Poll

I like this version (0.241) more than the last one (0.234)

Yes, it's a move forward!
196 (66.9%)
No, it's a move backward!
97 (33.1%)

Total Members Voted: 292

Voting closed: September 28, 2011, 09:38:47 am

Author Topic: [Feedback] What's right/wrong with 0.241  (Read 13444 times)

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Offline chadz

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[Feedback] What's right/wrong with 0.241
« on: September 21, 2011, 09:37:28 am »
+1
I think those threads really help us in determining what people think of the patch without a lot of emotions. Therefore, another round of:
What's right/wrong with the patch.

What do you think what's wrong and what's better in this version, compared to the last one?
No rage, no real text, no arguments, just opinons. Do it with + for positive lines, - for negative lines.
Example:
- Archers got nerfed
- Cav got nerfed
- Infantry got nerfed
- Everyone else's class got buffed
+ upkeep got reduced
+ servers less laggy

Posts not fitting this scheme will get deleted, we really need to be able to skim past the thread and see what people think. There are other threads to release your steam.

It's also perfectly fine, encouraged actually, to post stuff someone has posted before you. Now is your time to voice your opinion (and actually get heard).

Also, vote!

Offline Tzar

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Re: [Feedback] What's right/wrong with 0.241
« Reply #1 on: September 21, 2011, 09:41:48 am »
0

Here is my opinion.



- not gettin rid of polestun.

+ for throwing buff.

- Archer´s gettin peirce dmg
(click to show/hide)

+ for new helmets.

+ for removing overhead on pike´s.

+ WSE.

- not gettin respec and heirloom reset with mayor patches where you make huge changes.

- ladder present in battle they have nothing to do there but giving the archer/xbow immunity to melee for a whole round.
(click to show/hide)

+ horse acceleration decreased slightly

- horse turning speed decreased slightly <-- lance nerf was more then enough

EDITED:


« Last Edit: September 21, 2011, 01:02:40 pm by Tzar »
I've never played a server where people split up as much or as often as on EU1.  No wonder range is having a field day.

Offline Corwin

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Re: [Feedback] What's right/wrong with 0.241
« Reply #2 on: September 21, 2011, 09:48:50 am »
0
- cav got buffed
- ranged got buffed
I mean, what have you got to lose? You know, you come from nothing, you're going back to nothing, what have you lost? Nothing!

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Offline v/onMega

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Re: [Feedback] What's right/wrong with 0.241
« Reply #3 on: September 21, 2011, 09:53:47 am »
0
+ crpg is being worked on
+ new collision system in melee
+ new cav requirements
+ top end archery dmg now costs more money
+ server indeed felt less laggy

+ items have been added

-  items take too long to get added/         changed    (example black armor)
-  value of top armors against bows  highly decreased due to piercing bow dmg.
- still havent won in the lottery


Offline Digglez

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Re: [Feedback] What's right/wrong with 0.241
« Reply #4 on: September 21, 2011, 09:54:57 am »
0
+throwing penetration
+ no more polearms overheading thru teammates
+ improved weapon collision against ground/objects

- new cav riding requirements
- cav acceleration nerf:  too much
- shield forcefield reduced
- archers doing pierce without longbow
- new hitboxes or whatever the hell is causing swings to go thru ppl
- stupid turk cloth crap instead of Roman Armor

Offline Aymeric

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Re: [Feedback] What's right/wrong with 0.241
« Reply #5 on: September 21, 2011, 10:02:07 am »
0
+ riding lvls change
+ introduction of new items
---------------
- more items were expected ( the cav mace for ex )
- for next time (if possible) a clear text at the beginning of the post telling us: which changes are made ( detailed ) , what is the intention of these changes,  ( i think this way people will rage less and if they see something that is not in the text they will understand it s not intentional )
- people not very patient


( for sure much more to say, but i can t speak of what i dont know! )

Btw: tks to all of you who make changes, and make of this game a different game! tks for all your efforts! I think we forget it many times!


Offline Phyrex

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Re: [Feedback] What's right/wrong with 0.241
« Reply #6 on: September 21, 2011, 10:05:26 am »
+2
- Bullshit armour values. Hitting an opponent 8 times before they die is NOT fun. 3-4 minute duels are boring as hell, especially with the current snail-like combat speed. Which has only increased spamming, you can afford to spam now, you won't die from his strike anyway.

- Archers got buffed(everyone has pierce), can barely get into melee at the moment(on certain maps).

+ Arrow type change weapon damage type. Just the way it's supposed to be, but need some tuning.

+ Deli Cap. I'm like a White African Viking with a cheetah-rooster mutant on my head.
Free Bjordhinn!

Offline Karmazyn

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Re: [Feedback] What's right/wrong with 0.241
« Reply #7 on: September 21, 2011, 10:06:04 am »
+2
- Blocking with weapons length 200+
- Archery buff (bodkin, see Jambis or Pandors score in test battle)
- New bounce system
- No byzantine helmets
- Too many börek, plum hats
- Thrower buff (now all 3 ranged op)
- Chaotic patch release
- Shield forcefield reduced (if its true, Im pro force field)
+ New items
+ New bounce system (yes its +/-)
+ No overhead for pike (all weapons that are designed only for a stab like spear should lose overhead and side swings, imo)
+ Horses difficulties (but unarmored horses should get better resistance to ranged, now too weak)
« Last Edit: September 21, 2011, 10:08:27 am by Karmazyn »
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Offline Kryser

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Re: [Feedback] What's right/wrong with 0.241
« Reply #8 on: September 21, 2011, 10:06:22 am »
-1
+throwing penetration
+ no more polearms overheading thru teammates
+ improved weapon collision against ground/objects

- new cav riding requirements
- cav acceleration nerf:  too much
- shield forcefield reduced
- archers doing pierce without longbow
- new hitboxes or whatever the hell is causing swings to go thru ppl
- stupid turk cloth crap instead of Roman Armor
Quote
Again, it was good fun playing with you guys. Kryser is one of the funniest motherfuckers I ever met btw. Cheesy Biscuits.

Offline Vibe

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Re: [Feedback] What's right/wrong with 0.241
« Reply #9 on: September 21, 2011, 10:08:23 am »
0
+ archer arrow damage type change
+ throwing damage type matters
+ new items
+ cav changes
+ new weapon collisions

- polestun should be reduced
- WPF still does not matter enough

But the patch is a step forward, just like every other was.
Keep up the good work.
« Last Edit: September 21, 2011, 10:10:26 am by Vibe »

Offline Gmnotutoo

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Re: [Feedback] What's right/wrong with 0.241
« Reply #10 on: September 21, 2011, 10:11:15 am »
+1
I like most of the changes.
+I'm really happy with the katana buff.
-Kind of sad with the archers jump shot removed, but I can deal.
+The arrow system is neat
*I wish there was a cheaper pierce damage arrow with more quantity and less damage like 0.



-I have to say I dislike this new patch because I've crashed 4 times with game errors in the last three hours of off and on playing as opposed to 0 times with the patch prior to this one. Two of those times I had a high multiplier and that is a sacred treasure.
« Last Edit: September 21, 2011, 10:28:45 am by Gmnotutoo »
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Offline Matey

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Re: [Feedback] What's right/wrong with 0.241
« Reply #11 on: September 21, 2011, 10:14:01 am »
0
-removing the awesome anti bumpslash technology of 2.40
-letting pikers/long spear guys be duelists again
+orange light armour.

Offline Freland

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Re: [Feedback] What's right/wrong with 0.241
« Reply #12 on: September 21, 2011, 10:20:17 am »
0
+ balance changes (hope the number of ranged does not increase though)
+ ground collision
+ strategus stuff (ability to re-equip, without dying, big siege tower)
+ CRPG getting changed at all (otherwise it would get boring)

- increased weapon collision with people standing behind you (too many bounces)
- ugly items aren't replaced (black armor)
- pole stun hasn't been removed
« Last Edit: September 21, 2011, 10:22:14 am by Freland »
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Offline Lorenzo_of_Iberia

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Re: [Feedback] What's right/wrong with 0.241
« Reply #13 on: September 21, 2011, 10:25:24 am »
0
+ throwing was buffed (it needed it)
+ ground collision
+ new armours

- the Arbalest was not 3 slots :P

I would like to also add that while the bump being nerfed heavily on cav didnt feel needed or deserved, it seemed to shut up a lot of people who couldnt kill cav while being pretty easy to cope with for most cav. I think cavalry is fine where it is but rather than nerfing horses, nerfing cavalry in this way or a similar vein is the way to go if you feel it is necessary.
Your local Jav Cav

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Offline RiPLeY_II

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Re: [Feedback] What's right/wrong with 0.241
« Reply #14 on: September 21, 2011, 10:30:19 am »
0
-bouncing weapons
+raised requirements for specialized horses
-items added don't come in sets. No medium/heavy armor/boots set for the new helmets.
+minor balance changes in items took a realism view (p.e. nords short swords adding some pierce damage against same version longer ones).
-heavy board shield doesn't cover your legs now .... probably a little biased here, as is the shield i use, but it is ridiculous that the longer shield in game doesn't cover entirely your legs while in neutral position. I suppose it has to be with the general nerf to shield force field. I could live with my side field being reduced, but not vertical one in this kind of shields.

super -   devs usually revert good changes after a patch due to whining. They don't stand firm to "uneven" and "still op wanna be" claims. They usually have a good starting idea, but fall to pressure of a few people that don't understand what does mean to play (and not to win), while people actually  interested in the game, don't cry/say anything bout the changes (the mass of people not saying anything are actually reinforcing your original ideas, they don't need to take protagonism so they usually don't post a whining plea, don't fall to a few crying ones that make a lot of noise).All of this is about horse autobumping and pike modifications

Just some constructive-criticism
« Last Edit: September 21, 2011, 12:44:01 pm by RiPLeY_II »