, 08:17:52 pm »
0
Shocking  :rolleyes:

xbow users have a legitimate reason to cry about nerfs, as they know their play style, unlike people who die from them who havent played as one. archery is gay to fight since archers are now even better against xbowers.
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Offline Arrowblood

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Re: [Feedback] What's right/wrong with 0.241
« Reply #73 on: September 21, 2011, 08:18:18 pm »
0
-longbow nerf
+variable arrow damage
+cav nerf
-patching






1 other thing to say:

Archery isnt op also with this patch ,i ve played alot of gens as archer and it becomes nerfed more and more.
archers have to be a ruling class because they have only the bow and some arrows as effective weapon .They loose 95% of the melee fights.
compare this patch with the first crpg versions. Its the most nerfed class in the game.
Stop crying about it.







Offline SixThumbs

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Re: [Feedback] What's right/wrong with 0.241
« Reply #74 on: September 21, 2011, 08:27:13 pm »
+1
-Largely worthless new items and though they're historical it looks like it was done in the interest of adding the most ridiculous ones possible.
-What appears to be arbitrary 'Rebalancing' that from my point of view didn't fundamentally change anything.
-New strategus updates, cool, but strategus is down, no?
-No change-log of any sort and the update having to be re-released multiple times and then also needing hot-fixes, although I can't say how difficult it would be to circumvent such a thing.

+WSE and it's potential
~Improved collision? Really haven't had too much of a problem and this might've been a freak lag/clipping accident but I got killed by an enemy when I was behind him from the beginning of his side swing to the right.
« Last Edit: September 21, 2011, 08:32:45 pm by RetrogradeRun »
And how!