Author Topic: Roman Armor and Weapons  (Read 14512 times)

0 Members and 3 Guests are viewing this topic.

Offline [ptx]

  • King
  • **********
  • Renown: 1871
  • Infamy: 422
  • cRPG Player Sir White Rook A Gentleman and a Scholar
  • such OP. so bundle of sticks. wow.
    • View Profile
Re: Roman Armor and Weapons
« Reply #45 on: June 27, 2011, 02:26:35 pm »
0
Mount&blade has a fictional setting.
Neither at 1257 nor anytime later did ninjas and samurais invade Europe.

Offline Gheritarish le Loki

  • Baron
  • ****
  • Renown: 80
  • Infamy: 42
  • cRPG Player
    • View Profile
Re: Roman Armor and Weapons
« Reply #46 on: June 27, 2011, 02:28:00 pm »
0
1257, Ok, of what time? After jesus christ or is it a chinese calendar?


Offline H3ADSH0T

  • Noble
  • **
  • Renown: 20
  • Infamy: 5
  • cRPG Player
    • View Profile
Re: Roman Armor and Weapons
« Reply #47 on: June 29, 2011, 05:46:13 am »
0
Warband campaign starts at.. 1257? Or something like that.

*Starts a campaign to check.*

Confirmed, Calradia campaign starts at 1257.  :)

And Calradia is a historical place and native is an account of real life in the 1200's. Yup

Offline CtrlAltDe1337

  • Knight
  • ***
  • Renown: 31
  • Infamy: 17
  • cRPG Player
  • Victoria aut mors
    • View Profile
  • Faction: ATS / Northern Empire
  • Game nicks: Kataphraktos, Muffins, CtrlAltDelete, Haleth
Re: Roman Armor and Weapons
« Reply #48 on: June 29, 2011, 06:43:20 am »
0
I wouldn't mind LATE Roman period stuff and Eastern Roman (Byzantine) stuff, but no lorica segmentata please.
Quote from: IRC
<abearirl>crtlaltdel shut up | you are the worst | sperglord | i hate you so much | if i could ban goatee or ban you | i'd ban you
<Wylker|work>man if i was locked in a bunker with einstein, stalin, and CtrlAltDelete and had a gun with only 2 bullets | I'd shoot CtrlAltDelete twice

Offline Armbrust_Schtze

  • Knight
  • ***
  • Renown: 72
  • Infamy: 110
  • cRPG Player
  • (being watched)
    • View Profile
  • Game nicks: Philip :)
Re: Roman Armor and Weapons
« Reply #49 on: June 29, 2011, 05:42:56 pm »
0
no ancient armors!

-1
This masterwork bolt will send you straight to hell Tincan!

Offline Hunter_the_Honourable

  • Count
  • *****
  • Renown: 229
  • Infamy: 178
  • cRPG Player A Gentleman and a Scholar
  • Killing fairy riders for the good of cRPG.
    • View Profile
  • Faction: Anti-fairy riders.
Re: Roman Armor and Weapons
« Reply #50 on: June 29, 2011, 06:38:06 pm »
0
no ancient armors!

-1

may i ask why we shouldn't?
How can you trust People?
They are Humans
I never trust Humans.

Offline zagibu

  • cRPG President
  • King
  • **********
  • Renown: 1436
  • Infamy: 228
  • cRPG Player A Gentleman and a Scholar
    • View Profile
Re: Roman Armor and Weapons
« Reply #51 on: June 29, 2011, 07:30:59 pm »
0
Maybe he just doesn't like them? Would you want to see kevlar vests and modern composite bows in the mod? What about stun batons or tazers? Yeah, the more items, the better, right?
visitors can't see pics , please register or login
 Why am I beswung by sharpe and pointed utensyls?

Offline Hunter_the_Honourable

  • Count
  • *****
  • Renown: 229
  • Infamy: 178
  • cRPG Player A Gentleman and a Scholar
  • Killing fairy riders for the good of cRPG.
    • View Profile
  • Faction: Anti-fairy riders.
Re: Roman Armor and Weapons
« Reply #52 on: June 29, 2011, 07:55:59 pm »
0
Maybe he just doesn't like them? Would you want to see kevlar vests and modern composite bows in the mod? What about stun batons or tazers? Yeah, the more items, the better, right?

way to exaggerate it
How can you trust People?
They are Humans
I never trust Humans.

Offline okiN

  • Marshall
  • ********
  • Renown: 924
  • Infamy: 129
  • cRPG Player Sir Black Bishop A Gentleman and a Scholar
    • View Profile
Re: Roman Armor and Weapons
« Reply #53 on: June 29, 2011, 08:11:20 pm »
0
No, it's really not an exaggeration. The mod has a very flexible time frame, yes, but the bottom line is it's mostly high/late medieval, running into the Early Modern period and Viking Age at the ends. There's quite simply no place for Roman-era items in there. Even adding early gunpowder weapons would make infinitely more sense.

Byzantine stuff would work, though.
« Last Edit: June 29, 2011, 08:18:30 pm by okiN »
Don't.

Offline Thucydides

  • Baron
  • ****
  • Renown: 129
  • Infamy: 28
  • cRPG Player
  • I shat Uranus
    • View Profile
  • Game nicks: Thucydides
Re: Roman Armor and Weapons
« Reply #54 on: June 29, 2011, 08:17:03 pm »
0
fuck you and your arbitrary settings. I want to recreate alexander the great and conquer caldira.

Offline Digglez

  • Duke
  • *******
  • Renown: 573
  • Infamy: 596
  • cRPG Player
  • YOU INCOMPETENT TOH'PAH!
    • View Profile
  • Faction: Northmen
  • Game nicks: GotLander, Hamarr, Digglesan, Black_D34th
Re: Roman Armor and Weapons
« Reply #55 on: June 29, 2011, 08:17:23 pm »
0
No, it's really not an exaggeration. The mod has a very flexible time frame, yes, but the bottom line is it's mostly high/late medieval, running into the Renaissance and Viking Age at the ends. There's quite simply no place for Roman-era items in there. Even adding early gunpowder weapons would make infinitely more sense.

Byzantine stuff would work, though.

You realize vikings came before and during medieval times right?
800-1100

Offline okiN

  • Marshall
  • ********
  • Renown: 924
  • Infamy: 129
  • cRPG Player Sir Black Bishop A Gentleman and a Scholar
    • View Profile
Re: Roman Armor and Weapons
« Reply #56 on: June 29, 2011, 08:20:37 pm »
0
Yes, the Viking Age was basically the last part of the Early Middle Ages. Read my post again and spot your mistake.

I did mix up Renaissance and Early Modern, though, fixed that part.
Don't.

Offline ManOfWar

  • Count
  • *****
  • Renown: 243
  • Infamy: 36
  • cRPG Player Sir Black Pawn A Gentleman and a Scholar
  • No crutches at all!
    • View Profile
  • Faction: Remnants
  • Game nicks: Remnant_ManOfWar (Formerly Takeda)
  • IRC nick: ManOfWar
Re: Roman Armor and Weapons
« Reply #57 on: June 29, 2011, 08:27:15 pm »
0
Yes, the Viking Age was basically the last part of the Early Middle Ages. Read my post again and spot your mistake.

I did mix up Renaissance and Early Modern, though, fixed that part.

Come on okin, to hell with historical accuracy,

The more armor varieties the merrier.
Just a soldier

Offline [ptx]

  • King
  • **********
  • Renown: 1871
  • Infamy: 422
  • cRPG Player Sir White Rook A Gentleman and a Scholar
  • such OP. so bundle of sticks. wow.
    • View Profile
Re: Roman Armor and Weapons
« Reply #58 on: June 29, 2011, 08:31:18 pm »
0
Let us add native american, carribean and papuan tribal armors and weapons!

Offline okiN

  • Marshall
  • ********
  • Renown: 924
  • Infamy: 129
  • cRPG Player Sir Black Bishop A Gentleman and a Scholar
    • View Profile
Re: Roman Armor and Weapons
« Reply #59 on: June 29, 2011, 08:34:15 pm »
0
Personally, I'd prefer to just remove the Japanese stuff and have a mostly Eurocentric focus appropriate for the time period. Let the colonies be damned; I think America had just about been discovered when the latest items in this mod were being used, anyway.

Come on okin, to hell with historical accuracy,

The more armor varieties the merrier.

We have enough immersion-breaking stuff in there already. :P
« Last Edit: June 29, 2011, 08:42:34 pm by okiN »
Don't.