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General Discussion / Re: [NA] Poll: Server
« on: January 29, 2012, 08:29:17 pm »
Did the ATS servers die out because they weren't being used so much or because Ecko just didn't want to continue paying with official servers available?
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I'm not interested in reading through 9 pages of... whatever it may be. However, a suggestion that's been brought to question many times is the "Why not have the reports go to admins, and only when a person has been reported 5 times or so, instead of kicking players who may or may not be drunk while playing and accidentally teamwounding in the heat of combat?".Why only when 5 reports happen? Admins should see it whenever a teamwound report happens. That way they can get a good idea of who's purposely teamwounding and who's reporting just to be an annoyance. But they can already do that. The bigger arguement would be to make it to where players themselves can't see the report messages flying around all over the place. But even then, I wouldn't want to do that because that would be like removing TK messages. With these reports visible to everybody, players can report other players to admins if need be. However, I would agree that there should be a way to turn these messages off if a player doesn't want to read them. They can be quite distracting/annoying for people.
But yeah, why not? It simply helps Admins determine if someone is meaning to teamwound, and they can investigate it further. Even though I've not seen many people get kicked by this feature (at least those who haven't meant to teamwound), it's still a possibility and still extremely annoying. The chat is always filled with the text that tells us who reported who and what not. It's too much.
Well the moment reporting a friendly bump works, cav will have to adjust a lot.Ha, suck it, less skilled riders!
Like not riding through half your team to get the last kill and stuff.
Needs a 15-30sec delay to prevent round start reports though.
If I'm chasing cavalry and happen to bump a few team mates on the way, I consider it worth it. Cavalry will do more damage than my bump ever did. I rarely get the kill on those cav, I just shoot their horses then inf pick up the kills. If I didn't do that there is a large chance you would get lanced at some point anyway. So yeah...deal with it.Running over teammates because you're chasing cav is exactly as shitty a reason as swinging through teammates because you're trying to get the kill. If there are friendly infantry in your way, then you SHOULD avoid them. And if you actually have to run through them in the first place to continue chasing some horse, then that horse is not an immediate threat to them. Infantry are just as useful at downing horsemen as HAs.
I can't speak for lancers, but that's what I do.
They should implement a damage threshold, kicking and punching for the lols is a vital part of the crpg experience, also add punishment for horsebumps, those annoy me the most.Kicking and punching for the lols is one of the things that should get reported. Unless you know the person you're kicking or punching is ok with it, then you deserve every report you get. As a horse archer, both me and my horse are lightly armored and need every ounce of health we have since our primary threat is ranged, and with ranged, the slightest slither of health often helps you get one more shot before falling.
Accidents happen...no point raging about it and hitting M.If you actually lag out and run through a crowd of people on a regular basis, then just pretend your connection lagged so hard it got you disconnected. But if you manage to team bump people while in full control on a regular basis, you should probly rethink your strategy. Aren't you a horse archer anyways? I rarely teambump as a horse archer. Almost only happens when I'm in 1st person taking a shot and not paying attention to where I'm going. Definitely doesn't add up to enough to reach 5 reports in a map.
Not at all. I would argue that horse bumping is far more likely than teamhitting. For instance when you get the horse lag, you can bump a series of 10 people in a row if it's near a group fighting. Now if every one of those people pressed M, you'd be pretty fucked, even though that lag is nothing at all to do with you. You also get completely clueless infantry who run right into the horses path, even though they are facing the horse and the cav is charging full speed in a straight line. Some people really just don't pay attention and then they moan about the bump.
I've seen intentional horse bumping occur far less than intentional team wounding. Most of the time it's purely accidental.
I look forward to receiving complaints about people abusing this system and being unable to do anything about it.I'm rather confident you can kick/ban people abusing this system just like you can kick/ban people abusing other systems.
He should use the term handegg to describe American football.
He said "football" not "handegg"Tears is a dirty American. Dirty Americans don't use the term handegg
I headshot Nebun, I want a football =\American or European?
For the punishment one people would just make a separate faction and put their soldiers in it. For the reward, you might see allies attacking at fief one of them own and just trading it back and forth every so many days.Doesn't actually matter how many sub-factions you split into. Let's say some faction has 10 fiefs, so they need to attack another fief every 3 days. If they split up into two factions of 5 fiefs, the two factions would have to each attack a fief every 5 days. After 15 days, they would have had to do 5 fief attacks as a faction with 15 fiefs or 6 attacks as two factions with 5 fiefs each. Splitting up would actually have screwed them over in this case.