- Katana buff. It really was just a slashing sword that wasn't any better than what was in the middle east, we shouldn't be considering it to be the best slashing weapon when the Japanese never fought opponents with plate armor. If I'm wearing plate, I shouldn't die from 2-3 slashes from a katana, (Katana's can't slash through plate steal, as much as the fanboys will argue, it just wasn't possible). The best swords should be made of damascus steal, as it was the strongest steal in history (yes, even stronger than what they were making in Japan).
- Adding 16th c. armor items to a game that's supposed to be based on MEDIEVAL combat. (i.e. the conquistador morions, Chapel de Fur, etc.) If you're going add armor from eras where muskets were an element of combat, why not just go play Fire & Sword? Why is there no cut off in terms of time periods? This isn't specific to this patch but it's reinforced with the armor chosen to add to the pool and I feel like continuing this trend really destroys the look and feel of the game. If you're going to add stuff from the 16th c., when do we start adding pirate crap?
- Since this last patch my game has been getting runtime crash errors every 2-3 rounds. It's ridiculous.
- Lack of Byzantine armor (how are you really going to add 16 c. spanish armor but ignore actual Medieval armor from the most powerful empire in the world throughout most of the medieval world until 1071? And even after that point they were still a large force to be reckoned with until the 1400s...).
+ Piece damage on Bows is more realistic.
- Archery is still too slow though, considering that medieval archers, when standing in one place, wouldn't have to reach for their quiver's every shot as they'd have their arrows in the ground in front of them to increase reload speed. The reloading quiver animation only makes sense when archers are moving / on horseback.
- It still feels like a game revolving around infantry. i.e. they're given too many unrealistic handicaps against things that would have checked their power in actual medieval battles (i.e. missile weapons were game over for infantry stupid enough to not carry a shield into battle, yet we have all these people running around spamming 2h weapons and polarms who run to the forums complaining whenever they they rightly get owned by ranged weapons. [carry a shield morons, that's why they existed].) And don't even get me started on how under powered cavalry are in this game (not even going to mention horse archers). If you're wearing full plate and get trampled by a 1500-2000 pound horse charging at 35-45 mph, you're not jumping back to your feat to immediately block an attack, you're dead or unconscious. But I guess this game isn't about making combat realistic, and I should quit complaining. Sorry if this turned into a rant. It's just that having studied history in college these kinds of things tend to bother me more than the average gamer I guess.
- I would like to see patches that make this game more realistic historically. I don't feel like this patch does enough in that regard. I'm glad to see all the active people putting effort into the game and I really appreciate it, I just would like to see a more historically accurate game is all.