Actually new animation has many advantages which re not in the old one;
-You wont glance on someone while doing left footwork.
-You can spam from right side.
-You can hit an enemy's head if you even don't aim at head.
-It won't stuck in close quarters.
Normally shielder is expected to hit from overhead or left in close quarters, but now you can use stab and right swing too which makes shielder OP in close quarters.
it's not about the animation, i couldn't care less how it looks, it's the fact that it's significantly shorter than the old one, and that it hits way too early in the animation
Did you test the old and new animations' reach compared to the other animations? When I tried to test, I didn't see a significant difference in max range and couldn't tell if it was even changed at all. Right swing was slightly shorter than stab or ~ the maximum effective stab reach before it begins to glance and noticeably longer than the overhead for both animations. I was only able to test against horses, though. Not the best method, but you should try testing yourself in some way in isolated cases outside of combat.
I like the new rightswing because it tends to be blocked less often than the old animation. Maybe enemies are not used to it, maybe it looks so strange that they confuse it with another attack direction, or they underestimate the speed, I dunno. But in a way, this feels like a buff to onehanded, without totally breaking balance. And I think this buff was needed, because once you know how to control your block direction, it is much much much much much much much much much easier to get kills with twohanders or polearms, unless you have a really gay onehanded build that only combines OP stuff such as loomed heavy armor, super-easily armor penetrating weapons and high level.
The only thing I like about the new swing is that it hits the head much easier than the old one. This is really nice against all of the two hand heroes who go without a helmet. Nothing more satisfying than one hitting a guy in full plate because he decided to not wear his helmet.
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i'd imagine for a lot of the guys on crpg, who use incredibly big swords (nordic champion sword, spathion, arabian cavalry sword etc etc), don't play for the very limit of their reach, and probably try and hit quite comfortably within that reach. seeing as i use a medium length sword however, and i'm very practiced at this, i always try and play for the very edge of the reach of the sword. for the majority of guys who do not try and play for the edge of the reach, and try and hit comfortably within the sword's range, they're not going to notice the difference in range, because they were never using it anyway.lol
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Oh I love this ones,
wait for it.....(click to show/hide)
I like the new one way more. I actually feel comfortable using right swing now, more variation up close and I'm still able to play the reach game. New right swing feels a lot smoother compaired to the clumsy old right swing.
Actually new animation has many advantages which re not in the old one;
-You wont glance on someone while doing left footwork.
-You can spam from right side.
-You can hit an enemy's head if you even don't aim at head.
-It won't stuck in close quarters.
Normally shielder is expected to hit from overhead or left in close quarters, but now you can use stab and right swing too which makes shielder OP in close quarters.
ADAPT NUB ! :twisted:
I don't understand your point Corsair.
Tydeus made the changes , and he clearly explained that the new animation isn't shorter and has the same range than the old one.
I agree it's feel different, but if the own developper says it has the same reach, i think we can trust him.
FrenchKiss
funny, i thought all these guys were 2h/cav/polearm. you play 1h once in a while on a STF or alt... why are you commenting when you aint playing 1h? lolMany of us have played this game 3000+ hours, so even if some of us played the majority of our time as a certain class, many of us have still clocked in 500+ hours in a variety of classes, by playing on alts or having switched builds in the past. Now 500+ hours is a lot and easily enough to learn a class, so going with the 'I am always 1h so I know better than anyone else' argument is almost as big a load of bullshit as 'I use 95 reach swords and have vastly superior range control than people that use 102 length swords'.
The new swing is definitely a lot shorter
as I've been trying to say, I play at the very furthest extent of my reach, using a mid reach sword. The reason most of these guys haven't noticed the difference is because they don't try and hit at the furthest point of the sword, but instead they take a very long 1h like an NCS, and they hit comfortably within it's reach, or they facespam with a steel pick or niuweidao, neither of which rely on reach control.
Many of us have played this game 3000+ hours, so even if some of us played the majority of our time as a certain class, many of us have still clocked in 500+ hours in a variety of classes, by playing on alts or having switched builds in the past. Now 500+ hours is a lot and easily enough to learn a class, so going with the 'I am always 1h so I know better than anyone else' argument is almost as big a load of bullshit as 'I use 95 reach swords and have vastly superior range control than people that use 102 length swords'.
Make sure your opponent is straight in front of you, angle your screen down a bit and boom, old rightswing reach.
I played 1h for 3 years fucker. Without a single QQ of backpedals,glances,chrusthrough bar maces or crushthrough morningstars, never cried. Still have a 1h alt still not cryin. So yeah, fuck your fail judgment. After 3 years of hardwork,leading charges and getting teamkilled by greedy maulersi I guess I earned my retirement at "relaxed S-key spam mode".
funny, i thought all these guys were 2h/cav/polearm. you play 1h once in a while on a STF or alt... why are you commenting when you aint playing 1h? lol
also i'm sorry to bring this here but why the2h stab hasn't been touched in years? i'm really happy to see attempts of improvement like the change made to 1h right swing, but on the hierarchy of needed change i think the ever lasting stab really needs a change; i've seen people standing on a superhuman anatomically incorrect position for more than 5 seconds, really that is bullshit. and some 2 h dare complaining about pike/longspear stabs.
also i'm sorry to bring this here but why the2h stab hasn't been touched in years? i'm really happy to see attempts of improvement like the change made to 1h right swing, but on the hierarchy of needed change i think the ever lasting stab really needs a change; i've seen people standing on a superhuman anatomically incorrect position for more than 5 seconds, really that is bullshit. and some 2 h dare complaining about pike/longspear stabs.
also i'm sorry to bring this here but why the2h stab hasn't been touched in years? i'm really happy to see attempts of improvement like the change made to 1h right swing, but on the hierarchy of needed change i think the ever lasting stab really needs a change; i've seen people standing on a superhuman anatomically incorrect position for more than 5 seconds, really that is bullshit. and some 2 h dare complaining about pike/longspear stabs.
i beg your pardon ; your grace
funny, i thought all these guys were 2h/cav/polearm. you play 1h once in a while on a STF or alt... why are you commenting when you aint playing 1h? lol
part of the problem is that when people have x1 and its open map, they log out and hop on a cav alt
with ranged cav: realism > gameplay
without ranged cav: realism < gameplay
i had x5 for 5 maps today on my archer. got valour 3 times. no im not very fast but then again i carry 2 quivers bodkins as well as a sword. i prefer to shoot enemy than dodge him though... :twisted:
gameplay > realism
yesWhat do you want ? If your main 1h you can only give opinions about 1h ? How retarted are you ?
1 LP = 400-500k gold = hours and hours of full (horse+self) plate battle for the lols. this without the x5 multiplier you most likely have due to being member of a stacking megaclan :lol:
you just explained my gameplay here and im not cav :)
^
Mounted range is abormination and ignored
I borrowed an ACS from armory today and tried it on foot , and from what I see , new right swing is really OP, I spammed people from right and never glanced even for once. Also it is unpredictable, no one believes that you can hit them from right with an ACS in a balcony...Also works with my Nordic War Sword too , I overwhelmingly spammed people on duel with my right swing, they couldn't even swing at me.
With the old right swing, most of the hits would glance if you re not facing the enemy, with the new swing , if someone posts a picture/video of me glancing with my right swing, I will pay 50k.
motherfucker
Playing 2H hero is now a bit harder for me because when I run into a right swing, instead of glancing like it did before it takes half my HP :oops:
i beg your pardon ; your grace
What do you want ? If your main 1h you can only give opinions about 1h ? How retarted are you ?
because 1h players can no longer target switch and out-range effectively with medium length 1h weapons,
my point is that i think its funny that pretty much the only ones commenting and downvoting is 2h or polearm players... sue me, hurry.Try to act normal asocial.
please can someone understand before i die of frustrationNo.
the old right swing was not supposed to be used to hit someone in the face
if you were trying to use it for that you were frankly using it wrong. it was the slowest and longest reach swing (not stab), and it was supposed to be used for target switching (because of it having the WIDEST arc, and the longest range of any swing), and for surprise out-reaching (because again, of it's WIDE arc and it's LONG range).
if you were trying to use it to hit people to their faces you were using it wrong.
the new one is marginally better for hitting people to the face than the old one was. but the new one is significantly shorter, easier to see, and hits a lot earlier in the animation. these 3 factors mean it is basically useless for target switching, and out-ranging, as it is no longer the attack with the widest arc and longest range as described above.
please for the love of god can we just have the old one back? :))
my point is that i think its funny that pretty much the only ones commenting and downvoting is 2h or polearm players... sue me, hurry.
Try to act normal asocial.
I showed you that u commented on other classes as well what now ? Whats ur point ?
Well no, I'm 1h first and I prefer the new animation. I may not have dozens of hours of playtime with it yet, but nothing of note seems bad about it.
Besides, most of those commenting are 2h or polearm because there are already few 1h players left, and they aren't really well represented on the forums either, with the likes of you and melcke.
Well no, I'm 1h first and I prefer the new animation. I may not have dozens of hours of playtime with it yet, but nothing of note seems bad about it.
Besides, most of those commenting are 2h or polearm because there are already few 1h players left, and they aren't really well represented on the forums either, with the likes of you and melcke.
didnt comment on them because i felt the change would make it easyer for them to kill me, i commented because i thought something was fucked up. you guys are commenting on a completely new change to the animation, an animation you dont use that much. seems abit like you dont want 1h to get their old right-swing because then you wont be able to rapeface as much as you do currently...Fuckin moron i have been playing this game for 5 years ; and i am pretty sure that i am way too better than you and yes i can comment on every class regardless.
there are already few 1h players left, and they aren't really well represented on the forums either, with the likes of you and melcke.
http://forum.melee.org/suggestions-corner/can-we-get-stats-of-servers/msg940271/#msg940271
Those few one-handers we have left seem to do quite a lot of damage, maybe they justso pro.cav
cav
Seems reasonable to me that 1 handers don't outreach anyone, but I don't see much difference with the right swing personally apart from it being better in most ways to me. I didn't have any particularly well honed techniques developed over years tho like some. I think if you used the new right swing as much as the old one you would like the new one a lot more
I do see a bit of an issue with blurring the lines between the classes and the swings though like has been happening. Why can't 1 handers be super short range and low damage like they used to be? Why can't poles have amazing stabs? Why can't 2 handers have good stabs and duelling ability? If they have their own inbuilt weaknesses and strengths its OK for them to be quite different. You just have to balance so they can play to their strengths and minimise weaknesses by the way they play. There has been a huge push to make 1 handers stand up to 2 handers by mimicking things like crazy stabs, long range etc when its not necessary if they have their own different strengths. Poles should have amazing stabs if they only have 1 or 2 direction attacks etc
Arabian Cavalry Sword (mounted) 9,189,663 11.60%That's because all the 1handers died to the superskilled masterace 2handers.
Nordic Champion's Sword (mounted) 1,924,486 2.43%
Knightly Arming Sword (mounted) 1,089,850 1.38%
Lance (mounted) 8,269,427 12.61%
Heavy Lance (mounted) 4,569,338 6.97%
Great Lance (mounted) 2,094,177 3.19%
There's a lot more onehanders than polearms. Fact.
Almost as many as two-handers, if the skill levels are similar. However I suspect the average skill level of a shielder is lower meaning that there could actually be more one-handers than two-handers. And that's on foot. With my 2H thrower I have hard time finding a 2H weapon on the ground when I'm out of jarids, one-handers on the other hand are plentiful. At least that's what it feels like.
remember however it is not only to do with the length of the swing but the arc as well, the old swing was very long ranged with a huge arc, the new one not so much; the decreased arc makes it significantly harder to fight archers, crossbows, throwers etc etc as a shielder
I stopped playing my one hander shield after the original right swing update. I did not like the change and with an iberian I felt I was missing things that I normally could hit with it. Bale is gen 24 (many of them 32 plus retires) so I believe I have enough experience to have an educated opinion.The screenshots compare what you're calling the first revision, with the version that has been on the servers for about a year now, ever since my first change.
Ty has this new swing gone into place yet? I will dust off Ohay and see what I think
6000 hours of rightswing practice and you were wrong about the reach of the new animation, good duel.
edit: also, notice it's all the experienced 1h shielders who are against the new rightswing, and all of the proponents of it are 2h heros / pike heros / archers / cavNo. There are also dedicated 1hers that are for keeping this new anim.
No. There are also dedicated 1hers that are for keeping this new anim.
There is your proof Corsair. At frame 19, the furthest extension of the right swing reach, both the new and old extend the same amount, there is no denying it. All your arguments about it being shorter are thereby completely refuted, the only difference is a difference in angle and speed. All you have left now are your delusions of personal grandeur in regards to your personal skill and playstyle and personal attacks at people that disagree with you.(click to show/hide)
you're right, there are, but there are vastly more in favour of removing itLol first : Only a small part of the comunity is using the forum
look at the +'s and -'s on the front page
there are some decent shielders who +'d the first post, and all of the -'ers are 2h/pole heros/cav/archers/unknowns
heh, what a whining cunt you are Corsair :rolleyes:
Edit, just checked this new right swing, looks cool :P