Poll

I like this version (0.241) more than the last one (0.234)

Yes, it's a move forward!
196 (66.9%)
No, it's a move backward!
97 (33.1%)

Total Members Voted: 292

Voting closed: September 28, 2011, 09:38:47 am

Author Topic: [Feedback] What's right/wrong with 0.241  (Read 14068 times)

0 Members and 1 Guest are viewing this topic.

Offline Wookimonsta

  • Hoopy frood
  • Count
  • *****
  • Renown: 206
  • Infamy: 143
  • cRPG Player
    • View Profile
Re: [Feedback] What's right/wrong with 0.241
« Reply #15 on: September 21, 2011, 10:31:50 am »
0
+ cav feels pretty good about now, but a little more turn rate in the future would be epic.
+ requirement for horses. Its now requirement for actual value of the horse, not just relative to the cost.
+ ranged seems okay, maybe the damage is a bit on the high side, but i ride a courser, so i am biased on that account.
+ melee you cant swing through friendlies
- current melee animations means you can barely fight in a melee, especially with 2h in my opinion since you keep teamhitting people beside and behind you.
- removed rider stagger, could be cool if implemented again as a chance dependant on horse weight and rider skill
Quote
[14:36] <@chadz> when you login there is a message "your life as horse archer was too depressing for you. you decided to commit suicide. please create a new char"
Quote
<dexxtaa> I just saw nakey ladies and I left
Quote
<@Fasader> dexxtaa is clearly gay

Offline Mala

  • Earl
  • ******
  • Renown: 412
  • Infamy: 61
  • cRPG Player A Gentleman and a Scholar
    • View Profile
Re: [Feedback] What's right/wrong with 0.241
« Reply #16 on: September 21, 2011, 10:35:35 am »
0
+object collision
+new items
-new hats

Offline Belmont

  • Baron
  • ****
  • Renown: 109
  • Infamy: 33
  • cRPG Player
    • View Profile
Re: [Feedback] What's right/wrong with 0.241
« Reply #17 on: September 21, 2011, 10:52:33 am »
0
- Melee AGENT collision. Would be a + if it was only for props but right now there's an insane amount of accidental team hits
- Submitted and approved items NOT being added or only partly added
- Arabian requirement. It should match the courser's requirement

+ New items
+ Throwing armor fix
+ Katana buff & general item balance
+ WSE

Offline Prpavi

  • King
  • **********
  • Renown: 1525
  • Infamy: 402
  • cRPG Player Sir Black Bishop A Gentleman and a Scholar
  • 私 わ 変態 です
    • View Profile
  • Game nicks: Prpavi, Prpafeee
Re: [Feedback] What's right/wrong with 0.241
« Reply #18 on: September 21, 2011, 10:58:03 am »
0
- laggy servers
- bouncy weapons
- ranged buff
- bump for bump removed
- ladder problem was not adressed a.k.a. unreachable situation

+ deli cap
« Last Edit: September 21, 2011, 11:01:30 am by Prpavi »
And now he can't play because of "common sense" and he doesn't understand how this common sense works
visitors can't see pics , please register or login

Offline Cepeshi

  • Earl
  • ******
  • Renown: 467
  • Infamy: 200
  • cRPG Player
  • Relax, it is just a life...
    • View Profile
    • Wanna work with me? Ping for more info!
  • Faction: Deserters
  • Game nicks: Fapulena, Useless
  • IRC nick: Cepeshi
Re: [Feedback] What's right/wrong with 0.241
« Reply #19 on: September 21, 2011, 11:07:39 am »
+2
- char belongs to someone else problems
- laggy as shit (ping jumping like crazy, never did before)
- lots and lots of TKs due to careless teammates and sooner colision
- archer changes (they hurt, a lot! now when they can have superfast pierce bows, cmon, get real, that was uncalled for)
- high tier armor still useless in most situations
- ladder present in battle
- horse requirement changes (finally i got to play cav just to get fucked over and either use destrier or armored whorses now)
- combat feels slower (might be subjective, as i mentioned in other thread, but feels like its slow)


that is all, no positives for me so far

Offline Danath

  • Peasant
  • *
  • Renown: 8
  • Infamy: 34
  • cRPG Player
    • View Profile
Re: [Feedback] What's right/wrong with 0.241
« Reply #20 on: September 21, 2011, 11:16:41 am »
0
Hotfix just made my CRPG install not work... whoever does the hotfixes needs to put 3 seconds into verifying hotfixes contain all required files...

Offline Herkkutatti

  • Permanently Banned
  • **
  • Renown: 292
  • Infamy: 149
  • cRPG Player
    • View Profile
Re: [Feedback] What's right/wrong with 0.241
« Reply #21 on: September 21, 2011, 11:20:43 am »
0
only thing what sucks is long spear dosent have overhead and long voulge dosent have side swings
/l
(゚、 。 7
l、 ~ヽ
じしf_, )ノ Nerf archery ,please!

Offline Darkula

  • Knight
  • ***
  • Renown: 25
  • Infamy: 39
  • cRPG Player
    • View Profile
  • Faction: Grey Order
  • Game nicks: Darkula_the_Grey
Re: [Feedback] What's right/wrong with 0.241
« Reply #22 on: September 21, 2011, 11:36:10 am »
0
+ All Startegus improvements (not all working, but I like the ideas)
+ Horse difficulty increased (heavy horses should have higher riding requires too, you can see archers on warhorses now)
+ Weapon rack (maybe too powerfull to barricade, but concept is good)
+ Some combat problem sfixed (overheads, ground collision)

- Archery buffed (this troop gets buffed every time with new patch)
- Xbows nerfed (and this troop gets nered witch every new patch, crossbows should be much more accurate than bows and bolts should have higher speed, crossobw was just better weapon)
- New objects (mostly buldings) have bugged models, you can't use ladders to reach them
- Some ugly items added, many good looking items is still waiting (I can't understand this)
- cRPG becomes less realistic for some time
« Last Edit: September 21, 2011, 11:42:19 am by Darkula »

Offline Bulzur

  • Earl
  • ******
  • Renown: 465
  • Infamy: 102
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Faction: Caravan Guild.
  • Game nicks: Guard_Bulzur
Re: [Feedback] What's right/wrong with 0.241
« Reply #23 on: September 21, 2011, 11:50:16 am »
0
Fake announcements wich were fine, we could have adapated :
-riders don't get bumped when bumping
-pikes and longspear can block

+arrow changes the type of damage
-some sort of archery got buffed, another nerfed ( limit bodkin arrows to unusable on horseback please)
+Hit collision with objects
-Hit collision with teammates
+New items
-New helmets
+Construction sites, weapon rack (care of abuse in siege, aka dozens of construction sites and siege shield)
+Horse difficulty increased
-Unreachable problem not discussed
[14:36] <@chadz> when you login there is a message "your life as horse archer was too depressing for you. you decided to commit suicide. please create a new char"
[19:32] <@chadz> if(dave_ukr_is_in_server) then rain_chance = 98%;

Offline Camaris

  • Count
  • *****
  • Renown: 223
  • Infamy: 56
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Faction: HRE
  • Game nicks: Neresto_HRE
  • IRC nick: Neresto_HRE
Re: [Feedback] What's right/wrong with 0.241
« Reply #24 on: September 21, 2011, 11:51:53 am »
+1
+ Strategus improvements (forward base, weapon rack etc.)
+ Collision improvements
+ new bow concept (but i dont know if they are balanced but i like the idea)
+ pike/longspear balance

- I feel sorry for those who get fucked in the market while they where sleeping cause of your patch.
It would totally have killed my fun if other people could trade their stuff without me even
knowing that there where some items changed. Please stop market next time you patch for some days.
Just think about that poor guy who got 2 arabians traded in right after the patch...
- I can accept that its impossible to do heirloom respec cause of market. But why dont you allow
a free skillreset after patch so everybody can keep using his stuff (for example his arabian) without wasting
millions of sp. If i was lvl 34 and had riding 6 and was fine with it and booom next patch i cant use my stuff
and if i retire/respec i lose 70+/30+million xp (probably over a month worth of gaming) i would hate you so much.
« Last Edit: September 21, 2011, 11:56:41 am by Camaris »

Offline Odion

  • Knight
  • ***
  • Renown: 26
  • Infamy: 7
  • cRPG Player
    • View Profile
  • Game nicks: Odion_IV, Odion_Power
Re: [Feedback] What's right/wrong with 0.241
« Reply #25 on: September 21, 2011, 12:07:56 pm »
0
-not giving us free respec after changin horse difficulty.

Offline Ujin

  • King
  • **********
  • Renown: 1057
  • Infamy: 166
  • cRPG Player Sir Black Pawn A Gentleman and a Scholar
    • View Profile
Re: [Feedback] What's right/wrong with 0.241
« Reply #26 on: September 21, 2011, 12:21:01 pm »
0
- Melee AGENT collision. Would be a + if it was only for props but right now there's an insane amount of accidental team hits
- Submitted and approved items NOT being added or only partly added
- the archery buff might turn out to become too deadly, we'll see

+ New items
+ WSE
+new strategus stuff announced and tested

Offline Phazey

  • Count
  • *****
  • Renown: 222
  • Infamy: 51
  • cRPG Player
    • View Profile
  • Faction: Mercenaries
  • Game nicks: Merc_Phaz, Merc_Phazh, Merc_Phazhe, Merc_Phazhey and Merc_Phazey
  • IRC nick: Phazh
Re: [Feedback] What's right/wrong with 0.241
« Reply #27 on: September 21, 2011, 12:22:25 pm »
0
I might be a bit early with my feedback, because i've only played a few hours on the new version so far. My first impressions:
+ weapon racks!  :D
+ small siege tower
+ forward base (love the idea!)
- forward base not working yet
+ new catapult vs walls damage system
- walls not getting damaged by catapults yet

+ collision more realistic (no silly swiping through floor and walls with huge weapons, this nerf was needed!)

+ riding requirements increased
+ rider self bump removed
+ horse riding top speed bonus decreased slightly
~ horse acceleration decreased slightly
~ horse turning speed decreased slightly
(i'm probably biased)

+ new items
+ minor item price rebalances

+ much needed throwing buff

+ archery damage by arrow type

+ massive amount of irrational whine like always
+ placebo hitboxes 'nerf '  :lol:

edit:

- desert horse requires riding 6? bit too much.
« Last Edit: September 21, 2011, 03:55:05 pm by Phazey »

Offline Slamz

  • Earl
  • ******
  • Renown: 386
  • Infamy: 112
  • cRPG Player
    • View Profile
  • Faction: Norse Horde
  • Game nicks: NH_Slamz
Re: [Feedback] What's right/wrong with 0.241
« Reply #28 on: September 21, 2011, 12:27:23 pm »
0
- No apparent point to the longbow anymore?
- Shield reduction too much.
(click to show/hide)
- Removed "rider bump when bumping"
+ throwing penetration
+ no more polearms overheading thru teammates
+ improved weapon collision against ground/objects
+ longspears can only thrust

« Last Edit: September 21, 2011, 12:32:48 pm by Slamz »
Crush your enemies; see them driven before you; hear the lamentations of their women.
Norse Horde

Offline Leshma

  • Kickstarter Addict
  • King
  • **********
  • Renown: 269
  • Infamy: 960
  • cRPG Player Sir White Rook A Gentleman and a Scholar
  • VOTE 2024
    • View Profile
Re: [Feedback] What's right/wrong with 0.241
« Reply #29 on: September 21, 2011, 12:50:05 pm »
0
While archery buff isn't that much of a big deal in public battles, in strategus it will be huge. You really should always keep archery UP because of strategus :wink: