Author Topic: Roman Armor and Weapons  (Read 14550 times)

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Offline Tavuk_Bey

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Re: Roman Armor and Weapons
« Reply #15 on: May 18, 2011, 10:51:31 pm »
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+1 for byzantine gear.
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Offline MrShovelFace

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Re: Roman Armor and Weapons
« Reply #16 on: May 18, 2011, 11:29:38 pm »
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Been talked for a long time. This was being decided to add, still don't see why they haven't added when it's up to quality. It's an OSP.
http://forums.taleworlds.com/index.php/topic,123765.msg2988663.html#msg2988663

http://imageshack.us/photo/my-images/31/mb3q.jpg/

cuz romans dont mesh well with the vikings vs knights vs ninjas vs samurai vs mongol vs arabian vs turk vs russian theme
« Last Edit: May 18, 2011, 11:30:56 pm by MrShovelFace »
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Offline Toffi

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Re: Roman Armor and Weapons
« Reply #17 on: May 18, 2011, 11:47:58 pm »
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there are now asian-manga armours and russian armours in here, so why not... -.-

Offline Frell

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Re: Roman Armor and Weapons
« Reply #18 on: May 19, 2011, 12:04:43 am »
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Honestly Id prefer this all to be traditional medieval, but what the hell its already mixed so much already...

Offline ArchonAlarion

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Re: Roman Armor and Weapons
« Reply #19 on: May 19, 2011, 12:47:34 am »
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If they had mounts and if they had blades they should be in.

Offline MrShovelFace

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Re: Roman Armor and Weapons
« Reply #20 on: May 19, 2011, 12:53:18 am »
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whos to say that calradia didnt at one point have a faction using loricas and shortswords with jackass sized shields.
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Offline SchokoSchaf

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Re: Roman Armor and Weapons
« Reply #21 on: May 19, 2011, 12:57:28 am »
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If they had mounts and if they had blades they should be in.
North American 19th century cavalry officers?  :lol:
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Offline Diomedes

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Re: Roman Armor and Weapons
« Reply #22 on: May 19, 2011, 01:17:52 am »
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I'm just waiting for someone to produce a homemade Deadliest Warrior series using entirely cRPG maps, gear, and players.  "Ninjas were skilled swordsman while Spartan hoplites were excellent spearmen.  In this demonstration, we've paired Socrates, fighting as a ninja, against Canary, fighting as a Spartan.  Both will use traditional weapons in a variety of environments as we decide

who

is

the



DEADLIEST WARRIOR

*theme music*

Offline Frell

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Re: Roman Armor and Weapons
« Reply #23 on: May 19, 2011, 03:21:45 pm »
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You know what, while we're at it lets get this, too:

http://www.youtube.com/watch?v=5rS6egP-4uc

http://www.mbrepository.com/file.php?id=1003


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Offline Broc

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Re: Roman Armor and Weapons
« Reply #24 on: May 19, 2011, 04:05:06 pm »
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I'm just waiting for someone to produce a homemade Deadliest Warrior series using entirely cRPG maps, gear, and players.  "Ninjas were skilled swordsman while Spartan hoplites were excellent spearmen.  In this demonstration, we've paired Socrates, fighting as a ninja, against Canary, fighting as a Spartan.  Both will use traditional weapons in a variety of environments as we decide

who

is

the



DEADLIEST WARRIOR

*theme music*
There would need to be Socrates and Canary experts who get in each others faces.

Offline Stabby_Dave

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Re: Roman Armor and Weapons
« Reply #25 on: May 21, 2011, 12:51:49 pm »
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There are some nice armours by the looks of it in that Mount and Gladius mod. They should definitely be put into CRPG.

Offline ArchonAlarion

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Re: Roman Armor and Weapons
« Reply #26 on: May 21, 2011, 06:33:03 pm »
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North American 19th century cavalry officers?  :lol:

I see the flaw in my logic  :)

Well, the reasoning for excluding north american cavalry officers would be that their technology (industrial manufacturing of uniforms and weaponry) is too far beyond that of the medieval-centric tech of calradia/m&b. Classical Roman soldiers existed in a different time period, but fit technologically. Better tech than viking/barbarian/searaiders, but less tech than 16th century armies (basically). The same reasoning could be applied to ninjas, samurai's, mongols, ancient greeks, etc.

Generally, cultures that fought with pre-industrial technology will fit.

In theory, you could include cultures of any technology, and create some sort of system where higher technology comes at some cost to the player. For instance, unlocking tech with generations.

Offline Sharky

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Re: Roman Armor and Weapons
« Reply #27 on: May 22, 2011, 12:17:15 pm »
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No.

But roman armors would be alright I guess. Legione Italica would probably have fun with them, based on their faction.
Yep it would be awesome to finally have something decent to wear, instead of all this barbaric gear  :P.

Also greek and byzantine stuff would be cool. But devs thinks byzantines had russian equip.
« Last Edit: May 22, 2011, 12:24:30 pm by Sharky »

Offline Gamerofthegame

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Re: Roman Armor and Weapons
« Reply #28 on: May 22, 2011, 08:12:46 pm »
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I'm all for having a load of different stuff purely for cosmetics. Could basically be mirror weapons of regular stuff - IE a Roman sword is the same as some other sword, stat-wise, but you choose depending on a look you want.

Offline Diomedes

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Re: Roman Armor and Weapons
« Reply #29 on: May 23, 2011, 12:14:01 am »
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Why purely cosmetic?  They're different weapons and armour so give them different stats.  The gladius, for example, was a superb stabbing sword and should be given stats as such.