I like the new rightswing because it tends to be blocked less often than the old animation. Maybe enemies are not used to it, maybe it looks so strange that they confuse it with another attack direction, or they underestimate the speed, I dunno. But in a way, this feels like a buff to onehanded, without totally breaking balance. And I think this buff was needed, because once you know how to control your block direction, it is much much much much much much much much much easier to get kills with twohanders or polearms, unless you have a really gay onehanded build that only combines OP stuff such as loomed heavy armor, super-easily armor penetrating weapons and high level.
who are you fighting against that i am not?!
perhaps it is a case of how we use the rightswing; before the change, i would use it as a 'surprise attack' of sorts (with a huge amount of success), as in when someone was not expecting it i would attempt to out-range them with a right swing, or when i was fighting multiple opponents i would use a right swing (because of it's long reach) to switch to another target, or as a fast way to hit someone in the back.
the new right swing, whilst it may be
slightly better at hitting people to the face than the old one was, is absolutely
useless at target switching and playing for range as i described above. it's like we've had our ability to target switch and out-range removed, in order to give us a 3rd attack which is good to spam in melee, which was both completely unnecessary and has had the downside of nerfing our ability to target switch and outrange, as well as
actually not being very good to spam in close melee.