Author Topic: Roman Armor and Weapons  (Read 14619 times)

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Offline [ptx]

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Re: Roman Armor and Weapons
« Reply #45 on: June 27, 2011, 02:26:35 pm »
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Mount&blade has a fictional setting.
Neither at 1257 nor anytime later did ninjas and samurais invade Europe.

Offline Gheritarish le Loki

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Re: Roman Armor and Weapons
« Reply #46 on: June 27, 2011, 02:28:00 pm »
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1257, Ok, of what time? After jesus christ or is it a chinese calendar?


Offline H3ADSH0T

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Re: Roman Armor and Weapons
« Reply #47 on: June 29, 2011, 05:46:13 am »
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Warband campaign starts at.. 1257? Or something like that.

*Starts a campaign to check.*

Confirmed, Calradia campaign starts at 1257.  :)

And Calradia is a historical place and native is an account of real life in the 1200's. Yup

Offline CtrlAltDe1337

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Re: Roman Armor and Weapons
« Reply #48 on: June 29, 2011, 06:43:20 am »
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I wouldn't mind LATE Roman period stuff and Eastern Roman (Byzantine) stuff, but no lorica segmentata please.
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Offline Armbrust_Schtze

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Re: Roman Armor and Weapons
« Reply #49 on: June 29, 2011, 05:42:56 pm »
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no ancient armors!

-1
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Offline Hunter_the_Honourable

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Re: Roman Armor and Weapons
« Reply #50 on: June 29, 2011, 06:38:06 pm »
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no ancient armors!

-1

may i ask why we shouldn't?
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Offline zagibu

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Re: Roman Armor and Weapons
« Reply #51 on: June 29, 2011, 07:30:59 pm »
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Maybe he just doesn't like them? Would you want to see kevlar vests and modern composite bows in the mod? What about stun batons or tazers? Yeah, the more items, the better, right?
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Offline Hunter_the_Honourable

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Re: Roman Armor and Weapons
« Reply #52 on: June 29, 2011, 07:55:59 pm »
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Maybe he just doesn't like them? Would you want to see kevlar vests and modern composite bows in the mod? What about stun batons or tazers? Yeah, the more items, the better, right?

way to exaggerate it
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Offline okiN

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Re: Roman Armor and Weapons
« Reply #53 on: June 29, 2011, 08:11:20 pm »
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No, it's really not an exaggeration. The mod has a very flexible time frame, yes, but the bottom line is it's mostly high/late medieval, running into the Early Modern period and Viking Age at the ends. There's quite simply no place for Roman-era items in there. Even adding early gunpowder weapons would make infinitely more sense.

Byzantine stuff would work, though.
« Last Edit: June 29, 2011, 08:18:30 pm by okiN »
Don't.

Offline Thucydides

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Re: Roman Armor and Weapons
« Reply #54 on: June 29, 2011, 08:17:03 pm »
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fuck you and your arbitrary settings. I want to recreate alexander the great and conquer caldira.

Offline Digglez

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Re: Roman Armor and Weapons
« Reply #55 on: June 29, 2011, 08:17:23 pm »
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No, it's really not an exaggeration. The mod has a very flexible time frame, yes, but the bottom line is it's mostly high/late medieval, running into the Renaissance and Viking Age at the ends. There's quite simply no place for Roman-era items in there. Even adding early gunpowder weapons would make infinitely more sense.

Byzantine stuff would work, though.

You realize vikings came before and during medieval times right?
800-1100

Offline okiN

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Re: Roman Armor and Weapons
« Reply #56 on: June 29, 2011, 08:20:37 pm »
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Yes, the Viking Age was basically the last part of the Early Middle Ages. Read my post again and spot your mistake.

I did mix up Renaissance and Early Modern, though, fixed that part.
Don't.

Offline ManOfWar

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Re: Roman Armor and Weapons
« Reply #57 on: June 29, 2011, 08:27:15 pm »
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Yes, the Viking Age was basically the last part of the Early Middle Ages. Read my post again and spot your mistake.

I did mix up Renaissance and Early Modern, though, fixed that part.

Come on okin, to hell with historical accuracy,

The more armor varieties the merrier.
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Offline [ptx]

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Re: Roman Armor and Weapons
« Reply #58 on: June 29, 2011, 08:31:18 pm »
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Let us add native american, carribean and papuan tribal armors and weapons!

Offline okiN

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Re: Roman Armor and Weapons
« Reply #59 on: June 29, 2011, 08:34:15 pm »
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Personally, I'd prefer to just remove the Japanese stuff and have a mostly Eurocentric focus appropriate for the time period. Let the colonies be damned; I think America had just about been discovered when the latest items in this mod were being used, anyway.

Come on okin, to hell with historical accuracy,

The more armor varieties the merrier.

We have enough immersion-breaking stuff in there already. :P
« Last Edit: June 29, 2011, 08:42:34 pm by okiN »
Don't.