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Messages - Adam_Bomb

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1
Suggestions Corner / Re: Rondel Dagger OP
« on: October 05, 2013, 02:41:11 am »
All I know is my lvl 33 3/36 character I built around using a rondel, (i.e. actually being able to still kill here and there) will be completely useless if its nerfed, and without a free respec ill probably just quit playing crpg altogether. Meh, there's some other good games out now anyway so go ahead and let the crybabies homogenize the game even more...

2
General Discussion / Re: How did you come up with your Gamer Name?
« on: October 05, 2013, 02:23:51 am »
Back in the day I use to play the Battlefield franchise and loved riding as a gunner or passenger in vehicles, I'm_with_Stupid was just a fun little dig at the drivers. Started off in CRPG as a sneaky xbow and hated when people stood near me and blew my cover, so the name fit. Now that I'm a 12 shield build with my name as my flag, I really love that opponents hopelessly swinging away on my shield have to read that the whole time... :twisted:

3
General Discussion / Re: c-RPG comics of new era
« on: September 18, 2013, 04:45:29 am »
Wanted to do it for every class, but cba to finish it at the moment.

visitors can't see pics , please register or login


To be continued...

Needs one about being an xbower when a HA takes an interest in you

4
Suggestions Corner / Re: Rondel Dagger OP
« on: September 17, 2013, 03:14:02 am »
It's not OP. this thread feels like the same old "Something new! KILL IT!" bs that is prevalent on these forums.

5
Suggestions Corner / Re: Rondel Dagger OP
« on: September 15, 2013, 01:53:39 am »
Please lock this stupid thread. Thanks!

6
Spam / Re: Rate the avatar of the above poster.
« on: September 05, 2013, 12:56:41 am »
Sunny D sieg heil? 6/10

7
Suggestions Corner / Re: Nerf rondel
« on: September 05, 2013, 12:42:29 am »
Please lock this thread. Thank you.

8
General Discussion / Re: Banner Stacking (NA)
« on: July 06, 2013, 11:41:52 pm »
You can have my banner and be a stupid _uck

9
General Discussion / Re: the scoring system
« on: July 02, 2013, 05:48:25 am »
It's what cyranule suggests, but I think it's already in place, but still waiting on someone to call out my error.

I don't think I ever remember getting more than 5 points for a one shot kill (and not just peasants) with my mw steel bolts and mw arbalest. Pretty sure there is some kind of cap on ranged points per hit.

10
General Discussion / Re: the scoring system
« on: July 02, 2013, 12:13:21 am »
How about a straight 1:1 of damage - points

An archer headshots some mindless melee with 20 health out of 50? Archer gets 20 points. 
Same would go for melee and cavalry of course. 
Valour system would need to be tweaked something along the lines of top three get it.

It would open a lot of eyes.  Mostly those who feel ranged is underpowered and constantly over nerfed.

Honestly don't think this is a bad idea.  Seems like this is how it should have been all along.

11
General Discussion / Re: the scoring system
« on: July 01, 2013, 10:41:31 pm »
Nice! You could zip around the fighters shield up just getting in everyone's way and make mega-points!  And you can have a lot of fun ctr-Ming the hundreds of team hits you'd get.

LOL thats actually a pretty good description... never said it wasn't fun :) Most of my kills are backstabs or people typing

12
General Discussion / Re: the scoring system
« on: July 01, 2013, 10:13:38 pm »
I'm still waiting to hear someone say my 12 shield 12 ath build is effective and deserving of being near the top of the scoreboard...

13
General Discussion / Re: 10things I learned playing cRPG
« on: July 01, 2013, 10:03:55 pm »
No it's because the majority of people play on the battle server (and I'd rather play with as many people as possible).  Also it has a variety of maps, where every class can be useful.  Not so much on siege.

And I do like alt+tabbing when I die in the battle server, but not to go on the forums (lol I have better shit to do with my time at home), it's to play another game, like Civ V or CK2

Good idea about the civ V, never tried running both games at the same time, thought my comp would not handle it, will have to try :)

14
General Discussion / Re: the scoring system
« on: July 01, 2013, 09:46:42 pm »
If I thrust my lance into 8 people, and kill all 8 of them, I'd also have a score around 25 points.  The thing you may not be realizing, people in melee hit a lot of people without the enemy dying.

So while you hit 8 people and all 8 die, someone else may have 8 kills and have hit enemies 20+ times in melee where the enemy didn't die.  It's pretty common for me to only kill about 1/3 (maybe less) of the people I ride by and hit with my lance.

First off, I never said all the shots were 1 hit kills, secondly it sounds like you think one swing of a melee weapon should get the same score as one bolt hit. A bolt that takes ~8 seconds to reload, and does way more damage  I play with a melee character now and am NOWHERE as effective as my arb character and get double the score, what more do you need to hear?  Try it out yourself.

15
General Discussion / Re: the scoring system
« on: July 01, 2013, 08:28:12 pm »
The scoring system for ranged is broke, end of story.  I used an arb for over 2 years, and my kills always kept me in the top 10 at least.  After the new scoring system was put in place, my k/d stayed the same, but I had a hard time getting anywhere near the top.  Pissed me off enough to respec to my current build (NA players know what it is...). 

Now, although I don't get NEAR as many kills, I'm regularly in the top 10 by just holding my shield up and well, you know...  Who cares about the definition of valour, the scoreboard needs to reflect your contribution to the battle, and for ranged, it most certainly does not.  Just yesterday, my arbalest alt (can't leave it completely) was 8-1 at the end of the map, NO tw's(which take off too many points anyway) and a whopping score of 25 points...  Needs to be fixed!

Stupid

edit: may be different for archers, my experience is with an arb. and NO, ranged should not have to melee to get points, unless melee has to use arrows to get them as well...

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