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Beginner's Help and Guides / Re: Blunt build?
« on: April 13, 2012, 10:53:48 am »
why iberian mace and not the longer military hammer? And doesn't strength increase chance to knockdown/crushthrough etc?
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STOP PATCHING AND CONCENTRATE ON YOUR EXAMS -.- could've left things as they were, but noo, listened to whiners again and needed to do sth. again.
All a competant person playing Crpg with a barmace has to do to get a great K:D is to play in this way:
1.) Approach an opponent
2.) Block the first strike from opponent
3.) Retaliate by an overhead swing
4.) Repeat as necessary.
The Extra 24 wpf will not let the agility guy hit you again after his attack turn is over and yours is about to begin. The only thing he can do is try moving or jumping out of the way. If he does that he will forefit his attack phase letting you attack with overhead again. In this way in 2 to 3 overhead strikes you can chase an agility guy into the grave as long as you keep your head straight and follow him quickly.
Well as a Thrower who has Power Throw 6 I find the above statements a shame, funny at times though.
I carry 8 Axes (not 50 arrows), I have a shield and a broad axe, wear light chain - I rarely get in the top ten and on average kill as many as the times I die. So as an average player I think Throwing is not OP.
As for accuracy? I think its actually a bit on the high side right now. I say nerf damage on all throwing weapons above war darts (Axes, javalins, etc) by 15-20%, reduce the accuracy of all throwing weapons, reduce the penalty for throwing while moving (meaning more accurate while moving forward,) but increase the projectile speed by around 5. Currently throwing weapons just float through the air at unrealistically slow speeds. If a baseball pitcher can throw a ball at 90-95 miles an hour consistently, a rock should go faster than 30 miles an hour.
sure attackers got faster respawn but usually (not always) longer route to flag ...
I agree that the "time's up, flag's not down yet" situation needs a fix. I suggest to limit the time attackers have to still win after time has run out to 10-20 seconds.
Im a shieldless 2h, buying a shield is not an option. It messes with my awesomeness.
This increases the value of heirlooms and forces you to make a well-informed decision.