Why aren't there any Byzantine/Roman armor and weapons when there is Verangian?
Most that we know of the Germanic people comes from Roman account, and the two civilizations had many encounters with one another.
Would you also like to see a huskarl fight a legionnaire like me? :)
That'd be insane for Everkistus's Theme Wars, Romans vs VikingsChariots?
While we're at it can we add those wagons that are attached after 2 horses, I forgot their name. :P
That'd be insane for Everkistus's Theme Wars, Romans vs Vikings
While we're at it can we add those wagons that are attached after 2 horses, I forgot their name. :P
Chariots?
Yessss add chariots.No.
And elephants.
Been talked for a long time. This was being decided to add, still don't see why they haven't added when it's up to quality. It's an OSP.
http://forums.taleworlds.com/index.php/topic,123765.msg2988663.html#msg2988663 (http://forums.taleworlds.com/index.php/topic,123765.msg2988663.html#msg2988663)
http://imageshack.us/photo/my-images/31/mb3q.jpg/ (http://imageshack.us/photo/my-images/31/mb3q.jpg/)
If they had mounts and if they had blades they should be in.North American 19th century cavalry officers? :lol:
I'm just waiting for someone to produce a homemade Deadliest Warrior series using entirely cRPG maps, gear, and players. "Ninjas were skilled swordsman while Spartan hoplites were excellent spearmen. In this demonstration, we've paired Socrates, fighting as a ninja, against Canary, fighting as a Spartan. Both will use traditional weapons in a variety of environments as we decideThere would need to be Socrates and Canary experts who get in each others faces.
who
is
the
DEADLIEST WARRIOR
*theme music*
North American 19th century cavalry officers? :lol:
No.Yep it would be awesome to finally have something decent to wear, instead of all this barbaric gear :P.
But roman armors would be alright I guess. Legione Italica would probably have fun with them, based on their faction.
Because then you're have 20+ weapons, or whatever, to balance?
Think of the devs, now.
Been talked for a long time. This was being decided to add, still don't see why they haven't added when it's up to quality. It's an OSP.
http://forums.taleworlds.com/index.php/topic,123765.msg2988663.html#msg2988663 (http://forums.taleworlds.com/index.php/topic,123765.msg2988663.html#msg2988663)
http://imageshack.us/photo/my-images/31/mb3q.jpg/ (http://imageshack.us/photo/my-images/31/mb3q.jpg/)
North American 19th century cavalry officers? :lol:Screw those! We need the Royal Scots Greys outfit and swords. Big fluffy hat all the way!
-1. The Roman Empire armor does not match with all the other items. The other items are coming from around the same time period.^ no, it ruins my immersion if armor and items are from 'around the same time period'
Roman armor don't.
What is the time period of Calradia?
But seriously, what respect of time zone do you see on server? We see samurai armor with great helm shield and a axe, scimi with huscarl, katana with hertaldic, where is the respect of time period?
Roman armor will not impact the so-called immersion, it will just add diversity and fun.
Warband campaign starts at.. 1257? Or something like that.
*Starts a campaign to check.*
Confirmed, Calradia campaign starts at 1257. :)
no ancient armors!
-1
Maybe he just doesn't like them? Would you want to see kevlar vests and modern composite bows in the mod? What about stun batons or tazers? Yeah, the more items, the better, right?
No, it's really not an exaggeration. The mod has a very flexible time frame, yes, but the bottom line is it's mostly high/late medieval, running into the Renaissance and Viking Age at the ends. There's quite simply no place for Roman-era items in there. Even adding early gunpowder weapons would make infinitely more sense.
Byzantine stuff would work, though.
Yes, the Viking Age was basically the last part of the Early Middle Ages. Read my post again and spot your mistake.
I did mix up Renaissance and Early Modern, though, fixed that part.
Come on okin, to hell with historical accuracy,
The more armor varieties the merrier.
Maybe he just doesn't like them? Would you want to see kevlar vests and modern composite bows in the mod? What about stun batons or tazers? Yeah, the more items, the better, right?
Personally, I'd prefer to just remove the Japanese stuff and have a mostly Eurocentric focus appropriate for the time period. Let the colonies be damned; I think America had just about been discovered when the latest items in this mod were being used, anyway.
We have enough immersion-breaking stuff in there already. :P
Take a look on one of the siege servers and you see Samurais attacking a stone castle. They didn't have those in Japan.
What confuses me is that no one complains about the Samurai/Ninja aspect already in the game. Romans fit a lot better than Japanese warriors not because of the time frame but because of the environment they where exposed to. Take a look on one of the siege servers and you see Samurais attacking a stone castle. They didn't have those in Japan. Romans could fit in that situation though because they did attack stone walled cities and strongholds, and they did it using much of the same tech used in this game. Spend less time focusing on the time and more on the environment.
way to exaggerate it
+1 to roman stuff
we have samurai and ninja stuff and I hope everyone else bring this up whenever people oppose to adding items :mrgreen:
Way too many /*"( :mad:&!"(%?! coming out of your mouth.
fuck you and your arbitrary settings. I want to recreate alexander the great and conquer caldira.
What am I exaggerating? Please explain what speaks against kevlar vests but not against ancient armor.
So? Pointing out a bad situation doesn't excuse you for making it worse.
What are you talking about?
Then why don't you do it? In your own mod.
I wouldn't mind LATE Roman period stuff and Eastern Roman (Byzantine) stuff, but no lorica segmentata please.
What are you talking about?
Why don't people come up with some new interesting armor designs rather than just copying it from history?
I thought we were fighting in Calradia, not in Europe.
may i ask why we shouldn't?
because cRPG is set in middleages AND I WANT IT STAY IN MIDLLE AGES BEFORE IT BECOMES EVEN A BIGGER CLOWN PARTY! oO
-1. The Roman Empire armor does not match with all the other items. The other items are coming from around the same time period.you're an idiot. You think that full plate armour was invented in the same time period as mail? Unless your time period is several hundred years wide of course
Roman armor don't.
Roman/Byzantine gear is more tenable than kevlar et al. because Roman gear is not OP alongside current cRPG gear. cRPG has, for a while now, been about gameplay and roleplay. cRPG roleplay, the devs seem to have decided, is an individual affair. It's up to individuals to make their own specific aesthetic styles, matching things like Milanese armour with an Italian Sword or deciding to completely mash diverse cultures, times, and looks. Though it may be immersion-breaking for hardcore roleplayers to see samurai fighting hoplites, the devs have decided that they won't burden the majority of players with the onus of one specific RP setting. Instead we get a diverse set of vaguely medieval european armours, middle-eastern themed gear, and East Asian stuff too! In this context of personal imagination driving roleplay, rather than an isolated in-game setting, I don't see a reason not to include historically based non-op/gamechanging gear.
your exaggerating it by making it sound as if adding it would destroy cRPG and that firearms would be better face it you personally don't like it so you dont want it which is fair, however it doesn't give you the right to make stuff up about a historical time line because its a fantasy game in a fantasy world so stop talking crap.
you're an idiot. You think that full plate armour was invented in the same time period as mail? Unless your time period is several hundred years wide of course
And why's everyone want late period roman armour? We already have that basically
I want the segment armour, So I can make a proper legionnaire character. I don't see what the giant fuss is about, it's more equipment, it won't be overpowered.
And no more historical accuracy arguments, you negated those when you let vikings fight ninjas...
Didn't thought you were that dumb. Oh, I think I did.
I don't know why you bring stats into a discussion that is solely concerned with style. A kevlar vest could be a pretty bad armor stat-wise, but I would still not like it in the game, because it breaks my immersion in a medieval-like world. Same would happen if I saw a roman legionnaire on the field. Same happens with samurais. Of course, the worst thing are the samurai vikings with swiss halberds. If I was on the dev team, i'd introduce item groups, which can't be intermixed.
That said, I don't think there's a particular manifesto for whether or not weapons are included.
...at least, not that I know of...
They've so far only omitted things which are completely gamebreaking, like guns, and complete anachronisms, like armour specifically designed to stop bullets.
Why would guns be gamebreaking, and where is the limit that marks an item as a complete anachronism? Also, on what scale do you measure anachronism? If you measure it on the time scale, a kevlar armor is a less grave anachronism than a classical era roman armor. If you measure it on another scale, please explain which and provide examples of how some of the currently implemented items are ranked on it.Guns would be game breaking because it'd be point, click, kill
You mean like a crossbow?Compared to the automobile, the sword is much lower. The earl roman armours and weaponry are on a relatively equal scale to current weaponry. Made using same techniques, materials etc
Also, what is a technological scale? How is a sword rated on a technological scale compared to an automobile?
Why would guns be gamebreaking, and where is the limit that marks an item as a complete anachronism? Also, on what scale do you measure anachronism? If you measure it on the time scale, a kevlar armor is a less grave anachronism than a classical era roman armor. If you measure it on another scale, please explain which and provide examples of how some of the currently implemented items are ranked on it.
Compared to the automobile, the sword is much lower. The earl roman armours and weaponry are on a relatively equal scale to current weaponry. Made using same techniques, materials etc
EDIT: Crossbow don't have magazines of 30 or whatever gun they'd put in, bullet travel times are infinitly faster than a crossbow with much much less drop
Also, stop taking the piss and be seriuos
Guns would completely reformat gameplay. Even basic 1-shot guns shoot projectiles faster than one could possibly dodge, they're often armour piercing, and are small enough that a couple can be carried at a time (along with a bucket of ammunition). Crossbows are armour piercing, yes, require little skill for short-medium range shooting, yes, but they don't fire faster than one can move and they're quite bulky too.
As for the scale of anachronism I was considering context more than chronology. Kevlar is out of context, it seems, because it exists as a reaction to firearm technology. Roman gladii, on the other hand, are a reaction to frequent close combat fighting and a need for a reliable rudimentary close-range stabbing weapon. The concerns that prompted the use of gladii by the Romans are very similar to other cRPG gear. The huscarl shield, for example, could stop arrows from any distance and batter people too. This is almost identical to the purpose of the large Roman shields used in the later Republican era for forming anti-projectile formations and for battering Celts. It's also quite similar to the massive shields employed by Athenians in spear walls when they fought Philip of Macedon.
These are my perceived criteria for how the devs gauge which gear to include. Of course they may have a different system (and likely do), and of course this system becomes much more subjective on the periphery, but it doesn't seem massively incoherent to me. And, as I said, there doesn't seem to be a developer's manifesto laying about. This is probably the case for a number of reasons but one of them is likely so they're not tied down to anything in particular. In two years time it may be that there are guns in cRPG, and in four years time there are WWI-era tanks. Until then, though, players are free to make suggestions and argue for the inclusion of items into the game so long as they seem to fit the gameplay the devs are pursuing.
Remember that I said earlier that this was all based on the developer's own standard of reasonableness. I'm not sure what that is and, of course, propositions about what it could be^ are largely guesswork.
Using your second criterium, early firearms and cannons would match. They were a counter to armor and stone walls. Of course, the arms race would continue, and finally, we would arrive at modern equipment.
Why don't you simply make a poll that will let the player base decide?
The same reasons plebiscites aren't held for most modern political decisions.
The same reasons? So you think the cRPG players are not well enough informed to make such a difficult decision (one of the arguments against plebiscites)? I think more that you fear the eventual outcome...
So your criteria for including or excluding weapons is similarity to already existing weapons, or relation in terms of whether an item was created to counter one that is already included in the mod. Using the first acceptance criterium, why not include lightsabers? They are like swords. Or what about motorcycles? They are like horses. Modern riot shields made from plexiglass? They are like all the other shields already in the mod.
Using your second criterium, early firearms and cannons would match. They were a counter to armor and stone walls. Of course, the arms race would continue, and finally, we would arrive at modern equipment.
I think you're going a bit overboard here. Loosen up :D. If you don't want any armor/weapons added that will take away from your theme try thinking of what others want. For example: I don't like the Japanese armor/weapons in this mod. But instead of complaining about them, I take a moment think; not about how upset I am about it, but about how the other playing is enjoying their character. Then I realize that when I think that way I don't mind that there are ninjas and samurais amongst us.Yes. Why won't they get it? cRPG does not enforce any strict, specific RP, it just gives various options on how to RP your own character. That is what it has always been about. Having more options on how to do it is ALWAYS better.
Then I get a katana through the head :D
I agree with zagibo in all, i dont want a look like roman soldier in crpg, i prefere the half rus/weaboo/mongol warrios on plated charger with torch.
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That in no way answers why such items should be liked or disliked, or whether the devs have or should have a specific decision-making criterion other than the number of "likes" and item receives. People may love the taste of asbestos yet it's still not necessarily a good thing to feed them, and governments may "like" the idea of an aggressive eugenics policy there sees to be more at issue than popular flavour of the month politics.
If we are to infer a time frame for the mod from the weapons and armor present then it would be about 1000-1300.AD.More like 1200-1600, A lot of Renaissance gear in there.
"Think of other people's fun" can also be used as an argument to include lightsabres, griffons and pirate peglegs.
Is it so hard to understand that wanting some items in and others not is simply based on personal preference? You obviously can't include everything people wish for, or we would have Klingon Bat'leths, Batman costumes, naked three-breasted women from Mars, tentacle demons and other stuff (e.g. Roman armor) that might not really fit in. So you have to draw the line somewhere, and for me, classical roman stuff is beyond it.
It remains to be seen how the devs see the matter.
More like 1200-1600, A lot of Renaissance gear in there.
I think that late Roman era could fit into the setting of CRPG. At the height of the roman power, armour? Not so much.
Edit. Maybe something along this line (this is from the 3rd century, so it is pretty late in the Roman era)(click to show/hide)